User Score
7.8

Generally favorable reviews- based on 808 Ratings

User score distribution:
  1. Negative: 89 out of 808

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  1. Sep 26, 2015
    6
    A mixed bag that attempts to build on the strengths of the original but seems to struggle against its own design. I love how much larger the new maps are but that is also one of the games biggest issues; Much of the game is spent shift-looking far ahead of you to line up the perfect shot while hiding behind cover because a missed shot means a counter-shot from off screen can kill you. TooA mixed bag that attempts to build on the strengths of the original but seems to struggle against its own design. I love how much larger the new maps are but that is also one of the games biggest issues; Much of the game is spent shift-looking far ahead of you to line up the perfect shot while hiding behind cover because a missed shot means a counter-shot from off screen can kill you. Too many of the maps were a complete joke with you spamming walls of shotgun fire off screen in the hopes of killing stuff (and actually succeeding) and rewarding you with a huge combo or punishing you with a bullet in the back from off screen. I guess rooms made out of entirely glass were popular in the 80s because there are also tons of windows this time around, meaning enemies from outside of your vision can shoot to kill from multiple rooms away. Melee is usually an option but with long corridors and tons of breakable windows its often unrealistic to melee everything everytime.

    If the game was in a different engine (with some kind of first person option) or had a zoom feature I would've really loved this and it would've felt like a significant improvement over the original. New characters, bigger levels, more weapons, and a psychedelic story are great and all, but when the core gameplay is this frustrating and unwieldy it is difficult to recommend. If you enjoyed the original its worth picking up but I wouldn't recommend it for newcomers to the series despite being completely seperate from the original (outside of lore).
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  2. Nov 9, 2015
    7
    A step down from the first game, with less focus and some annoying level design getting in the way of the hypnotic, automated "flow" you could get into in that game. But it remains a bitterly nihilistic story with a backdrop of ridiculously fast, challenging violence with the same kind of gratuitous style. Things get a lot more frustrating, but I simply could not stop myself from drivingA step down from the first game, with less focus and some annoying level design getting in the way of the hypnotic, automated "flow" you could get into in that game. But it remains a bitterly nihilistic story with a backdrop of ridiculously fast, challenging violence with the same kind of gratuitous style. Things get a lot more frustrating, but I simply could not stop myself from driving to the conclusion even if it wasn't exactly something I wanted to see.

    The game is a sensual feast that leaves me exhausted after a while, even more so than the first game, with a soundtrack that's even more driving and mesmerizing. The new characters add a lot of variety, but there are some serious balance issues going on and it detracts somewhat from the simplicity that made the first one so smooth. From tight, confined experience to broader and messier, there are still a lot of things here I enjoyed, but it's simply not as memorable as the first game and remains one for the fans who want a little more. Non-essential gaming but intriguing for the curious and adrenaline-addicted.
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  3. Dec 11, 2016
    7
    Fun game, but not as good as the first one. Most of the game is shift looking ahead, which would be fine if the game were fast paced, but a lot of the game is also baiting enemies around a corner and killing them when they come around the corner since the levels are way more open in this one. This makes it a little boring and repetitive, though the levels they did right feel amazing alongFun game, but not as good as the first one. Most of the game is shift looking ahead, which would be fine if the game were fast paced, but a lot of the game is also baiting enemies around a corner and killing them when they come around the corner since the levels are way more open in this one. This makes it a little boring and repetitive, though the levels they did right feel amazing along with cool new mask abilities when you get to use them.

