• Publisher: Stoic
  • Release Date: May 23, 2017
User Score
7.7

Generally favorable reviews- based on 7 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Negative: 1 out of 7

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  1. Jun 15, 2017
    5
    This is an archetype of a game where developers thought that the inclusion of some mechanism and the exclusion of others is a neat idea, but ended up being a terrible idea.

    For instance, you would expect a pause and plan mechanism to be present in a game that involves controlling up to 4 characters to carry out a successful heist; but the developers thinks that it is a good idea to
    This is an archetype of a game where developers thought that the inclusion of some mechanism and the exclusion of others is a neat idea, but ended up being a terrible idea.

    For instance, you would expect a pause and plan mechanism to be present in a game that involves controlling up to 4 characters to carry out a successful heist; but the developers thinks that it is a good idea to leave out such a mechanism and use a real time mechanism instead, which makes this game insanely frustrating to control. Another example perhaps? The developers left out the option to allow players to bind their own quick-keys; in a real time game, split second using of some ability is essential but players are not allowed to do that because the non-bindable quick-keys are awkwardly placed: 'H' for Hiding and 'E' for Eve-dropping.

    This is yet another great idea spoilt by poor implementation; when will developers learn to make good use of early-access to get opinions from players before releasing their brain child out into the allies of steam to be slaughtered?
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Sep 21, 2017
    37
    In Killers and Thieves, the night is dark and full of boring texts, crappy quests and copy/pasted content. Now that’s what I call true terrors.
  2. Jun 1, 2017
    58
    The story here is exactly what you would expect from one of the creators of The Banner Saga. It is clear enough and interesting enough to keep you reading and coming back for more. The art follows suit and is a beautifully drawn world with characters that manage to convey a lot of emotion on the screen. Cutscenes are few and far between, but are always enjoyable. This is not a great game by any stretch, but you can clearly see the framework for one and with a little less grinding and some more mechanics at play I could see this being a truly special sim. As it stands, it is just a good, fun 9-15 hours depending on how you play.