User Score
6.4

Mixed or average reviews- based on 409 Ratings

User score distribution:
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  1. NiklasJ.
    Nov 2, 2007
    6
    Is a very good game on paper, but unforunately, doesn't work well in practice. The gameplay is mediocare but very stiff and easily becomes boring in the long run. The graphics & sounds are acceptable but could be quite much better. The animations however, are terrible. Overall it's not a very good game unless you have a lot friends to party up with.
  2. MarcoH.
    Nov 3, 2007
    6
    A big disappointment after all those gorgeous screenshots. Art won't save ordinary graphics. There are too much recycled sets. Combats are easy and nothing special. Expensive upgrades are almost a fraud. There are also unexpected bugs and the interface is poorly implemented. Doesn't deserve all those fishy biased "10" rating :(
  3. RatherNot
    Nov 4, 2007
    6
    I was in the late part of the beta, the "stress test" portion really. I played it to about level 10 in the final few days, and was surprised how often it would crash. While I believe that the bugs will be squashed in the early stages of the game's release, it was definitely not ready for release, and is a testament to why street dates should remain fluid. I played as a gun-laden I was in the late part of the beta, the "stress test" portion really. I played it to about level 10 in the final few days, and was surprised how often it would crash. While I believe that the bugs will be squashed in the early stages of the game's release, it was definitely not ready for release, and is a testament to why street dates should remain fluid. I played as a gun-laden engineer, and as an FPS, it was disgustingly easy, with no AI other than run in a straight line and attack, reminiscent of the original Doom. Playing with others in the party ended up with more monsters to kill, but that just involved more running backwards while shooting. The weapon customization was fun, but besides being a one-sided paper-rock-scissors of what kills them faster there wasn't much reason to do it, other than to burn money and components. Perhaps at higher difficulties they make it harder to run backwards and shoot, and I hope so because the ambiance of this game make the single-player sound good. Expand
  4. BenF.
    Nov 5, 2007
    6
    A solid start which quickly dissipates as the game progresses. I was completely stoked after playing a limited amount of the beta and the demo extensively; the retail version borders on greatness in so many ways and yet simultaneously fails to achieve any of them. Yes, it borrows many great things from Diablo. The flip side to that is that it also borrows many of the worst aspects of A solid start which quickly dissipates as the game progresses. I was completely stoked after playing a limited amount of the beta and the demo extensively; the retail version borders on greatness in so many ways and yet simultaneously fails to achieve any of them. Yes, it borrows many great things from Diablo. The flip side to that is that it also borrows many of the worst aspects of Diablo. The entire game interface from start-up UI to in-game player UI is clunky. For instance, lack of a quick log-in option. Start-up user interface doesn't save player account information upon shutting down the game; you will have to manually enter your account and password every time you connect a multiplayer game. Not so bad except that the interface is slow and unresponsive. Sometimes I have to hit 'enter' two or three times after entering my account information to initialize the actual account log-in! Shop interfaces are slow as well. As with Diablo any piece of equipment with special properties is 'unidentified' - you have to purchase an analyzer to analyze its true properties. BORING. Remember how awesome it was in Diablo 2 that Deckard Cain would identify everything in your inventory at once for free? Hellgate isn't even close to that awesome because you have to sit through analyzing every single unidentified item one-by-one. This game has the worst environment clipping I've ever seen. Ever. Expect often to get stuck inbetween environment objects with to way to move or jump out and have to restart the game. Think it'd be cool to jump up between that pipe and the mound of dirt it's embedded in to flank the enemy? Better think again. You can and will get stuck and pounded on. Server code is still a bit wobbly. Expect this to result in wacky gameplay bugs. Enemies will jump at you and never finish their jump animation; instead they'll return to their original position before the jump if you didn't kill them mid-air. Every now and then an enemy character model won't load, even though they'll still be wailing on you...invisibly. Certain types of attacks will shoot through walls. And by walls I mean around the corners of buildings from a million yards away. Graphics are passable on my 8600gt in dx9. It's hard to expect much from a game whose color palette consists of three shades: dark, darker, and darkest. From what I have heard many people seem to have an irrationally high expectation of the game's graphic capabilities. The gameplay itself is half/half. Most class skill trees are next to useless; expect character development focus to be primarily on equipment and not skills. On one hand