Metascore
79

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 20
  2. Negative: 1 out of 20
  1. Nov 30, 2020
    30
    Immortals Fenyx Rising has a strong argument for being the nadir of open world action-adventure games.
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  1. Nov 30, 2020
    I feel for Immortals a bit. Blame Covid, blame budgets, blame Ubisoft, blame the paradoxically thrifty, endlessly repurposing way the publisher makes all its huge, expansive, generous games, but Immortals never really finds its own voice until the very end. It's a skilful, lovingly made product, but it is unmistakably a product, and the best games in this genre all feel like genuine adventures.
  2. Nov 30, 2020
    Immortals isn’t the game to upend the system. In a lot of ways, it’s complicit. But it conceptualizes a possible future despite itself, one in which games challenge you to form your own ideas, give you room to learn and to fail, and stop chasing boundless worlds in favor of unique ones.
  3. Does every game “for” grown-ups need to have blood and rude swears? No. And by the same token, games for tweens don’t need to be patronising, and it’s not like if I had a 12-year-old kid I’d buy them Cyberpunk 2077 for their new console, because that’s not at all appropriate. Thank goodness there’s this, then: an imaginative, fun action game that has a nice story about family and personal growth at the heart of its epic adventure, and a good sense of humour, where you turn Aphrodite from a gracious tree back into a bitchy hot girl.
User Score
7.5

Generally favorable reviews- based on 345 Ratings

User score distribution:
  1. Negative: 51 out of 345
  1. Dec 15, 2020
    3
    This is the type of game that looks fantastic when you start playing it, but the longer you go on, the more repetitive and exhausting itThis is the type of game that looks fantastic when you start playing it, but the longer you go on, the more repetitive and exhausting it becomes as its limitations become more apparent. The game does not do precision movement/platforming well. It's too floaty and sometimes ignores your inputs. That's fine at the start because that's not the focus, but later the game actually expects you to do precision platforming and precision air gliding and it just fails horribly. Also, the puzzles seem fun at first, but there's just so many of them and they are either too similar or completely obscure that they become exhausting. Like, put a cabbage on a pedestal and that will unlock a door somewhere. Not a rock, not a box, specifically a cabbage. In the open world, there's a locked door literally every 20 feet that has a chest behind it. You need to hit a switch somewhere to open it. That switch is usually behind a destructible piece of rock at a random surface in the area, and depending on the lighting is often indistinguishable from the background. 90% of your "exploration" time consists of running circles around an area, squinting your eyes trying to find a destructible piece of wall. Absolutely gruelling. Oh, there's also sliding block puzzles where you need to form an image. Lots of them. When you see sliding block puzzles in a game, you know the developers were desperate.

    Combat is very mediocre and not physics based at all. It's a glorified quick time event. Pressing dodge at the correct moment just makes you immune to the attack, and nothing else. You don't have to actually dodge the attack. Pressing dodge at the right time when a massive bull charges you for example means that you get no damage, even if the dodge leaves you in the bull's path and he directly runs over you. Ridiculous.

    Leveling and upgrading your gear also feels very underwhelming, because, like some previous Ubisoft games, it doesn't allow you to have an easier time against enemies. When you level up, the game just spawns recolored versions of existing enemies with higher stats, so your power level is always the same in practice. What's the point?

    They also copied elements from Breath of the Wild, because they were in Breath of the Wild. They don't seem to understand WHY they were there. So you have to climb high and mark preexisting locations manually, not discover them yourself. So, instead of encouraging exploration, this is the same as the usual Ubisoft towers, except even more tiresome.

    Overall, this game broke me by the 20 hour mark and I had no desire to continue playing it. It seems cool at first, but soon devolves into mind numbing boredom, frustration and repetition. Avoid.
    Full Review »
  2. Dec 5, 2020
    8
    Yes, this is Zelda on PC, but in Greek scenery and mythology. Ubisoft Quebec is good at combining gameplay and solid information on mythologyYes, this is Zelda on PC, but in Greek scenery and mythology. Ubisoft Quebec is good at combining gameplay and solid information on mythology in a humorous way that rarely happens. By the way, the humor in the game is great, I don't know why the critics decided that it was not funny. Full Review »
  3. Dec 5, 2020
    8
    Holy **** A good Ubisoft game, yeah it borrows a lot from a certain Nintendo game but the world, the music and gameplay are great and veryHoly **** A good Ubisoft game, yeah it borrows a lot from a certain Nintendo game but the world, the music and gameplay are great and very addictive. More games like this please Full Review »