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7.2

Mixed or average reviews- based on 1732 Ratings

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  1. Dec 9, 2019
    7
    This game was alright.The story was pretty average with a more of a comedic overtone and there were some pretty funny parts so don't take it seriously. also who even plays Hitman games for the story i always though the gameplay was first and the story secondary i just wanna be a creative hitmen baby.The gameplay was pretty great but sometimes didn't offer that much of a variety to killThis game was alright.The story was pretty average with a more of a comedic overtone and there were some pretty funny parts so don't take it seriously. also who even plays Hitman games for the story i always though the gameplay was first and the story secondary i just wanna be a creative hitmen baby.The gameplay was pretty great but sometimes didn't offer that much of a variety to kill your targets.The gunplay was **** awesome everytime there was a shootout i was super thrilled to just gun enemies down.Voice acting was also solid overall a pretty ok game. Expand
  2. Mar 4, 2019
    7
    Kein schlechtes Stealth Spiel, welches dazu auch noch eine gute Story hat.
    Ich habe sowieso das Gefühl, dass die meisten negativen Kommentare von Leuten kommen die Absolution mit den alten Hitman teilen vergleichen.
  3. Aug 25, 2021
    7
    My first Hitman game, pretty fun. I liked all the characters they were all acted and animated well and were pretty interesting. The plot was okay, I was kind of disappointed in how it ended. Gameplay was pretty clunky but fun.
  4. Feb 17, 2020
    7
    07/10......................................................................
  5. Mar 31, 2020
    7
    Досить цікаві механіки та рівні, але не цепляє на те щоб пройти все одразу, вертався до неї кілька разів. Все в грі на середньому рівні.
  6. Oct 15, 2022
    7
    Тут солидарен с оценками людей пытались сделать такой экшен хитман хотя по сравнению с последующим мусором 16 года который убил хитмана для меня в этот можно играть
  7. Oct 10, 2020
    7
    Kai's WhoAsked Reviews..

    Hitman Absolution: - silverballers go shoot - Since this is the first Hitman game I've ever played, this is just a tentative score. After I finish Hitman, this score will probably change. What I liked: - I had FUN, and lots of it. I've heard the majority of other people say that Absolution is the worst Hitman game in the series, and while I can't comment
    Kai's WhoAsked Reviews..

    Hitman Absolution:
    - silverballers go shoot
    - Since this is the first Hitman game I've ever played, this is just a tentative score. After I finish Hitman, this score will probably change.

    What I liked:
    - I had FUN, and lots of it. I've heard the majority of other people say that Absolution is the worst Hitman game in the series, and while I can't comment on whether I agree or disagree (yet), it doesn't take away from the fact that I was very entertained throughout the entire game.
    - Great replayability. Even though the missions tend to be pretty linear, there are still multiple paths to take. Getting one disguise vs another can change the way an entire level plays out.
    - (Once again, this is my introduction to the Hitman series) The disguise system. I've read about other Hitman games having a different disguise system that I believe is more lenient? Correct me if I'm wrong, but in the other games, enemies with the same disguise will not recognize you. This doesn't apply to Absolution, and while that may be frustrating for some, I was okay with it. It made the levels a bit more difficult and prevented players from just taking a disguise and skipping through the whole thing

    - Some of the levels were pretty linear. From what I've read, this is a stark departure from other Hitman games which tend to be more open. For me, I don't mind the linearity. I felt that I had enough freedom (due to the multiple paths you can take) that a good amount of the levels still felt relatively open to me.

    What I disliked:
    - Enemy AI: oftentimes silly, exploitable, and entertaining. There's nothing like crouching in plain sight while enemies with no peripheral vision walk in circles around you.
    - Bugs/glitches. Small things here and there are completely understandable for a game of this caliber, but they do add up. Button prompts not appearing, having to redo an entire level because of a save issue, etc. This game isn't a bug-filled mess like something akin to Fallout 76, but sometimes it did get a bit frustrating trying to garrote an enemy while lacking the button prompt to do so.
    - Some of the levels were strange. I got the feeling that they were trying hard to make it an even 20 levels, but if that requires so much padding that an entire level is just heading to a shop to get a new suit, or heading to a shop to retrieve your signature Silverballers and play a generic shooting range minigame, or heading to a shop to... and so on, then it becomes pretty apparent which levels are meant to be pure filler.

    Final verdict: 7.5/10
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  8. Dec 11, 2020
    7
    Not bad..............................................................................
  9. Mar 5, 2021
    7
    Story: 7/10
    The Way story is given: 16/20
    Gameplay: 21/30 Visual quality: 10/10 Feelings left after playing: 15/20 Playability: 9/10 AVARAGE: 78/100 Hitman Absolution gives chance to the player playing with different ways. So you can spend more time in the game by using different paths. It's visual quailty makes it playable for me even in 2021. (But some can find the mechanics
    Story: 7/10
    The Way story is given: 16/20
    Gameplay: 21/30
    Visual quality: 10/10
    Feelings left after playing: 15/20
    Playability: 9/10

    AVARAGE: 78/100

    Hitman Absolution gives chance to the player playing with different ways. So you can spend more time in the game by using different paths. It's visual quailty makes it playable for me even in 2021. (But some can find the mechanics repetitive) The story in the game is a bit cliché, but definitely not bad. I recommend it to players who seek for stealth games.
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  10. Jul 21, 2022
    7
    The first Hitman game I've played. Story doesn't make much sense but it's okay because of funny stealth gameplay. I would recommend to get Hitman: Absolution in sales. It's a good time-killer.
  11. Jan 26, 2023
    7
    Hello, this is a default review because i'm forced to use 75 characters. I'll edit this review in the future talking about the game, don't worry ;)

    My final rate is: 7
  12. Mar 1, 2022
    7
    Score: 7.0

    This one was good but was weird because i played it after Hitman and Hitman 2, going back to an older game is always weird, but i loved it.
    Definitly recomend ti!
  13. Dec 13, 2021
    7
    Absolution is not as good as Blood Money or the newer trilogy but it's still nice game to have fun with.
  14. Nov 21, 2022
    7
    The developers tried something new with this game but it didnt really work out. This is a decent game itself but the worst Hitman game of them all.
  15. Jun 8, 2022
    7
    It is one of the best stealth games. Changing clothes was fun. It is one of the legendary games I played in my childhood. I liked the cinematic presentation even though it was boring at times.
  16. Jun 1, 2022
    7
    Я не играл в другие части Хитмана, но эта игра мне понравилась. Сюжет неплох, но иногда скучненько.
  17. Jul 22, 2023
    7
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  18. Dec 1, 2012
    6
    Overall good game. Nice graphics, nice gameplay, good storyline. However, the reason i decided to give it a 6/10 is because of the enormous potential wasted along with the decision to switch to Checkpoints instead of keeping the Save method. It is pathetic. Even the fact that the creators took this option into consideration is awful. The fun of experimenting is gone. Almost every cool moveOverall good game. Nice graphics, nice gameplay, good storyline. However, the reason i decided to give it a 6/10 is because of the enormous potential wasted along with the decision to switch to Checkpoints instead of keeping the Save method. It is pathetic. Even the fact that the creators took this option into consideration is awful. The fun of experimenting is gone. Almost every cool move you succeed is useless because if you make a mistake afterwords it all goes to **** and you have to start over. If you want to do things stealthy you will find yourself doing the same thing over and over and over and over until the whole succession of moves is correct, which in my opinion(and apparently not just my opinion) is utter **** Expand
  19. Nov 24, 2012
    6
    Hitman: Absolution fails to be a great game because of some annoying
    game mechanics decisions. The absence of a quick save option has been
    filled with a cheap checkpoint system that only saves your position and mission status. Whenever you reload a checkpoint, the whole world around you is back to its initial state: all mobs are respawned. This would not have been such a big deal if
    Hitman: Absolution fails to be a great game because of some annoying
    game mechanics decisions. The absence of a quick save option has been
    filled with a cheap checkpoint system that only saves your position
    and mission status. Whenever you reload a checkpoint, the whole world
    around you is back to its initial state: all mobs are respawned. This
    would not have been such a big deal if the designers implemented some
    sort of fast forward option, but since that lacking too you'll find
    yourself spending alot of time rewatching dialog events. The game is
    (in the later levels) quite unforgiven and it takes quite some skills
    to finish them as a silent ninja. If you don't time your attack
    correctly you'll be spotted in a second and set back 15 minutes for
    the zillionth time because you've got to reload a checkpoint. I do not
    know annyone in my personal life who enjoyed the previous Hitman games
    more then me and this is probably the first one I'm not going to
    finish. The game is far from a bad deal, but it probably should be
    renamed to Hitman: Absolute Frustration.
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  20. Nov 29, 2012
    6
    I'm a die hard Hitman fan, having spent more hours than I want to remember getting silent assassin on the hardest difficulties on all previous installments. This game was a huge disappointment to me as part of the series but I can't say I didn't enjoy it once I got past the my nerd rage.

    I just accepted the new rules of the game which are obviously much different than before. You are
    I'm a die hard Hitman fan, having spent more hours than I want to remember getting silent assassin on the hardest difficulties on all previous installments. This game was a huge disappointment to me as part of the series but I can't say I didn't enjoy it once I got past the my nerd rage.

    I just accepted the new rules of the game which are obviously much different than before. You are free to kill almost anyone as long as you don't get caught, there are some extremely funny sequences and the entire game is just smoother and easier to play. If you looking for the hardcore Hitman experience, Absolution is inadequate. If you are looking for a fun, cinematic game where you can feel like a mastermind and a bad ass, you are going to love it.

    In any case, the game is nothing extraordinary. We've seen better stealth, better graphics, better story, better action, better cinematography and in better combinations. Surely my rating has been affected by my love of the originals but there have been some amazing games in the recent months so I can't really give Absolution anything higher than a 6.

    RAGE PART: Why are you MORONS still giving 10s and 0s. It's almost 2013, most of you are 26+ and you still don't grasp the concept of rating? A 0 would be the equivalent of a $50 pong, and a 10 would be something that propels the genre forward or gives you a incredibly polished experience. WE ALL KNOW ABSOLUTION IS NEITHER. By being desperate fanboys of marketing or the original series you are mainly hurting FELLOW CONSUMERS.
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  21. Nov 20, 2012
    6
    The early critical review of this game was right. it's "Doorman : absolution"
    This game is not the hitman. it absolutely sacrificed the free style of hitman franchise for storytelling.
    If you're fan of hitman series, you'll not like this one-way style at this time.
  22. Sep 26, 2013
    6
    Upon release, I hated this game, however after playing thorugh it again, I have reconsidered my stance from a 3 to a 6.

    The contracts mode is good, and as a game, it is not that bad. They made some mistakes with this game, there is no doubt about that. But on the whole, it's still a very impressive game with some improvements, like the graphics, fluid movements, realism etc. I'm
    Upon release, I hated this game, however after playing thorugh it again, I have reconsidered my stance from a 3 to a 6.

    The contracts mode is good, and as a game, it is not that bad. They made some mistakes with this game, there is no doubt about that.

    But on the whole, it's still a very impressive game with some improvements, like the graphics, fluid movements, realism etc.

