User Score
8.2

Generally favorable reviews- based on 403 Ratings

User score distribution:
  1. Negative: 34 out of 403

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  1. Mar 31, 2016
    10
    This review contains spoilers, click expand to view. Hyper Review Firster.

    Worth every cent and then some. Soundtrack by the guy who did Fez's. Art from your pastel-filtered techno-nightmares. Animation smoother than energybutter.
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  2. Apr 1, 2016
    1
    I was an early backer and very excited for this but I'm not happy with the end result.
    The game is stunning and the soundtrack is also really good. Overall design and aesthetics are stellar, like, Bastion level of art and design.
    But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an
    I was an early backer and very excited for this but I'm not happy with the end result.
    The game is stunning and the soundtrack is also really good. Overall design and aesthetics are stellar, like, Bastion level of art and design.
    But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an action game) and every hit knocks you down, like a rubber doll, while not giving you invulnerability. So one hit can mean you get hit by 2-3 more projectiles that you would have otherwise evaded. This makes the bosses with their obvious adds a nightmare.
    Basically, come in expecting a challenge and a buttload of repetition or don't bother. The game is beautiful and mesmerizing, but what good is that if you can't get past the middle :|
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  3. Nov 18, 2016
    7
    Five Word Review: Challenging throwback to Link's days
    Favorite Thing: Some nice and challenging boss fights.
    Least Favorite Thing: The unfun timings on dash and attack.

    Playtime: ~ 8h
    Enjoyment: 7/10
    Recommendation: Yeah, it's a solid game.
  4. Jun 28, 2016
    7
    This isn't my cup of tea. When a game is billed as being difficult over anything else that is usually an indicator that it is not for me. It is hard, believe me, but there are frequent checkpoints so it's never punishingly so. The enjoyment comes from being frustrated by defeat then basking in the light of victory. The west boss literally had me shaking after I bet him.

    Negatives: -The
    This isn't my cup of tea. When a game is billed as being difficult over anything else that is usually an indicator that it is not for me. It is hard, believe me, but there are frequent checkpoints so it's never punishingly so. The enjoyment comes from being frustrated by defeat then basking in the light of victory. The west boss literally had me shaking after I bet him.

    Negatives:
    -The abstract telling of the story leaves a lot to be desired.
    -The mini map sucks. It doesn't display exactly where you are. It's like there are invisible sectors and your icon will remain stagnant until you change sectors then the icon will remain stagnant in that sector. It makes trying to find the pink triangles (story!) needlessly annoying.
    -Upgrades are largely ineffectual. Double dash is the only thing I found useful.
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  5. Jul 5, 2019
    2
    It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking.

    The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right". But it all comes crashing down when you die for the thousanth time by getting stuck on yet another
    It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking.

    The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right".

