User Score
6.7

Mixed or average reviews- based on 157 Ratings

User score distribution:
  1. Positive: 82 out of 157
  2. Negative: 40 out of 157

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  1. Aug 18, 2021
    10
    Every aspect at least on good level, a lot of new good mechanics that differs from civilization. Informative tutorial and interface
  2. Aug 20, 2021
    10
    Very good and in my opinion fresh look in 4x strategy mechanics. Graphic is Gordius, music building climat in every era for every civ you pick. I love new tactic battles. Picking new civ every era is very cool because you can prepare new tactics vs what is going on on map. And AI is not that bad like is now in civ 6. Ofc u need to choose difficult lvl above "Nation". I want too see howVery good and in my opinion fresh look in 4x strategy mechanics. Graphic is Gordius, music building climat in every era for every civ you pick. I love new tactic battles. Picking new civ every era is very cool because you can prepare new tactics vs what is going on on map. And AI is not that bad like is now in civ 6. Ofc u need to choose difficult lvl above "Nation". I want too see how this game will be supported in near futue, with new dlc etc. very big potential we have in Humankind Expand
  3. Aug 21, 2021
    10
    Gráfico bonito, boas mecânicas e gameplay.
    Uma boa pedida para fãs do gênero, vale muito a pena dar uma olhada nesse novo título
  4. Aug 22, 2021
    10
    Эта игра нереально круче чем та же цивилизация. В игре сразу с самого начала реализована глубочайшая экономическая система, религия, а так же очень интересные бои армии - что очень меня порадовали. Стратегическая составляющая игры поражает, а так же в данной игре реализована самая лучшая система дипломатии. Ты всегда понимаешь кто чего хочет и искусственный интеллект врага тоже радует.Эта игра нереально круче чем та же цивилизация. В игре сразу с самого начала реализована глубочайшая экономическая система, религия, а так же очень интересные бои армии - что очень меня порадовали. Стратегическая составляющая игры поражает, а так же в данной игре реализована самая лучшая система дипломатии. Ты всегда понимаешь кто чего хочет и искусственный интеллект врага тоже радует. Игра которую я ждал и она не разочаровала. Рекомундую. Expand
  5. Aug 26, 2021
    10
    OUTSTANDING game. Obviously one will compare this to the civ games, and while it has a lot of similarities, it manages to create an extremely unique experience. I became addicted. My favorite unique features of HumanKind are the ability to change cultures and the creation and evolution of your custom avatar, and the full control over all battles that results in a fascinating unique empire.OUTSTANDING game. Obviously one will compare this to the civ games, and while it has a lot of similarities, it manages to create an extremely unique experience. I became addicted. My favorite unique features of HumanKind are the ability to change cultures and the creation and evolution of your custom avatar, and the full control over all battles that results in a fascinating unique empire. Visually and civic wise as you go through eras, your empire feels like your own. Each world feels different. I seriously cannot think of how anyone could give this under 5 stars. If you loved civ you will love this MORE. it will take some time to get used to, have patience, but when you get used to the whole system you will LOVEE IT! Only flaws I can think of: No ability to create multiple avatars outside your own (you can download friends for some reason but not create new ones) and the trading system is not that in-depth, and is useless at one point in the game.

