- Publisher: Eidos Interactive
- Release Date: Nov 19, 2000
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The visuals sound effects and gameplay concepts are great, yet the length of the game will surely make this product less popular than other FPS sneaker games like "NOLF" and the "Thief" series.
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If you are looking for an action title, but are getting tired of playing rehashes on the "Quake" formula, look no further than the generic assassin wearing a barcode on his head.
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AntagonistThe translation from idea to reality was apparently too much for the poor thing, and it falls far short of expectations.
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Probably the best game-play design that I've seen in years; the game play is twitchy - if you're a purist you're going to have a conniption playing this.
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CheckOutThe problems with the framerate and inability to save my game made me want to break the CD into tiny pieces.
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CNET GamecenterRelies heavily on stealth tactics and interesting scenarios, but often finds itself without a clear course for entertaining and compelling gameplay.
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Styled to appeal to the shooter crowd. Unfortunately, it feels as if the developer lavished too much attention on making the violence stylized and realistic, and then just threw a game around it. Great concept, extremely sloppy execution.
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The worst thing about this game, I thought, was that it was so difficult.
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Da GameboyzSince the first day I received it I've loved every minute of it. The wonderful, colourful graphics, the realistic and well-suited sounds, and the game's challenging difficulty make it great.
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Daily RadarOne of the coolest and most absorbing games we've played all year.
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The physics model in Hitman is a definite milestone in computer gaming. No other computer game to date has been able to achieve the realistic effects you’ll find here.
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I love it - the challenge, the atmosphere, the blood.
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I would not hesitate to recommend it to other gamers, but with the caution that you should be prepared for a game that probably won't fit neatly into any mental box you might have prepared for it.
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This game has so many good things going for it that it hurts to rant about the shortcomings. To start, the controls are severely jacked.
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It was the iron-like grip of the plot Gestapo forcing me down the script line that griped my cookies. Still, you have to give them some credit just for attempting to make a game that breaks out of the mold.
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A relatively fresh, stylish new variation on the sneaking man's shooter, and goodness, is it fun.
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GamePowerAn exercise in taking a shrewd idea, giving you an idea of how great it could be, and then making it frustrating beyond belief. There is a sad reverse alchemy the longer you play, in which gold is turned into dross.
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The combination of "Thief"-style sneaking with smart enemy A.I. and the use of realistic weapons-piano wire, silenced pistols, sniper rifles, and even M-60s-creates an intense experience, though many gamers will be frustrated by the lack of in-game saving.
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Great story, missions lack direction, but once you get used to the feel of Hitman it is really a great game.
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Looks good, plays great, drives you mad but keeps you playing. Not quite an essential purchase, but up there with fags and beer.
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Even if you like the basic premise and action of the game, a number of very serious flaws quickly sap its entertainment value.
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If you are used to "running around and blowing everything up," Hitman will give you some problems. You can't play the game as though it were a fast and furious game of "Quake."
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Though far from an instant classic, Hitman is a decent (and bloody gruesome) game, that makes the most of graphical quality while not being tremendously complex, story-wise.
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The violence is a little excessive.
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Good ideas clash with rigid mission architecture and fruity design work. This is the same game in which you can authentically throttle a foe to death, but half a dozen body shots won't ice an opponent.
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I really had been looking forward to this one and it let me down in so many ways. If only it had been longer... If only the camera had been different... If only it had been a bit more mentally challenging.
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Hitman: Codename 47 does deliver a fair deal of excitement and suspense. The mysterious assassin, the stress on stealth, and a decent narrative make it well worth playing.
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PC GamerA fun game that gets fatally sidetracked. I coulda been a contender. [Mar 2001, p.96]
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If not for the lack of a save game feature and the incredibly high difficulty factor, this game might be the best shooter ever made. Even despite these defects, it comes damn close.
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Spank!It does a lot of things very well and were it not for a few mistakes it would be a classic.
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Hitman suffers from horrendous pop-in with the scenery. You can’t see a tree or building in full until it is a good 50 feet in front of you. This can create a problem when there are snipers on the roofs waiting to light you up with their rifles.
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While it did have its good qualities, the lack of any real replay value makes Hitman one of those games that just isn't quite worth the price tag.
Awards & Rankings
User score distribution:
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Positive: 196 out of 330
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Mixed: 112 out of 330
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Negative: 22 out of 330
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Sep 28, 2013
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Mar 8, 2011
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Dec 10, 2016