    But it all comes crashing down when you die for the thousanth time by getting stuck on yet another invisible wall, crash into yet another wonky parallax edge, or the frame jitter drops your input and you just stand there and eat it. I wish the team spent some of their enormous Kickstarter and pre-order money to pay for engine experts to help them address these issues.
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  6. Aug 7, 2017
    6
    I really tried to like the game, but I found it rather empty and boring. I do give it points for great atmosphere, good pixel graphics, and excellent soundtrack. I just found the combat boring and the world lifeless, so as a game, it fell short for me. I see a lot of other people really like it, so that's great.
  7. Aug 16, 2019
    5
    This game was too damn hard 4 me. It has really climatic and nice looking graphics concept and fairy-like but crooked, dark world.
  8. Jan 25, 2019
    7
    Gameplay: - Good
    Story: - Bad
    Visual: - Amazing
    Music and sound: - Very Good
    Average time: - 11H
    Score: - 7 (Good)
  9. Mar 24, 2022
    6
    Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. The player controls the Drifter, a character that has access to technology that has long been forgotten by the inhabitants of the game's world and is suffering from an unspecified illness.
  10. Jan 30, 2022
    7
    I remember that I really enjoyed playing this game, but I always felt that there was a big deficiency in this game. There is a story in this game, yes, but the narration of this story with pictures is quite weak during gameplay if you ask me. During the game, sometimes I had a hard time understanding what I was fighting for, why I was going somewhere and stopping. It has a strong conceptI remember that I really enjoyed playing this game, but I always felt that there was a big deficiency in this game. There is a story in this game, yes, but the narration of this story with pictures is quite weak during gameplay if you ask me. During the game, sometimes I had a hard time understanding what I was fighting for, why I was going somewhere and stopping. It has a strong concept and gameplay, but I didn't quite get the feeling I wanted. This is the highest rating I can give this game. Expand
  11. Jul 5, 2020
    7
    I liked this game and it was really worth it for its price. The combat is deep, fun, unique and. The exploration of this game is very tasty and rarely very 'complex', I'm not an open world fan but I liked this one. The story is well understood, something I personally don't like. The soundtrack is one of the weakest points of the game unfortunately, it is relatively 'unique', but I find itI liked this game and it was really worth it for its price. The combat is deep, fun, unique and. The exploration of this game is very tasty and rarely very 'complex', I'm not an open world fan but I liked this one. The story is well understood, something I personally don't like. The soundtrack is one of the weakest points of the game unfortunately, it is relatively 'unique', but I find it very difficult for someone to like it. I personally liked the graphics. I recommend it only if you like the gameplay. Expand
  12. Apr 6, 2021
    5
    Well, the game is not hard at all. Don't know why people keep saying this. But it's also not fun at all. Was ok at the beginning, but the lack of progress is just boring. Most of the upgrades you can buy are useless and so you don't feel like your character is getting better at all. The worst about this game are the controls: Imprecise, unsatisfying and so slow. You feel like you struggleWell, the game is not hard at all. Don't know why people keep saying this. But it's also not fun at all. Was ok at the beginning, but the lack of progress is just boring. Most of the upgrades you can buy are useless and so you don't feel like your character is getting better at all. The worst about this game are the controls: Imprecise, unsatisfying and so slow. You feel like you struggle more to actually do the attack moves than learning enemy patterns and reacting to them. If you had the precise and fair controls of Hades, the game would be over in an hour. Expand
  13. Apr 13, 2016
    10
    I have been waiting for the game for about 2 years. It was definitely worth it! The music, the graphics, the ambiance. Everything is just perfect. It's difficulty is not to hard but challenging. 10/10
  14. Apr 5, 2016
    10
    It is difficult but it's not frustrating at all, at least for me. Yeah, you might die a lot, but it has no cost at all, you re-spawn with all you had, close by, to try again. Kind of like Hotline Miami, just not that fast, and easier. I found myself hoping some final bosses were harder, since you can make a lot of mistakes and yet kill them.

    What people doesn't seem to understand is you
    It is difficult but it's not frustrating at all, at least for me. Yeah, you might die a lot, but it has no cost at all, you re-spawn with all you had, close by, to try again. Kind of like Hotline Miami, just not that fast, and easier. I found myself hoping some final bosses were harder, since you can make a lot of mistakes and yet kill them.

    What people doesn't seem to understand is you can postpone the bosses for later in the game, when you have all the upgrades. There is no need at all to fight the bosses early in the game, when you are weak.

    All and all, nearly perfect game, tight controls, awesome art and music. Totally recommended.
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  15. Jul 11, 2017
    4
    Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards.

    It is a stylish
    Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards.

    It is a stylish game with solid pixel art and a decent variety of enemies and environments.

    Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be.

    The core of the game is the dash, the sword, and a small repertoire of guns. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another.

    The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them; the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. The other three weapons all feel of pretty marginal value and to generally be outclassed; I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it.

    This multi-dash ability, however, is likely to be a source of great frustration to players. The timing on it is very precise and isn’t very regular; each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. If you press too early, you can’t press again and dash; you’ll stop. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period.