    Fully recommend !!!
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  6. Aug 19, 2021
    10
    once again, Amplitude studio offers us a game for 4x enthusiasts, made by 4x enthusiasts, and it shows. Every detail is well thought out, the game is very pleasant to play, a long sleepless night awaits me :)
  7. Dec 24, 2020
    10
    The game is awesome! Even now, in the dev version, gameplay awesome! Yes, there is still a lot of work to be done, but the way is correct. The game is absolutely waiting for success at the time of release. Cyberpunk will envy )))!
  8. Aug 19, 2021
    10
    Extremely cool and immersive game! The music, graphics and even the new mechanics are awesome. Kudo to Amplitude !
  9. Aug 20, 2021
    10
    Brilliant, higher replay-ability than Civ, because of more choices and flexible game, with DLCs it will be the best 4X.
  10. Aug 24, 2021
    10
    As a long time Civ fan i can definetely recommend this game. Interesting approach to the classic 4x Civilization formula with some improvements, new features but also some flaws. Some small bugs need to be fixed and some mechanics dont seem to be well worked out (the religion system and AI), but just like Civ 6 after its release it is definitely a very solid base for upcoming DLCs and updates.
  11. Aug 24, 2021
    10
    This is a great game and I am happy with it. It doesn't look like civilization at all. Action, terrain, storyteller, beginning and end. Playing it, you really feel that you are making history. civic after this game seems to be chopped off and old game at the moment. 10/10
  12. Sep 30, 2021
    10
    The best 4X game that I have played so far (I started playing Civ1 on a Macintosh probably around 1993 and have played every Civilization title since then). Anyway, talking about Humankind: The music is awesome, the artwork is so nice. The game has a very unique and awesome look and feel.

    Combat and military conquest is among the best. But also peaceful expansion is possible focusing on
    The best 4X game that I have played so far (I started playing Civ1 on a Macintosh probably around 1993 and have played every Civilization title since then). Anyway, talking about Humankind: The music is awesome, the artwork is so nice. The game has a very unique and awesome look and feel.

    Combat and military conquest is among the best. But also peaceful expansion is possible focusing on wonders, and empire growth. Sieges work in a way that are much distinct from Civilization and combat in general is very refreshing. It's a good mix between 1upt and stack of doom. I also like the way trade and diplomacy works.

    The only problem with the game is that it isn't as balanced when it was released. Snowballing is a problem, however, the early game provides a lot of challenges and is very fun to play. Especially, the addition of the neolithic era is a great addition to this genre that otherwise always starts with putting the first city down exactly where the map generation algorithms have put you. The end game can be interesting I suppose if you don't give up on a bad early start and try to recover even from lost wars.

    There are some things absent, that are very much present in Civ such as the form of government (monarchy, feudalism), but it is i replaced with a set of civic choices and a 4-dimensional ideology system that provides various bonuses. I like this system very much as it is more gradual and the choices are clear. The stability system is nice in theory, but practically requires more balance in upcoming patches. Still, it does give you a challenge.

    The way cities grow through districts is much more enjoyable and also the fortifications are much more omnipresent than e.g. in the civilization series where this is just a number next to the city name.

    The culture per era is much more interesting than choosing one culture in the very beginning and keeping it. The different traits (scientific, economic, artistic, expansionist, militaristic, agrarian and builder) provide interesting choices. However, overall, there's probably a bit too much bonus applied. In any case, the replay-ability is awesome with so many different combinations. It's not just some 20 civilizations, but 1.000.000 combinations of cultures per era.

    Also, the AI is able to provide a challenge (at least in the first game half). It does make mistakes, but so do I. One can have allies for a whole game and one can have strong opponents. Some cultures/players are really tough and hard to compete against.

