- Publisher: Activision
- Release Date: Feb 28, 1997
- Critic score
- Publication
- By date
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PC GamerFull of 1970s atmosphere and attitude, I-76 proves that Activision has more tricks up its sleeve than giant robots. It's a blast. [June 1997, p.76]
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Combining a great premise with an excellent physics engine, this may be the most realistically exciting vehicular violence since Steve McQueen blazed through the streets of San Francisco as Frank Bullitt.
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The music is the best I've ever heard in a game. I'd buy the soundtrack even if the game never existed.
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You want weapons? I76 has about 25 different weapons. Slug throwers, SPP Pods, Flamethrowers, Mortars, Droppers, and even a hand-held 45 caliber automatic pistol are there for the taking. There are about 15 different views to choose from to set your sights on the enemy, and there's even a Missile Cam, for a rocket's-eye view of the mayhem.
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The story and cut scenes are brilliant, in a kitschy Starsky & Hutch kind of way... Not since LucasArts' "Full Throttle" has a game maintained such a singularly unique style.
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The second major problem is the wildly fluctuating difficulty levels. Some missions will be easily completed in one try; others will require days upon days of unsuccessful attempts. Not that the challenge is insurmountable, but it seems somewhat misguided for Activision not to have included difficulty levels - or at least some options to make the game easier.
User score distribution:
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Positive: 24 out of 32
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Mixed: 4 out of 32
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Negative: 4 out of 32
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Nov 22, 2015
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Feb 23, 2014
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Sep 29, 2011