- Publisher: THQ
- Release Date: Jun 13, 2005
- Also On: PlayStation 2
Summary:
Juiced, as in life, is all about the car. Style comes in a close second to speed, and Juiced offers thousands of real-time modding combinations that empower players to create their ultimate personality-infused street machines. But it takes more than a fresh coat of pearlescent paint to earn respect on the road; it takes the ball bearings to go up against the trash-talking, nitrous- burning faithful who want to strip everyone of their cash, cars and pride. Juiced lets players connect with their community and share the high-octane action by recruiting drivers to become part of their crew and race together as a team to put the brakes on the competition. Features more than 50 licensed vehicles, including Toyota, Honda, Nissan, Dodge, Ford, Mazda Mitsubishi, Pontiac, Holden, Volkswagen, Fiat, Renault, Subaru, Peugeot and Chevrolet; Hundreds of authentic aftermarket parts from leading manufacturers such as A'PEXi, AEM, Bridgestone, Ferodo, Konig, Alpine and HKS that provide players with thousands of personalized vehicle customization combinations; Progressive, non-linear gameplay that enables players to build their characters and cars, and gain respect and notoriety by winning races and cash; Unique blending of simulation and the high-octane appeal of arcade-style racing; Ability to build custom racing crews that work together as a team to win races; Authentic car physics and damage; and Online head-to-head play. [Acclaim]
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| Rating: | T |
|---|---|
| Developer: | Juice Games |
| Genre(s): | Driving, Racing, Simulation, GT / Street, GT / Street, Automobile |
| Number of Players: | 1-6 Players |
| ESRB Descriptors: | Mild Language Mild Lyrics Simulated Gambling |
| Offline Modes: | Competitive |
| Connectivity: | Online |
| Online Modes: | Competitive |
| Number of Online Players: | 6 Players Online |
| Cast | Credit |
|---|---|
| Matt Green | Lead Vehicle Artist |
| Richard Badger | Lead Designer |
| Richard Badger | Programming |
| Richard Badger | Programming |
| Ian Moran | Programming |
| Colin Bell | Managing Director |
| Don Whiteford | Game Design |
| Don Whiteford | Studio Director/Game Design |
| Don Whiteford | Studio Director/Game Design |
| Steve Hunt | Game Design |
| Steve Hunt | Programming |
| Stephen Powell | Game Design |
| Stephen Powell | Project Manager/Game Design/Programming |
| Stephen Powell | Project Manager/Game Design/Programming |
| Stephen Powell | Project Manager/Game Design/Programming |
| Andy Bate | Game Design |
| Andy Bate | Lead Artist |
| Andy Bate | Lead Artist |
| Rob Anderson | Programmer |
| Rob Anderson | Technology Manager/Programmer |
| Rob Anderson | Technology Manager/Programmer |
| Jamie Campbell | Programming |
| Pete Memmott | Programming |
| Mat Draper | Programming |
| Noel Austin | Programming |
| Rich Thomas | Lead World Artist |
| Donna Jennett | World Artist |
| Rob Jimenez-Owen | World Artist |
| Simon Leedham | World Artist |
| Dave Ambler | World Artist |
| Andi Entwistle | Vehicle Artist |
| Matt Brussels | Vehicle Artist |
| Rod Edwards | Character Artist |
| Paul Dolan | Character Artist |
| Tim Preece | Director |
| Mark Williams | Programming |
| Tim Preece | Director |
| Mark Williams | Programming |
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