Metascore
67

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 9
  2. Negative: 0 out of 9
  1. It’s a shame to end on such a sour note, because those earlier moments where the Pit shines are positively radiant. Battles in Into The Pit never get as intricate as a meaty fight in Doom Eternal, nor as suspenseful as the single, exquisitely choreographed encounter you’ll find in Devil Daggers, but I’d say they came close enough to make me giddy if only they came more consistently. Instead, Into The Pit descends into comfortable familiarity, and all the scuttling in the world can’t save the back half from feeling like a slog.
User Score
4.5

Generally unfavorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 0 out of 8
  2. Negative: 3 out of 8
  1. Nov 9, 2021
    0
    There might be something fun somewhere in Into The Pit, but after several hours in the game, I sure haven't found it. It's been a long timeThere might be something fun somewhere in Into The Pit, but after several hours in the game, I sure haven't found it. It's been a long time since I experienced combat this unimaginative. I've maybe never seen upgrades this worthless. All wrapped up in a world where nothing is readable and it wouldn't look good even if it was. Into The Pit can go Into The Bin. Full Review »
  2. Oct 27, 2021
    5
    I'm not a tryhard at all... but this was by far the easiest roguelike I have ever played. I think I died 7-8 times throughout the entire game,I'm not a tryhard at all... but this was by far the easiest roguelike I have ever played. I think I died 7-8 times throughout the entire game, until the true credits rolled. If you have any ability to understand combo potential and stacking upgrades, the combat becomes essentially meaningless because of the unbalanced power - but still fun (think Quake or Doom). I played the entire game with a single-shot sniper spell in my left hand, and a spray/shotgun spell in my right. I just stacked damage and DOT upgrades on top of those every time, and upgraded all the health support runes.

    The game is also unfortunately very shallow in how it approaches randomization: you have a crystal for each zone (a zone is just a series of five layers of four rooms, then a boss - a.k.a. "a run") and you can mix two crystals together to make another zone that is just a mishmash of enemy types and textures from the two you used to make the new one.

    Each zone has 3 villagers in it. You save all 3 by completing the zone. There are 45(ish) villagers in the game, but you only need to save 30 to unlock the crystal for the final zone and boss. That's the entire game.

    I'm glad I got this on gamepass, and the only reason I kept playing until the end was because it felt like playing Quake or Doom. My total playtime was around 10-11 hours to see the credits. Most of my deaths were caused by things outside of my control, like getting caught on wall textures or being overwhelmed as soon as I spawn by what felt like an enemy spawn glitch.

    Only purchase this if you are an FPS junkie and have absolutely nothing else to do with a weekend. Even then, just get gamepass, try the game a bit, and then play one of the better games on there for the rest of the weekend.
    Full Review »
  3. Oct 21, 2021
    2
    Into The Pit stumbles in two major areas: gameplay and progression. Fundamentally, it's "Quake but with bad visual design and worse levelInto The Pit stumbles in two major areas: gameplay and progression. Fundamentally, it's "Quake but with bad visual design and worse level design?" and the progression is such a convoluted, grinding, unrewarding waste of time that the game seems to WANT you to stop playing it. We're immediately grinding for 'motes' which serve a variety of unclear functions, none of which improve the gameplay to the point of tolerability. You know those games that give you upgrade options like "Your projectiles move %1 faster" when projectile speed is functionally irrelevant? This is that. Full Review »