This review contains spoilers, click expand to view.
The game tries its hardest to emulate boss fights akin to familiar hack and slash games such as Dark Souls or Devil May Cry, but with none of the polish or charm. It is ONLY boss fights, all of which are 100x as unfair as any Dark Souls boss you’ve ever faced. The bosses have moves that insta-kill you, that they WILL spam. Their attack patterns are randomized so if you’re looking to memorize them good luck. The final boss is fought in an arena with invisible walls so you have absolutely no idea when you’re cornered or in a safe spot, doesn’t have a health bar, and has no animations for when he’s hit, so you’ve got no clue if you’re even doing anything to him. In this level you’re forced to play a new character with a new move set than the last you played, except half of his moves do not work on the boss, and will most likely get you killed if you use them even once. So why even add the moves, especially if this is your only chance to use them? Gameplay aside the story is nonsensical. You have no idea these character’s backstories, nor why they are fighting. Not to mention they’re designed as furry-bait. They are buff anthropomorphic wolves that they felt necessary to put giant nipples on. At least put some clothes on them. The game promises that the story of each character is a mystery to be revealed by beating their level, except once you do there is no explanation, all they do is speak philosophically about how humans like war. It just comes off as a furry saying “ugh humans are the worst I wish I was a hot buff wolf with superpowers” via a video game.… Expand