    I'm mainly changing my stance on this review because it saddens me that the Hitman Dev team had cutbacks, most likely as a result of the poor reception this game recieved. I just wish IO would make another Hitman game, one that follows the formula of blood money, but has the visuals and smoothness of this game.
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  23. Dec 3, 2012
    6
    There's some to like and much to not like about Hitman: Absolution. First, I feel the Instinct mode it's a better alternative than the overview map of the older games. They put in the option to increase difficulty to shut it off, which is good. One big let down for me, is there is no save system in the game, just a stupid check point system which really awful. In reality, only yourThere's some to like and much to not like about Hitman: Absolution. First, I feel the Instinct mode it's a better alternative than the overview map of the older games. They put in the option to increase difficulty to shut it off, which is good. One big let down for me, is there is no save system in the game, just a stupid check point system which really awful. In reality, only your position in the area is saved, though, not who you killed or anything else it seems. I found out that if you get guns in one area and then go to the next area, you lose everything you just got. There is not selection of guns when you start a new part either, and gone is the briefcase-- the sniper rifle just appears out of the thin air-- just terrible. That other NPCs you dress like are most suspicious of you sounds like a good idea, but it completely ruins the game because you have to constantly use instinct to try to avoid being detected or sneak passed them anyway. Because of this, you will probably just end up killing a bunch of people, and find yourself not really giving much care about using disguises...I found myself staying in my suit and just sneaking around, and using cover...which really got kind of boring. The game tells you that turning your back to someone will stop them from being suspicious usually, but that rarely worked for me. You can use certain places to 'hide' when someone is getting suspicious, but these places are too few. The AI didn't seem like it was very consistent either. Sometimes I would play through an area and everyone was suspicious of me all the time, and other times I'd play through the same way, and it was like I was just blending in without effort. The storyline is pretty good, the voice acting is good, and the graphics are good. The lighting seemed a little 'off'- perhaps it was the overuse of reflective surfaces that gives the world a sort of washed-out look sometimes. Some areas didn't seem like they offered many different ways to complete them, unlike other Hitman games where it seemed like there were many ways to complete an assassination (which kept you coming back and playing it over to try to figure out all the possible ways)-- here it seems like there might be 2 to 4 ways at most, and that is about it. It feels like a very linear game, instead of the classic sandbox style game Hitman has always been. The world you play in is not very interactive at all-- most of the objects are just for decoration and 47 can't mess with much or rig things up to have 'accidents' happen-- the choices seem limited, and very shallow. Many of the areas are not very large, and most buildings can't be accessed to explore. The Contracts feature was a bit of a let down. Instead of creating some unique locations for the Contracts, they just used the same areas and same people from the storyline-- hardly any real effort was put into it. Basically, Contracts is just a a boring 'social' element they added to the game, which feels more like an after-thought rather than something planned from the beginning. I am hoping that there will be DLC that will expand this game-- not just guns, suites and disguise packs either, and some patches to fix it up. In the end Hitman: Absolution is nothing but a mediocre game, that is good for a couple of play throughs at most. Well, if you can tolerate the check point system, the poor AI performance, the lack of options and linear game play, and the disappointment of approaching your target, only to watch 47 kill them in a cut scene. I can see myself playing through it again maybe one more time, and trying a few more things out. But ultimately it will end up being deleted from my local Steam library in the very near future. Maybe some DLC will resurrect it from the Steam Cloud and I can play it once more, or perhaps the game will get the Steam Workshop on PC, and provide hours of replay with mods and user created content, and improvements. I highly doubt that will happen though...still one can dream of better days. Expand
  24. Dec 27, 2012
    6
    This is no Hitman. This is some kind of dumb stealth shooter, in levels where everybody is your ennemy, where disguises doesn't work at all, where you kill everybody and get a "specialist" title because of your headshots. This is a game emphasing on the story for no reason, killing the gameplay because you're doomed to start half of the levels with **** and noisy guns. There no poison, noThis is no Hitman. This is some kind of dumb stealth shooter, in levels where everybody is your ennemy, where disguises doesn't work at all, where you kill everybody and get a "specialist" title because of your headshots. This is a game emphasing on the story for no reason, killing the gameplay because you're doomed to start half of the levels with **** and noisy guns. There no poison, no explosives, no well designed open levels, it's no Hitman. If you want to buy this game, get ready to play Splinter Cell Conviction with unappropriated mechanics, with a **** and vulgar story, and with penalties for killing people when the game suggests you to. At least there's the contracts mode. But the levels are still boring and everybody is still your ennemy. Maybe I enjoyed 2 or 3 levels in the entire game. Do not buy it and reinstall Blood Money instead. Expand
  25. Nov 19, 2012
    6
    The murderer becomes more detailed and exquisite, Hitman: Absolution is a big jump in the franchise of Agent 47.

    A story much deeper and more intense than in previous installments, a technical section and amazing gameplay that offers a number of options like few games can.

    Notably, the great work of optimizing the PC version.

    Definitely the best game of murder so far.
  26. Nov 20, 2012
    6
    Too bad they have taken a different route and moved away from an open world innovative disguised 47 and moved towards a more mainstream action-stealther with flawed disguise-system and forced linearity. It isn't a bad game but don't expect a Hitman Blood Money 2.
  27. Nov 27, 2012
    6
    This is the best entry in the Splinter Cell franchise to date. Wait, what do you mean Hitman? No, this isn't a Hitman game, those aren't painfully linear with silly unlock systems and scavenger hunts. No, no, I'm sure you must be wrong, this is definitely a Splinter Cell game. It's a really good Splinter Cell game too. It would make for a pretty poor Hitman game though...
  28. Feb 18, 2013
    6
    Being an avid Hitman fan, having played all the games through at least 3 times each, I can say that my initial fears of this game becoming yet another cinematic shooter and losing its unique identity amongst the vastness of mediocrity has been proven wrong. This game is drastically different from other Hitman games. Where Blood Money was more conservative in its advancements from theBeing an avid Hitman fan, having played all the games through at least 3 times each, I can say that my initial fears of this game becoming yet another cinematic shooter and losing its unique identity amongst the vastness of mediocrity has been proven wrong. This game is drastically different from other Hitman games. Where Blood Money was more conservative in its advancements from the previous three games, Absolution is a much more radical jump from Blood Money. There are many things different. The game engine is much more modern than the dated Glacier, because it not only features DirectX11 with gorgeously lighting, but enables the developers to craft more detailed cutscenes, environmental manipulation and superb crowd simulation. Facial detail is no longer bland, but very realistic. The same goes for virtually all aspects of the game. You see, in previous games the vital factor in determining your performance was your understanding of the game's mechanics. The levels seemed to have distinct approaches and pathways which were set in stone, unless you could successfully manipulate the AI's field of view. In Absolution, IO have continued the emphasis on environmental interactions as they did in Blood Money, but to a much greater depth. They've tried to make it so that if you've never played a Hitman game, you can rely on your instinct of what you'd actually do if you were in the level in real life. Almost every aspect of the game is very realistic and your approach isn't subject to your knowledge of the game's limits. Sure, it's no longer as technical as Hitman 2 or as steep of a learning curve like in Codename 47, but I think in the current generation and context of gaming, Square Enix have been wise with their decision on the direction of this franchise. There are 20 levels (which is more than usual) but now that there is an actual story holding it all together (and not some lazy flashback storytelling like in Contracts or Blood Money), you actually get a game which flows like Hitman 2 rather than a random culmination of levels. But don't be expecting anything good; the story is just to glue together the levels rather than the main focus of the game (it's a BAD story). Gameplay is very modern, hwoever. That means there's friend leaderboards for each part level (checkpoint), an unlock system (rewards for certain actions, challenges etc.) and achievements. Everything you do in the level is assessed. The way it's done does give you a lot of scope for approach and replay value to improve your score, but requires a robust scoring system and solid game mechanics. There are a few major issues with the game though. The first is the disguise system. Whoever thought getting spotted immediately and losing points for it when you walk anywhere near someone with same costume clearly didn't understand the idea of a disguise. Sure it's realistic, but now you'll find yourself trying to do levels suit-only much more often. The second problem is how the scoring system penalises you for trespassing even if the boundaries were not immediately obvious; forcing you to restart checkpoint. My final complaint is the poor effort in the level design department. There might be 20 levels but my god they're long. And it's not the suspenseful kind of long, since there's none of Jesper Kyd's beautiful work to keep you happy while waiting. You spend most of the game sneaking from one spot to another, and the occasional parts where there is some actual target involved it's very lazily done. Often bits of level design are copied from previous Hitman games, but dumbed down to be almost trivial. There's very little thought required to silent assassin a level, but I guess that's to appeal to brainless newbies who think this game is a shooter. Aside from that, the game is definitely a great step forward for the franchise which has really moved with the times. The instinct mode instead of a map, the cover system, the point shooting, the combat mechanics etc. are all good advancements. As for controls, there's no first-person view any more and there are a few too many buttons rather than scroll menu like in Blood Money, but at least in the PC version you don't have to hold down a button to do something everything has a unique button assigned to it. To sum up, Absolution is very different from previous games and it's quite clear that Square Enix's agenda was to heavily promote it as a stand-alone game rather than trying to please hardcore fans. However, Contracts mode is the place to go for competition as it allows you to create your own missions within each level. The essence of Hitman is still here, but much less about level design and more about a game which anyone can easily pick and play to their taste. Expand
  29. Nov 30, 2012
    6
    Since when can 47 conceal a baseball bat and a rifle in his suit at the same time? Is he a product of R* now? As someone who have been playing since Codename 47 went out, I'm totally disappointed with this. Not to mention instinct.. And the developers aren't great writer. At least let 47 go somewhere outside the US.
  30. Dec 8, 2012
    6
    This game is plain hard (I'm on normal). The enemy density is way too high, margin of error is very small. I'm fine with that and I don't need a quick save function if you don't give me like one check point every level, and force me to overhear conversations (and have nowhere to go until the guys split) over and over again.

    This game gives you different choices to get to a goal, which
    This game is plain hard (I'm on normal). The enemy density is way too high, margin of error is very small. I'm fine with that and I don't need a quick save function if you don't give me like one check point every level, and force me to overhear conversations (and have nowhere to go until the guys split) over and over again.

    This game gives you different choices to get to a goal, which is good. But when a certain route is already hard as hell, it's just causing the players to focus exclusively on that route, spending all their retries tackling the small open windows, making it the same as other linear experiences. You get two player behaviors out of that, 1) doing everything painstakingly slowly, like killing every person possible and hide their bodies away, and 2) sneak through with some luck, and get to the goal without experiencing anything about how the level looked, what was the scripted cool stuff, what was the special kills, etc. Both behaviors don't make a deep impression in players.

    With the painful check point/ reload system, exploring alternative routes is like restarting a level. I'd rather spend another retry polishing my last move than to risk any more retries to do any new stuff.

    I'm not kidding, but the most effective way to reach most goals in this game is to shoot everyone, and that's what I did when I just lost it. And of course the consequence is an extremely low score that you don't feel you've actually completed the level.

