This review contains spoilers, click expand to view.
I was expecting more from a game that was released 2 and half years later than their precedent game in the series, HITMAN™.
The graphics didn't change much, but are heavier. The game itself consumes over 8GB of RAM, and if you want to play it with stable 60fps with a GTX 1060 in Full HD, you can get yourself ready to set the graphical settings to "medium", or even "low". The supersampling setting makes the graphics very realistic, with the cost of input delay (I noticed over half a second in my case!) and lower FPS.
The gameplay was somewhat modified. Per example: better hints of what we can do, we can now hide in crowds, we can now go against people and they complain (instead of just pushing them in an unrealistic way), a new difficulty "Master" has been added and will make you pull your hair out for it's difficulty (see the next paragraph), the UI has been revamped but was a bit confusing at start, etc. Another thing I did love with Hitman 2 was the possibility you have to play your HITMAN™ 2016 episodes in it.
Now, for my gameplay experience. I'll discuss what I've experienced on the legacy missions "Paris - the Showstopper" and "Sapienza" in Hitman 2.
For Sapienza, the gameplay was very smooth using the "Professional" difficulty. There were graphical glitches with the grass flashing two different colors, and the pool water as well. When I started the mission, I knocked on the cook's door. I had to wait 1-2 minutes before he showed up because of his speech from the balcony. When he finally showed up, I subdued him. However, it seems like people from outside were aware of what happened inside of the building, where no one could see what was happening, and were alerted. The rest of the gameplay was pretty similar, as to be expected since the mission was somewhat of a "copy" of it's original counterpart (not negative, actually to be expected as well)
For Paris however, I went crazy. I wanted to beat the mission in under 7 minutes in the "Professional" and "Master" difficulties.
In the "Professional" difficulty, things were somewhat smooth. Minor glitches were noticed, but nothing compared to what's said in the next paragraph.
In the "Master" difficulty, that's where things started going downhill. It looked like difficulty had been increased 100 times fold. I had to re-plan my strategy, but some game problems kept me from doing things right in the first twenty times I tried to the the mission.
- Controls that select an object at your side instead of the object you're pointing at
- A guy that tells a bartender to check what that noise was (when I threw a coin) and nobody ever going there
- When you try to subdue people from behind but magically in the same frame they look at you so it starts a combat instead
- A guard that's 3 meters away from me looking out of a window, while I'm dragging a body and that doesn't hear anything, not even the wardrobe doors closing
- People noticing you killing the target behind a closed door (?!), and people 10 meters away hearing it even if was silent (?!?!)
- A NPC that decides to check if another NPC is still in it's place ONLY if you subdue it (not really a game problem, but it's still ilogical)
- Viktor's guard waiting for him outside the bathroom while he's throwing up (cocktail with poison), me going inside, killing Viktor, and then the guard goes inside and notices no one, but decides do nothing about it (is he thinking Viktor's playing Hide n' Seek?)
And all of this was noticed withing the 6 minutes and 40 seconds of mission I was able to do. Imagine what you would find if you were to play an hour on the same mission.
My final veredict is that IO Interactive has lots of stuff to correct. They have done a somewhat decent job, but it's not worth the 70$ they ask for the game due to all the glitches and lack of optimization it still has. The new UI was a big plus, even if bulky in-game.… Expand