User Score
7.9

Generally favorable reviews- based on 486 Ratings

User score distribution:
  1. Negative: 54 out of 486

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  1. Dec 4, 2018
    2
    - lack of normal cutscenes as in the previous game, instead of cutscenes some voiced images (greedy IO);
    - disgusting online mode;
    - lack of optimization of the PC version, despite the small levels, where the Witcher 3 and GTA 5 giving stable fps on ultra settings, Hitman 2 has lags even on low, while the graphics in Hitman 2 is worse than in Hitman Absolution. The funny thing is that in
    - lack of normal cutscenes as in the previous game, instead of cutscenes some voiced images (greedy IO);
    - disgusting online mode;
    - lack of optimization of the PC version, despite the small levels, where the Witcher 3 and GTA 5 giving stable fps on ultra settings, Hitman 2 has lags even on low, while the graphics in Hitman 2 is worse than in Hitman Absolution. The funny thing is that in open locations, Hitman 2 gives more FPS, than in the premises.
    - Denuvo, adds more lags, almost 300 mb. exe file - madness.
    - why it was impossible to make a normal single without images of the choice of missions?
    - the game is too short

    If you want to play FullHD at high settings with a stable 60fps, Your minimum PC configuration should be:
    16 GB. RAM
    8 GB. VRAM
    8 cores CPU

    If your PC is weaker than this configuration, you even not try to play this non-optimized piece of ...game, because it will lags even at low settings.
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  2. May 27, 2019
    0
    TLDR:
    A castrated version of Hitman Blood Money for casual non-Hitman-fans.
    No more dual-wielding Silverballers, no more weapon-costumization, no more "media-coverage" of your killings when ending missions, only 6 (!) maps and allways online-DRM. Even worse than Hitman 2016. The game is designed around force-feeding you information everywhere you go. It shows you the state of
    TLDR:
    A castrated version of Hitman Blood Money for casual non-Hitman-fans.
    No more dual-wielding Silverballers, no more weapon-costumization, no more "media-coverage" of your killings when ending missions, only 6 (!) maps and allways online-DRM.

    Even worse than Hitman 2016.

    The game is designed around force-feeding you information everywhere you go. It shows you the state of enemies, sneaks X-Ray-Vision into the game and does handholding for even the smallest tasks.
    Sure, all can be turned off, but some areas are so cramped that you'll be catching yourself doing the X-Ray just "one more time" (instead of letting the camera show you the position and make you figure out the best way of approach!)

    Are the huge maps beautiful and full of life?
    Yes, they are.
    But there are only 6 maps! (!!!)

    And where Blood Money gave you replayability with enhanced guns - guns you could mod and upgrade with your earned money (none of that here!),
    here its just some new "tasks" to do,
    all of them right in your face (surely to sell you more DLC-guns in the future!).

    No more figuring out different strategies for yourself, the game tells you nearly every way of kills!
    Even with the handholding turned off, the "online contracts" are shoved into your throat, giving away all of the pre-planning!

    The story tries to demystify 47 again, with painfully bad dialogue and a plot thats written like laughable fanfiction by a teenager (47 reveals his identity and uses a magical serum to bring back his memories !).

    Cutscenes aren't animated anymore and there aren't any additional animated informations on your missions-PDA (you know? like even the first Hitman from 2000 had!).

    Like I said: Even with all the hand-holding deactivated, the game plays like on rails, and tries
    to hang the carrot in front of your face like "new weapons" (Pistols shoot all the same btw!) or entry-points.

    The controls are dumbed down (again) and illogical at times (E for use but G for different actions).

    ALLWAYS ONLINE:
    In case your internet-connection dies (like - who knows? Provider needs to fix the cables, slow internet, playing somewhere without internet),
    your GAME DIES!

    In Offline you can't change entry-points (you know? the whole point of the f******g "reward"-systen in "Hitman" ?!) and your load-out-screen freezes!

    When in Offline, you don't have any statistics after finishing the level. Great isn't it?
    (the statistics are ugly anyway, since they don't come in the cool Blood-Money-Styled media-coverage!).

    Freezes, framerate-drops and crashes occur even after so many patches that its ridiculous at times (thanks to Denuvo).

