Metascore
74

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 53
  2. Negative: 2 out of 53
  1. Oct 8, 2019
    Great if you like tough tactical games; a harder sell if you're merely a fan of the films.
  2. Oct 8, 2019
    Stylish cinematic super-violence is transformed into smart temporal puzzles. [Eurogamer Recommended]
  3. Oct 15, 2019
    Overall, the game's solid. It's pretty, it's fun, but it's not without issues. In other words, it's worth the $20 you'll pay for it, but not much more.
  4. Oct 8, 2019
    A normal shooter game wouldn't really do John Wick justice. John Wick Hex captures the kind of tactical thinking that the Keanu Reeves action hero requires to be the deadly boogieman he's known to be, and also works as a fun and inventive puzzle/action game.
  5. Oct 8, 2019
    Generally, the gameplay works beautifully.
  6. I had a great time with John Wick Hex. It tiptoes the line between tactics and puzzler in an engaging way, has a ton of character, and feels exactly as minimal as it needs to be: you pick up a working vocabulary of Wickensian tricks, just in time to be tested on them. Its slip-ups tend to just make it more charming, while most repetition can be offset by going for challenges that ask you to play quicker and smarter.
  7. Oct 8, 2019
    John Wick Hex is a smart take on the franchise in many ways, and it might well click for you more than it did for me. (If it does, I’m not saying you’re cut out to be an assassin, just to be clear.) But while I respect its substance, I came away wishing for a little more style.
User Score
4.5

Generally unfavorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 16 out of 56
  2. Negative: 31 out of 56
  1. Oct 8, 2019
    3
    John Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. TheJohn Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason, leading to a lot of camera finagling and irritating, avoidable misclicks. The camera as a whole is just bad, with your only option of rotation being left and right. Zooming in and out slightly alters the vertical perspective of the camera, with zooming in all the way offering a marginally more flat view and zooming out completely being almost completely top-down. This camera system causes a lot of unnecessary frustration because it makes trying to figure out what counts as cover, what constitutes line of sight and what can be ducked behind an inexact science at best and an exercise in futility at worst. Adding to that annoyance is the fact that enemies will pretty frequently shoot you through cover that you just manage to make it behind, leaving a bullet trail straight through the cover you made it to, because accuracy isn't static or primarily determined by line of sight. Your ability to hit shots, and the ability of your enemies, is random, skewed slightly by things like distance and stance. This is a bad move for a turn-based strategy for obvious reasons, but far worse is random enemy placement and type. You're guaranteed the same number of enemies in any given level, and a set number of those are bigger variants of the standard enemies, but the placement and type of all the standard enemies is randomized, meaning that you can come into a level at a major disadvantage because you're being rushed by a half dozen melee enemies, with one ranged enemy at the back that can fire straight through his allies to hit you, because friendly fire isn't a mechanic. I'd imagine this is intended to allow a more reactive style of gameplay, but this puts a lot of potential for planning and, well, strategy out the window. On top of this is the poorly implemented timeline mechanic, where the idea is that you can see the next moves of your enemies and plan ahead accordingly, but all it shows you is the action they're currently in the middle of when it's time to make your next move. Enemies act somewhat predictably but sometimes they wait and reposition at odd times and sometimes enemies you haven't seen yet will come out of the woodwork during a longer action to interrupt you, and it all just contributes to an overarching feeling of not having enough information to plan any cogent course of action.

    TL;DR
    John Wick Hex could be decent, but it's bogged down by too many design oversights and issues of clarity in its mechanics to work. It's in a bad enough state right now that I don't think it'll get anywhere good unless it's worked on consistently for a few months. Until then, give this one a miss.
    Full Review »
  2. Oct 9, 2019
    0
    This game is really really boring. The animation looks like you are a marionette puppet. It really it just laughable.
  3. Oct 10, 2019
    0
    One question : What the **** ????
    This has to be the worst movie character based game EVER !
    What the hell is wrong with the people who gave
    One question : What the **** ????
    This has to be the worst movie character based game EVER !
    What the hell is wrong with the people who gave the rights to the devs that made the game ???
    John Wick needs to be a proper third person shooter, not some click to kill game !
    Full Review »