this is good because like Diablo 2 skill points are permanently spent and not recoverable. On the other hand it strips the game of virtually all gameplay depth by reducing the strength of most classes to their equipment. This just scratches the surface. Pros: + Looks cooler than Diablo 2 + Sounds cooler than Diablo 2 + AWESOME character models + ph4t l3wt + Varied character classes + Varied and unique firearms models + Solid controls + Multiplayer support + Automatic updates Cons: - Poor interfaces - period - HORRIBLE clipping - Bugs - Linear questing system. If you play MUDs then you'll know how boring this game's quests are. - Subscription model that shuts you out of cooler content if you don't pay another $10USD/mth so that Flagship can basically fix all the bugs and add all the content they should have before the retail release. This is becoming standard practice because of development costs and it is a horrible practice regardless. - Game manual is lacking in content - another disturbing trend. Final thoughts: I'm not going to lie. It's an addicting game plagued by poor design on so many levels. I love playing it, even though it can frustrate me to no end. That's just not the mark of a good game. If you want to play a game like Diablo 2 that doesn't have quite the visceral fun value but improves on the game design almost across the board, play Titan Quest. Expand
  5. TKSTKS
    Dec 5, 2007
    5
    I wanted to add to some of the comments already given. Buggy for one, you have to use the console command /stuck when you get stuck (as in you CAN'T FREAKIN' MOVE) which is quite annoying. The atmosphere is OK but too much the same for every level. They tried for variety for came up short. I would rather play 10+ year old Diablo2 or Titan quest than this. A whooping 5 for the I wanted to add to some of the comments already given. Buggy for one, you have to use the console command /stuck when you get stuck (as in you CAN'T FREAKIN' MOVE) which is quite annoying. The atmosphere is OK but too much the same for every level. They tried for variety for came up short. I would rather play 10+ year old Diablo2 or Titan quest than this. A whooping 5 for the attempt. I suggest you go outside and get some fresh air than to play this. Expand
  6. ChrisG.
    Dec 5, 2007
    5
    When I first started playing Hellgate, I would have given it a 9. But as the game progressed and the repetetive gameplay showed through, my score got lower and lower. The atmosphere is good, but the quests needed more flavor, to many kill x of mob y. The level all start to look the same. The game has its fun moments, but it's not a game that is fun long term, but played in short When I first started playing Hellgate, I would have given it a 9. But as the game progressed and the repetetive gameplay showed through, my score got lower and lower. The atmosphere is good, but the quests needed more flavor, to many kill x of mob y. The level all start to look the same. The game has its fun moments, but it's not a game that is fun long term, but played in short bursts. Those who enjoyed Diablo II, will find some things to enjoiy here, but don't expect much. The weapon upgrade system is interesting and there are some humerous moments. The final kicker to the score is the subscription cost, I can not see a reason to play the subscription cost at this time, the game just needed more work. There are a few bugs, but in the single-player(I have not tried the multi-player), they are fairly minor. Expand
  7. DavidF.
    May 22, 2008
    5
    This game is below mediocre, even nearly seven months after release. Bugs still persist, standard quality MMO features are just now coming in, and the gap between subs and non-subs continues to increase. Couple that with half the foot-in-mouth slip ups and the recent downfall of HanbitSoft's support of Hellgate in the SEA region, and I think we can all safely say the damage this gameThis game is below mediocre, even nearly seven months after release. Bugs still persist, standard quality MMO features are just now coming in, and the gap between subs and non-subs continues to increase. Couple that with half the foot-in-mouth slip ups and the recent downfall of HanbitSoft's support of Hellgate in the SEA region, and I think we can all safely say the damage this game has done is complete--as long as you don't fall the victim to paying another cent for it. Expand
  8. Ereld
    Nov 8, 2007
    5
    Lots of annoying bugs, and few actually that prevent you to follow the main storyline in the single player campaign. I've personnaly never see this in any game, and I've never been stuck and forced to wait a patch to continue a game, which is , finally, very frustrating. It can be a good game, but the bugs, that seem to extend in time with no fix, will kill it very fast.
  9. JoelE
    Oct 31, 2007
    5
    Graphics won't help you enjoy this let down. Lacks appeal on gameplay and technical aspect. Sound is extremely buggy and glitchy. I base my comments on the demo, and from my experience I can tell that the actual game won't be very different
  10. AlexD
    Mar 11, 2008
    5
    I got HG:L without knowing much more about it than what hyping articles around the Web had to say about it (which I always take with a huge grain of salt; typically the bigger the hype, the poorer is the game actually is).