    All in all its not a real Hitman-game.
    Its more of a puzzle-solving-game, that wants you to finish the puzzle in a specific order and punishes you if you try different ways (especially if these ways involve fire-arms!).
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  3. Mar 8, 2019
    3
    This is a disappointing sequel to the 2016 game. The previous game was somewhat marred by excessive handholding in the place of free exploration, but that shortcoming was mostly offset by the gorgeous, intricate level design. Agent 47 is in his element in classy, upscale surroundings where he can maximally exploit his suave, self-confident manner. The 2016 game provided many suchThis is a disappointing sequel to the 2016 game. The previous game was somewhat marred by excessive handholding in the place of free exploration, but that shortcoming was mostly offset by the gorgeous, intricate level design. Agent 47 is in his element in classy, upscale surroundings where he can maximally exploit his suave, self-confident manner. The 2016 game provided many such settings--a Parisian fashion show, a luxury hotel, a picturesque Mediterranean town, an expensive private hospital. In contrast, Hitman 2 mostly sees our bald-headed (anti-)hero slum around in places characterized by third-world squalor (Colombia, India) or first-world mediocrity (a Miami car race, a Vermont suburb). I felt little urge to explore these dull-looking levels. The new game lacks the sumptuous, high-class ambiance of the previous game. It feels like a cheap, indifferently made knockoff.

    A brilliant innovation of the previous game were the periodically occurring "elusive target" missions which greatly expanded the lifespan of the game. Elusive targets return in the new game, with some of the missions set in levels from the previous game. This is what keeps me from uninstalling the game.
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  4. Dec 31, 2018
    3
    I elect to limit outbound communications from my system and that is just how I have always been. That includes all games since I have zero interest in multiplayer. Hitman offers an "Offline" mode.

    However, in offline mode, the game cannot be completed. You may not unlock items, and so cannot complete challenges. A design choice has been made to make the game have no progression
    I elect to limit outbound communications from my system and that is just how I have always been. That includes all games since I have zero interest in multiplayer. Hitman offers an "Offline" mode.

    However, in offline mode, the game cannot be completed. You may not unlock items, and so cannot complete challenges.

    A design choice has been made to make the game have no progression unless you are online, and for that reason, I got a refund. I do not pay money to support choices like that by publishers.
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  5. Nov 18, 2018
    2
    This review contains spoilers, click expand to view. I was expecting more from a game that was released 2 and half years later than their precedent game in the series, HITMAN™.

    The graphics didn't change much, but are heavier. The game itself consumes over 8GB of RAM, and if you want to play it with stable 60fps with a GTX 1060 in Full HD, you can get yourself ready to set the graphical settings to "medium", or even "low". The supersampling setting makes the graphics very realistic, with the cost of input delay (I noticed over half a second in my case!) and lower FPS.

    The gameplay was somewhat modified. Per example: better hints of what we can do, we can now hide in crowds, we can now go against people and they complain (instead of just pushing them in an unrealistic way), a new difficulty "Master" has been added and will make you pull your hair out for it's difficulty (see the next paragraph), the UI has been revamped but was a bit confusing at start, etc. Another thing I did love with Hitman 2 was the possibility you have to play your HITMAN™ 2016 episodes in it.

    Now, for my gameplay experience. I'll discuss what I've experienced on the legacy missions "Paris - the Showstopper" and "Sapienza" in Hitman 2.

    For Sapienza, the gameplay was very smooth using the "Professional" difficulty. There were graphical glitches with the grass flashing two different colors, and the pool water as well. When I started the mission, I knocked on the cook's door. I had to wait 1-2 minutes before he showed up because of his speech from the balcony. When he finally showed up, I subdued him. However, it seems like people from outside were aware of what happened inside of the building, where no one could see what was happening, and were alerted. The rest of the gameplay was pretty similar, as to be expected since the mission was somewhat of a "copy" of it's original counterpart (not negative, actually to be expected as well)

    For Paris however, I went crazy. I wanted to beat the mission in under 7 minutes in the "Professional" and "Master" difficulties.

    In the "Professional" difficulty, things were somewhat smooth. Minor glitches were noticed, but nothing compared to what's said in the next paragraph.

