User Score
7.3

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 18 out of 31
  2. Negative: 2 out of 31

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  1. Sep 17, 2021
    7
    When this game has been released it was one of my biggest hope to have a non-violent, but cute graphics game to play with.
    It was incredibly funny to see the NPC's descriptions "Happy to see road improvement", "Has bad teeth", etc. :)))
    I loved the simple fact that your only goal is to !build! a kingdom that is resilient to invading forces and mother nature, plus you had to always
    When this game has been released it was one of my biggest hope to have a non-violent, but cute graphics game to play with.
    It was incredibly funny to see the NPC's descriptions "Happy to see road improvement", "Has bad teeth", etc. :)))
    I loved the simple fact that your only goal is to !build! a kingdom that is resilient to invading forces and mother nature, plus you had to always consider the happiness rate of your kingdom.
    I loved to build cities of prosperity.
    The graphics are lovely, the sounds are good, the map editor is also entertaining.

    Then the developers started to make radical changes or so-called improvements.
    The game that has been released has been changed from so many aspects that it's like a new game now, so after 1-2 years I stopped playing.

    If you buy it now and don't know how the game worked at the start (initial release), you will obviously like it, but developers should simply keep in mind that after the official release, only bug fixes should be made to a base game.
    Additons could be made as add-ons or expansions like this used to be before.
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  2. Apr 20, 2021
    7
    While this game surely isn't the best in its genre, I definitely enjoyed my time in this. I appreciate the art style and it's a fun game but there is nothing new really that you wouldn't have seen in 100 similar games before. It's still getting updated almost 4 years later which is super cool and if you can pick it up at a low price point, I encourage you to do so and try it out for yourself.
  3. Feb 28, 2018
    7
    Not the best city builder out there by any stretch, but for the asking price of $US 9.99 it is worth it.

    The artstyle is clean and simple, it is great to look at. The game has a severe lack of depth, within 3 hours I saw pretty much everything in the game, and by 10 hours I completely understood how to maximize efficiency. At that point, the game becomes very easy. The game is still
    Not the best city builder out there by any stretch, but for the asking price of $US 9.99 it is worth it.

    The artstyle is clean and simple, it is great to look at. The game has a severe lack of depth, within 3 hours I saw pretty much everything in the game, and by 10 hours I completely understood how to maximize efficiency. At that point, the game becomes very easy. The game is still being updated, with new content coming. The random generation works well, and provides some variation to have you come back once in a while to this relaxing city builder, but eventually after 15 hours, the different saves got too similar for my taste.

    So, the lack of depth is both a good and a bad thing. It's a relaxing experience, and while it lasts it's great, but once you get to the point where you understand everything there's little reason to play it. However, at that point, I already got my money's worth out of this game.
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  4. Aug 8, 2017
    5
    This review contains spoilers, click expand to view. Kingdoms and Castles is a game in which you can build your own medieval city. The main objective of the game is to build and grow your own city (at your own pace and in your own style) while keeping your city safe and your people happy. The game features 3 difficulty settings; Paxlon (which is a peaceful sandbox), Sommern (which is the normal difficulty setting, and features raiders and dragons), and Vintar (which is similar to Sommern, but harder).

    There are no other modes to play the game. All you can change except from the difficulty setting (and regular settings) is your landscape and settlement, which isn't very appealing, since all landscapes are very similar. These landscapes include grass, water, trees, annoying decorative rocks, and stone and iron available to quarry/mine. Other than that, there are clouds that move around the map. The grassland is also varying in three ways; Barren (not available for farming), Fertile (available for farming) and Very Fertile (available for farming, + it gives bonuses for farming).

    You start the game by picking your landscape and placing your Keep somewhere on the map. From there on out, you can start creating your dream city. Using your resources wisely is the hard part. There are limitted resources. You can get more wood by chopping off of trees (which usually stay down) or by getting yourself a Forester, which cuts trees and replants them. Iron can be obtained by placing an iron mine onto iron available to mine, stone can be obtained by placing a quarry onto stone available to mine. These are the basics to getting resources, which you can use to build houses and city requirements such as a hospital, a well and roads. Gold can be obtained by building treasure rooms, and is often needed for town buildings. Food can be obtained from farms and orchards. Hovering over city improvements tells you from the get-go what every building does. It's really pleasant to know about it all from the start. Other resources contain charcoal (usually for bigger houses), tools (for industrial activities like those from the Foresters and Miners), and armaments (for the 2 harder difficulty settings in which your village might get attacked and you're in need of an army). By having such limitted options and clear descriptions on each building, the game is really easy to understand. This comes at great cost of the fun you're having while playing. Personally, I felt like I'd seen it all after 2 hours of gameplay. Especially when you've played bigger city building games like Cities: Skylines. The enemies are funny, in a way that you can't take them seriously, but they're a fun addition to the game.

    The graphics aren't all that spectacular; it's very simplistic. In being simplistic lies both its strength and weakness. The game doesn't feel very immersive or realistic, even for a medieval city builder. The low-poly art style is cute and fun, but won't keep you interested for too long. The way clouds disappear and rain falls are fine within the art style. The graphics are simple and lack any appeal, other than a reminder that this game is made by two people, which clarifies it's simplicity. The shadows are solid. Other than the drawn graphics; the text sometimes vanishes a little (like a broken typewriter), but not annoyingly whatsoever. I haven't spotted any visual bugs or glitches.

    The audio, just like the graphics, are simple and cute. A simple tune encourages you to play the game. The weather effects (lightning and rain) are spot on. Other than that, it lacks what the game lacks: length. It's just too simple to be played for more than a few days.

    In conclusion: Kingdoms and Castles is a basic, yet fun addition to the genre of city building simulation games. The atmosphere of medieval simplicity is refreshing, yet the game doesn't deliver enough depth to be standing out in any way. It's a game that will probably take max. 10 hours for a casual gamer to play. It's a solid title, but is just very similar to other city builders, without much difference, which makes it a mediocre entry.
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Metascore
71

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 11
  2. Negative: 1 out of 11
  1. Dec 15, 2021
    68
    Kingdoms and Castles is plain and modest in a good way. However, due to the lack of content, there is a lack of long-term motivation.
  2. Aug 16, 2018
    67
    Kingdoms and Castles is a solid effort, especially coming from such a small team. The game lacks longevity, but at $10, it may be worth picking up by those who enjoy base-building games but don't enjoy the difficulty and complexity that often comes with the genre.
  3. CD-Action
    Oct 30, 2017
    70
    A couple of minutes is enough to get the hang of Kingdoms and Castles and become hooked despite lack of campaign or multiplayer. [10/2017, p.76]