    Overall, this is a total win for the genre and for all players.
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  13. Sqd
    Oct 11, 2021
    10
    Everything you wanted for civ series. There is plenty of room for improvement. I would absolutely buy the add ons
  14. Nov 14, 2022
    10
    Brilliant x4 strategy game. Better than Civ 6 which was a total joke. Highly recommended!
  15. May 8, 2022
    9
    I think people are pissed because somebody has tried to add something new to the strategy genre. Which has been moving nowhere for the past decade or so. The game has so many fun interesting mechanics! And I'd say 80-90% of them are successfully implemented
  16. Aug 20, 2021
    9
    No only it's great, huge, complex and incredibly addictive, but also it's a breath of fresh air in all 4X genre. Amplitude are just masters of the trade.
  17. Sep 8, 2021
    9
    This is a great game for many reasons.
    Graphic is excellent, the best of all competitors. Same for the audio.
    Ui is clear and well made but ned some improvments (es when a Civ die is not clearly visible by the panel and stuff like that). Gameplay: here we have some great things and some things that needs to be improved but they are not the core of the game, so the gameplay is
    This is a great game for many reasons.
    Graphic is excellent, the best of all competitors. Same for the audio.
    Ui is clear and well made but ned some improvments (es when a Civ die is not clearly visible by the panel and stuff like that).
    Gameplay: here we have some great things and some things that needs to be improved but they are not the core of the game, so the gameplay is structurally and basically great.
    The gameplay of this game deserve other words.
    Gameplay in general is amazing cause it give to the game a great rhythm and pace. And on this point the game outclasses Civ6 (in graphic and interface too, but lets concede that those aspects of the game are minority in a strategy game). Where Civ is SLOW this game is fast and give you, EACH TURN an aim, a thing that you can choice, can do that improve your impact in the development of the progression. A.I. is not idiot as in Civ6 and this is another fact. And all this is the CORE of the game, and is excellent (the idea of changing culture is amazing and give you for each game different solutions and approach to the game, not based on fantasy but on the real needs that that particvular game, strategically, needs). Oh, the fight are very good (but i'm sure u have read this everywhere cause who reviews a strategic game it is not capable of more in-depth analysis than this)
    Than we have the defects. Religion is not so important (but it has a value and realistically this value gets weakened over the time, as it happens in real life over the centurys now religion has almost a 0 value) and needs a little bit of improvement. Diplomacy needs improvements: too easy to find alliances that grant big bonuses with some cultural choice and wonders and warmongers doesn't have a lot of penalty (just the loss of those bonuses aniway), and some other little stuff. MAYBE, the last era, contemporary, need to be more calibrated, to last more time.
    So why Humankind takes 79 metacritic and Civ6 takes 88!?
    Because who reviews a strategic game it is not capable of more in-depth analysis.
    And in the case of Civ 6, when it comes out (and for a guy that plays a lot Civ before was clearly a big step back from the past fantastic game that ti was) he was THE ONLY 4x grandstrategy, historical game, so they where too lazy to open a critics to a brand that is the only one and people, especially the new public, doesn't have terms of comparison.
    And now why they doesn't give Humankind a 90 (and if Humankind is 90 Civ6 should be 80)?
    For the same reason: they can't judge a game that needs toons of hopurs of game, and they cannot do for a small audience that will agree, when the majority of audience can only play a game like that for 20 hours and say: the fights are good, religion is useless, diplomacy same, Civ 6 is a great brand and other idiots idea like that.
    So they take the negative aspect, that everyone can see, and don't have valued the great essencial things that the game has, cause that essencial things are the core of the game, but the game is a pure strategical game and not everyone care or can really understand in deep what great strategy game this is, even them with a review that take em 50 hours of play.
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  18. Aug 21, 2021
    9
    Quite an enjoyable game. While it's still in its early phases, the UI is quite nice and easy to read. Civ players will have no issue getting into this game. The AI could use some increased difficulty and more competent aggression. Would like to see more complex winning conditions without a forced turn limit victory. Overall quite fun and absolutely beautiful. Uses a good and comfortingQuite an enjoyable game. While it's still in its early phases, the UI is quite nice and easy to read. Civ players will have no issue getting into this game. The AI could use some increased difficulty and more competent aggression. Would like to see more complex winning conditions without a forced turn limit victory. Overall quite fun and absolutely beautiful. Uses a good and comforting combination of the best of civ 5 with some elements of civ 6. Definitely a successful competitor to Firaxis with a little bit more work and updates. Expand
  19. Aug 24, 2021
    9
    This game is a refreshing take on the Civ-style 4x game. So far I have really been enjoying it! The game lays an excellent foundation and if it continues to receive updates and DLC I think it has the potential to be my favorite 4x game!

    There are certainly some things that could use improving, but based on what I've heard from the devs, this is a passion project for them and they are
    This game is a refreshing take on the Civ-style 4x game. So far I have really been enjoying it! The game lays an excellent foundation and if it continues to receive updates and DLC I think it has the potential to be my favorite 4x game!