    The story is pretty good but the writing is very corny, needed a lot more work. The art style is great as always and the music is even better than the first one, very well done in that regard. Playing this game more for the ambiance and feel is definitely what you want to go for, the gameplay is fun and all, but if you're going strictly for gameplay stick with the first one. Worth the money no question, but a little disappointing.
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  4. Mar 10, 2015
    5
    I'll keep it short. I like the first game better. This one's levels are not designed in a way commensurate with the gameplay mechanics: rooms much larger than your field of view, windows everywhere, every other enemy is a gimmick-kill enemy (like fat men/dogs of the first), and there are guns everywhere. The whole game is like playing paintball where everyone is blindfolded. The story isI'll keep it short. I like the first game better. This one's levels are not designed in a way commensurate with the gameplay mechanics: rooms much larger than your field of view, windows everywhere, every other enemy is a gimmick-kill enemy (like fat men/dogs of the first), and there are guns everywhere. The whole game is like playing paintball where everyone is blindfolded. The story is not interesting and the music is not quite as good as the first. The AI gets hung up on more things like doorways and itself. Buy the first game; if you like it, buy this one on sale but don't expect anything. If you don't like it, don't even think about touching this one. To make matters worse, the level editor (arguably the most crucial new feature, seeing as how terrible the official levels are) did not ship with the game. Sorry guys. Expand
  5. Mar 10, 2015
    6
    Level design is absolutely abysmal. Gone are the days of Hotline Miami in which you can blitz through a level punching and beating everything in your way; say hello to dogs galore and enemies that can't be killed with melee (i.e., Thugs); better yet, enjoy the various enemies that can ONLY be killed my melee.

    The tempo of combat is mediocre at best, nowhere close to how fast-paced the
    Level design is absolutely abysmal. Gone are the days of Hotline Miami in which you can blitz through a level punching and beating everything in your way; say hello to dogs galore and enemies that can't be killed with melee (i.e., Thugs); better yet, enjoy the various enemies that can ONLY be killed my melee.

    The tempo of combat is mediocre at best, nowhere close to how fast-paced the first title was. The story is also pretty terrible, there's not a single likable character, and your options for completing missions/chapters/scenes are extraordinarily limited; even if the game seems to offer you several routes for completion, there's really only one or two that are viable, and even they are fairly time consuming and RNG-prone.

    All in all, not a fantastic experience. Buy the first Hotline Miami rather than Wrong Number.

    Soundtrack is pretty good though; 49 tracks in the base game, 6 more in the Remix EP for the special edition.
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  6. Mar 28, 2015
    5
    It is like the first one but with an awful level design and a not interesting plot.You will die a lot, these days it seems fun but 9 out of 10 times here will be because of something shooting from outside of the screen. Where the first game could praise being reckless, here you will hide, lure the enemies toward you and then kill them. It is boring and frustrating in the way that skillIt is like the first one but with an awful level design and a not interesting plot.You will die a lot, these days it seems fun but 9 out of 10 times here will be because of something shooting from outside of the screen. Where the first game could praise being reckless, here you will hide, lure the enemies toward you and then kill them. It is boring and frustrating in the way that skill doesn't count much. Expand
  7. Mar 21, 2015
    6
    The story and dialogue is skippable. The music is a little derivative. The graphics aren't too bad. The only way to play it is to lure enemys into a hall one at a time. The AI seems to be the same and the only thing keeping you in the game is how lucky you are or how fast you fire back. The weapons do not have a very good spread to make it fun. The content of the game is kinda gross. IThe story and dialogue is skippable. The music is a little derivative. The graphics aren't too bad. The only way to play it is to lure enemys into a hall one at a time. The AI seems to be the same and the only thing keeping you in the game is how lucky you are or how fast you fire back. The weapons do not have a very good spread to make it fun. The content of the game is kinda gross. I can't think of a reason to buy it unless you want to test your reflexes. Its a flashy package that needs more variety. They could have taken many directions to make it more fun for the player but did not. Expand
  8. Mar 22, 2015
    6
    What is this game?!?!: A top down retro action game that is best approached slow and methodical. Then toss in 80s inspired music and ultra violence and you got Hotline Miami 2: Wrong Number.
    Pros:
    -People rave about the music and it is a part of creating a unique atmosphere that is distinguishably Hotline Miami. -A lot of people say there is a lack of variety in dealing with levels.
    What is this game?!?!: A top down retro action game that is best approached slow and methodical. Then toss in 80s inspired music and ultra violence and you got Hotline Miami 2: Wrong Number.
    Pros:
    -People rave about the music and it is a part of creating a unique atmosphere that is distinguishably Hotline Miami.
    -A lot of people say there is a lack of variety in dealing with levels. Though what they mean is that a lot of times that variety is imposed on you by the game and not your own choice which I think is fine. Sometimes you'll play a scene with a fisticuffs reporter and sometimes you'll be a Rambo esque shotgun and knife wielding jungle commando.