    So I read on the official boards that many beta testers are still very angry with what FSS delivered, the slow pace at which they seem to fix/better things, how they
    I got HG:L without knowing much more about it than what hyping articles around the Web had to say about it (which I always take with a huge grain of salt; typically the bigger the hype, the poorer is the game actually is).

    So I read on the official boards that many beta testers are still very angry with what FSS delivered, the slow pace at which they seem to fix/better things, how they completely dropped the ball on everyone. Since I wasn't in beta, I have no idea what the game was expected to be at launch; I do however remember the shiny screenshots that went around the Web some months before HG:L came out, frankly I too was wondering where those awesome graphics and lighting effects went.

    So back to gist of the review; I like HG:L. Not love, not hate, it's *ok*. If it feels very half-baked in some areas (skills, character progression as a whole), the action and different styles of gameplay for each of the factions is actually well done. The action is well paced, but it soon feels *very* repetitive even for a RPG grinder. One really overhyped feature is the random map generator to improve replayability; it sounds much nicer than it actually is, the corridors still look the same, the only difference is you may need to turn left instead of right (but your directional goal is still the same, so who cares).

    Graphics in DX9 mode look good, but dated; as said before, it looks and feel like a 2004-05 game (for the very picky, at least); I haven't had the chance to try out DX10 graphics personally, I heard they look much nicer, but there are some pretty bad lag problems even for those with very high-end gaming systems.
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  11. JohnS.
    Nov 2, 2007
    5
    Very poor quality control (buggy) for a major title from well-known developers. Boring, pointless quests. Many levels/locations look alike - randomization is not a substitute for good level design. Subscriptions still not working three days after launch, but this is no great loss since my interest in subscribing has dropped to nil.
  12. JohnStuart
    Nov 6, 2007
    5
    After 5 hours of play, the game has left my hard drive; at least for a few months. After, hopefully, numerous graphical and technical bugs are fixed (that consistently destroy the atmosphere of the game), I may once again give it a try. I was really looking forward to this game to recapture the Diablo experience, but it has not and it has fallen victim to its unattained self-promotingAfter 5 hours of play, the game has left my hard drive; at least for a few months. After, hopefully, numerous graphical and technical bugs are fixed (that consistently destroy the atmosphere of the game), I may once again give it a try. I was really looking forward to this game to recapture the Diablo experience, but it has not and it has fallen victim to its unattained self-promoting hype. Even if fixed, the game at it's core will be only a decent dungeon crawler, and not the classic Diablo-like RPG that was promised. The developers may have been from Blizzard at one time, but they forgot that Blizzard's strength has always been strong game play and uncompromising quality control. Expand
  13. ChrisR.
    Oct 22, 2007
    5
    I've only played the demo (obviously), so I won't give too harsh a score. Unfortunately, the gameplay is rather mediocre.
    While I like the facade of different play-styles between the classes (hack and slash, FPS, RPG) it's all really the same when you zoom out and think about it, for better or for worse. I think the most glaring problem was the graphics.
    Now,
    I've only played the demo (obviously), so I won't give too harsh a score. Unfortunately, the gameplay is rather mediocre.
    While I like the facade of different play-styles between the classes (hack and slash, FPS, RPG) it's all really the same when you zoom out and think about it, for better or for worse. I think the most glaring problem was the graphics.
    Now, graphics don't make the game, but the presentation I witnessed was rather sad. My hardware can handle Doom 3 at maximum settings with ease, but for some reason this game limited my settings to "medium" (note to designers: limiting player choice on how they can adjust their settings is generally a bad idea, even if you think it's for their own good).
    "Medium" doesn't sound too bad, but even with the maximum settings in this range, the environmental textures were blurry and indistinguishable. The character textures fared slightly better, but more so in the case of the Marksman- the Blademaster was an ugly mess. On that note, the customization features felt somewhat lacking. Some freedom in dress would be appreciated, but I think its the cartoonish faces that really disappoint (although I think it's interesting that they included a Jude Law lookalike). There's fun to be had, but I wouldn't expect graphical entertainment if your system is from the low-to-medium-high range (seriously, I was startled by the limitations).

    The graphics and design seem too dull and are of very poor quality; the nearly 3-year-old Guild Wars far outshines this games in terms of graphics. I have a burning feeling that it's the unnecessary graphics limitation that really hammers the nail into the graphical coffin.