    It's been very long since the last time I finishes a game just for the sake of finishing it.
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  31. Oct 29, 2015
    6
    A good story with some great characters and humour, but gameplay is a bit mixed - rigid stealth mechanics with an arcade/consolitis feel. Sometimes you get detected for something that you would get away with in real life and vice-versa. Confusingly, enemy eyesight is matched to their torso instead of the direction their face is looking towards. The challenge is annoyingly increasedA good story with some great characters and humour, but gameplay is a bit mixed - rigid stealth mechanics with an arcade/consolitis feel. Sometimes you get detected for something that you would get away with in real life and vice-versa. Confusingly, enemy eyesight is matched to their torso instead of the direction their face is looking towards. The challenge is annoyingly increased artificially by over-populating levels with guards. To get past them you take things slowly and memorise their pre-defined patrol routes - which can get a bit tedious. The mechanics have a “puzzle game” feel to them. There is little room for improvisation. At least you can always go the guns blazing route if stealth gets too annoying. The gameplay does offer good replayability though, if you want to improve your score for each level and beat the scores of your friends.

    Levels are on the small side and too linear, but many have nice detail and feel very alive with huge crowds of AI. Some also have funny things and some great easter-eggs. On a technical level though, the graphics are just average (aimed at xbox360 limitations). levels also take unreasonably long to load.

    The control scheme feels a bit cumbersome. Shooting mechanics are acceptable, but melee combat is poor - clumsy and harsh quick time events that break the flow of the action. The screen FOV is low by desktop standards. The lack of frequent checkpoints or a manual save system can be annoying if you slip up and have to start from the beginning of a level. Also, your gear and outfit are not saved between levels. Even worse, if you reload a checkpoint, some enemies are alive that you killed before reaching that checkpoint.

    So, gameplay is arguably not quite as good as in Blood Money, but I did find the story in Absolution much more entertaining. Other than some minor issues like very slow loading levels, a few bugs and glitches (once an AI spotting me through a floor), the game runs stable.

    Overall it is a decent game to get when on sale.
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  32. Nov 28, 2012
    6
    The Hitman series has always been a favorite of mine. Now they have done like all the other big gaming companies; make drastic changes, and massive U-turn of gameplay (D3, CNC4 S3). Big gaming companies must realize, that change the essential gaming mechanics, when the game is as big as it is, is a very severe move. The things we loved from the OLD Hitmans (Codename 47, Hitman 2);The Hitman series has always been a favorite of mine. Now they have done like all the other big gaming companies; make drastic changes, and massive U-turn of gameplay (D3, CNC4 S3). Big gaming companies must realize, that change the essential gaming mechanics, when the game is as big as it is, is a very severe move. The things we loved from the OLD Hitmans (Codename 47, Hitman 2); "Professional hits" (Not running away from cops), loadouts and disguises that meant something. In Blood Money, we did get all that, PLUS a noterity system, resulting in even more consequences in your actions you make. This made the game even more exciting, as you could get caught, or you could be a "silent assasin". In Absolution, we get a kind of "bourne" feeling, as he is running away from cops all the time, no loadouts, and not so many actual professional "hits". They have made a new disguise mechanism, which is pretty annoying sometimes and pretty much pretty hard, and frustrating when playing on a more hard difficulty. They made the missions linear, as there are not many ways to kill your target. They made more cutscenes, which makes it more COD-FPS-MOVIE like, as we have not seen in the earlier releases of Hitman. They have changed the game so drastically, that it doesn't deserve the Hitman title. And im not even refering to graphics, because i am only basing my score on the gameplay. Because what makes a good game, is the gameplay. I hope for a new title, which could be Blood Money 2, as we want a cold-killer hitman and his professional hits, NOT a Hitman with feelings and sympathy. If you know the Lore of hitman, you know that is not him. Expand
  33. Nov 23, 2012
    6
    Hitman Absolution looks great... But it feels "wrong". This game walks the dangerous path of an other popular stealth game : Splinter Cell conviction. Forget the subtle stealth gameplay of previous games. Now... we have "instinct". A Meter bar that allows you to blend in. Or should i say... forces you. Like previous Hitman games, you can wear a disguise. Problem is, that diguise will beHitman Absolution looks great... But it feels "wrong". This game walks the dangerous path of an other popular stealth game : Splinter Cell conviction. Forget the subtle stealth gameplay of previous games. Now... we have "instinct". A Meter bar that allows you to blend in. Or should i say... forces you. Like previous Hitman games, you can wear a disguise. Problem is, that diguise will be useless 90% of the time unless you use the new flashy instinct bar. The instinct system would be great in some games. But in hitman? It just feels wrong. It's distracting, breaks the immersion completly and if anything it's frustrating without being challenging. Fortunatly, the game still allows you to be creative with the way you take down your target. Sadly the stealth in this can be resumed to how well you manage the instinct bar. Absolution is the perfect exemple of what happens when you try to reinvent the weel. I can only hope that the next game (if there is one) will try to get back to what made "blood money" so good : the fact that it was an assassin simulation game. Not a dumb action game with bar management as a stealth system. Expand
  34. Nov 23, 2012
    6
    The story of the game is good (sometimes silly but it keeps you entertained.) I think the developers put a lot of work into the game. The maps are detailed and the graphics are really nice. I did not really like the way stealth mechanism worked in the game (It was really difficult not to get caught by some guard all the time, and once they noticed you it was difficult not to get engaged inThe story of the game is good (sometimes silly but it keeps you entertained.) I think the developers put a lot of work into the game. The maps are detailed and the graphics are really nice. I did not really like the way stealth mechanism worked in the game (It was really difficult not to get caught by some guard all the time, and once they noticed you it was difficult not to get engaged in a fight with everyone.) I did not like the way maps were 'cut up' to smaler sections (I wish there would be bigger maps the player could explore... Like in the previous games.) The player can't choose weapons or other equipment before starting a mission.The game has a console port feel to it (push 'q' button repeatedly to choke out someone.) Overall not a bad game but they mainstreamed it for wider audiences. I give it a 6/10. Expand
  35. Aug 24, 2013
    6
    Hitman Absolution is a mixed bag. While basically an OK game and worth buying on sale (for under $10) it suffers from a few tragic weaknesses, which are unfortunate, because it had the potential to be a classic: THE GOOD. This game boasts great cinematics and cut-scenes. The story is interesting and the graphic fidelity in the game levels is solid. The UI and the unlockables are alsoHitman Absolution is a mixed bag. While basically an OK game and worth buying on sale (for under $10) it suffers from a few tragic weaknesses, which are unfortunate, because it had the potential to be a classic: THE GOOD. This game boasts great cinematics and cut-scenes. The story is interesting and the graphic fidelity in the game levels is solid. The UI and the unlockables are also solid. As a console port it is one of the better ones. Replayability is there because of how easy it is to mess up stealth. THE BAD: The levels are too small and too linear. Controls. While we understand that this is supposed to be a 'stealth game', why does agent 47 walk so damned SLOW? Sticky cover is problematic. A lack of jumping and environment destructibility are both fails in a game based around mastering an environment. In short, the controls feel sticky and clumsy. Since veteran gamers have played dozens of these games, we quickly get a feel for the level of nuance in the controls and hear they fall short of what they should be for an 'assassin' game. Despite my qualms, buy it and try it yourself. There are things like, if you can master the controls and the levels.

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  36. Jan 27, 2013
    6
    I really wanted to like this game, mostly because of how much I like Hitman: Blood Money, but I just didn't like it as much as I wanted to.

    Absolution suffers from the same condition that many television series do - it suffers when it tries to be about the characters and not their work. Absolution tries to introduce a more personal aspect of the game, showing how Mr 47 is not just an
    I really wanted to like this game, mostly because of how much I like Hitman: Blood Money, but I just didn't like it as much as I wanted to.

    Absolution suffers from the same condition that many television series do - it suffers when it tries to be about the characters and not their work. Absolution tries to introduce a more personal aspect of the game, showing how Mr 47 is not just an emotionless killer-for-hire but is in fact a human - this is the girls first mistake, as it is jarring and unpleasant to have the totally professional Mr 47 be risking life to do something out of character.

    Secondly, opposed to the large, open level design of previous games, in which 47 had a huge sandbox to play in and plan out elaborate assassinations, now you have levels that are broken up into smaller, linear sub-levels, making it feel less like Hitman and more like a generic sneaking game.
    In previous games, assassination contracts felt interesting and engaging. The people 47 was hired to kill were mostly scum who deserved to die, and you would get into the mindset of "Killing scum, AND getting paid for it? Awesome!" Now, most of the people you have to kill are just people who are in your way.

    For anyone who has never played a Hitman game before, Absolution may score an 8/10, but for anyone who has, I'd say it's a 6 out of ten. It is still technically Hitman, but it's not the Hitman you remember, and it will probably not be the Hitman you were hoping for.
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  37. Nov 20, 2012
    6
    Hitman Absolution is a mixed bag: It's definitely good by today's standards, but if you judge it by its pedigree, only Hitman Contracts (that map pack they insist on calling 'Hitman 3') can beat it in terms of mediocrity.
    Three missions in, I'm baffled by the linearity. Seeing so many cutscenes in the middle of the action takes a great toll on the satisfaction. The gameplay design is
    Hitman Absolution is a mixed bag: It's definitely good by today's standards, but if you judge it by its pedigree, only Hitman Contracts (that map pack they insist on calling 'Hitman 3') can beat it in terms of mediocrity.
    Three missions in, I'm baffled by the linearity. Seeing so many cutscenes in the middle of the action takes a great toll on the satisfaction. The gameplay design is contradictory, with Instinct draining really fast, being used for arbitrary things and being almost impossible to refill on higher difficulties. In retrospect, it was a terrible idea to make every person wearing the same clothes as you able to see right through your disguise. I defended it before, and it may add to the realism (you know, since people working for the same security agency might know their colleagues), but it also makes disguises damn near useless. I'm not commenting on the level design, since the levels might open up later on, but so far, it's looking grim, and maybe they should have just omitted the console release entirely and just created bigger levels, without dividing them.
    Oh, and there is no excuse for the inclusion of a checkpoint system.

    Overall, I wonder just how much feedback from hardcore fans they actually listened to. I'm afraid it cannot have been too much. It's okay, and I guess I'm still gonna have fun with it, but it lives a very bitter aftertaste, because I can already tell from the start that a lot of bad design decisions were made - It's not the Hitman 5 it could have been.
    Dafuq, IO?
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  38. Dec 23, 2012
    6
    The detection system sucks, you re enemies have ultimate mutant megavision. I strangled a guy in the toilet, no one around, but everyone in the vicinity instantly knew exactly where I was the second he died. It's as if you don't complete things the way the game intends it brands you with a YOU ARE DOING IT WRONG and makes it impossibly hard to finish.

    The previous Hitman games kinda
    The detection system sucks, you re enemies have ultimate mutant megavision. I strangled a guy in the toilet, no one around, but everyone in the vicinity instantly knew exactly where I was the second he died. It's as if you don't complete things the way the game intends it brands you with a YOU ARE DOING IT WRONG and makes it impossibly hard to finish.