    Cons:
    -Pretty atrocious AI respond nonsensically at times. For instance when you shoot a gun a select few enemies (seemingly regardless of distance) charge at you and others stay. After you shoot a gun and go into a room the enemies pile into the doorway where you easily slaughter them. But to make up for all the bad AI they have amazing accuracy.
    -Offscreen enemies see you before you see them. This is a problem more so in this game due to the bigger levels and longer hallways. And when they do see you apparently they have an auto lock function because they snipe you dead. Not to mention dogs. Run at you from offscreen and bam. Dead. Auto lock jaw on your neck.
    -Story has many different characters that is jumps back and forth between and years that it also jumps back and forth between making it very hard to keep up with but honestly it could have no story and that'd sort of be fine.

    Conclusion: I feel like to play this game is to play around it's inefficiencies. Exploiting the bad AI and avoiding hallways when possible. It is a frustrating experience whereas the first wasn't even though it pretty much had the same cons. A lot of times when I died I felt it was because of the faults of the game (AI/autolock/offscreen enemies) and not myself. Though that is not to say that every time I died I felt I had been cheated by the game. A lot of times it was a misplay, I didn't react quickly enough, didn't time my stab right, etc. And that's fine. That's great even. But to me I was too overwhelmed by the other times when I felt the game was ****
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  9. Mar 18, 2015
    6
    My goal here is to weigh this game up reasonably, so here it is:

    Pro's - More of the same game style. - Interesting new characters. - Interesting new masks. - Interesting level design, more challenging. Con's - Quite a slow pace. - Level design is interesting but frustrating at times; being shot of screen after an amazing run is simply disappointing and an unfair advantage. -
    My goal here is to weigh this game up reasonably, so here it is:

    Pro's
    - More of the same game style.
    - Interesting new characters.
    - Interesting new masks.
    - Interesting level design, more challenging.

    Con's
    - Quite a slow pace.
    - Level design is interesting but frustrating at times; being shot of screen after an amazing run is simply disappointing and an unfair advantage.
    - New masks...are disappointingly bland.
    - Limited new masks, no where near the same amount of masks and unique traits as the original.
    - Story...is...extremely confusing, and outlandish. Not in a good way.

    Quick snapshot:
    I felt this game was confused, in many ways, in direction, music, story, and just overall narration of what was going on. I may be missing something but from a game mechanic point of view, I must say there are VERY few masks, and none of which really inspire me as Hotline Miami 1 had. The ending left me a bit sour also.

    The 6/10 is really because I respect game design, and this is still a good game...compare this to the original however and I would never have played this. The original has amazing music, masks, gameplay mechanics, and excellent pacing. Play that instead of this to be frank, or play it to see what I mean. I hope this review has helped, and I have purposely included ZERO spoilers.

    -Alkatraz
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  10. Apr 3, 2015
    5
    Felt compelled to create an account to write this review because of all the sock puppet accounts spring up, giving ten star reviews.

    A horribly disappointing sequel to a great game. Hotline Miami 1 was at once rhythmic and spontaneous in its gameplay. It was a succinct shot of adrenaline, bleeding neon visuals and pulsing synth. Hotline Miami 2 retains the superb visuals and arguably
    Felt compelled to create an account to write this review because of all the sock puppet accounts spring up, giving ten star reviews.

    A horribly disappointing sequel to a great game. Hotline Miami 1 was at once rhythmic and spontaneous in its gameplay. It was a succinct shot of adrenaline, bleeding neon visuals and pulsing synth. Hotline Miami 2 retains the superb visuals and arguably has a superior soundtrack. But those are the only two facets where it either matches or surpasses its predecessor.