    And this is extremely frustrating for the few sections of the game where this ability is required; players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over.

    Over and over and over again.

    This can potentially absorb very large amounts of the player’s time, and is not much fun. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete.

    There are also some other weird aspects to the game. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. This can be kind of frustrating, though it is largely avoidable outside of the arenas, where the player is more likely to get cornered and swarmed, but it happens on occasion, including on the final boss, and it can be a little irksome when it happens.

    More annoying is the fact that sometimes inputs simply don’t register for some reason, or an attack passes through an enemy for no apparent reason. While this is an infrequent occurrence, there were a few points at which I used a gun in close quarters and a bullet went right through an enemy, or where I attempted to use a bomb attack and the bomb attack never registered.

    This is most noticeable in the arena section of the game. A bit of content in the town unlocked after getting 12 keys, you find a series of rooms that send waves of enemies at the player. You must survive ten waves of ever increasing numbers of enemies to win. Doing this for ten rounds wouldn’t be that bad, but instead you must do it for ten rounds *five times*, in five different arenas.

    This stuff felt like it was intended to fill out time, rather than to really improve the experience.

    That said, the game isn’t all bad. The game includes four major areas, each with its own distinct tileset and set of enemies. There are eight bosses in the game, all of which feel distinct from each other and all of which are reasonably fun to fight against. Fighting against groups of enemies in varied environments is largely satisfying, and the game does a reasonable job of keeping things fresh for a good chunk of the game, though it does feel like all of the areas were maybe a few sets of rooms too long.

    Still, I can't recommend it.
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  16. Jun 18, 2016
    7
    Gorgeous artwork and a soothing soundtrack to counter the intense combat, it has all the elements to be a great game. However navigating the map can be frustrating since there is no way to grind, and a wrong decision is very costly. What I mean is going to the same place or backtracking offers no rewards in regards to EXP, and this happens quite a bit. Boss battles are incredibly fun andGorgeous artwork and a soothing soundtrack to counter the intense combat, it has all the elements to be a great game. However navigating the map can be frustrating since there is no way to grind, and a wrong decision is very costly. What I mean is going to the same place or backtracking offers no rewards in regards to EXP, and this happens quite a bit. Boss battles are incredibly fun and creative, I just wish there was more of it. Expand
  17. Apr 5, 2016
    10
    his game is ART.
    It delivers so much more content and gameplay and love to the detail
    and than all AAA titles (except The Witcher 3) and it's story still gets me puzzled. The story is great visualized and it only answers a few questions whats actually up. You really need to dig for hints and still you are wondering, what happened to the world of Hyper Light drifter. really impressive!
    his game is ART.
    It delivers so much more content and gameplay and love to the detail
    and than all AAA titles (except The Witcher 3) and it's story still gets me puzzled.
    The story is great visualized and it only answers a few
    questions whats actually up. You really need to dig for hints and still you are wondering, what happened to the world of Hyper Light drifter. really impressive!

    The gameplay is all about timing. if you try to buttonmash stuff, you will be wrecked in the next seconds. I really love this dashing skill, you can combine it so smooth with slashes and rip the enemies in pieces.

    It is so satisfying, when you slay a boss flawless.

    The Pixelart style is really hitting my sweet spot. I love this grunged, vast and beautiful colored sets. Really mysterious dungeons. Zelda Fans will love this.

    i just can recommend this game to skilled people. this game will frustrate you, if you aren't into harder games.

