User Score
7.8

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 23 out of 31
  2. Negative: 5 out of 31

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 20, 2020
    6
    It's an action RPG where you can rewind back the last few seconds of the fight. Essentially it would be equivalent to be able to reload autosaves you've made at 0.5-second steps, just without the hassle of extra clicks. So, don't think it's any real "time-bending" mechanic like in Achron or Braid or other games that really are about time manipulation. It's more like Time Shift where it'sIt's an action RPG where you can rewind back the last few seconds of the fight. Essentially it would be equivalent to be able to reload autosaves you've made at 0.5-second steps, just without the hassle of extra clicks. So, don't think it's any real "time-bending" mechanic like in Achron or Braid or other games that really are about time manipulation. It's more like Time Shift where it's all still linear, just with the word "time" added as a selling point. Iron Danger is essentially a game about quickly and constantly re-loading whenever you take damage.

    My main problem with this game was with the controls: I kept scolling up/down to zoom in/out the camera since that's the standard in most games. However this does the time rewind! The right-drag controls for camera are clumsy. I'd want to be able to remap those key and also reverse X movement of the camera but I couldn't find key reconfig options.

    Combat is pretty boring: you just rewind whenever you get hit and select block. Or alternate between block and hit without rewinding. It's all pretty clumsy because your characters and enemies also slide on the ground like it were ice, and get stuck if there are any obstacles (like fences or columns).

    There are tons of objects in the levels which get highlighted but can't be interacted with.

    Dialog voice-overs are more of an annoyance.. The starting scene is just awfully directed and made me dislike the game from the start! The dwarf comes to tell a story how he was the only survivor and is supposed to be all excited, but instead it's a slow dialog, with long pauses.. It doesn't get much better after that. The dwarf actor ruins any tension there could be, and I just stopped caring about the story after 10 minutes.

    Control is constantly taken away, and the camera moves somewhere to show some characters speaking, then everything is shaking all the time, and the character can fall on the ground or get up - all without command. It all just doesn't feel comfortable. I have a feeling they just didn't playtest this game properly. It feels like much of the clumsiness could be avoided with help of early player feedback.
    Expand
Metascore
73

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 31
  2. Negative: 0 out of 31
  1. Dec 9, 2020
    78
    There are some circumstances where I wouldn’t hesitate at all to give Iron Danger a strong recommendation, and others where I would advise to wait for more in the series or another entry from the same team. For people who have a strong appreciation for SRPG gameplay and love to overthink challenging battles, this is your game. If you really need a game with the sparse, bleak feel of a Norse epic, you’ll find that here. And definitely, for anyone who knows the Kalevala or spends inordinate amounts of time discussing different representations of mythology or old folklore in games, this is especially your game, and I’ll be wanting to talk to you about how the game represents Lowhee and Ilmarinen.
  2. LEVEL (Czech Republic)
    Jul 22, 2020
    60
    Interesting duels, time games and remarkable characters are the main things, that Iron Danger has to offer. It's not a game of the year, but it does entertain. [Issue#302]
  3. Game World Navigator Magazine
    May 21, 2020
    82
    Time rewind mechanics and focus on maneuvering bring a welcome spin on an otherwise tedious gameplay formula. [Issue#245, p.56]