    The story is a bloated and confused mess. It's written by people who are not in any way capable enough to devise a plot to hang all the pointless ultra-violence on. That doesn't stop them trying manfully though, for far too long. They should have just done what they did with the first game, negligible plot.

    The gameplay, unfortunately, often surpasses the plot for tedium and frustration. Gone are the level runs where you'd actually.......well run. In stead, an all to wide and empty vista of a map is spammed with mobs holding guns, mobs behind windows holding guns, special big characters holding guns and dogs holding guns that shoot windows. So you're forced to find a shotgun, a suitable room corner and lure the enemies in to mow them down in a doorway. You have to become a camper. It's awful and a massive backward stumble for the game.

    The game is somewhat saved by the levels where you can use the Tony mask and the Writer's levels. The Writer can't use guns at all because he's a non-lethal character. You even get extra combo-chains and points for picking up weapons and unloading them. It's a calculated risk, but it's a good and clever change. If only the rest of the game could've followed suit.

    The Soundtrack is superb, well worth listening to all the way through. Much better than the first's, which is also kickin'. The graphic work for the level intros, and levels themselves, is also excellent. A combination of the pros I've mentioned here save the game from being a 3.5 (not that metacritic would allow me to post that score) and bring it to a 5.

    My advice to PC gamers is to wait for a steam sale and/or the level editor to be released.
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  11. Mar 13, 2015
    6
    This game is a huge letdown. It's an inferior sequel in every single aspect. The level design is terrible, the plot is a pointless mess, the gameplay was completely destroyed, the AI is bugged, the levels are poorly decorated almost like if the game was made in a rush. This game not just doesn't live up the hype, but also fails even on it's own. If you don't believe me and think I am someThis game is a huge letdown. It's an inferior sequel in every single aspect. The level design is terrible, the plot is a pointless mess, the gameplay was completely destroyed, the AI is bugged, the levels are poorly decorated almost like if the game was made in a rush. This game not just doesn't live up the hype, but also fails even on it's own. If you don't believe me and think I am some kind of brainless hater, okay, then I invite you to try playing the original game right after you finish playing this one, so you can testify with your own eyes how the gameplay, the level design, the plot, the graphics, the mechanics, the attention to details, and absolutely everything else (exept the soundtrack maybe) feels like a downgrade over the original game. For me, this is the biggest deception of the year so far. Do not buy it unless the devs come up with a huge update. Expand
  12. Mar 23, 2015
    6
    A decent game. It's much longer than the previous version, arguably out-staying it's welcome with it's gameplay getting a little stale by the end of this game, whereas, with the original, I was desperately cramming for more gameplay by the end. The gameplay is similar to the last but with a few differences. The main one being that the levels are bigger than HM1. This seems like a positiveA decent game. It's much longer than the previous version, arguably out-staying it's welcome with it's gameplay getting a little stale by the end of this game, whereas, with the original, I was desperately cramming for more gameplay by the end. The gameplay is similar to the last but with a few differences. The main one being that the levels are bigger than HM1. This seems like a positive but ends up being a downside. It's difficulty is ramped up because of this, and the small issues in the gameplay of HM1 are exemplified because of the expanded level design. The trial and error nature of the gameplay becomes quite annoying in this version with you finally beating part of a stage after tons of trial and error, only to have you die to something you couldn't have predicted or reacted to, bringing in even more trial and error. This wasn't nearly as much of an issue in the original as the levels were smaller. There also is a few times were it isn't clear if something is actually there, or simply drawn into the background. For example, there are some 2d objects that you cannot be seen or shot through, but some that are and aren't actually there, it's just what the floor looks like. In a game with split-second decisions, this can easily lead to unfair deaths and redoing a retardedly long level. Same thing with off-screen enemies shooting you before you have a chance to react. The targeting is also very inaccurate with it being virtually impossible to consistently target who you want unless they're very close to you and nowhere near other enemies. Also, as with any 2d game, you'll find that an enemy will occasionally occupy the same space that you do, in which even if you react first, you'll likely die. The masks were also changed for the better IMO with almost all the masks being relevant and separate for different character. Unlike in HM1 where 90%+ of the masks were pointless. Still, it is the same core gameplay as the previous iteration so it is still incredibly fun and rewarding trying to find the best route to victory.