    but you will really enjoy the punishment. -promised

    Art style & graphics: 10/10
    gameplay: 9/10

    the menu is kinda weird when you try to swap guns... -1 for that

    ca. 20-30h playtime, when you want to find all secrets
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  18. Apr 5, 2016
    10
    This game is mind blowingly good. It's a nice mix of Zelda and Metroid, only harder. The combat is tough but precise and every area seems feels like a puzzle you have to solve with guns and sword play.
  19. c3p
    Apr 17, 2016
    6
    I'm left with really mixed feelings.
    Pro: it's provides a unique style and good gameplay.
    Con: You have to wall-hug pretty much the entire time to miss no secret passage, because you have no way of telling where they are hidden, time-consuming and boring. When you are stuck in a part the map is not helpful, it would be great to leave notes or mark closed doors. In conclusion i would
    I'm left with really mixed feelings.
    Pro: it's provides a unique style and good gameplay.
    Con: You have to wall-hug pretty much the entire time to miss no secret passage, because you have no way of telling where they are hidden, time-consuming and boring. When you are stuck in a part the map is not helpful, it would be great to leave notes or mark closed doors.

    In conclusion i would say that old-style Zelda fans should try it, but probably check out a few reviews first. (And beware of the Hype)
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  20. Sep 9, 2016
    4
    Game is gorgeous but after one our playing I feel this isone of the most pointless games I've ever played, no sense of direction, flow, purpose, gameplay is more complicated than fun. The question before shutting down this game for forever was "why am I playing this game ?"
  21. Jul 2, 2016
    10
    Literally a perfect game . Sucks its not 60 fps though. But combat is the bomb. Art is fantastic. The only problem is i only got 29 hours out of it... sarcasm.... its hard to find a flaw beside the fps being stuck at 33
  22. Apr 3, 2016
    10
    Hyper Light Drifter is awesome! Super loving it.

    If you like Zelda, Dark Souls or Diablo buy this game! The combat is really satisfying and responsive, the world is beautiful to look at and the game doesn't hold your hand. It's incredibly frustrating to me to see reviewers complain about the difficulty of this game. I want more games like this, not less... People screaming left and
    Hyper Light Drifter is awesome! Super loving it.

    If you like Zelda, Dark Souls or Diablo buy this game! The combat is really satisfying and responsive, the world is beautiful to look at and the game doesn't hold your hand. It's incredibly frustrating to me to see reviewers complain about the difficulty of this game. I want more games like this, not less...

    People screaming left and right about the North boss and I beat it on my fourth try (it was super satisfying mind you).

    I think people just forget how hard games used to be. This is extremely forgiving considering you get a checkpoint in every single room. Die? No big deal, you lost about 30 seconds of progress.

    People are just babies. These reviewers need to go play Disney's Magical Quest if they wanna talk about hard ****
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  23. Apr 4, 2016
    9
    Hyper Light Drifter is an excellent video game by Heart Machine. A few of its influences are clear from the get-go, such as the top down Zelda games, and having played through it, even recent games such as Bloodborne came to mind. That said it is still its own thing, with its own strong identity. This is helped by the brilliant art direction and pixel art animation, which is hard to fault.Hyper Light Drifter is an excellent video game by Heart Machine. A few of its influences are clear from the get-go, such as the top down Zelda games, and having played through it, even recent games such as Bloodborne came to mind. That said it is still its own thing, with its own strong identity. This is helped by the brilliant art direction and pixel art animation, which is hard to fault. Disasterpeace’s soundtrack is moody, atmospheric and just plain gorgeous. The goal of the game is to activate the four pillars located in the Northern, Western, Eastern, and Southern areas.

    The game could best be described as action adventure, with a heavy emphasis on combat. You start the game with a sword and pistol, as well as the ability to dash. Using the combination of these three tools is key to progressing through the game. The combat can be fast at times, although in some trickier areas a slow approach may be advisable. The enemies are well varied, with some being particularly aggressive. Most of these feel challenging and yet fair, although a certain plant enemy did aggravate me especially with its hard-hitting attacks. Often you may need to switch up the way you face the larger enemies, and it helps the combat from becoming too repetitive.

    You will find various other weapons throughout the game, and also purchase new abilities or upgrades. In the main hub area you can find a selection of shops to do so, and deciding what to spend your currency on can be difficult in itself. Unlike many games such as the Zelda series, the currency is a rare resource, with 4 small ‘blocks’ being used to make a big one. The big ones are then used to purchase new gear. These blocks are found hidden among the environment, or after defeating certain enemies and bosses. If you find an area or boss too difficult, you may want to search these out as the upgrades can help tremendously in the long run.

