Metascore
80

Generally favorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Feb 1, 2019
    70
    JYDGE is an interesting title that keeps things simple. Many elements that might be expected of shooters nowadays (large maps, amazing graphics, gun and character selection options) are missing, but it's much preferred to them being bolted on needlessly. It requires the thought process of figuring the perfect strategy, whilst simultaneously allowing players to run and shoot at anything that moves. Death is also common, but is that really such a bad thing? JYDGE knows what it wants to be, and it delivers it well.
  2. Nov 7, 2017
    70
    A shooter full of action and bullets with a very simple premise: to complete a few objectives in order to unlock new levels. It adds also some personalization in order to make it a little different.
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  1. Byt gosh it’s fyn. It’s ytterly ridicyloys, bombarding yoy with new items like nothing else, jyst constantly asking yoy to go have some fyn. “How aboyt trying that level with this?!” Okay! “Now this!” Syre thing! And that’s enoygh.
User Score
8.3

Generally favorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Jun 2, 2020
    6
    Pros:
    +knockoff Judge Dredd, great setting for a top-down shooter
    +fun RPG elements to customize your judge +surprisingly good level design
    Pros:
    +knockoff Judge Dredd, great setting for a top-down shooter
    +fun RPG elements to customize your judge
    +surprisingly good level design for a short, mission-based game
    +likewise a surprising level of detail and polish, visually and thematically
    Cons:
    -the UI, despite being visually polished, is counter-intuitive to navigate while switching mods/weapons and is a source of frustration
    -the stealth mechanics are not up to par on the higher mission difficulties, you can have a mod that makes you invisible in the dark, but there will be random patches where you're visible that can't be visually distinguished
    -other mechanics are similar in this way, for example you can get a weapon mod that makes you invincible while reloading, but enemies know you're invincible and stop firing which actually creates more difficulty because you think they cannot see you, and you're no longer getting visual feedback for where their bullets are
    -the mission design in general is flawed because the three objectives for each mission can't easily, or sometimes at all, be completed at the same time, which begs the question why are they grouped together arbitrarily?
    -at the very end of the game, once you've gotten enough medals to unlock all the weapons, there's very little incentive left to keep playing and finding secrets, because all the medals left will probably involve objectives that you've been avoiding up until that point
    Full Review »
  2. Oct 22, 2017
    8
    Really polished and tight game. Lots of replayability since there are so many different types of missions that require varying gear toReally polished and tight game. Lots of replayability since there are so many different types of missions that require varying gear to accomplish. Add sick weapons, specials, and mods, and the ability to play couch co-op to boot, and you've got the best game I've played from 10tons so far. Full Review »