- Publisher: Codemasters
- Release Date: Mar 3, 2003
Buy Now
- Critic score
- Publication
- By date
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Game InformerIf you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]
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It just could easily have been so much more. If you like a stealthy action game with decent graphics and arent too bothered about playing online IGI2 might just keep you busy.
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The objectives and set pieces will keep you playing despite the dumb AI. But after you complete the game, you'll have no incentive to ever again play any part of this game.
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Seriously lacking in terms of pacing and challenge.
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Computer Games MagazineA solidly entertaining stealth game, but its emphasis on puzzle-like level design, and an unforgiving difficulty level makes it as frustrating as it is entertaining. [June 2003, p.82]
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PC GamerLooks are pretty much the only appeal. The main culprit in sabotaging the attractive premise is the horrible AI. [May 2003, p.82]
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It fails miserably at providing any sort of interesting story or characters that you care about. The levels are huge, but they're often bland or repetitive, and the game is riddled with design problems and bugs.
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Part of the problem is the glitchy tech and part of the problem is the inconsistent and frustrating gameplay. But the biggest problem is that there are so many better games with more personality, better level design, better weapons, better spying, and better shooting.
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Edge MagazineIGI2 straddles the same uneasy middle ground between (pseudo) realism and playability as its predecessor, and consequently strays from the realm of the enjoyable to that of the tedious far more often than is desirable. [March 2003, p.96]
Awards & Rankings
User score distribution:
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Positive: 75 out of 99
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Mixed: 17 out of 99
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Negative: 7 out of 99
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Nov 3, 2012
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Apr 1, 2018
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Feb 11, 2018