    Ultimately, it would seem that the looks of the game seemed to be one of the major selling points. If this demo is truly an indication of how it looks and plays, than I'd expect nothing but lower-end mediocrity with the full version.
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  14. BradleyG.
    Dec 4, 2007
    5
    Ok first off I'm not saying its a bad game, I am saying its a flawed game. For a game that it meant almost specifically for an online gaming experience, how come all of my interactions with people is followed swiftly by a giant wod of lag? I am a massive fan of the old Diablo series and to have the game that is supposedly the bastard child of the series not even work well online is Ok first off I'm not saying its a bad game, I am saying its a flawed game. For a game that it meant almost specifically for an online gaming experience, how come all of my interactions with people is followed swiftly by a giant wod of lag? I am a massive fan of the old Diablo series and to have the game that is supposedly the bastard child of the series not even work well online is just plain cruel. If they fixed the problem with the servers I might just consider playing, hell I might even subscribe. Expand
  15. MikeEgan
    Dec 5, 2007
    5
    Overall, insanely disappointing. The game is not stable, I would crash daily..more so AFTER the game had been patched.

    After completing normal, the curve into nightmare mode is insane, unreasonably hard, the mobs are over 8 levels higher than you, so you must go back into normal mode and grind 5+ levels to play even in nightmare. The game has some fun element, but overall it becomes
    Overall, insanely disappointing. The game is not stable, I would crash daily..more so AFTER the game had been patched.

    After completing normal, the curve into nightmare mode is insane, unreasonably hard, the mobs are over 8 levels higher than you, so you must go back into normal mode and grind 5+ levels to play even in nightmare.

    The game has some fun element, but overall it becomes repetitive and boring. I killed about a week with this game, and haven't run it in over a month, if not more.
    It has potential for sure, but I feel like the initial suckage of the game has condemned them and they may not even make it to the point where the came can live up to what it could be.

    I am not sure if Flagship is to blame for poor development, or EA is to blame for putting pressure to release an incomplete game, so, I am going to blame both. This game did not live up to the hype what-so-ever. If you are looking to throw away 50 dollars, go buy it, have fun for a couple days then quit due to frustration, go for it, though, if you are looking for something to play for a long period of time, this is not it.
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  16. AndrewBallinger
    Oct 30, 2007
    5
    Based on the demo alone, I have a single piece of advice to anybody considering getting this game.
    Don't.

    Go load up your old copy of diablo 2 / Buy a new copy of diablo 2.

