User Score
4.5

Generally unfavorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 16 out of 56
  2. Negative: 31 out of 56

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  1. Oct 8, 2019
    3
    John Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason,John Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason, leading to a lot of camera finagling and irritating, avoidable misclicks. The camera as a whole is just bad, with your only option of rotation being left and right. Zooming in and out slightly alters the vertical perspective of the camera, with zooming in all the way offering a marginally more flat view and zooming out completely being almost completely top-down. This camera system causes a lot of unnecessary frustration because it makes trying to figure out what counts as cover, what constitutes line of sight and what can be ducked behind an inexact science at best and an exercise in futility at worst. Adding to that annoyance is the fact that enemies will pretty frequently shoot you through cover that you just manage to make it behind, leaving a bullet trail straight through the cover you made it to, because accuracy isn't static or primarily determined by line of sight. Your ability to hit shots, and the ability of your enemies, is random, skewed slightly by things like distance and stance. This is a bad move for a turn-based strategy for obvious reasons, but far worse is random enemy placement and type. You're guaranteed the same number of enemies in any given level, and a set number of those are bigger variants of the standard enemies, but the placement and type of all the standard enemies is randomized, meaning that you can come into a level at a major disadvantage because you're being rushed by a half dozen melee enemies, with one ranged enemy at the back that can fire straight through his allies to hit you, because friendly fire isn't a mechanic. I'd imagine this is intended to allow a more reactive style of gameplay, but this puts a lot of potential for planning and, well, strategy out the window. On top of this is the poorly implemented timeline mechanic, where the idea is that you can see the next moves of your enemies and plan ahead accordingly, but all it shows you is the action they're currently in the middle of when it's time to make your next move. Enemies act somewhat predictably but sometimes they wait and reposition at odd times and sometimes enemies you haven't seen yet will come out of the woodwork during a longer action to interrupt you, and it all just contributes to an overarching feeling of not having enough information to plan any cogent course of action.

    TL;DR
    John Wick Hex could be decent, but it's bogged down by too many design oversights and issues of clarity in its mechanics to work. It's in a bad enough state right now that I don't think it'll get anywhere good unless it's worked on consistently for a few months. Until then, give this one a miss.
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  2. Oct 9, 2019
    0
    This game is really really boring. The animation looks like you are a marionette puppet. It really it just laughable.
  3. coy
    Dec 10, 2020
    0
    when this game was released last night, there were high hopes for it. really, the gameplay feels like the best fps you could ever play. this game has a very good skill tree element, and if you choose wisely, you can obtain the stone of balthazar, and become a king of the monkeys. when you become king arthur of the troglodytes, it truly is empowering. if there was one game i could play forwhen this game was released last night, there were high hopes for it. really, the gameplay feels like the best fps you could ever play. this game has a very good skill tree element, and if you choose wisely, you can obtain the stone of balthazar, and become a king of the monkeys. when you become king arthur of the troglodytes, it truly is empowering. if there was one game i could play for the rest of 2020, it would be either this one, or the world famous game john wick: hex. i cannot believe that the character from fortnite had his own triple a game released about him. the gaming industry truly is amazing. i give this game a 6/10. Expand
  4. Oct 10, 2019
    0
    One question : What the **** ????
    This has to be the worst movie character based game EVER !
    What the hell is wrong with the people who gave the rights to the devs that made the game ???
    John Wick needs to be a proper third person shooter, not some click to kill game !
  5. Aug 30, 2020
    1
    I cannot believe that Lionsgate allowed to massacre the franchise with this thing. Placeholder assets would look good on some pre-beta prototype, animations have absolutely nothing to do with brilliant stunts known from the movie. The gameplay is pretty good on paper, too bad no one decided to turn it into a proper game.
    We have XXI century, certain standards have been set by games like
    I cannot believe that Lionsgate allowed to massacre the franchise with this thing. Placeholder assets would look good on some pre-beta prototype, animations have absolutely nothing to do with brilliant stunts known from the movie. The gameplay is pretty good on paper, too bad no one decided to turn it into a proper game.
    We have XXI century, certain standards have been set by games like AC, TLOU, Witcher and so on, yet Wick's fans are slapped in the face with something which would suck even in the late 90's.

    The biggest disappointment this year. I hope the IP owner gives license to some real game developers and we will be able to play John Wick game some day.
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  6. Oct 20, 2021
    1
    A játék folyamatosan csal és az ellenfelek folyamatosan jönnek a semmiből.
Metascore
74

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 53
  2. Negative: 2 out of 53
  1. May 13, 2020
    75
    John Wick Hex seems mediocre at first glance, but after spending a few time on it, the game turns out to become interesting. Since it provides a surprisingly fresh experience that replicate the killer instinct from the movie series.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    John Wick Hex is not the action shooter you would expect from the film adaptation. But only because of its unique turn-based style, you really feel like a dreaded hitman who is determined to reach his goal. And that's a great feeling. [Issue#299]
  3. CD-Action
    Nov 25, 2019
    60
    The janky animations of John Wick’s acrobatics spoil the whole movie-to-game experience. And to think that motion capture could have made it one of the most interesting games of this fall. [13/2019, p.65]