This game is fun. You'll spend your first hour figuring out how to navigate the UI, the world, and how to not get eaten. After that, you'll start really exploring, stockpiling weapons and other supplies, and spending xp on character upgrades. If that gets monotonous, don't worry! There's a lot of PKing, new places to explore, and various server types.
I'm at about 12 hours in, and I'mThis game is fun. You'll spend your first hour figuring out how to navigate the UI, the world, and how to not get eaten. After that, you'll start really exploring, stockpiling weapons and other supplies, and spending xp on character upgrades. If that gets monotonous, don't worry! There's a lot of PKing, new places to explore, and various server types.
I'm at about 12 hours in, and I'm still having a blast.
Pros:
An enjoyable variety of guns and melee weapons. The Shank (scissors and duct tape) is a serviceable 2-hit-kill weapon, but you have all kinds of options like golf clubs, katanas, shovels, police batons, and The Brotherhood (a broom handle with a bunch of butcher's knives attached to the top).
The PvE setup isn't too easy as to become boring, but not impossibly hard. The PvP can be a lot of fun. If you kill, it will make it less frustrating when you get killed.
There's a LOT of servers to choose from. You can get in to a super-populated one, or try to go it alone.
Cons:
Still in Dev, you might find yourself kicked from the server at awkward times (like in the middle of picking up a bunch of swag).
Melee vs. Zombies can get iffy when there's a bunch of them. Destroyed zombies will continue to soak up hits as they fall, protecting the ones behind them. It makes sense, but isn't intuitive in play.
The world is big, and you run slow (and you have to take breaks to regain stamina). It can take a LONG time to get from one place to another, and most of the spaces between zones are completely zombie-free and loot-free. So, just big stretches of holding the run button, watching your stamina drain... so much time...… Expand