    The story has much more emphasis on it this time around. It's actually not that complicated but with the way it's presented, you'll likely have no idea what's going on unless you look it up presented in a simpler form after you completed it. It constantly switches from past to present with various different characters more than Lost. It's difficult to tell who's who due to the 2d top-down nature of the game (and the ridiculous number of characters, making it difficult to remember them all). A simple reference from earlier in the game or HM1 that you may not get because the game throws so many different stories and information at you, will cause a ripple effect of you not having a f*cking clue of what is going on. The number of characters doesn't help this with many just being filler to the story and making it needlessly more complicated. Despite it's downsides, I was intrigued and didn't particularly feel massively let down at any single point unlike HM1's ending.

    The soundtrack is still great but not as good as the original IMO. But this is so subjective that it's difficult to criticise this as they're both considered to be great soundtracks.

    I will say I haven't experienced many bugs and I played it a couple weeks after release but your experience may differ.

    Overall, it's still a solid game, but arguably out stays its welcome which exemplifies the small issues of the previous game, but the changing of the masks (upgrades) bringing a new dynamic. The story whilst intriguing is also confusing with it's needlessly complicated presentation and irrelevant characters. The soundtrack is solid and the core gameplay is still highly fun and equally infuriating which is what makes HM what it is.
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  13. Apr 14, 2015
    7
    Not my kind of game, but I really enjoyed the first part, so I had to buy this one. Combats, fire weapons, hectic action... The game is trivial, and amazingly fun!
  14. Jul 4, 2016
    5
    Just like its first has a lot of potential but ruined once again because I had a hard time even getting through the first level.

    PROS
    -graphics
    -weapons

    Cons
    -impossible
  15. Jan 21, 2021
    5
    Horrible level design, terrible bugs and broken mechanics, this game is a mess. You get sniped by enemies you can't even see, you cant hit enemies in a doorway, and Ash and Alex are a pain in the @ss to play. The aiming is so jittery and hard to control, and half the time you cant see your character, so you end up running into walls and getting killed.
  16. Mar 10, 2015
    5
    I'm not all that impressed. The game doesn't feel like a part 2. It feels as if you're still playing the original game. Things look the same, feel the same, work the same and in general, most things are the same. The few changes the game has, aren't for the better. It seems as if the AI is even worse this game and, to be honest: It already was the worst thing of the game in the original.I'm not all that impressed. The game doesn't feel like a part 2. It feels as if you're still playing the original game. Things look the same, feel the same, work the same and in general, most things are the same. The few changes the game has, aren't for the better. It seems as if the AI is even worse this game and, to be honest: It already was the worst thing of the game in the original.

    Sometimes you can sneak up on opponents, without them even having the slightest possiblity of knowing; yet, they turn around and shoot you before you can even blink. On the other hand, it can also happen you shoot at them with a shotgun. Pieces of glass are flying through the air and yet they have no clue there is someone there. It was already much like this in the original but it feels as if this game does even worse.

    The soundtrack didn't get me pumped like the original did. Now, this is of course different for everyone but in my opinion, it isn't as good as the original was.

    The storyline... is... not that interesting either. Of course, the previous game had no real storyline. The whole idea was to show people games can be great without a good storyline. Yet, I was intrigued. The dark atmosphere; the feeling of someone losing their mind; it worked. Even though it didn't really make sense... it felt as if it did.

    This game, everything constantly changed. Then you were this guy, then you were this guy. The story is original, but... It just wasn't interesting to me,

    The only thing I really like about this game is it's difficulty. The first few levels are already harder than most of the levels in the original game. This definitely is nice, although it also has a lot to do with the terrible AI.

