- Publisher: Ubisoft
- Release Date: Feb 24, 2005
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If you felt "Warcraft III" had lost some appeal due to the shift from city building to more direct fighting, then The Settlers - Heritage of Kings is the game for you. It is a tad more oriented to the management side and has a couple more upgrading and research options than the Blizzard title, so you might enjoy the base building and upgrading.
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Settlers is far from awful, it's just mind-numbingly dull. Which is far, far worse.
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The gameplay, which I had believed would be changing fairly significantly, hasn't really changed a bit. Armies are organized a tad bit differently, but combat is still elementary school strategy for dummies.
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It's a bold move forward for the series, but it's ultimately a move into blandness that robs the series of much of its earlier charm.
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Addictive and compelling are not words that would be used to describe the gameplay.
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Once you've been through the process a few times, however, it gradually becomes a snooze fest.
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Passable, though there is not enough new to it to really recommend it, and its flaws stand out like a sore thumb.
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It is quite satisfying to power your way through the technology developments but having to do this over and over again, loses its entertainment value.
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This is a huge game, but not in a good way. There simply just isn't enough action or variety to keep your attention, and the complex economic structure feels just a tad bit too complex for its own good.
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The maps are very detailed, which will become evident when you will use the zoom function of the camera - too bad the ambient life is pretty scarce.
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The graphics are good, but every other feature is just scooped up from a number of other strategy games, and spread thinly.
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The game is downright boring, and although it looks pretty, even gamers new to the series probably won’t find many redeeming qualities in it.
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If you want your strategy to lean toward "SimCity"-style social engineering, then look no further than Heritage of Kings.
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PC FormatIt's not awful. Just empty. [March 2005, p.106]
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Unfortunately, because there are fewer resources than in previous versions, this becomes repetitive all too quickly.
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PC GamerHeritage of Kings unceremoniously abandons the heritage of Settlers. [May 2005, p.62]
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Edge MagazineWhile Heritage Of Kings has taken the series in a new direction without completely uprooting itself from the settlement-crafting past, it’s not been a successful evolution. Even the most lethargic and undemanding of gamers will quickly become bored of the gambolling wildlife and labouring peasants. [March 2005, p.87]
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By losing virtually everything that made the Settlers unique, Blue Byte has ended up with something that - somewhat predictably - that's the same as everything else, but not as good. From an original to the photocopy of a photocopy of a photocopy.
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Kings' city-building isn't deep enough for a well-functioning settlement to be its own reward, and the combat is confused and equally shallow.
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Worst of all, we found that picking a particularly potent crew of heroes virtually ensures victories, stealing even the element of suspense.
Awards & Rankings
User score distribution:
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Positive: 23 out of 64
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Mixed: 26 out of 64
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Negative: 15 out of 64
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Feb 11, 2011
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Oct 10, 2020The game has an OK story and gameplay. The mechanics of weather changing the environment are innovative, and I always loved playing it.
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Jul 30, 2017