    The previous Hitman games kinda gave you a sense of "You are the hitman, take him out as you please"
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  39. Nov 28, 2012
    6
    The latest installment in the Hitman series feels dumbed down. Small maps and the introduction of sub-levels and checkpoints makes the game feel very linear. Not to mention the awful instinct system that allows you to see enemies and points of interest through walls and is required to make your disguises work. And enemies are too easily fooled by simply throwing a randomly acquired objectThe latest installment in the Hitman series feels dumbed down. Small maps and the introduction of sub-levels and checkpoints makes the game feel very linear. Not to mention the awful instinct system that allows you to see enemies and points of interest through walls and is required to make your disguises work. And enemies are too easily fooled by simply throwing a randomly acquired object in their vicinity as a distraction.

    Many of the levels simply involve getting from one side of the map to the other (usually a door, staircase or elevator) without any assassination target. It's more Splinter Cell than Hitman. What happened to the large sand-box maps of the previous game (Blood Money) that made it so enjoyable, challenging and replayable?

    But for me, the biggest failure is the attempt to drive the game by a strong (but poorly written/very disjointed) narrative, rather than simply having a series of missions loosely connected by an underlying story arch (as in Blood Money). I want to be a Hitman, not Sam Fisher on the run.

    That said the graphics are gorgeous and some of the maps are very immersive and the attention to detail is impressive (eg walking through a crowd and being able to listen into multiple conversations going on around you). I also like the fact that enemies don't simply shoot on sight if you're caught trespassing, they will now approach and attempt to arrest you (and you can fake surrender). And the challenge system and contracts mode can be good (but not necessarily wholesome) fun and add some replayability to the game. Though I miss the ability to customise my loadout for the story missions.

    I would rate this game 7/10. Lot's of potential, but ultimately let down by too much tweaking and dumbing down after the very successful formula that was Blood Money. A wasted opportunity really, let's hope the next installment is better.
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  40. Nov 30, 2012
    6
    So, Splinter Cell: Absolution... sorry, I mean Hitman: Absolution is disappointing for a fan of the series. In itself, it is by no means a bad game: it looks great and may be fun to play, unless the player expects the feel, depth and non-linearity of the previous Hitman titles. Unfortunately, as was already said many times, it does not feel like a Hitman game anymore. Why? There areSo, Splinter Cell: Absolution... sorry, I mean Hitman: Absolution is disappointing for a fan of the series. In itself, it is by no means a bad game: it looks great and may be fun to play, unless the player expects the feel, depth and non-linearity of the previous Hitman titles. Unfortunately, as was already said many times, it does not feel like a Hitman game anymore. Why? There are several reasons, but the BIG one is that the game is schizophrenic in its relations with reality. For example, now every person on the level knows their every colleague, in fact, they know each other so well, that can identify the outsider (you) in several seconds from the other side of a crowded street, blowing off your disguise. At the same time, they do not recognize you if you are disguised as a person of another profession, even though they were chatting moments ago, you know, before one of them went to the WC to be dispatched with a crowbar. 47 now also possesses mystical "Instinct" power, that allows him to see through walls and identify his target (by smell?). Now, that's so much more realistic than the map, dynamically showing target position, isn't it? Besides, "Instinct" allows our bold hero to blend with the crowd by scratching his head for a moment. It is to avoid being recognized by the aforementioned colleagues. The only problem is that 47 can only scratch his head for 3-10 seconds, depending on the difficulty settings, otherwise his "Instinct" runs out.

    Finally, now a bottle, an axe and a sniper rifle can all be concealed under 47's suit. Momentarily.

    Has Conviction become a "Call of Duty of stealth shooters", so that now developers feel their game should be like it? Using disguise is discouraged, exploration options are minimized and so the players, especially on the higher difficulty settings have to resort to linear sneaking.
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  41. Jan 2, 2013
    6
    i'm a big fan of series. hitman see between walls!?! mmm.. good graphics ok, but the heart of the game: the strategic planning of the killing, the map, the chosen of the weapons, they are deleted. i don't see a big difference between agent 47 and ezio auditore; the game is end in the same mode of resident evil games. too much action, too less contracts. bad for me
  42. Jan 21, 2013
    6
    This Hitman game missed the mark on what makes the Hitman series unique. This game starts off with various missions with multiple outcomes and planning, but this quickly changes. Later levels have minimal variations and it just becomes a sneaking game where you try to pick people off one at a time. I remember the iconic missions of the first Hitman where you dress as a chef and poisonThis Hitman game missed the mark on what makes the Hitman series unique. This game starts off with various missions with multiple outcomes and planning, but this quickly changes. Later levels have minimal variations and it just becomes a sneaking game where you try to pick people off one at a time. I remember the iconic missions of the first Hitman where you dress as a chef and poison the food then watch the target choke to death. It's unbelievable that wearing a uniform does almost nothing and you are still recognized as an enemy. This fact alone depletes half the style of the game. This game does not feel like a Hitman game at all and is just a sneak around and pick people off style game which provides limited entertainment and minimal replayability. Expand
  43. Jan 25, 2013
    6
    Overall the game is pretty good. Is it as good as Hitman Blood Money? No it isn't, but that doesn't mean this is a complete failure. They made some mistakes with level design, the levels are a lot more closed off and linear than past games. For example you walk through a door which takes you to the next section of the mission, but there is no going back - its like entering a new level,Overall the game is pretty good. Is it as good as Hitman Blood Money? No it isn't, but that doesn't mean this is a complete failure. They made some mistakes with level design, the levels are a lot more closed off and linear than past games. For example you walk through a door which takes you to the next section of the mission, but there is no going back - its like entering a new level, the "open world" feel of it is totally removed.

    Weapon load-outs before the mission starts are gone, no more planning ahead how you want to kill your target, if you want to carry your sniper rifle in the briefcase and LOOK for a vantage point to strike from. No, instead the one of the few levels that does give us a sniper rifle in it, it is available in the only room on the map, and the only one that has a clear vantage point to the target. That is not acceptable, the levels should not be designed with sniper rifles in them already.

    The disguise mechanic is flat out broken and is painful to use without getting spotted, the whole idea of Hitman is you should be able to sneak in and out unnoticed using disguises - instead what they have done is messed up the disguises so much that you always get spotted, the result is instead of walking around trying to blend in you have to sneak around like an idiot hiding from everyone.

    This all said some levels are gems, and are more like the old Hitman games we all loved, and the disguise mechanic works well, the thing is it almost feels like some levels they nailed it, and others were as if they were designed by people who hadn't a clue how to make a Hitman game.

    Overall the game is good, its modernised which is necessary, on the next game I would like to see the faults in the level design fixed, I would like to see the briefcase brought back with sniper rifle, and I would like weapon loadouts at the start if the mission to return as well as fixed disguises. Please Square Enix, get rid of the "Instinct" thing, its crap.. the batman vision is useless and not necessary, I didn't use it at all when I played, it just wasn't useful. Bring back the map and ability to look through doors, if you bring back the map then you can have bigger levels.

    There's a lot of negative points in this review, true, but ultimately it is not a bad game and is worth playing - simply because, it is still Hitman, and it is refreshing to have a new Hitman game after so many years. I just hope in the next one they listen to their fans and fix some of the problems for the next game.

    If you like Hitman, play this game... it may not be as good as the past Hitman games, but it is as close to a Hitman game as you're going to get right now, and it plays quite well when it works
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  44. Jan 28, 2013
    6
    One of the most anticipated titles of 2012 with unworthy expectations. In the 20 missions of the game, just the 3 of them are on a classic blow. At other missions you will have to explore areas and dicking around to retrieve information and to fulfill various objectives. In short, the title and goal of the game takes a secondary role in the gameplay and leave the exploration to take aOne of the most anticipated titles of 2012 with unworthy expectations. In the 20 missions of the game, just the 3 of them are on a classic blow. At other missions you will have to explore areas and dicking around to retrieve information and to fulfill various objectives. In short, the title and goal of the game takes a secondary role in the gameplay and leave the exploration to take a leading role. It's a really annoying and makes it as something very different for the series. Expand
  45. Sep 1, 2013
    6
    When I first saw the unveiling of Hitman: Absolution, I was optimistic to see our favorite nefarious assassin make it to the current generation of gaming. What I was not optimistic for was the Hollywood cast, or the introduction of “magic pockets” (that is, the ability to carry a sniper rifle in your coat pocket). In the faux pas words of Max Scoville, who interviewed IO Interactive staffWhen I first saw the unveiling of Hitman: Absolution, I was optimistic to see our favorite nefarious assassin make it to the current generation of gaming. What I was not optimistic for was the Hollywood cast, or the introduction of “magic pockets” (that is, the ability to carry a sniper rifle in your coat pocket). In the faux pas words of Max Scoville, who interviewed IO Interactive staff after a preview of the game, my worries were “assured”.

    It is true that Absolution retains its stealth ethic (and arguably with as much rigor as Silent Assassin), but it is greatly downplayed by an obnoxious point system ever present in the upper left corner. Every misstep you perform is noted here, and it cannot be disabled unless you play on purist. I assume that this is the IO’s snide reply to those who complained about mystery witnesses at the end of the level in previous games.

    Speaking of AI; it has definitely improved to some extent, there are no longer telepathic NPCs who know who you are just by hearing a guard lift up a radio without saying any words in it. At one point, I was amazed how the AI suspected I was behind them when I reloaded my gun, or when I knocked out a guard and his radio made some kind of interference. But it is still not perfect. Unless you yourself make noise, guards never look behind themselves, even when you throw something right in front of them from 5 feet away. I found this AI was most comparable to Silent Assassin, since I still remember being shot in St. Petersburg for running.

    The story in itself is one of question. Although it lines together with the conclusion of Blood Money rather well, it goes into a whole other direction with the inclusion of a plot device, a 14 year old genetically modified girl given superhuman abilities with an isotope in her necklace. A dying request by one of 47′s former employers is to protect her prized innocence, and seek out and kill those who wish to do her harm. The initial casting of William Mapother and recasting of David Bateson has 47 speak more lines in this game than arguably any of his previous titles. Yet 47 doesn’t babble, his newly founded areas of dialogue include briefing the player, found on by pressing the F1 key when on a level.

    Regarding level design, the developers have largely abandoned that open world feel in favor of a more linear theme. The open world concept is still alive in some levels such as the Chinese New Year and Hope missions, but is by no means to the same extent as Blood Money was, which was way more consistent. I do admit, though, that they were far more generous in sheer number with 20 levels.

    Graphically speaking, the visuals are stylistic, but too many filters and post-processing are applied in the name of artistic direction. It was almost reminiscent of Battlefield 3 in a way, knowing that the visuals already looked just fine 5 filters ago. Luckily, you can turn off the bloom in the settings.

    The depth of field is incredibly flawed, however. Even at the highest setting, you have a severely myopic camera that will unexpectly blur out even the most important things in your field of view. It is especially bad when 47 is coming out of a dark tunnel in a mission to enter Dexter’s Industries, but perhaps it is intentional. If so, it was not a good decision to include it within the game.

    With the absence of Jesper Kyd, the sound design is left extremely sporadic and often random. The music will often cease or begin without any cue, and the action music, when 47 is discovered and NPCs turn hostile, is uninteresting and bland compared to the orchestral/electronica mix we’ve come to know and love.