    Exploration is another big aspect of the game. From the outset, you have access to three of four main areas - each having a unique look and feel. These are linked to underground areas, which are filled with hidden paths and secrets. Finding the majority of these hidden paths isn’t required to complete the game, but there are still some you may need to find to progress. This brings me to the map, which I feel could have done with a little improvement, since it can be a little dubious at times. A marker system, similar to the one found in Axiom Verge, could have been a great addition especially when looking for a particular item or place. Of all the areas, I found the eastern area to be particularly confusing when going back to search for secrets.

    The boss battles are by far the biggest challenge in the game. The bosses guard the pillars at the end of the areas, and, as in games such as Dark Souls, can be as frustrating to fight as they are rewarding to defeat. Each will test your skills, in both dodging and attacking. Again the variety here is great, with each presenting a different process to defeat them. And well done Heart Machine to making retrying so painless; if you die in an area you start the area again with exactly what you entered it with. This makes it easy to get straight back into the action, and I feel a lot of modern games could learn from this (although loading times can’t be helped in games sometimes, but that’s another discussion in itself.)

    Music and sound design are excellent; from the more ambient sound to the more upbeat tracks everything suits the design of the game. The sounds are great, such as the satisfying noise from your sword swings or the little beeps your companion makes, nothing felt out of place. Overall both music and sound only enriched the game experience.

    Having taken around 16 hours to complete Hyper Light Drifter I’m extremely satisfied with the game, and yet I also want to go and play more, to discover all the hidden secrets I’m yet to find. Far from an easy game, it may put a few people off, but bear with it and you’ve got an excellent adventure. I found the game as compelling as it was addictive. While there have been a few bumps in the release, Alex Preston and his team has delivered a quality video game, one that I hope many others will play and enjoy. Their hard work and dedication should be recognized with such a well-crafted game.

