User Score
5.5

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 10 out of 22
  2. Negative: 8 out of 22

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 31, 2015
    1
    This game is a real letdown. And I just don't want to use a "bad needed bad word" here.

    Let's leave alone the fact you can easily complete it in less than one hour and an half. Let's leave alone that it doesn't involve any kind of skill whatsoever. Let's leave alone that you can't actually die, lose or get stuck. After a few minutes you understand that your character doesn't run
    This game is a real letdown. And I just don't want to use a "bad needed bad word" here.

    Let's leave alone the fact you can easily complete it in less than one hour and an half.

    Let's leave alone that it doesn't involve any kind of skill whatsoever.

    Let's leave alone that you can't actually die, lose or get stuck. After a few minutes you understand that your character doesn't run any risk whatsoever... and there any real suspance is lost forever.

    Let's leave alone that - in order to make the game last at least 1 hour and one half and to save on models and architectures - the developers used the dirty trick of randomizing the level layout in real time: the placement of rooms, corridors and doors change while you are actually moving through them. That means that you have to wander aimlessly until the game decides to pop up the item/note you need (in a place where you have already been many times before) and lets you move on.

    Let's leave alone that half the equipment you are given in the game is totally useless (what's the point of a flashlight that needs batteries, when you already have an inexhaustible lighter that light up all around you?). You are given Lithium, but you don't need it at all: I've never used it. I don't even know what it is for. And anyway, even if you care, you aren't given the time to discover about it because the game ends way before you even have a chance to start thinking about it...

    Let's leave alone that there is no scarcity of rechargeable stuff at all (torch batteries and pills are everywhere)... and survival feel is gone forever.

    Let's leave alone that anyone who's suffering from ANY kind of motion sickness or migraine at ANY deegre of severity simply cannot play this game.

    Now that we "have left alone" everything, well, nothing is left to consider...

    Even the very final scene - that, as a concept, is the only redeeming aspect of the game - is so expected and predictable (due to the notes you MUST collect all around during the game) that the whole thing lose instantly any possible interest whatsoever.

    And all of this for *just* 20 bucks. Yuck!
    If this is "indie", please, gimme back that stinking piece of garbage of Assassin's Creed Unity everyday!
    Expand
Metascore
55

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. Apr 22, 2015
    50
    Hektor is an atmospheric horror-game, that, unfortunately, has a blunt and boring plot, non-existent difficulty and minimal duration.
  2. Apr 17, 2015
    47
    You know something is going wrong in a horror game if you actively have to pursue threats for body and mind.
  3. Apr 12, 2015
    85
    The procedural map is the best part of Hektor. Too bad for the shortness and the monster AI.