User Score
8.2

Generally favorable reviews- based on 403 Ratings

User score distribution:
  1. Negative: 34 out of 403

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  1. Apr 1, 2016
    1
    I was an early backer and very excited for this but I'm not happy with the end result.
    The game is stunning and the soundtrack is also really good. Overall design and aesthetics are stellar, like, Bastion level of art and design.
    But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an
    I was an early backer and very excited for this but I'm not happy with the end result.
    The game is stunning and the soundtrack is also really good. Overall design and aesthetics are stellar, like, Bastion level of art and design.
    But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an action game) and every hit knocks you down, like a rubber doll, while not giving you invulnerability. So one hit can mean you get hit by 2-3 more projectiles that you would have otherwise evaded. This makes the bosses with their obvious adds a nightmare.
    Basically, come in expecting a challenge and a buttload of repetition or don't bother. The game is beautiful and mesmerizing, but what good is that if you can't get past the middle :|
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  2. Jul 5, 2019
    2
    It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking.

    The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right". But it all comes crashing down when you die for the thousanth time by getting stuck on yet another
    It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking.

    The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right".

    But it all comes crashing down when you die for the thousanth time by getting stuck on yet another invisible wall, crash into yet another wonky parallax edge, or the frame jitter drops your input and you just stand there and eat it. I wish the team spent some of their enormous Kickstarter and pre-order money to pay for engine experts to help them address these issues.
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  3. Jul 11, 2017
    4
    Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards.

    It is a stylish
    Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards.

    It is a stylish game with solid pixel art and a decent variety of enemies and environments.

    Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be.

    The core of the game is the dash, the sword, and a small repertoire of guns. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another.

    The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them; the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. The other three weapons all feel of pretty marginal value and to generally be outclassed; I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it.

    This multi-dash ability, however, is likely to be a source of great frustration to players. The timing on it is very precise and isn’t very regular; each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. If you press too early, you can’t press again and dash; you’ll stop. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period.

    And this is extremely frustrating for the few sections of the game where this ability is required; players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over.

    Over and over and over again.

    This can potentially absorb very large amounts of the player’s time, and is not much fun. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete.

    There are also some other weird aspects to the game. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. This can be kind of frustrating, though it is largely avoidable outside of the arenas, where the player is more likely to get cornered and swarmed, but it happens on occasion, including on the final boss, and it can be a little irksome when it happens.

    More annoying is the fact that sometimes inputs simply don’t register for some reason, or an attack passes through an enemy for no apparent reason. While this is an infrequent occurrence, there were a few points at which I used a gun in close quarters and a bullet went right through an enemy, or where I attempted to use a bomb attack and the bomb attack never registered.

    This is most noticeable in the arena section of the game. A bit of content in the town unlocked after getting 12 keys, you find a series of rooms that send waves of enemies at the player. You must survive ten waves of ever increasing numbers of enemies to win. Doing this for ten rounds wouldn’t be that bad, but instead you must do it for ten rounds *five times*, in five different arenas.

    This stuff felt like it was intended to fill out time, rather than to really improve the experience.

    That said, the game isn’t all bad. The game includes four major areas, each with its own distinct tileset and set of enemies. There are eight bosses in the game, all of which feel distinct from each other and all of which are reasonably fun to fight against. Fighting against groups of enemies in varied environments is largely satisfying, and the game does a reasonable job of keeping things fresh for a good chunk of the game, though it does feel like all of the areas were maybe a few sets of rooms too long.

    Still, I can't recommend it.
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  4. Sep 9, 2016
    4
    Game is gorgeous but after one our playing I feel this isone of the most pointless games I've ever played, no sense of direction, flow, purpose, gameplay is more complicated than fun. The question before shutting down this game for forever was "why am I playing this game ?"
  5. Jun 17, 2023
    0
    No me ha durado ni una hora instalado:

    1º falta de respeto, no se puede pasar la intro... en el año 2023. 2ºFalta de respeto, no se puede reconfigurar los controles, en el año 2023 3º Falta de respeto, pixeles como cabezas de niño tonto, en el año... Además de eso, el ritmo leeeentoooo y los horribles gráficos que no dejan distinguir los relieves o la profundidad, el juego es
    No me ha durado ni una hora instalado:

    1º falta de respeto, no se puede pasar la intro... en el año 2023.

    2ºFalta de respeto, no se puede reconfigurar los controles, en el año 2023

    3º Falta de respeto, pixeles como cabezas de niño tonto, en el año...

    Además de eso, el ritmo leeeentoooo y los horribles gráficos que no dejan distinguir los relieves o la profundidad, el juego es un despropósito general.

    La música no esta mal, pero se repite.

    Os he avisado.
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  6. Sep 17, 2022
    1
    Not balanced. Boss fights are very difficult. Why the difficulty has to be so high w/o any way to adjust it? But I guess that is what you get by trusting indie developers. Will never buy from the same developer for sure - hope that is what they wanted to archive.
Metascore
84

Generally favorable reviews - based on 47 Critic Reviews

Critic score distribution:
  1. Positive: 43 out of 47
  2. Negative: 0 out of 47
  1. May 15, 2017
    90
    Hyper Light Drifter is unique, it highlights the issues of a real person in an abstract way. This game plays very smoothly, and offers stunning visuals and rigid difficulty. Hyper Light Drifter is a lot of fun, and it's beautiful too. It’s a memorable experience, and can keep you interested the whole way through.
  2. Dec 1, 2016
    80
    Hyper Light Drifter places high value on your efforts and sense of discovery. The impressionistic storytelling, inexplicit clues, and tough challenges, place the emphasis on your journey as a player. Things are never clearly laid out for you, but in the end, it’s both beautiful and satisfying.
  3. Oct 14, 2016
    75
    A worthy heir to The Legend of Zelda: A Link to the Past. It compensates for its narrative shortcomings with immersive atmosphere, top-notch combat system and flawless pace.