    There are certainly some things that could use improving, but based on what I've heard from the devs, this is a passion project for them and they are committed to making it great.
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  20. Apr 7, 2022
    9
    9 For now But if you fix all UI bug i will give you 10.

    The gameplay is very amazing y'all should try this.
  21. Nov 26, 2021
    8
    Released with a bunch of imbalances and bugs, but now it plays smoothly with lots of patches and updates in 100 days. I am now having WAY more fun than I ever did with Civ 6. So many improvements over the civs#; amazing art and narration; great combat; a nice breath of fresh air for the 4x genre. It would get a 9 if multiplayer worked better.
  22. Jan 8, 2022
    8
    Great game! I think I like it even more than the civ series. Hope there will be more updates.
  23. Aug 20, 2021
    8
    Thus, those responsible managed to create a very good game with "Humankind". The possibilities are diverse and also the possibilities seem to be endless in the course of the game. The artificial intelligence always does its job well and thus creates an exciting game. In some places it doesn't quite come close to the big games of the genre, but still we are grumbling here on a very highThus, those responsible managed to create a very good game with "Humankind". The possibilities are diverse and also the possibilities seem to be endless in the course of the game. The artificial intelligence always does its job well and thus creates an exciting game. In some places it doesn't quite come close to the big games of the genre, but still we are grumbling here on a very high level. If you would like to play a new game in this genre again, you should take a closer look at "Humankind". Expand
  24. Sep 2, 2021
    8
    Humankind offers a good basic package, but it lacks a bit of fine-tuning. While the AI ​​is doing well to very well, the graphics are fabulous and the diplomatic possibilities are also convincing, the only thing that bothers me so far is the way the game runs far too quickly (research and cultural progress run far too quickly) and some balancing problems.

    With the upcoming mod support,
    Humankind offers a good basic package, but it lacks a bit of fine-tuning. While the AI ​​is doing well to very well, the graphics are fabulous and the diplomatic possibilities are also convincing, the only thing that bothers me so far is the way the game runs far too quickly (research and cultural progress run far too quickly) and some balancing problems.

    With the upcoming mod support, some patches and DLC, I am confident that "Humankind" will be one of the big round strategy games in 1-2 years.

    DEUTSCH:
    Humankind bietet ein gutes Basispaket, dem aber noch etwas Feinschliff fehlt. Während sich die KI gut bis sehr gut schlägt, die Grafik fabelhaft ist und die diplomatischen Möglichkeiten auch überzeugen können, stören mich bisher nur der viel zu schnelle Spielablauf (Forschung und kultureller Fortschritt laufen viel zu schnell ab) und einige Balancing-Probleme.

    Mit aufkommendem Modsupport, einigen Patches und DLC, bin ich zuversichtlich, das Humankind in 1-2 Jahren zu den ganz großen Rundenstrategiespieln gehören wird.
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  25. Nov 29, 2021
    8
    I am a long time Civilization fan. My impression of Humankind is that they wanted to fix the core problems in Civ, but keep it similar. Overall, they achieved this, but I wish it felt more fresh. I find myself asking, is this a breath of fresh air or what Civ 4 Should have been? When you make a “clone” of a game you can’t win with fans by making game similar enough or different enough toI am a long time Civilization fan. My impression of Humankind is that they wanted to fix the core problems in Civ, but keep it similar. Overall, they achieved this, but I wish it felt more fresh. I find myself asking, is this a breath of fresh air or what Civ 4 Should have been? When you make a “clone” of a game you can’t win with fans by making game similar enough or different enough to suit them. So it still feels like Civ. So it passes the similarity check. But what sets it apart? It seems many layers of subtlety.