    In conclusion, Absolution is probably one of the most polarizing titles in the Hitman series since its conception in 2000. Now approaching its adolescence, it has lost most of its innocence and changed its state of mind in order to fit in with the in crowd. That means no more map, no more first person point of view, and no more “stop and smell the roses” missions. Is it a good thing? I’m not so sure at the moment. Usually, when a game gets a mixed rating the critic suggests that only true fans pick up this title, but I suggest the exact opposite. If you’re new to this series, playing this first can give you a taste of the gameplay so you can work backwards to the core of the series and see what was the true aim of the series was all about. That is what I believe Absolution, after 6 years in development, seems to be lacking.
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  46. Oct 18, 2013
    6
    new generation of graphics better looking characters more graphics and a total and unnecessary revamp of a perfectly fine system. The new disguise system is almost a joke and pointless, the episodic missions just ruin the fun of having a big map to roam around in as it essentially cuts it up into 3-6 different sequences where even if you screw up in a previous one it has 0 impact on thenew generation of graphics better looking characters more graphics and a total and unnecessary revamp of a perfectly fine system. The new disguise system is almost a joke and pointless, the episodic missions just ruin the fun of having a big map to roam around in as it essentially cuts it up into 3-6 different sequences where even if you screw up in a previous one it has 0 impact on the next at least we got our fan service Expand
  47. Nov 5, 2013
    6
    I'm a long-time Hitman player and in short, It lacks words to express my deep disappointment for this game.

    Think about everything that made the series so epic erstwhile They screwed every little bit of those things. No more world-wide contracts no more assassinations and briefing. Instead, we were "gifted" with an uninspiring and boring story filled with a low quality drama, and
    I'm a long-time Hitman player and in short, It lacks words to express my deep disappointment for this game.

    Think about everything that made the series so epic erstwhile They screwed every little bit of those things.

    No more world-wide contracts no more assassinations and briefing. Instead, we were "gifted" with an uninspiring and boring story filled with a low quality drama, and with a cartoonish cowboy as an antagonist.

    I'm holding myself not to rate this failure in shape of game a ZERO and i won't do so just because of the engine, the well-polished graphics, the killing and shooting system and last but not least, the game's length.

    All those factors make the game enjoyable for the newcomers to the series; all of whom, comprehensibly, doesn't give a if the devs KILLED the Hitman Series or not.
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  48. Feb 19, 2014
    6
    Despite the same decent levels of gameplay you are used to with Hitman this one feels lacking in cohesion. The missions seem like cookie cutter stuff spliced with cut scenes to hurriedly push along the story. The end is also FAR from an "Absolution"
  49. May 27, 2014
    6
    Mit is kéne mondani a 47-esről? Szerintem NEM kaptuk meg a régi hitman érzést azt hogy úgy oldod meg a pályákat ahogy akarod. Se a zenéket, Se a hangulatot.. Itt ott még saját magából is poént csinál a játék. A karakter viszont iszonyatosan el van találva, a játék menet úgy szintén (előző részekhez nem viszonyítva) DE ez nem Hitman játék szerintem.. Jó próbálkozás, de nem, ez nem az aMit is kéne mondani a 47-esről? Szerintem NEM kaptuk meg a régi hitman érzést azt hogy úgy oldod meg a pályákat ahogy akarod. Se a zenéket, Se a hangulatot.. Itt ott még saját magából is poént csinál a játék. A karakter viszont iszonyatosan el van találva, a játék menet úgy szintén (előző részekhez nem viszonyítva) DE ez nem Hitman játék szerintem.. Jó próbálkozás, de nem, ez nem az a játék már. Talán egyszer visszakapjuk... Expand
  50. Jul 18, 2016
    6
    Ever play a game that just drips with high production values and class, but you still don't like it? That's how I feel about Hitman: Absolution. I realize that it's something plenty of people will enjoy. I just didn't. Do I think it's worth picking up? Sure, if it's on sale. And you're bored.

    If that sounds like I'm getting ready to drop some grade-A hate, I'm not. At least, I don't
    Ever play a game that just drips with high production values and class, but you still don't like it? That's how I feel about Hitman: Absolution. I realize that it's something plenty of people will enjoy. I just didn't. Do I think it's worth picking up? Sure, if it's on sale. And you're bored.

    If that sounds like I'm getting ready to drop some grade-A hate, I'm not. At least, I don't want to. There is so much about Hitman: Absolution that just reeks of care and attention. The graphics are amazing. Not necessarily a reason to buy a game, but they are. The voice acting is superb (Keith Carradine and Powers Boothe? Hell yes!). The soundtrack works incredibly well, giving an almost Bond-esque ambiance without ever getting too loud. While some levels are occasionally re-used, there are a lot of different locations and settings. And as far as the story goes, I felt incredibly close to Agent 47 (he's quite sympathetic, despite his stoicism). Sneaking from cover to cover feels fluid and natural. Weapons are deadly (headshots are a breeze with the Silverballers).

    So what's my problem?
    Most of the levels are claustrophobic (the opening Chinatown level and the cornfield level are exceptions). The paths through the levels are restrictive. And some levels don't even bother to hide their linearity (final rooftop level, among many others). There's no way to level-up Agent 47. Upgrades are unlocked based upon how high of a score you received upon completing a mission. But the points system clearly favors a specific path – even penalizing for non-target knockouts. I was never a fan of the Assassin's Creed games' “full synchonization” mechanic either, but this just ticked me off. There is no loadout customization; you start every mission with choke-wire and (after you unlock them) the Silverballers. Other weapons are acquired by finding them or picking them up from dead enemies – but it doesn't matter, because you'll be back to the piano wire and Silverballers once the next mission starts.

    Disguises are actually not a problem; there are plenty of them around. Using them is sometimes strange, though. If planning to ghost through a police station, DON'T try to use a police uniform as a disguise. Why? Because if a cop gets too close to you, he'll detect that you're not a real policeman. Makes sense, I suppose. But in a level crawling with police, disguising as a police officer becomes a questionable strategy – which seems counter-intuitive to me. Much better to knock out a homeless person and take his disguise, since the officers won't detect you. But then, dressed as a homeless person, you won't be able to enter restricted areas without attracting attention anyway. Several times I just lost patience and started taking innocent people out to facilitate progress – and several times got embroiled in a full-on gun battle. Which actually wasn't that bad. If you're careful, 47 has a ton of health, and headshots are 1-hit kills. Add in the deadly Instinct combat mode, which has elements of the VATS system from Fallout, and 47 becomes an absolute wrecking ball of death.

    There were some great moments, though. Ghosting through the flaming warehouse while troopers searched the premises was a thrill. Heading deeper underground through a mining facility with guards everywhere was a delicate game of cat-and-mouse. And trying to take out three henchmen in Chinatown with throngs of people everywhere was easily the most enjoyment I had. Somehow I thought every level would feature that amount of variety and detail, and I'm disappointed that (to me) it didn't. Hitman: Absolution is polished and does what it sets out to do, but ultimately it's only a mediocre game that is sprinkled with some great levels.
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  51. Nov 24, 2020
    6
    A hitman game where you spend 80% of the time not assassinating people, and 15% of the time watching the people you're supposed to assassinate get killed in cutscenes. Nice linear piece of crap.
  52. Jul 17, 2021
    6
    A decent stealth game, a bit too streamlined though, even for my liking, aswell as held back by some truly obnoxious gameplay mechanics.

    Absolution looks pretty nice maxed out even quite a bit of years after it's original release. The action movie feel in how the game's story progresses may not be to Hitman series purist tastes, but i liked it as it delivered a fun story and interesting
    A decent stealth game, a bit too streamlined though, even for my liking, aswell as held back by some truly obnoxious gameplay mechanics.

    Absolution looks pretty nice maxed out even quite a bit of years after it's original release. The action movie feel in how the game's story progresses may not be to Hitman series purist tastes, but i liked it as it delivered a fun story and interesting characters. The performances of the actors were pretty well done too, with 47 especially standing out as a mythical, relentless force of nature.

    If you crave a challenge then disabling the x ray vision and enemy paths is a must, otherwise the gameplay remains too hand holdy. When enemies spot you, instead of rushing your cover, they tend to shoot at empty space beside you, which just looks comical. The one mechanic that really drags down the entire experience is how fast enemies see through your disguise. I understand when you take a disguise of someone who's profession has very few members in the area and they make you out pretty fast since they by logic should know each other, but even when there are a lot of members of the same profession, they make you out so fast that it just feels like total BS. Like when you get a Chicago PD uniform, all the cops make you out like they're all cousins or some crap, it makes no sense.

    The game environments offer quite a bit of diversity, both in look and feel, in traversal, aswell as they give you a decent amoount of options in how to take out your targets, then again that's what Hitman should be all about i assume.

    Absolution was overall a fairly alright experience, but boy oh boy how lame that easy to be made disguise mechanic is.
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  53. Oct 29, 2018
    6
    HITMAN ABSOLUTION feels like a big step back, this game is very linear compared to the previous 4 games. There is an actual story in this game which is really bad and doesn't make sense a lot of the time. The gameplay feels smoother but I don't like the inclusion of instinct, it makes the game too easy. There aren't many choices when it comes to how you want to kill your target and theHITMAN ABSOLUTION feels like a big step back, this game is very linear compared to the previous 4 games. There is an actual story in this game which is really bad and doesn't make sense a lot of the time. The gameplay feels smoother but I don't like the inclusion of instinct, it makes the game too easy. There aren't many choices when it comes to how you want to kill your target and the game feels really rushed. Expand
  54. Dec 19, 2020
    6
    hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
  55. Jan 6, 2021
    6
    Pay no mind to this comment, I intend to write a proper review soon enough. For now, just trust this score.
  56. Aug 27, 2021
    6
    Not a bad quality project that provides thousands of opportunities to kill a victim in a bunch of ways
  57. Apr 28, 2022
    6
    Do I recommend this game? Definitely yes.
    Hitman is a game for those who love, appreciate and respect stealth, which is very sophisticated in this game.
    Many ways to stealthily kill, from poisoning to exploding a car or falling from a height. We will add a good storyline and game design to the excellent stealth. As for optimization: it will pull on the microwave. But the minus is the
    Do I recommend this game? Definitely yes.
    Hitman is a game for those who love, appreciate and respect stealth, which is very sophisticated in this game.
    Many ways to stealthily kill, from poisoning to exploding a car or falling from a height.
    We will add a good storyline and game design to the excellent stealth. As for optimization: it will pull on the microwave. But the minus is the POINT SYSTEM
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  58. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  59. Oct 29, 2014
    5
    Hitman series has taken a low blow to the lower intestinal region, this is nothing like the brilliant Blood Money game and prior games.

    If you are a classic Hitman fan, you may want to avoid this game. The first fish market mission was great, you have the usual hitman style gameplay in a sandboxed area, then everything goes haywire. It turns into a linear storyline, classic hitman
    Hitman series has taken a low blow to the lower intestinal region, this is nothing like the brilliant Blood Money game and prior games.

    If you are a classic Hitman fan, you may want to avoid this game.

