- Publisher: Microsoft Game Studios
- Release Date: Dec 29, 2002
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What's truly surprising, given how atmospheric Relic's Homeworld was, is just how lame the story and ambience of Impossible Creatures turned out to be.
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Unfortunately, the game play in "Impossible Creatures" doesn't match the title's ingenious premise.
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The combat is fast-paced and aggressive, but balanced. The creature-combining mode is deep and involved, but accessible.
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We were disappointed by the game's lack of depth, but we very much enjoyed playing it - and that, at the end of the day, is far more important than anything else.
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The great retro sci-fi setting and creative twist in unit creation just cant make up for cumbersome gameplay and poor unit control.
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Animal creation, plot, and fast-paced multiplayer and skirmish options all lend a certain amount of charm to the proceedings, although play is much more boring than you'd expect in a game where you can breed an unholy attack force of elephants with scorpion stingers and pincers.
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Computer Games MagazineBoredom becomes a factor partly because of a limited number of combinations with which to experiment. [Apr 2003, p.78]
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Entertainment WeeklyIf most real-time strategy titles are elaborate versions of rock, paper, scissors, Impossible Creatures is the world's most sophisticated game of rock. [7 Feb 2003, p.90]
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Great production values arent enough to raise Impossible Creatures from being a mediocre exercise in button pushing, as its high on glitz but short on actual strategy.
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Computer Gaming WorldIt's a good concept set against an intentionally silly story. But the game is all style and little substance. [Apr 2003, p.110]
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Most unforgiveable of all though, is the abysmally bad combat. Once your army is built, there is really nothing for the player to do other than point them at the enemy and hope to be last man standing.
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Edge MagazineApart from its admirable combinatorial system, Impossible Creatures is just another RTS. Indeed it's fairly simplistic as the genre goes...In theory this should foster a quick and immediate title, but in practice the build-up of resources is slow. Plainly average. [March 2003, p.100]
Awards & Rankings
User score distribution:
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Positive: 47 out of 61
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Mixed: 6 out of 61
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Negative: 8 out of 61
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GaryS.Jan 6, 2004
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AndyK.Jun 12, 2003
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AndrewC.Feb 18, 2003