    In the "Master" difficulty, that's where things started going downhill. It looked like difficulty had been increased 100 times fold. I had to re-plan my strategy, but some game problems kept me from doing things right in the first twenty times I tried to the the mission.
    - Controls that select an object at your side instead of the object you're pointing at
    - A guy that tells a bartender to check what that noise was (when I threw a coin) and nobody ever going there
    - When you try to subdue people from behind but magically in the same frame they look at you so it starts a combat instead
    - A guard that's 3 meters away from me looking out of a window, while I'm dragging a body and that doesn't hear anything, not even the wardrobe doors closing
    - People noticing you killing the target behind a closed door (?!), and people 10 meters away hearing it even if was silent (?!?!)
    - A NPC that decides to check if another NPC is still in it's place ONLY if you subdue it (not really a game problem, but it's still ilogical)
    - Viktor's guard waiting for him outside the bathroom while he's throwing up (cocktail with poison), me going inside, killing Viktor, and then the guard goes inside and notices no one, but decides do nothing about it (is he thinking Viktor's playing Hide n' Seek?)

    And all of this was noticed withing the 6 minutes and 40 seconds of mission I was able to do. Imagine what you would find if you were to play an hour on the same mission.

    My final veredict is that IO Interactive has lots of stuff to correct. They have done a somewhat decent job, but it's not worth the 70$ they ask for the game due to all the glitches and lack of optimization it still has. The new UI was a big plus, even if bulky in-game.
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  6. Jan 1, 2019
    0
    Tek kelime ile save load rezaleti yaşıyorum. Oyun save dosyaları bir sonraki açılışta yüklemiyor. Hedeflri öldürene kadar 10 üzeri sıradan npc etkisiz hale getirince donuyr ve oyundan atıyor. Hedefleri öldürünce hiç bir şey yokmuş gibi devam ediyor. Az önce 47 hedef öldürüp denize attım bir şey olmadı. Oyunun yapımcıları ilgilensin. Bir terslik var ortada . o kadar para veriyoz istediğimizTek kelime ile save load rezaleti yaşıyorum. Oyun save dosyaları bir sonraki açılışta yüklemiyor. Hedeflri öldürene kadar 10 üzeri sıradan npc etkisiz hale getirince donuyr ve oyundan atıyor. Hedefleri öldürünce hiç bir şey yokmuş gibi devam ediyor. Az önce 47 hedef öldürüp denize attım bir şey olmadı. Oyunun yapımcıları ilgilensin. Bir terslik var ortada . o kadar para veriyoz istediğimiz gibi oynayamıyoruz.!!!!! Expand
  7. Feb 9, 2019
    4
    Açıkçası Enis Kirazoğlu ile aynı fikirde olduğumu söyleyebilirim.Öncelikle eksik ve artı yönlerinden bahsedeyim sizlere,

    Eksik yönleri: hiçbir oyun 102 GB yer istemez. Sanki oyuna bir kısıtlama gelmiş gibi geldi bana ve hala eskisi kadar güzel olamamış.Oyunu aldığınızda 2016 sürümü sizlere hediye olarak geliyor ve oyun gerçekten gereğinden fazla kısa. -6 puan Artı yönleri: Oyunu
    Açıkçası Enis Kirazoğlu ile aynı fikirde olduğumu söyleyebilirim.Öncelikle eksik ve artı yönlerinden bahsedeyim sizlere,

    Eksik yönleri: hiçbir oyun 102 GB yer istemez. Sanki oyuna bir kısıtlama gelmiş gibi geldi bana ve hala eskisi kadar güzel olamamış.Oyunu aldığınızda 2016 sürümü sizlere hediye olarak geliyor ve oyun gerçekten gereğinden fazla kısa. -6 puan

    Artı yönleri: Oyunu oynadığımda performansı gerçekten beni etkilemişti.Grafikler tam beklediğim gibi çıkmıştı. Bol Aksiyon olan bir oyun olmuştu. +4 puan

    Ben bu oyuna 4 puan vermek istedim. İncelemeyi yararlı bulanlar yorumu beğenebilir veya paylaşabilirler.Şimdiden herkese teşekkürler.
    Expand
Metascore
82

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 22
  2. Negative: 0 out of 22
  1. CD-Action
    Feb 6, 2019
    85
    This is hands down the best Hitman game ever. True, it could’ve been longer and better written, and I would welcome a proper multiplayer mode, but these are just side dishes, while the main course tastes amazing. [01/2019, p.52]
  2. Dec 30, 2018
    74
    It's a solid expansion pack with all the merits and flaws of the original game. And for some reason it has "2" in the title.
  3. Game World Navigator Magazine
    Dec 21, 2018
    77
    It’s more like a Season 2 to Hitman (2016) than a proper sequel, so there isn’t a lot of changes – just a few new story tidbits (in case anyone actually follows the plot), as well as 6 new incredibly detailed levels. [Issue#234, p.52]