User Score
4.7

Generally unfavorable reviews- based on 33 Ratings

User score distribution:
  1. Positive: 13 out of 33
  2. Negative: 17 out of 33

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  1. Dec 27, 2021
    6
    I don't understand the bad scores or the great ones. This game is average at best. It has optimization problems, but I'm running it just fine on a 1060 card (I saw someone with a 3080 saying they couldn't run it?!?).

    It has an interesting death mechanic which is nothing short of either irritating or hilarious depending on how capable you are of planning. If you die, you lose
    I don't understand the bad scores or the great ones. This game is average at best. It has optimization problems, but I'm running it just fine on a 1060 card (I saw someone with a 3080 saying they couldn't run it?!?).

    It has an interesting death mechanic which is nothing short of either irritating or hilarious depending on how capable you are of planning. If you die, you lose everything - but more importantly, you get an EXP debt to however much exp you gained up until that point. If you're high level and you were 1% away from leveling up, it will make you want to throw your keyboard at a wall. if you're ANY level but had 0% towards the next level, the death penalty... isn't a penalty at all. I'm sure you can see how easily such a thing could be abused.

    I'm still playing it, but so far the progression system seems rather pointless. I'm maybe 3-4 missions away from unlocking the last one, but I've found zero reason to make any building past tier 2 wood or craft any tools past iron. The only threatening animals are bears, which can usually be run past.

    There are also more than a few bugs that still need to be fixed.

    The most glaring of which shows up in most missions that require you to 'survey' an area. What can make these missions difficult is that when your survey machine starts up, it summons waves of animals. However, if you build ANYTHING around the survey machine... nothing spawns. Nothing at all. Which means any mission can easily be cheesed by placing down a few floors and walls.

    I'm enjoying it so far, but I give it an average score because it just doesn't come together as well as it should.

    The devs should take notes from ARK's progression system if they want to see how meaningful progression works. A lot of the unlocks you simply don't NEED.
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  2. Feb 6, 2023
    6
    Icarus is not a successful game in terms of performance. But basically, I'd say the Prospect idea was a success. There are mechanics that we usually don't have a chance to see this kind of thing in some other survival games, but that we are already accustomed to in some survival games, which are almost a minority. On the whole, I don't think Icarus was successful. The reason is that thereIcarus is not a successful game in terms of performance. But basically, I'd say the Prospect idea was a success. There are mechanics that we usually don't have a chance to see this kind of thing in some other survival games, but that we are already accustomed to in some survival games, which are almost a minority. On the whole, I don't think Icarus was successful. The reason is that there are some completely unsuccessful mechanics, the fact that the performance issues are annoying, some mechanics are very unnecessary (like you lose all your experience points when you die), and wild animals attack you even if you dodge.

    You get in-game currency as you complete Prospects. You can purchase unlocked items from the Workshop before entering a Prospect with currencies. Frankly, on a Prospect these work pretty well. However, what I don't like is that Prospects don't give much currency, so you have to carefully choose the items you activate in the Workshop. Because you need to craft these items before you go to Prospect, just as you spend currency while unlocking these items, and you spend currency while crafting. Maybe it would make more sense if the currency rewards from the Prospects were higher. However, I do not think that this is sufficient at this stage.

    There is no mode in the game where you can play the whole map freely like in Conan Exiles, Valheim or similar games. Instead, there is a mode where there are no predators, no dangers, and even mild weather conditions on a very small map surrounded by 4x4 tile and mountains. I think it's of no use. I think it is a wrong choice to limit players in "Open World Survival Craft" games like this.

    I believe Icarus will be successful when it comes out of early access (I think the game is still in early access). The potential in the game is very high, but they destroyed it due to performance issues, some unsuccessful mechanics, and the reasons I mentioned.
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Metascore
67

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 1 out of 6
  1. Jan 4, 2022
    70
    Icarus is an absolutely gorgeous, engaging, and challenging survival crafting game. When it’s working correctly, it is a fantastic entry into the genre. When it’s not, the problems are deep and varied. Disconnects, corrupt characters, bugs, and balance problems abound. I look forward to seeing it reach its potential, but it’s hard to see it as anything other than a game that exited Early Access too soon.
  2. Dec 21, 2021
    70
    Despite its flaws, the superior picture quality and solid basic experience still give ICARUS a lot of potential. The level-based mission design makes ICARUS significantly different from traditional survival games, but it also makes most of the player's efforts in vain. If its mission rewards are more generous, the items unlocked in the space station have a wider range of uses, and the settings of character growth system are more reasonable, then I believe that players will also have a better gaming experience than they do now.
  3. Dec 17, 2021
    60
    Icarus is a hardcore survival game with an innovative concept. Despite its great potential, the story is non-existent. The game punishes playing alone and is in dire need of some polishing when it comes to enemy AI and bugs.