This is a very disappointing game. A new King's Quest title could and should have revolutionized the adventure game as we know it. But instead it's turned out to be derivative, generic, formulaic and represents everything that's mediocre about the genre from the year 2000 onward. Firstly, the game has been shoehorned primarily onto consoles and it's scattered with Quick Time Events. SomeThis is a very disappointing game. A new King's Quest title could and should have revolutionized the adventure game as we know it. But instead it's turned out to be derivative, generic, formulaic and represents everything that's mediocre about the genre from the year 2000 onward. Firstly, the game has been shoehorned primarily onto consoles and it's scattered with Quick Time Events. Some people say "Oh, but they are easy QTEs", and to that, I counter "So why include them at all, when a cutscene movie would suffice?" Seriously, whoever thought taking a retro game that's only ever been PC based and had PC fans, and heavily consolizing it needs to be fired. Clunky 3rd-person controls will never win over a point and click interface that creates many more opportunities to explore the game world. Stop trying to cater to every gamer out there and focus on the target PC fans that this franchise is intended for. It's a niche game!
In A Knight to Remember, I felt that the game mechanics represented the worst of the two extremes commonly seen in bad adventure game design: Either the puzzles are overly simple because they're handed to you on account of all the important hotspot being the only ones you can interact with OR you're stuck wandering around aimlessly, through the confusing game world, trying to figure out what to do next. The graphics are awfully outdated and belong in the PS2 era. Another great shame, as KQ (except the 7th entry) has always been renown for it's pseudo-realistic, fairly tale look. The art style in the new game is cartoony and just doesn't look right. When you can clearly count the number of polygonal lines edges on a "circular" pie tray that an NPC holds up, you know that the graphics could have been SO much better. I really didn't care for the art style at all. I also despise the developer's attempts to redefine Graham's personality and character into a slapstick abomination. The tone and humor is really far off the mark and the writing also very average. I can't help but feel deeply dismayed and let down that this is what we got as the next KQ game, after a 17-year wait. Even those fan KQ remakes were infinitely more faithful to the series' tone, characterizations, and puzzles, the very things that this series is know for. Sadly, this new KQ game strays so far from the established conventions, that it strips away any semblance of what made Sierra's adventure games unique. What we're left with is a product that looks vaguely like KQ on the surface, and only because it uses the character likenesses, names, locations etc. But under the hood it plays and handles like a watered-down LucasArts title and anything uniquely "Sierra" is long gone or has been trashed. It's almost as if the devs are giving a big "Screw you" to Sierra's established mechanics... even the ones that worked and would have translated well into a modern adventure game. The whole thing just feels completely and utterly wrong. This game could have been so much more. It could have forged a new path and been revolutionary in the genre, like nothing before it, and like KQ games of old. Activision certainly has the money to fund this. But instead, A Knight to Remember tries to play it safe and the adventure genre as a whole, and particularly long-time Sierra fans, are worse off as a result.
It seems to be that people are rating this game highly because they know Activision hold all the Sierra IPs ransom, and unless they kiss Activision's ass and **** around the negatives, they'll never see any more Sierra games made. But if they turn out anything like this one, then I would suggest maybe that's for the best. People also seem to be lauding this game because it does things slightly better than a Telltale game. Well, let me just sau that if this is the new benchmark for what makes a good "modern" adventure title, then I can only facepalm, and say that we clearly have a long, long way to go. Well, the gloves are off. We need to hold Activision to a far, FAR higher standard than this. A barely passable game is not good enough, and if they want to dabble in the Sierra IPs, they'll need to do so much better than this.
If you're a long-time King's Quest fan, skip this. Just stick to the originals, lest you enjoy having your childhood memroies insulted.… Expand