    If there is something fresh here, it’s the culture system. Every phase of history, you get to choose a new civilization and get new special unit, building, and special ability. This gives lots of flexibility and many big choices. At the end of the day, they have taken Civ game mechanics and shaken it up, but there isn’t anything really new here at the top level gameplay. To be fair, I felt like mechanics were deep and I didn’t understand them that well. It’s a big shake up on the mechanics side. It might be unfair to say there is not a lot new here. There are clearly lots details to sort through, and for those of us who love figuring out the mechanics, there is lots of replay to be had.

    I was frustrated because despite having twice the religious faith building of my neighbor across the ocean, they were able to influence one city to switch faiths. This is one example of where I could go deeper.

    How they addressed problems.
    Stupid AI. There is now a system for justifying wars. In the end, diplomacy is very simple and so a rogue AI can’t really break it. You get points for having valid complaints and winning battles. However, the pendulum seems to have swing a little too far. Without events beyond your control to create grievances, you can’t truly win a war with superior tech. The ultimate goal would be to vassalize a strong enemy. But first you must win a war, take half their territory, then start another. And then they aren’ta strong vassal. Tech race. Still technology is king because you get big weapons. That’s mitigated by war being less powerful. Also, other mechanics play a bigger role. For example your society mechanics provides you with wonders and prestige, as well as other achievements. Score determines the winner. There are more paths to win with culture, science, and economics. Making the game about transparent score that is not biased towards empire size and science may just mean there is more than one way to win. Proliferation of units and unit management. It would be hard to be 4x without military units you move around the map. Still, it feels like a little much in kate game. So much unit management. But a nice balance is achieved by making armies of 4-5 troops (5 with tech). This gives miniature strategy game for combat. So there are much less military units running around. 5-10 good units is all you need to win a war.
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  26. Jul 3, 2023
    7
    --------------------------------------------------------------------------------
  27. Feb 16, 2023
    6
    El juego tiene ideas interesantes pero en lineas generales es un X4 bastante mediocre. Cabe destacar que tiene unos fallos de balanceo de juego bastante importantes, y hay veces que sientes que te encuentras antes situaciones injustas por culpa de esto.

    Solo lo recomendaría a gente que le encantan los X4, o a un precio muy reducido.
  28. Aug 19, 2021
    6
    Good - interesting twist on 4X with the aim being notable achievements rather than heading towards a set victory condition, army composition and battles are interesting, and it feels like a lot of depth is present in the game.

    Not so good - I find the UI quite hard to use, especially when it comes to understanding the borders of different territories, whether they can be claimed /
    Good - interesting twist on 4X with the aim being notable achievements rather than heading towards a set victory condition, army composition and battles are interesting, and it feels like a lot of depth is present in the game.

    Not so good - I find the UI quite hard to use, especially when it comes to understanding the borders of different territories, whether they can be claimed / attached to cities, ridiculously slow scroll speed and no fast unit movement can make it a drag to play. Also - I get that they have gone for a certain style in the UIs, but the flatness and limited palette do no favours when trying to understand what's going on...

    Solution - improve the UI, it's obscuring what looks like a fascinating game (in the same way as playing vanilla Civ VI is far less enjoyable than playing with UI mods to smooth the rough edges).
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  29. Aug 26, 2021
    5
    I don't like the execution of this one. I've been a fan of all of Amplitude Studios games from endless dungeons to endless space 2 + DLC's. But this one just misses the mark. It feels random at time. I can't really build the civilization I want to build. To survive I always have to kill my neighbor's in a defensive war. Battles aren't even that stimulating. AI is just a meat grinder, allI don't like the execution of this one. I've been a fan of all of Amplitude Studios games from endless dungeons to endless space 2 + DLC's. But this one just misses the mark. It feels random at time. I can't really build the civilization I want to build. To survive I always have to kill my neighbor's in a defensive war. Battles aren't even that stimulating. AI is just a meat grinder, all you need is to be ahead in tech.

    The end games always falls apart. Alliance for 100 rounds the AI thinks it's fun to attack.
    It doesn't seem to matter what I do, the AI just want to go to war.