    The first fish market mission was great, you have the usual hitman style gameplay in a sandboxed area, then everything goes haywire. It turns into a linear storyline, classic hitman elements are thrown out the window, it turns into a linear Max Payne style game.

    Not good. This is not the Hitman we know.
    Stopped playing after 3-4 missions.

    Attempting to play the game while ignoring the fact that it is a hitman game failed.
    At a basic level it simply doesn't deliver, not sure what the devs were trying to accomplish but it just doesn't work.

    For the love of Hitman... bring back the classic Hitman style sandbox gameplay, don't try to be an emotional linear action FPS... it simply doesn't work with this franchise.

    55/100
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  60. Nov 2, 2013
    5
    The games gunplay was boring, and yes i like doing stealth runs and rampage runs, both were ordinary. hitman silent was the best game it combined them both so well.

    No loadout to select your weapons before a map this time either, goto use cheats just to have some fun on maps.
  61. Nov 16, 2013
    5
    After playing Blood Money, and loving it, I was excited to hear about Absolution. Then I played it...
    No sniper rifle in the briefcase
    No custom weapons for each level Can't aim down the sight on the guns THAT HAVE OPTICS Lose points for anyone that isn't a main target, even if you just knock them out. The tutorial at the start teaches you how to sneak, use your fibre wire, point
    After playing Blood Money, and loving it, I was excited to hear about Absolution. Then I played it...
    No sniper rifle in the briefcase
    No custom weapons for each level
    Can't aim down the sight on the guns THAT HAVE OPTICS
    Lose points for anyone that isn't a main target, even if you just knock them out.
    The tutorial at the start teaches you how to sneak, use your fibre wire, point shooting, etc...but all are useless since it'll just count against you...

    I found it far too easy to just run and gun, since this game plays like a shooter, not a stalker. If I'm going to lose points, might as well go big and kill everyone...
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  62. Nov 20, 2012
    5
    Q: How to get the Silent Assassin rating in this game? A: Evidently it's to jump into a wrestling ring in front of a hundred spectators, take off your mask revealing your face to everyone, and conspicuously breaking your target's neck.

    This is not a Hitman game anymore, it's rather Splitman Cell: Absoviction, full of linear sneaking levels instead of open world assasinations, quick time
    Q: How to get the Silent Assassin rating in this game? A: Evidently it's to jump into a wrestling ring in front of a hundred spectators, take off your mask revealing your face to everyone, and conspicuously breaking your target's neck.

    This is not a Hitman game anymore, it's rather Splitman Cell: Absoviction, full of linear sneaking levels instead of open world assasinations, quick time events replacing real gameplay and of course the great mechanic of killing multiple enemies with a single mouse click.

    This is not a bad game, if it weren't part of the Hitman series I would rate it much higher, but since it has to compare itself to the brilliant Hitman: Blood Money, this is only a 5/10.
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  63. Nov 20, 2012
    5
    I'm disappointed in this. The graphics and audio are nice, however the actual gameplay is somewhat point and click...the game leads you like a carrot in front of a donkey on how to take care of your objectives. There is no save option, only occasional checkpoints. The AI is not good. There are those 'invisible walls' that I find so annoying. The bottom line is that it just isn't funI'm disappointed in this. The graphics and audio are nice, however the actual gameplay is somewhat point and click...the game leads you like a carrot in front of a donkey on how to take care of your objectives. There is no save option, only occasional checkpoints. The AI is not good. There are those 'invisible walls' that I find so annoying. The bottom line is that it just isn't fun to play. Expand
  64. Nov 25, 2012
    5
    You can't save. Need I say more? If you do happen across a check point and decide to reload all the mobs respawn. Mind Blown yet at this poor example of decision making on the dev's? I mean, the most fundamental part of a game (saving) is broken. What more is there to say? Oh yea, disguises don't work. Remember those disguises that are one of the main features of Hitman? Well now they justYou can't save. Need I say more? If you do happen across a check point and decide to reload all the mobs respawn. Mind Blown yet at this poor example of decision making on the dev's? I mean, the most fundamental part of a game (saving) is broken. What more is there to say? Oh yea, disguises don't work. Remember those disguises that are one of the main features of Hitman? Well now they just keep you from being spotted in stealth as quickly. Yep, that's right. I mean if you can't save in sandbox style assassin game what's the point? Just like ME3 every game besides indies are getting this consolfication of our favorite pc titles. At least Deus Ex was still really good. Here's hoping Thief doesnt get butchered. Even Dishonored knew to have SAVING. Checkpoints...really? Expand
  65. Nov 26, 2012
    5
    Just not that good. I wish it'd be better cause I love the franchise but it's just not what it could have been or what was promised. It shines when it comes to graphics (especially 47s 'glowing like a deathstar' dome), audio and depiction of huge crowds. They even managed to improve certain aspects like melee fighting. But the games core mechanics feel odd. It would make a fine 3rd personJust not that good. I wish it'd be better cause I love the franchise but it's just not what it could have been or what was promised. It shines when it comes to graphics (especially 47s 'glowing like a deathstar' dome), audio and depiction of huge crowds. They even managed to improve certain aspects like melee fighting. But the games core mechanics feel odd. It would make a fine 3rd person shooter but that's not what I'm looking for in a Hitman title. You'll find too many things that'll make you go: "Wait a minute, this is ridiculous and even I could have come up with a smarter, better solution to that problem than the one I'm presented with." Maybe (hopefully) future patches will adjust at least some of the big issues. Untill then it's nighty night for H:A. Expand
  66. Hob
    Nov 21, 2012
    5
    Like Kane & Lynch without Lynch. Pretty as hell and that's about it for the upsides. I'd rather watch a good movie. This has too much filler, the game mechanics (especially disguises!) are rather unsatisfying, it's very linear and difficulty levels above hard are essentially broken due to the new gimmick not working anymore.
  67. Aug 11, 2014
    5
    Really boring and disappointing after two years of pubs and all these stuff and no matter how years of work. Very unpleasant and doesn't worth even to talk about. There's no fun in playing this, it can only gives headaches. When I watched gameplay videos I thought: Wow, really impressive. Hitman 2 is miles better than this crap. Even though this game worth a 7 on score, but I won't give itReally boring and disappointing after two years of pubs and all these stuff and no matter how years of work. Very unpleasant and doesn't worth even to talk about. There's no fun in playing this, it can only gives headaches. When I watched gameplay videos I thought: Wow, really impressive. Hitman 2 is miles better than this crap. Even though this game worth a 7 on score, but I won't give it after all this long expectation. Expand
  68. Dec 27, 2013
    5
    I was looking forward soo much for this game. Huge disappointment. I expected fun and nonlinear game like Blood Money was. What I got is next gen hide and seek simulator. Game has good potential bud it is killed by numerous ill-considered game-breaking changes to game mechanics. Using up instinct when in costume is the worst one. You can't go trough the level and plan your strategy becauseI was looking forward soo much for this game. Huge disappointment. I expected fun and nonlinear game like Blood Money was. What I got is next gen hide and seek simulator. Game has good potential bud it is killed by numerous ill-considered game-breaking changes to game mechanics. Using up instinct when in costume is the worst one. You can't go trough the level and plan your strategy because you have to be hidden nearly all the time. Need to recharge instinct forces you to kill non-targets which is huge downer for us clean killer folks. It is also very stupid and unrealistic. Same goes for need to knock out every other guy so you can move around freely at least a little bit. I seriously doubt that worker in the huge factory can instantly recognize all of his 500 colleagues at glance. I also really miss customizing your weapons. Nothing compares to smuggling your lightweight heavily customized w2000 through security. That was big part of fun for me and it's sad to watch it being dumped out of the game. All in all every single change of game mechanics from BM is game-breaking. There may be many hidden ways to kill your target or get upper hand but game actively forces you to take the most boring and most obvious road. Expand
  69. Jul 5, 2013
    5
    Absolution could've been a good game, but it's a wasted potential in so many ways. The main premise the Hitman is on the run, he's got no backup from the Agency, and it gets personal is pretty cool by itself, BUT the realisation is very, very poor. Firstly, the story barely making sense, with dialogues evidently written by a fifth grader, and plain stupid, boring grotesque, clicheAbsolution could've been a good game, but it's a wasted potential in so many ways. The main premise the Hitman is on the run, he's got no backup from the Agency, and it gets personal is pretty cool by itself, BUT the realisation is very, very poor. Firstly, the story barely making sense, with dialogues evidently written by a fifth grader, and plain stupid, boring grotesque, cliche characters. The gameplay also varies from the previous iterations, In theory, it's a game about Hitman relying solely on his skills and instincts. Hence the lack of map and any pre-mission briefing in theory, you have to improvise. On practice though, it's not the case. The game doesn't encourage any kind of improvisation any non-silent actions, including killing common henchmen are punished by lowering your score. So you will still find yourself wandering around your target, making some kind of a plan, as in the previous games. Only this time you won't be able to save at will for some reason, which is freaking annoying. As for the disguise system (you can be recognised only by NPCs wearing the same disguise as you do) it's kinda-realistic alright, but on practice it's also pretty damn frustrating, there's hardly need for such realism in a game where you can change clothes in under 5 seconds and store sniper rifles in your jacket. To sum up, Absolution tries hard to be a good game, to present itself seriously, but ultimately fails and becomes a step (a few steps, actually) back comparing to its predecessors. Expand
  70. Nov 29, 2012
    5
    I tried to like this game, even convinced myself it was good, but I'm only deluding myself. This is understandable as I've just spent £30 on it, it should be good...right. Wrong.
  71. Jan 27, 2013
    5
    As a Hitman game Absolution fails quite miserably. More linear maps, few actually assassination-missions, a checkpoint system that discourages the hitman-sandbox gamestyle, a checkpoint system that doesnt save the gameworld, the new disguise system that turns the gameplay into cover based stealth, and you cant customize your loadout anymore. However as a cover-based stealth game with someAs a Hitman game Absolution fails quite miserably. More linear maps, few actually assassination-missions, a checkpoint system that discourages the hitman-sandbox gamestyle, a checkpoint system that doesnt save the gameworld, the new disguise system that turns the gameplay into cover based stealth, and you cant customize your loadout anymore. However as a cover-based stealth game with some hitman elements the game is quite average. The stealth works alright, the checkpoint-system is still awful, the visuals are great, the crowds looks great, there are some cool-looking maps, there are still several ways to complete your goals, the story is not all that good but the game is quite atmospheric. Stay away from this game if you are looking for the good old sandbox-style perfect-murder hitman gameplay. If you are looking for a stealth game with a twist then pick the game up for a cheap price. Expand
  72. Jan 8, 2013
    5
    Hitman Absolution is the weakest entry in the Hitman series. Many people have performance issues (like crashing to desktop, bugs, deleted save files, and the game crashing during cinematics) with no patches able to really fix these problems yet. The disguise system is better in some aspects and far worse in others compared to the old system. A way in which it's better is the sheer numberHitman Absolution is the weakest entry in the Hitman series. Many people have performance issues (like crashing to desktop, bugs, deleted save files, and the game crashing during cinematics) with no patches able to really fix these problems yet. The disguise system is better in some aspects and far worse in others compared to the old system. A way in which it's better is the sheer number of disguises available but it's worse in that if you try DISGUISE yourself and don't have any instinct, people will damn near instantly detect/become suspicious of you (and it's worse on higher difficulties), rather than the old system where it was more or less based on doing strange/out of character actions. The point shooting aspect is kind of cool if you feel like playing this more like an action game, though useless otherwise. The contracts mode is a fun addition which adds more replay value to the game.
    There are still many ways to approach missions, though certain missions have WAY more freedom than others. As the game currently stands it's fun but unstable for many people including myself, and wouldn't recommend it.
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  73. Apr 8, 2013
    5
    Mediocre. To sum it up short, it has a terrible story with no consistency, one-dimensional characters, flimsy level design, and linear set pieces. It removes the core of Hitman, that is planning to perfection on how to kill your targets. It's gone in this game, save a few levels.