    I can’t wait for whatever is next.
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  24. Mar 31, 2016
    9
    Extremely difficult. At first it seems unfair, but after a while you notice that the mehcanics where made so you would understand them with every death and ultimately git gud. Don't be put off by Rock, Paper, Shotgun's review. He claimed that he didn't wanna play further because he died too many times at the "first boss" fight. But the fact is you can choose which boss you wanna killExtremely difficult. At first it seems unfair, but after a while you notice that the mehcanics where made so you would understand them with every death and ultimately git gud. Don't be put off by Rock, Paper, Shotgun's review. He claimed that he didn't wanna play further because he died too many times at the "first boss" fight. But the fact is you can choose which boss you wanna kill first, he happened to have chosen the hardest. I encourage you to play this, if you're stuck, turn around, walk a different path, get upgrades, git gud, and everything will be alright. You'll be able to fully enjoy the awesome art, music, combat and platforming that comes with this beautiful game. BUY IT. Expand
  25. Apr 1, 2016
    9
    love it. I love it so much. It's punishing but in a fair way. If you pay attention you are rewarded both in combat and exploration. I backed this on Kickstarter like 2 or 3 years ago and have been chomping at the bit to play it ever since. The graphics/color palettes are super lush, the music is perfectly suited to the wandering through the colorful apocalypse, and the combat is fast and brutal.
  26. Apr 5, 2016
    10
    This game is fantastic. The art and music are gorgeous, and work together seamlessly to create a beautiful and haunting atmosphere. Combat is fun and rewarding, and allows for growth; I continued to improve over the 11 hours I've played it. HLD isn't an easy game by an stretch of the imagination, but the "overly hard" comments are overblown; it isn't as hard as a Nuclear Throne, butThis game is fantastic. The art and music are gorgeous, and work together seamlessly to create a beautiful and haunting atmosphere. Combat is fun and rewarding, and allows for growth; I continued to improve over the 11 hours I've played it. HLD isn't an easy game by an stretch of the imagination, but the "overly hard" comments are overblown; it isn't as hard as a Nuclear Throne, but it's no walk in the park. Above all this game is interesting, fun, and has kept luring me back whenever I have a free moment. BUY IT! Expand
  27. Apr 16, 2016
    9
    HLD is a beautiful game, challenging, with great game-play and excellent music. It requires some practice and patience, in order to get used to the control and skills, but once you are set, you can progress quite fast. The graphic language keeps you intrigued and kind of doubtful, but I don't think this is a negative feature. On the contrary, guessing or discovering what must be done,HLD is a beautiful game, challenging, with great game-play and excellent music. It requires some practice and patience, in order to get used to the control and skills, but once you are set, you can progress quite fast. The graphic language keeps you intrigued and kind of doubtful, but I don't think this is a negative feature. On the contrary, guessing or discovering what must be done, gives you a great, puzzle-like feeling. I think it is obnoxious when you get literal and textual instructions, and the game very linearly tells you "you have to do this" and that's it. Instead, HDL gives hints and you sort of discover the path.
    I found that improving the boots' skills had me defeating bosses soon enough. Afterwards, I improved skills randomly, having a more enjoyable game-play progressively.
    Bosses are very fun, and minions in general are excellent. You get the feeling that you improved on every session.
    The only one thing I dislike about HDL is that hidden things can be bothering to find. I've had my character rubbing on every wall and throwing himself to the void, in order to see if there is something I can't see. The chances of success are high, so you must remain on the same room for a while, go back and forth, in order to get things done.
    I am glad i backed this game on Kickstarter.
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  28. May 17, 2016
    10
    I wish I knew about this game when it was still being crowdfunded, I would have given Heart Machine all my money. This game is exactly what I always wanted: an enigmatic story set in a beautiful post disaster world, dark but awe inducing at the same time. I thought the difficulty level would throw me off based on all the negative reviews I've seen regarding this but instead I found itI wish I knew about this game when it was still being crowdfunded, I would have given Heart Machine all my money. This game is exactly what I always wanted: an enigmatic story set in a beautiful post disaster world, dark but awe inducing at the same time. I thought the difficulty level would throw me off based on all the negative reviews I've seen regarding this but instead I found it refreshing. You will die, it is by no means an easy game but with patience and some co-ordination you will persevere and it is by no means unfair.
    The soundtrack is top notch being both ominous uplifting at times, just like the world you're exploring. I only wish the main game was a bit longer(although there are tons of collectibles outside the main quest) because I am aching to go back for more however I will give it a 10/10 because I applaud the effort and vision to put this game out there and I cannot wait to see what else Heart Machine has in store.
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  29. Jun 29, 2016
    9
    El apartado visual es hermoso, clásico y moderno a la vez, sin duda un buen homenaje al era delos 8Btis , la banda sonora se siente profunda y todo eboca un ambiente misterioso, la jugabilidad se aceptable no es de las mejore pero es aceptable.
Metascore
84

Generally favorable reviews - based on 47 Critic Reviews

Critic score distribution:
  1. Positive: 43 out of 47
  2. Negative: 0 out of 47
  1. May 15, 2017
    90
    Hyper Light Drifter is unique, it highlights the issues of a real person in an abstract way. This game plays very smoothly, and offers stunning visuals and rigid difficulty. Hyper Light Drifter is a lot of fun, and it's beautiful too. It’s a memorable experience, and can keep you interested the whole way through.
  2. Dec 1, 2016
    80
    Hyper Light Drifter places high value on your efforts and sense of discovery. The impressionistic storytelling, inexplicit clues, and tough challenges, place the emphasis on your journey as a player. Things are never clearly laid out for you, but in the end, it’s both beautiful and satisfying.
  3. Oct 14, 2016
    75
    A worthy heir to The Legend of Zelda: A Link to the Past. It compensates for its narrative shortcomings with immersive atmosphere, top-notch combat system and flawless pace.