    I can't help but feel disappointed. A little scammed, even, because I think the original is actually better and that one was for free. Of course the game is still fun. The original was great, so it's not all that bad it's more of the same, but with a previous game like that, I expected more of this.
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  17. May 8, 2016
    7
    Most people will probably consider this borderline unplayable due to the insane difficulty. I did beat it on Hard as well but overall I'd say some areas of this game seem like they got very little or no playtesting at all. Soundtrack is phenomenal.
  18. Apr 20, 2015
    7
    I cant say that this game is better than original Hotline Miami, but it is still a good game. Story is cool, gameplay is kinda boring after original, so i will give it 7/10
  19. Jan 10, 2019
    6
    та же самая первая часть но хуже чем первая, уровни сделали длиннее из-за этого теряешь время и сдыхаешь каждый раз забывая где там спрятался чувачок в углу карты и убивает тебя. некоторые скажут что типа так сложнее но прикол в том что это не повышает сложность а просто заставляет тебя тратить время впустую. саундтрек кстати в первой части был круче он был более мелодичным, спокойным ата же самая первая часть но хуже чем первая, уровни сделали длиннее из-за этого теряешь время и сдыхаешь каждый раз забывая где там спрятался чувачок в углу карты и убивает тебя. некоторые скажут что типа так сложнее но прикол в том что это не повышает сложность а просто заставляет тебя тратить время впустую. саундтрек кстати в первой части был круче он был более мелодичным, спокойным а тут слишком много орет ну я не могу объяснить но в первой было лучше но это уже имхо. во второй части участились случаи застревание в текстурках и баги когда уровень никак уже не пройти и приходилось рестартить у меня так один уровень который я дохуя времени проходил забаговался, заебок.
    вообщем первая часть но только хуевее. и не говорите мне о лоре блять, он сделан по фану на коленке а не ВАУ ГЛУБОКИЙ СЮЖЕТ, ххтьфу тебе в ебало. скажи спасибо что еле до 7 докатило. а нет, я передумал, 6 нахуй.
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  20. Aug 15, 2020
    6
    a man goes to the doctor. says he's depressed. he says life seems harsh and cruel. says he feels all alone in a threatening world where what lies ahead is vague and uncertain. the doctor says "the treatment is simple. the great clown pagliacci is in town tonight. go and see him, that should pick you up." the man bursts into tears. he says "but doctor... i am pagliacci."
  21. May 4, 2015
    5
    This review contains spoilers, click expand to view. Instead of polishing the original game's hand-to-hand combat, HM2 became more gun-oriented.
    Instead of making the game harder, HM2 became more unfair to player.
    Instead of focusing on one character and developing him, HM2 introduces 7+ characters and kills them off quicker than you can start to sympathize with any of them.
    Instead of sandbox-like ability to play any level with any mask, HM2 forces player to play a specific level with specific character.
    Instead of fixing previous game's bugs, HM2 contains new ones.
    Instead of being a great sequel, HM2 is an utter disappointment.
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  22. Dec 21, 2021
    7
    I really loved my time playing hotline miamai 2. The narritive is very rich, very confusing and strange. The biggest issue with this one, however, is that it is not as polished/tight to play as a the first game. The comvbat loop in 2 is slower, more enemy dense and I defintely expeienced more jank playing this tittle. Like dogs glitching in walls, getting stuck on the enviroment more.I really loved my time playing hotline miamai 2. The narritive is very rich, very confusing and strange. The biggest issue with this one, however, is that it is not as polished/tight to play as a the first game. The comvbat loop in 2 is slower, more enemy dense and I defintely expeienced more jank playing this tittle. Like dogs glitching in walls, getting stuck on the enviroment more.