    However, the game has great game mechanics. Had these been implemented into bigger maps and a less
    Mediocre. To sum it up short, it has a terrible story with no consistency, one-dimensional characters, flimsy level design, and linear set pieces. It removes the core of Hitman, that is planning to perfection on how to kill your targets. It's gone in this game, save a few levels.

    However, the game has great game mechanics. Had these been implemented into bigger maps and a less pretentious storyline, it would have worked. Other than the Instinct feature, the game benefited from it's great controls.

    It isn't without it's faults though. The disguise system is horrendously imbalanced and doesn't help you at all. Considering it's a core feature of the Hitman series, this hits hard.

    Though the game has it's moments. Levels like, King of Chinatown, Terminus Hotel, Hunter and Hunted, Streets of Hope, and Blackwater Park are brilliant, and are some of the best in the series. Although, the other levels are completely unplayable, since the player will have no ambition to grudge through them and their linear design void of player choice.

    If you see this game on a Steam Sale, I'd say you should buy it to see just what it's about. That doesn't change the fact that it's a huge disappointment in the series after Blood Money.
    You're better off purchasing the HD Collection if you're a console player.

    This game had huge potential IO. Fix it with the next game.
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  74. Nov 20, 2012
    5
    I have to say, I am very disappointed in this game so far... I am only about 30 minutes in and so far it feels like I am playing a game on rails. Way to linear.

    1. The cut scene murder in the first mission is LAME. I don't want cut scenes, I want to execute hits! 2. Disguises don't mean anything... Heck, when you go through the first level and put on a disguise the game forgets
    I have to say, I am very disappointed in this game so far... I am only about 30 minutes in and so far it feels like I am playing a game on rails. Way to linear.

    1. The cut scene murder in the first mission is LAME. I don't want cut scenes, I want to execute hits!

    2. Disguises don't mean anything... Heck, when you go through the first level and put on a disguise the game forgets you ever wore one, cue cut scene and you're back wearing 47's suit?!?

    3. The checkpoint system is stupid, I feel like I am playing Cabelas Big Game Hunter.

    4. Did I say this game feels like it's on rails?

    I'll force myself to continue playing to see if the gameplay gets any better, but my initial impression is that they really messed this up.

    All I really wanted (and I'm sure many other gamers too) was another bunch of levels added to Hitman Bloodmoney and maybe some updated graphics... Instead they radically changed the game for the worse.

    Bloodmoney was almost the perfect hitman game... Why didn't they build off that?!?!
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  75. Jul 30, 2013
    5
    Indeed this is now more like Splinter Cell with its linear corridor-type levels. No real disguises (the thing which really made Hitman so fun!). Sometimes I expected to come up with hands up (X button) but the guard was already shooting at me. This all just feels too inconsistent. Cmon devs haven't you ever worked as janitors or similar in your life, perhaps as students? Those guys neverIndeed this is now more like Splinter Cell with its linear corridor-type levels. No real disguises (the thing which really made Hitman so fun!). Sometimes I expected to come up with hands up (X button) but the guard was already shooting at me. This all just feels too inconsistent. Cmon devs haven't you ever worked as janitors or similar in your life, perhaps as students? Those guys never fully know everyone else working with them, new people come, also there are these temp work firms who lease personel in that respect disguises would work in real life almost like in previous Hitman games. And you just took away the whole experience. You see, Hitman was not a Deus Ex Human Revolution style game where you play hide and seek and shoot tranqualizer darts, it was a game about dressing as servants, guards and janitors.. Absolution is probably not a bad a game by itself, it's just that I don't wish to play it because I like Hitman and not Splinter Cell. Expand
  76. Dec 1, 2012
    5
    6 years of waiting... is it worth it? When they announced the game, I was so excited, but when I played it... I have to say it:
    another game created for the masses.
    Hitman was a great game, now they converted it into some kind of good garbage. Very bad performance, quite good graphics, good gameplay (but not as funny and good as its predecessors) and it finally has a story. The problem
    6 years of waiting... is it worth it? When they announced the game, I was so excited, but when I played it... I have to say it:
    another game created for the masses.
    Hitman was a great game, now they converted it into some kind of good garbage.
    Very bad performance, quite good graphics, good gameplay (but not as funny and good as its predecessors) and it finally has a story. The problem is that they have ruined a lot of great sagas, now the Hitman's one. It was better if they stopped it with Blood Money, which already changed too much.
    Also, the scoring system is VERY disappointing.
    Overall, it's a good game...
    ... for the new generation gamers.
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  77. Dec 3, 2012
    5
    This review contains spoilers, click expand to view. Well Where to begin ?
    the good : Great mechanics the new engine feels a lot smoother then previous ones
    Nice idea adding the ability to estimate your enemy's location with the "Hitman Sense"
    The Bad: There is a lot to say here ,First of all and this is the most important part the inability to choose your equipment prior to your mission and plan in advance what kind of game you want to be playing turns this game from hitman to just another pretty shooter , shows me the developers are not listening to their audience
    the fact that you give us a cool new way of interaction doesnt make this part the main part of the game and infact the single player feels as though its the "no so important" part of the game the AI is either too smart or too dumb (depending on what level you play)
    the weapons don't feel like the cool assassin's weapons they where in hitman
    and since you cant choose them they simply feel forced on you shooting someone directly in the head before he even notices you (like i could do in blood money) like a true weapons expert is really difficult
    as a true hitman lover i have to say i HATE this game
    the only similarity between it and the hitman series is the Main character and even there it starts to feel like they are trying to make him less of an expert assassin and more like a mortal man learning his way around the world - its been done before and its pointless
    maybe they are trying to introduce a new character to the series (i hope not) but this is a really bad way of doing it
    all in all im giving it a 5 simply because i do not want to kill the review completely im going to stop ranting now (i have a lot of bad things to say)
    the only thing i want to say is : THIS IS NOT A HITMAN GAME
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  78. Dec 8, 2012
    5
    Big fan of the series. But this isnt hitman anymore, its a whole new game. Very disappointing for fans of the series. The game completely ignored what fans enjoyed in all of the other games. You can no longer save your game, you can not customize your weapons, you can't select the weapons you want, every disguise is automatically detected, it is a short story line and levels are chopped upBig fan of the series. But this isnt hitman anymore, its a whole new game. Very disappointing for fans of the series. The game completely ignored what fans enjoyed in all of the other games. You can no longer save your game, you can not customize your weapons, you can't select the weapons you want, every disguise is automatically detected, it is a short story line and levels are chopped up and completed in sections. Expand
  79. Jul 16, 2013
    5
    WTF? Hitman finally got REALLY GOOD and now it's completely regressed to all the problems I had with earlier hitman games. Seriously, you can't even select a weapon without automatically pulling it out again!? And the stealth mechanics are f*cking annoying. The game looks pretty good but they fell WAY short of what I was expecting. I would be extremely mad if i hadn't waited for the priceWTF? Hitman finally got REALLY GOOD and now it's completely regressed to all the problems I had with earlier hitman games. Seriously, you can't even select a weapon without automatically pulling it out again!? And the stealth mechanics are f*cking annoying. The game looks pretty good but they fell WAY short of what I was expecting. I would be extremely mad if i hadn't waited for the price to go down to a small fraction of what they were originally asking. I can't remember if it was blood money or contracts that came out last and that I thought, "this is near perfection, i can't wait for more hitman!" but when i finally had a chance to play absolution...it just made me sad. what the fu(K where they thinking? Expand
  80. Dec 31, 2012
    5
    This review contains spoilers, click expand to view. I was a huge fan of Hitman series and waiter a lot for this title. I am kind of embarrased by this game. Graphics are good but there are some problems with game itself. Like you cant equip weapons of your choice in Story mode one only Revolver and fiberwire. We can use weapons in Contracts but whats the point of playing online when we cant fight against each other.you can kill the person by punching on head but it takes a lot of bullets to kill. Expand
  81. Feb 16, 2013
    5
    First of all. They shouldn't of even called this a Hitman game. It doesn't come close to the amazingness that WAS Hitman. Don't expect to be killing targets, hiding in plain sight (Disguises are broken), manually saving so you can experiment with how you're gonna go about you're mission, and especially playing a good game. This game pretty much just throws away everything that made HitmanFirst of all. They shouldn't of even called this a Hitman game. It doesn't come close to the amazingness that WAS Hitman. Don't expect to be killing targets, hiding in plain sight (Disguises are broken), manually saving so you can experiment with how you're gonna go about you're mission, and especially playing a good game. This game pretty much just throws away everything that made Hitman good. The story of this game is utterly boring and you don't even work for an agency which is dumb. Hitman Absolution is just a ripoff of other "Stealth-Action" games. Try one of the other good Hitman games not this stumble in the road. Expand
  82. Feb 22, 2013
    5
    Sneak your way to the next door, which will start a cutscene. Repeat.
    This is not a proper Hitman game, and pales in comparison to Blood Money earlier in the series.
  83. Jan 7, 2014
    5
    This is a Splinter Cell with disguises, not a real Hitman game. Disguises have severely limited usefulness, because guards react to your changed clothes a LOT more. Therefore you have to sneak with a disguise most of the time anyway.
  84. Oct 21, 2013
    5
    The map is toooo small,please don't split it in to small parts. I can't choose weapon before starting a mission. And the enemy is really annoying, i hate this game, i want my old hitman game backkkkkk
  85. Oct 4, 2014
    5
    A much dynamic version of previous Hitmans. But actually it hurts the game a little. More levels can be more dynamic but, it's also making it repetitive. How many times have you said something like, "Oh **** do I have to run down those guys again?". I said a lot.

    Another thing is, the AI. Yes the AI is much more clever, but a gain they are blind. I don't know how would us play this game
    A much dynamic version of previous Hitmans. But actually it hurts the game a little. More levels can be more dynamic but, it's also making it repetitive. How many times have you said something like, "Oh **** do I have to run down those guys again?". I said a lot.

    Another thing is, the AI. Yes the AI is much more clever, but a gain they are blind. I don't know how would us play this game if they weren't, I simply don't care this a lot.

    The checkpoint system is **** By far the worst feature of the game. Why can't you save like older Hitman games man, it's just, full retard. I killed or strangled all those pricks and they respawn after the checkpoint? What is the point of the checkpoint then.

    The new score system is a lackluster. Not needed, thanks.