    Diablo 2 is a more polished and action packed game that already comes packed with a large community and lots of features. The game play is the same, only the world is much richer.
  17. ArnoldS.
    Nov 17, 2007
    5
    The game is almost, but not quite, fun. No amount of bug fixing/patching is gonna change the fact that: a) the skills are uninteresting compared to D2/WoW b) not enough item variety c) the maps are all too similar d) the combat is monotonous e) leveling is tedious grinding f) almost no replayabiity This game has no future. Fail. Next.
  18. CaseyC.
    Nov 5, 2007
    5
    Game has some entertainment value, but is marred by bugs like memory leaks and items disappearing. These are not minor issues, especially considering they were known bugs from the beta, not new things that just popped up when the game went live. When the game works it is fairly entertaining, but nothing really special. Kind of like a first person shooter with unlimited ammo, no rag doll Game has some entertainment value, but is marred by bugs like memory leaks and items disappearing. These are not minor issues, especially considering they were known bugs from the beta, not new things that just popped up when the game went live. When the game works it is fairly entertaining, but nothing really special. Kind of like a first person shooter with unlimited ammo, no rag doll physics, no real player based aiming. Collecting loot and leveling is always fun, but there are other games that do this much better. I certainly could not imagine paying for the subscription. My advice is to wait for the game to be patched up and then check it out if you are dead set on wanting it. Expand
  19. MikeT.
    Nov 8, 2007
    5
    I looked forward to this game for a looooong time but was disappointed by the final product. Although it has its plusses, such as cool items and an interesting premise, it is marred by obvious and severe deficiencies. 1) crappy and monotonous tile sets 2) uninteresting skills 3) unengaging and sometimes highfalutin plot line. Everything sounds like it came from a really bad fantasy I looked forward to this game for a looooong time but was disappointed by the final product. Although it has its plusses, such as cool items and an interesting premise, it is marred by obvious and severe deficiencies. 1) crappy and monotonous tile sets 2) uninteresting skills 3) unengaging and sometimes highfalutin plot line. Everything sounds like it came from a really bad fantasy novel... Over philosophical to the point of extreme irritation 4) terrible resource hog. Causes major lag except in the most high end systems, and maybe even then 5) BUGS BUGS BUGS. Expand
  20. DravenS.
    Oct 31, 2007
    5
    Not that great of a game. I was in the Beta. The fixes they said would be coming never came in the retail. They left out some of the things in the game during beta that made it stand out. I cancelled my pre-order because of the lack of content for subscribers and the lack of general good game items for non-subscribers.
  21. jason
    Oct 24, 2008
    5
    The idea - great, the execution - shit; the story - noexistent - the world and the people - bodies and most importantly repetitive. I loved the customization, the playability and the functionality of the characters. However, no story to speak of and crap overall world immersion makes this game a grind. I hope they make a 2nd and put the effort into the details of the world and the story.The idea - great, the execution - shit; the story - noexistent - the world and the people - bodies and most importantly repetitive. I loved the customization, the playability and the functionality of the characters. However, no story to speak of and crap overall world immersion makes this game a grind. I hope they make a 2nd and put the effort into the details of the world and the story. It could have been great. Expand
  22. Jan 31, 2015
    5
    Oyun çok iyi RPG ögeleri taşımasına rağmen görevlerdeki ve senaryodaki basitlik nedeni ile 5 puan veriyorum. Özellikle single-player modunda tek başınıza gezip yaratık kesiyorsunuz başka birşey beklemeyin.
  23. ElwoodH.
    Nov 4, 2007
    4
    Such a disappointment. So many core gameplay issues from not knowing how much damage your character causes to not being able to split stacks to one of the worst UIs I've ever seen to absolutely no story whatsoever. Expected this to be the next Diablo 2. Now I think it has a ways to go before it becomes the next Titan Quest.
  24. JerradH.
    Nov 4, 2007
    4
    Why this game is getting 10s is beyond me. The gameplay is fairly fun, and I enjoy the art style, but the game feels extremely "beta". There's tons of bugs (crashes, graphical glitches (I'm invisible and in the floor with a gun! Whoo!), lack of proper clipping, etc.) and the graphics look like they're 4 years old at best. The textures and modeling on the guns are extremely Why this game is getting 10s is beyond me. The gameplay is fairly fun, and I enjoy the art style, but the game feels extremely "beta". There's tons of bugs (crashes, graphical glitches (I'm invisible and in the floor with a gun! Whoo!), lack of proper clipping, etc.) and the graphics look like they're 4 years old at best. The textures and modeling on the guns are extremely disappointing and look like something from Quake 2 at times. Oh, yeah, and the completely unjustifiable $10 a month subscription just to get content that should be part of the purchase of the game in the first place. A terrible shame. Expand
  25. DaveB.
    Aug 20, 2008
    4