    Regardless, i had a great time playing through the game.
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  23. May 3, 2015
    7
    In my opinion, the continuation of Hotline Miami, is not it interesting that the first feld. He manages to take some new elements to the game, but first one is a better story, a better level design. What I really like in this game is the soundtrack.
  24. Dec 9, 2021
    6
    Не самый понятный для меня сиквел. После первой части, она мне показалась какой-то совсем душной, не знаю. Не могу сказать, что я не получил удовольствия, но это явно не уровень первой игры. В общем, как-то средне.
  25. Jul 6, 2016
    7
    Still a great game, but if you only liked the gameplay of Hotline Miami then this is all it has to offer. The magic of the first game seems to be lost in this sequel and there has been not much improvement to the gameplay, so the AI still glitch up sometimes, and killing an enemy can cause them to show up through the walls.
  26. Jul 5, 2017
    6
    Buen juego, posee todos los elementos para entretener, pero mejoró muy pocas cosas respecto a su predecesor y malogró varias (diseño de niveles, la intención de darle sentido a la historia, variabilidad de estilos de juego, etc.).
  27. Feb 17, 2018
    5
    Hotline Miami 2 could be a good game if not for the terrible level design.
    Floors have much bigger rooms, wider and longer corridors and more windows between rooms than in the original. It makes levels more open and this is a very bad thing in a game like this. A lot of the time enemies can shoot player from somewhere outside of the screen, making it almost impossible to play aggressively
    Hotline Miami 2 could be a good game if not for the terrible level design.
    Floors have much bigger rooms, wider and longer corridors and more windows between rooms than in the original. It makes levels more open and this is a very bad thing in a game like this. A lot of the time enemies can shoot player from somewhere outside of the screen, making it almost impossible to play aggressively and have fun.

    Overall original Hotline Miami is pretty much the same game but much better and that makes the sequel pointless.
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  28. Jan 17, 2018
    7
    It's a good game. It definitely improves on the gameplay from the first game, but that's about it. Story is pretty good, although hard to follow at first, which will make it somewhat difficult for you to be truly engaged in it. Also, it is a tad bit more frustrating than the first game, as there is a higher emphasis on the use of firearms, which results in a lot of enemies being able toIt's a good game. It definitely improves on the gameplay from the first game, but that's about it. Story is pretty good, although hard to follow at first, which will make it somewhat difficult for you to be truly engaged in it. Also, it is a tad bit more frustrating than the first game, as there is a higher emphasis on the use of firearms, which results in a lot of enemies being able to shoot you from very far away due to larger levels. Expand
  29. Jul 12, 2021
    6
    This has been a decent ride with some up's and downs. The soundtrack was fire and most of the tracks were full of hardcore love , it made me feel like a Miami cop on his last days. The story was a cryptic bizzaro tale which can be pieced together if you pay close attention to the details and characters but that doesn't make it a good story it just makes it a decent one in my eyes. TheThis has been a decent ride with some up's and downs. The soundtrack was fire and most of the tracks were full of hardcore love , it made me feel like a Miami cop on his last days. The story was a cryptic bizzaro tale which can be pieced together if you pay close attention to the details and characters but that doesn't make it a good story it just makes it a decent one in my eyes. The gameplay is the same as the previous one which is mostly mastering the level layout and enemy AI by dying repeatably until you do , sadly a lot of it was ruined by bugs and sometimes a slower input on the controls. You can often get stuck on walls or doors for example and you might be required to restart the entire level all over again which can piss you off since some levels are pretty hard to beat. Expand
  30. Aug 10, 2019
    7
    ///////////////////////////////////////////////////////////////////////////
  31. Sep 10, 2021
    7
    finali hariç beni mutlu eden ve keyif veren bir oyun oldu. finali çok saçmalamıştı.
  32. May 24, 2021
    7
    Fun game to finish. Fairer than the first one. The music is still awesome and the gameplay got more varieties. Not too care about the story. I just wish that there is option to always hold the Shift instead of always have to hold it.
  33. Feb 25, 2022
    5
    Hotline Miami 2 no es exactamente un mal juego, pero si que es un empeoramiento con respecto al primero. La razón de ello es sencilla: decedieron innovar (¡genial!) pero no les salió bien. La apuesta de jugabilidad base es igual a la del primero, con mayor variedad de enemigos, armas y situaciones. Hasta ahí genial, si bien a veces se sobrecarga un poco de bosses y algunas cosas que noHotline Miami 2 no es exactamente un mal juego, pero si que es un empeoramiento con respecto al primero. La razón de ello es sencilla: decedieron innovar (¡genial!) pero no les salió bien. La apuesta de jugabilidad base es igual a la del primero, con mayor variedad de enemigos, armas y situaciones. Hasta ahí genial, si bien a veces se sobrecarga un poco de bosses y algunas cosas que no salen tan bien. El problema es que ya no hay máscaras y cuando puedes escoger es de modo limitado, lo cual facilita el diseño de niveles pero a la vez quita libertad al jugador a la hora de experimentar y probar cosas según su estilo de juego. Y sobretodo el fallo está en darle más peso a la historia. La historia del 1º era mala y sin demasiado sentido pero al menos no ocupaba demasiado tiempo; en este caso sin embargo la historia es igual de mala y sin sentido, pero ocupa mucho más tiempo de pantalla con cosas que no interesan, rompiendo el ritmo de juego.

