User Score
6.0

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 6 out of 11
  2. Negative: 3 out of 11

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  1. Jul 19, 2017
    5
    Modeling the game like an operating system is a great idea but it would have been cooler if they put some things in there that weren't directly to do with the game like a text editor, a calculator, a calendar, a simplistic spreadsheet etc. Instead you quickly realize that it's just the game elements like character screen, inventory etc. and that it's actually quite annoying that theyModeling the game like an operating system is a great idea but it would have been cooler if they put some things in there that weren't directly to do with the game like a text editor, a calculator, a calendar, a simplistic spreadsheet etc. Instead you quickly realize that it's just the game elements like character screen, inventory etc. and that it's actually quite annoying that they behave like separate windows instead of being in fixed places not overlapping. It's nice that you can put elements where you want but enemy windows pop up where they decide to which often covers your important information. The game also does not save your window positions.

    As for those enemy windows popping up, that is the part of the game I most hate. I realize it's part of the gameplay that the enemy windows move while you are trying to click on them and that things like bombs and arrows pop up as fast moving windows you have to click on while doing everything else to be "realistic" but I don't want tests of hand/eye co-ordination requiring precision and speed on the mouse in an rpg. I would prefer the tactical grid combat of a true roguelike in place of this test of my real life dexterity and agility.

    I'm also not a fan of the roguelite progression where you earn gems while playing that you later use to give yourself permanent advantages. I'm especially not happy about one of those advantages being unlocking shortcut keys for various windows in the game. I'm not sure if this will even let you redefine a key once you have unlocked it but I would guess not.

    The bottom line is that what at first appears to be an innovative, deep rpg with procedural elements turns out to gimmicky, shallow, encounter-based rpg which enforces a certain method of user interaction. The gimmick (fake operating system) is only realized enough to suit the game which is an opportunity missed.

    (No linux version available)
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Metascore
80

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Sep 20, 2017
    80
    Kingsway goes beyond being just a throwback to the past, and proves itself an entertaining game in its own right.
  2. Aug 28, 2017
    70
    A fun procedurally generated rpg adventure with a punishing difficulty that will require multiple playthroughs.
  3. Aug 1, 2017
    78
    The gimmick of Kingsway is rather glorious, but the grandeur fades quickly as you take up your sword and staff for the third or forth completion run. The novelty of Kingsway is quite potent, but it just doesn’t have any staying power. As something to hammer out in a day and put down never to play again, it’s a fun diversion – but don’t count on it to keep you exploring the ever-changing island for much longer than that.