    Submitted Aug. 20/ 08 - First off I'm a huge fan of the Blizzard universe - especially Diablo II.. Hellgate London is another Action RPG from the makers of Diablo. The best part of this game was the looting system and the resulting fabulous items, which was the same as Diablo II's. The original cut scene was great. I'm guessing the corporate juggernaut, Electronic ArtsSubmitted Aug. 20/ 08 - First off I'm a huge fan of the Blizzard universe - especially Diablo II.. Hellgate London is another Action RPG from the makers of Diablo. The best part of this game was the looting system and the resulting fabulous items, which was the same as Diablo II's. The original cut scene was great. I'm guessing the corporate juggernaut, Electronic Arts saved more money by making the cut scenes between Acts -another Diablo II feature - only about 5 seconds long. I didn't notice too many bugs (my computer crashed once and the game got laggier as it progressed), I stopped playing by the time I got to Act III. Hellgate London is a really disappointing, unpolished product. In fact the worst part of the game was also an attractive selling point for me: "Dramatically generated levels for a unique experience every time". After playing, this seemed a lot more like a time saver on EA's part than a unique experience. For example, I kept playing the same levels over and over, like I'd do the street level again and there'd be the one house you can go up to the 3rd level on and the one place where you can go down a level - all placed in different sequence of course - but relatively exactly the same.. The story, NPC banter and side quests are lazily thrown together: "Kill this many monsters on this level"... "Touch this many telephone poles" or "Touch this many reactors" whatever it was.. I just wanted to blaze through, but then fighting and looting IS the whole game. Save your money and check out Titan Quest instead. It's much better and about as close to Diablo II as you can get.. Oh and Diablo III was recently announced so TQ and it's expansion pack should tide you over for a while.See you in Nov. '09 Expand
  26. MichaelH.
    Nov 3, 2007
    4
    Overall a mediocre game, a mixture of Diablo 2 and Guild Wars but not nearly as good as either. It is nice to see a Diablo style random maps and random loot system again, but from my experience the game feels very unready for release and extraordinarily repetitive. (For what it's worth, I loved Diablo 2 and enjoyed a short period of Guild Wars) There are very few environment changes, Overall a mediocre game, a mixture of Diablo 2 and Guild Wars but not nearly as good as either. It is nice to see a Diablo style random maps and random loot system again, but from my experience the game feels very unready for release and extraordinarily repetitive. (For what it's worth, I loved Diablo 2 and enjoyed a short period of Guild Wars) There are very few environment changes, very few changes in monsters, and the slow progression of levels turns it into a long grind with very little reward for your long hours of work. Expand
  27. Athena
    Nov 3, 2007
    4
    It has all of the elements to make it a fun game, but lacks the elements necessary for a good game. No story, no statistics on weapon damage, and bugs. This game needs three or four months worth of patches, and then it will probably be awesome. Unfortunately, after a few weeks the majority of those playing it will be so fed up with the bugs and repetitive gameplay that they won't It has all of the elements to make it a fun game, but lacks the elements necessary for a good game. No story, no statistics on weapon damage, and bugs. This game needs three or four months worth of patches, and then it will probably be awesome. Unfortunately, after a few weeks the majority of those playing it will be so fed up with the bugs and repetitive gameplay that they won't care anymore. This is the "should have been" title of the year. It should have been delayed until it was finished. Expand
  28. JohnN.
    Nov 5, 2007
    4
    As much as I love the idea of a FPSRPG, this is not the game that is going to put that genre on the map. Gameplay is monotonous - the story is utter drivel and delivered by npcs that look and act about as bored as I feel playing this. Generic fedex missions, monsters that that have one attack mode (charge right at you), and scenery that looks repetitive after 10 minutes of playing - all As much as I love the idea of a FPSRPG, this is not the game that is going to put that genre on the map. Gameplay is monotonous - the story is utter drivel and delivered by npcs that look and act about as bored as I feel playing this. Generic fedex missions, monsters that that have one attack mode (charge right at you), and scenery that looks repetitive after 10 minutes of playing - all roled into a graphic engine that looks like it was ported directly from the Sega Dreamcast. Flaghip Stuidos --it's 2007! I recommend playing some of the games that have come out recently and learn from them. Expand
  29. nd
    Nov 12, 2007
    4
    Game didn't even come close to it hype and the devs relied on "WE R DIABLO2 MAKERS LOLZZZ!" to sell their game and it ended up pretty crappy. Game has maximum 40 hours of play time and 0 replayability. Is 40 hours worth the 50$? Up to you.
  30. HellgA.
    Nov 13, 2007
    4
    This kind of game has 2 things that drive people to play it until the wee hours - seeing that level up and getting phat loot. HGL has it so people will play it. Unfortunately their (or their parents) bank accounts are exposed to one of the most ridiculous billing snafus ever heard of and the product is still half-baked. Those that want it to survive better hope it hasn't done what This kind of game has 2 things that drive people to play it until the wee hours - seeing that level up and getting phat loot. HGL has it so people will play it. Unfortunately their (or their parents) bank accounts are exposed to one of the most ridiculous billing snafus ever heard of and the product is still half-baked. Those that want it to survive better hope it hasn't done what Peyton Manning did against the Chargers and have dug itself just too deep a hole to recover from. Expand
Metascore
70

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 40
  2. Negative: 2 out of 40
  1. PC Gamer
    89
    It doesn't redefine the action RPG, but in a genre laden with derivative games, Hellgate is a refreshing concoction that's likely to have enduring appeal. [Dec 2007, p.48]
  2. 60
    You might get sucked into the online world of competing slayers and level grinding for a while, but the tedium will kill you far quicker than any member of Hell's vast.
  3. Pelit (Finland)
    84
    Hellgate: London takes the elements that made the Diablo series classic, and puts them in new, invigorating setting of demonic threat, dark magic and high technology. The fresh world of Hellgate: London is its greatest asset, but sadly the game fails in capitalizing it properly, with quite shoddy plot and generic missions outside the main story. Nevertheless, Hellgate: London is a good action RPG with plenty to enjoy. How the multiplayer system works when the game hits stores will ultimately determine the staying power of the game. [Nov 2007]