    Gráficamente es pobre, como lo era el primero, no notándose mejoría alguna entre uno y otro. El sonido sigue en la línea del anterior, también tirando a pobre. Pero, al menos en mi experiencia, no me he encontrado ningún bug de importancia, aunque la IA de los enemigos es tremendamente errática y a veces ven cosas que no deberían y otras no ven lo que tienen frente a ellos.

    Por todo ello, creo que queda en un 4,5.
    Expand
  34. Mar 28, 2020
    7
    Um pouco abaixo do primeiro título, mas ainda assim, muito bom. Destaque mais que especial para a trilha sonora que é sensacional (vindo de alguém que não gosta de música eletrônica), tanto quanto a primeira..
  35. Oct 21, 2022
    7
    Mega spaßiges Spielprinzip mit absurder Story und wunderbarem Design. Leider sind manche Level zu vollgepackt und im Laufe des Spiels kommt relativ wenig Innovation. Viele Level ähneln sich auf Dauer, weshalb ich den ersten teil (aufgrund seiner Kürze) besser fand.
  36. Jun 9, 2020
    6
    Hotline Miami 2: Wrong Number is the perfect example of why some games don't need a sequel. The game offers nothing the original Hotline Miami didn't have already. Uninspired game design, tedious levels that are much longer than needed and unfair difficulty make this game feel like a tryhard effort to top off one of this generation's best indie games. All in all, Hotline Miami 2 would haveHotline Miami 2: Wrong Number is the perfect example of why some games don't need a sequel. The game offers nothing the original Hotline Miami didn't have already. Uninspired game design, tedious levels that are much longer than needed and unfair difficulty make this game feel like a tryhard effort to top off one of this generation's best indie games. All in all, Hotline Miami 2 would have been a way better fit as a DLC to the original game rather than a standalone game. Expand
  37. Jun 21, 2020
    7
    It's a little worst than the first one but still a great game, the music and the mechanics are great.
  38. Sep 28, 2021
    5
    Плохое продолжение великолепной игры. Сюжет 50/50, про фанатов было интересно, а вот флэшбеки - дикое душнилово, в целом показалось всё очень затянутым и дропнул к концу игры.
  39. Jan 29, 2022
    5
    ⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀ ⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀
  40. Mar 11, 2023
    7
    Ну, в общем то, это та же самая первая часть, заметных изменений нет. А первая часть мне понравилась.
  41. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
74

Mixed or average reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 67
  2. Negative: 4 out of 67
  1. Pelit (Finland)
    May 13, 2015
    84
    Dark, violent, thought-provoking and powerful. Although satisfying, Hotline Miami 2: Wrong Number is not the masterpiece its predecessor was. [Apr 2015]
  2. May 8, 2015
    42
    Dennation had a hit. It was dumb, it was violent, it was addictive. What it wasn’t, was mean. It wasn’t punishing. It wasn’t gross. By trying to go further, and bigger, and better, Dennation spoiled a winning recipe
  3. Games Master UK
    May 6, 2015
    83
    '80s style and sociopathic stealth return in the bitingly hard, brilliant-but-unfocused sequel. [May 2015, p.56]