    There are some good features like cover changing, instincts (for n00bs), environmental weapons... You can actually kill a man using a ****ing bong! Awesome. But because of the score system, kills count negative, so...

    Do I have to say that it has a surprising ending? This is Hitman game ffs.

    Too bad that this requires much less effort to solve. Even my dog can, and I don't even have a dog.
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  86. May 15, 2015
    5
    This review contains spoilers, click expand to view. I do not have to say anything more. But i need to write one hundred and fifty characters. i think my score can describe it............................ Expand
  87. Mar 31, 2015
    5
    After Blood Money, which was a great comeback for the series, my expectations were high for number 5. Hitman: Absolution, unfortunately is more of an interactive movie than a hitman game. The graphics are impressive, but they come at a high price. The design is more colorfull and less stylish compared to the original games. It takes away from the atmosphere and makes everything lessAfter Blood Money, which was a great comeback for the series, my expectations were high for number 5. Hitman: Absolution, unfortunately is more of an interactive movie than a hitman game. The graphics are impressive, but they come at a high price. The design is more colorfull and less stylish compared to the original games. It takes away from the atmosphere and makes everything less convincing. Levels are cut up in different sections with checkpoints and autosave. This is for me a capital crime. In the old Hitman games you had to plan your entry, the hit and your escape. If something went wrong, you had to improvise to make it out alive. Doing this, you could go back and foreward at will. Checkpoints destroy this game mechanic and the suspense it generated.

    Few of the missions were actually interesting, "attack of the saints" with the cornfield being one of the exceptions. That was probably the highlight in this mediocre game. For my taste, this game brought too much flash to Hitman, while not capturing enough of the essence.
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  88. Dec 30, 2015
    5
    The reason why hitman games used to be great despite obvious flaws is because the game didn't shove its story and long cutscenes down your throat.It was just you doing your job and figuring out the plot mattered only in the end. Instead in absolution we got a hollywood style hitman who somehow has developed feelings.The plot is so cliche not to mention the most annoying characters I'veThe reason why hitman games used to be great despite obvious flaws is because the game didn't shove its story and long cutscenes down your throat.It was just you doing your job and figuring out the plot mattered only in the end. Instead in absolution we got a hollywood style hitman who somehow has developed feelings.The plot is so cliche not to mention the most annoying characters I've ever seen in a game. I wouldve enjoyed this game if it was Jason Statham and not hitman.

    Gameplay is decent but in-game achievements ruins everything by not letting you figure out the multiple ways to kill your target yourself.
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  89. Feb 26, 2020
    5
    A mediocre experience with solid gunplay and visuals. Stealth mechanics are somewhat interesting.
  90. Mar 18, 2020
    5
    This review contains spoilers, click expand to view. Hitman Absolution is fine, the story is great, and visually too. It's about how 47 protects the little girl from the CIA or FBI (i forgot), from turning into him, but then some of the **** villians ever in the franchise kidnaps the girl and holds her ransom from the government.

    The **** part about the whole game is the **** scoring system, they deduct your points for killing a "non-target" personnel but you had to do it because if you'd kill the primary target, that non-target will spot you and then the mission fails. Agent 47 is supposed to be a badass-looking guy who only wants to kill anyone who gets in his way but the scoring system makes it worse and puts Agent 47 into a pacifying primary target only killing guy.
    I'd be fine if the scoring system doesn't control half of the arsenal or perks in the game.

    The only good thing about this game is how you can choose on how you can kill the target, there are creative kills set out for the target, you can poison them, or you can kill them using debris. There are a lot of traps or how you can kill your target, but the fact that they have bodyguards which again are non-target personnel that deducts your point if you kill them.

    The biggest strength about Hitman is it's gameplay but Hitman Absolution describes it as: "Gameplay? **** that!" which made Hitman Absolution really bad due to it's horrible gameplay. (The scoring system still pisses me off on how it works.)
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  91. Feb 25, 2023
    5
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  92. Sep 12, 2022
    5
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  93. Jun 8, 2023
    5
    My first hitman game and i remember playing it as a kid and just having a blast having a really good time but recently i tried it again and game sadly isn't as good as i remember, still enjoyable to some i feel.
  94. Nov 28, 2012
    4
    Poor design decisions makes the latest installment of the Hitman series a huge disappointment. Gameplay has been dumbed down like we have seen in countless other modern installments of popular franchises and we seldom see any improvement from the original games that made the series. The first thing I noticed is the game crashes on average about once every 5 minutes on my GTX670, which isPoor design decisions makes the latest installment of the Hitman series a huge disappointment. Gameplay has been dumbed down like we have seen in countless other modern installments of popular franchises and we seldom see any improvement from the original games that made the series. The first thing I noticed is the game crashes on average about once every 5 minutes on my GTX670, which is certainly not a good introduction to a full price release. Controlling Agent 47 when locked behind cover is a chore, as you cannot move him when your camera is at a certain angle, feeling like you are snagged on something. For a stealth game such as Hitman, the checkpoint system is nothing short of disgusting. Reloading a checkpoint causes all of the enemies that you have previously dispatched, including the ones prior to the checkpoint to respawn, resulting in the need to sometimes start the level all over again. The AI is absolutely terrible, after reloading a checkpoint and everything respawning, I was caught in a gun fight with a few guys in front of me. The AI behind me, clearly hearing the gunshots, become totally confused and make no attempt to surround me whatsoever, instead just standing at their posts. Visuals are fairly nice, though commenting on graphics has no place in a review, the gameplay comes first. If you are new stealth junkie to the series, go and play dishonored, if you are a fan of the Hitman series like myself, avert your eyes and forget that this ever happened. Expand
  95. Apr 3, 2013
    4
    It would be good game, if it have:
    - open world
    - saves
    - weapon selection
    - saves
    - map
    - SAVES!

    What's wrong with developers, which want to ruin silent killing game and make some one-error-replay-full-mission-game with QTE which you could not break?! Sorry, this game is not worth the money at all (even with 60% discount which i find).
  96. Nov 21, 2012
    4
    I'm a big fan of the series. I am 5 missions in and it absolution has been a bit disappointing. I really don't care about the story, only about the hits. And the hits have been pretty bad until now. There really has been only 1 mission out of 5 that you actually get to do a hit. First mission you play for like 45 minutes so you can get to the target and a cutscene cuts in (excuse the pun)I'm a big fan of the series. I am 5 missions in and it absolution has been a bit disappointing. I really don't care about the story, only about the hits. And the hits have been pretty bad until now. There really has been only 1 mission out of 5 that you actually get to do a hit. First mission you play for like 45 minutes so you can get to the target and a cutscene cuts in (excuse the pun) and you watch while he actually kills the target. That pretty much has been the most anti-climatic mission end in the whole series, and possibly in gaming lol.

    Since the disguise system is abysmal, the levels are pretty linear, the game feels more like a stealth puzzle rather than a sandbox hitman game. You just can't improvise and do a hit that it is your own... not that the levels are actual hits mind you. First lvl cutscene hits, second lvl is the only true hit, third level you play to get to a shaft, fourth level is about running on rails from the cops, and so on and so forth.

    Next no weapons selection before the level which makes sense since the levels are so linear it wouldn't make sense to let you bring something that will break said linearity.

    In essence, you do no true hits, highly linear, bad disguese system, bad save system. All in all it is a pretty frustrating puzzle game where you have to replay long stretches for the smallest mistake.
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  97. Dec 20, 2012
    4
    Way too linear. Half of the game's missions are "Go from point A to B", you cant choose your equipment at the start, meaning you'll have to play with the weapons the designers chose to give you, which are pretty much always the same. The disguises are useless unless you use something called instict, which is some sort of mana bar that depletes each time you walk by somebody wearing theWay too linear. Half of the game's missions are "Go from point A to B", you cant choose your equipment at the start, meaning you'll have to play with the weapons the designers chose to give you, which are pretty much always the same. The disguises are useless unless you use something called instict, which is some sort of mana bar that depletes each time you walk by somebody wearing the same outfit you do. While it does make sense that a waitress in a restaurant knows you dont work there even if you have their outfit, it makes no sense that every single cop can tell you are not one of them unless you use your instinct bar and watch 47 cover his face with his hand while he walks by, then its cool. Instinct also lets you see through walls. I dont know why they had to remove pretty much everything fans liked about Hitman and add stuff that doesnt belong in a Hitman title. Expand
  98. Nov 22, 2012
    4
    A hitman game where you spend 80% of the time not assassinating people, and 15% of the time watching the people you're supposed to assassinate get killed in cutscenes. Nice linear piece of crap. The creativity aspect of other hitman games is mostly gone. Contracts mode is the only redeeming factor. It's interesting that the best part of the game is the part where IO isn't trying to tell aA hitman game where you spend 80% of the time not assassinating people, and 15% of the time watching the people you're supposed to assassinate get killed in cutscenes. Nice linear piece of crap. The creativity aspect of other hitman games is mostly gone. Contracts mode is the only redeeming factor. It's interesting that the best part of the game is the part where IO isn't trying to tell a crappy story and we are free to actually be a hitman. Expand
  99. Dec 8, 2012
    4
    disguise system is appalling hence the whole game is pointless. if that was to be fixed the game would be mediocre OK. graphics are great but gameplay wise it feels like a step back compared to the previous installment.
  100. Nov 26, 2012
    4
    Much smaller levels, very few paths to your target, very linear level design, no black market, no syringes or other interesting assassin tools, not many interesting ways to kill your targets, little and more often than not zero history behind your targets or any motivation to kill them besides them wanting to kill you.

    Environments and targets have very little variation, most of the
    Much smaller levels, very few paths to your target, very linear level design, no black market, no syringes or other interesting assassin tools, not many interesting ways to kill your targets, little and more often than not zero history behind your targets or any motivation to kill them besides them wanting to kill you.

    Environments and targets have very little variation, most of the environments are in the US, the vast majority of which are in North Dakota and New York. Has an odd underlying crude sexual theme which simply doesn't fit very well with this game. The game's story focus essentially throws out the premise of being a hitman until its very end.

    You can still be spotted by people wearing the same outfit as you as though every gardener on the planet knows one another, and being spotted in any difficulty besides easy is almost always certain death.

    Contracts mode puts you in the same levels obviously designed with a linear story in mind. The only freedom it allows in the game's constrictive levels here is the contract's name/description, who you're killing, what single weapon you can choose to start with, and what you are wearing.

    All in all, a serious disappointment and downgrade from Blood Money.
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Metascore
79

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 26
  2. Negative: 0 out of 26
  1. PC Master (Greece)
    Feb 6, 2013
    80
    Despite the deviations and minor shortcomings, it remains true to its roots. It just brushes them aside for a while, just long enough for it to tell its story- a story where the traditional contracts and other usual components just wouldn’t fit. [January 2013]
  2. Jan 8, 2013
    60
    Hitman: Absolution does stand out from the ocean of gray and brown shooters that populate the market, but not in enough good ways to warrant a recommendation.
  3. Dec 26, 2012
    70
    It's not a bad game by any means, and it does fix some problems with the controls that plagued previous games, but having the story that essentially makes Agent 47 less of a hitman and more of an espionage hero, makes Absolution a decent stealth game but not a fantastic Hitman game.