    I won't refund the game, but I won't play it anymore.
    With all the beauty of the game and care taken in making it, I don't find it fun.
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  30. Aug 22, 2021
    5
    Pro's

    Interesting 4X civilization/endless legends hybrid Many different options and paths through the game Con's Player *needs* a great start Overly complicated Gets boring Pacing is very slow and sluggish Seems restrictive Questionable design decisions As always, the 10 squad fakers are out in force - this game does not warrant a 10 or a 0, those reviews should be
    Pro's

    Interesting 4X civilization/endless legends hybrid
    Many different options and paths through the game

    Con's

    Player *needs* a great start
    Overly complicated
    Gets boring
    Pacing is very slow and sluggish
    Seems restrictive
    Questionable design decisions

    As always, the 10 squad fakers are out in force - this game does not warrant a 10 or a 0, those reviews should be ignored entirely, Humankind with it's current issues I'd say its a solid 5 or 6, it isn't terrible but needs some work for sure, some 4X players are going to enjoy it regardless and usually depends on playstyle, aggressive players might not enjoy Humankind as much as battle options seem to be more restrictive than most.

    Interesting attempt at a 4X civilization style of game mixed with Endless Legend style combat but seems to be borderline broken in many areas which many restrictions placed on the player. You'll be restarting the game over and over because you need an absolutely amazing start to get any foothold, it is entirely possible to go many turns before you even amass enough curiosities to even build your first outpost whilst your AI opponents have already got a solid foothold, you can't even destroy these outposts only ransack them in the beginning so a great start is essential.

    Graphics are on par with Civilization 6, with good music and voice overs but feels like it tries to cram in so many different mechanics that new 4X players will quickly get swamped and feel lost, whilst combat is interesting it still serves very little point as you'll almost always go for the instant battle options which favors sheer power over any strategy, whilst 4X veterans might try to cheese some battles which opens up potential abuse with online multiplayer games.

    One issue I found was the game could get boring fast, and for a 4X game you always want that feeling of one more turn, and Humankind doesn't give me that vibe and that means something isn't working right, pacing could be the issue here as the game seems to be more suited to diplomacy and cultural aspects rather than a domination and conqueror playstyles.

    Whilst I don't hate Humankid, it really does feel like it needs some patches and some fine tuning to iron out some of the issues, it certainly isn't a terrible game but so far for me, it is slightly disappointing but I hope Amplitude can address some of the immediate issues.

    One of my gripes is everything takes so long that the pacing in the game clearly needs major work, the options for speed are all based on # of turns to win from 75 turns to a maximum of 600 and that is it for options, and everything related to your civilization requires influence, no settlers or anything to spread your empire, this is done via outposts which cost influence and if you want to build a city it costs a significant amount so you are forced to space out your outposts strategy to 'attach' them to your cities so you can maximize your FIMS, it sounds easy but in practice it is far from it and it gets quite boring. This game needs better pacing, and advanced options to tailor-make the game to specific players. I'd prefer to remove the turn limit entirely and have better options to win the game.
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Metascore
77

Generally favorable reviews - based on 55 Critic Reviews

Critic score distribution:
  1. Positive: 42 out of 55
  2. Negative: 0 out of 55
  1. LEVEL (Czech Republic)
    Feb 17, 2022
    60
    Humankind is different than other games and that's fine. It builds on the authors' experiences with the genre, but may differ too much for the massive success of the brand and the studio. It's an interesting title that will find countless players and fans, but it does too little for big success.
  2. CD-Action
    Nov 15, 2021
    85
    Humankind features some revolutionary mechanics, but fails to use their potential to the fullest. However, that doesn’t change the fact that the game is simply very enjoyable and Sid Meier’s Civilization now has a major rival. [11/2021, p.78]
  3. Game World Navigator Magazine
    Oct 22, 2021
    76
    Humankind offers a fresh take on historical 4X strategy genre, with a lot of creativity thrown in, but the team sorely lacks a lead designer who could tie everything together. So even though each innovation is really cool on its own, the whole turned out to be less than the sum of its parts. [Issue#255, p.40]