- Publisher: Sierra Entertainment
- Release Date: Sep 16, 2003
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- By date
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netjakThe overall size of the maps, the idiocy of finding all the remaining units down to the last probe before moving on, and the sheer imbalance and poor tactics brought it down.
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Computer Games MagazineFor all its clumsy new baggage and rushed feel, Homeworld 2 takes itself seriously, designed from the ground up as a reward to the faithful rather than an olive branch to the casual newcomer. [Dec 2003, p.84]
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The core gameplay is involving and well executed, and bolstered by a great camera, solid controls and an intuitive interface. However, the sequel lacks any decisively outstanding or revolutionary features that truly invest the player in the storyline.
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The key problem is that just about all the good things about it are lifted straight from the original Homeworld, and there's really not a lot in the "enhancements" to this sequel which distinguish themselves above the first game.
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A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]
Awards & Rankings
User score distribution:
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Positive: 125 out of 156
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Mixed: 17 out of 156
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Negative: 14 out of 156
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Sep 22, 2011
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RickHJan 3, 2010
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SultrySep 25, 2003Wow. More than a video game.