- Publisher: Telltale Games
- Release Date: Apr 27, 2011
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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May 2, 2011Hector Badge of Carnage: We Negotiate With Terrorists is a great little adventure that's often shocking, frequently offensive and always hilarious. Despite (or perhaps because of) its gross out moments and unabashedly low-brow humor, it's one of the most entertaining, unique adventure games most of us have seen in longer than we'd like to remember.
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PC GamerJun 18, 2011Still, its charming in its disgusting way, with a thoroughly entertaining story, great gameplay, and a cast of detestable-yet-oddly-likeable characters. [Aug 2011, p.73]
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Apr 30, 2011To my surprise, it's one of the better, more traditional adventure games in a while.
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Jun 17, 2011You will laugh. [July 2011, p.99]
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Apr 27, 2011You won't replay it, but the humor is great the first time through, it's cheap, and most of the puzzles are clever.
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Pelit (Finland)Oct 19, 2011Hector is something very unique: a casual point'n click adventure for adults, especially if offensive and gross humour is your cup of tea. The game doesn't shine on puzzle design, but it compensates this with fair amount of well-written and well-acted dialogue. The story isn't too bad, either. [Sept 2011]
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Jul 29, 2011As with any episodic content, We Negotiate with Terrorists ends on a cliffhanger, a most amusing one at that.
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May 26, 2011Fans of classic adventure gaming should absolutely check out the Hector: Badge of Carnage series. The point and click formula is present and largely unchanged from the golden age of the genre but the unique well-realised setting and the excellent writing put this well above the mediocrity bar.
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May 23, 2011[Quotation Forthcoming]
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May 7, 2011The first installment of Hector: Badge of Carnage is a crass and creative detective adventure.
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May 6, 2011With a simple but funny sense of humor, the game achieves in creating a hilarious atmosphere that few games have tried to recreate, and even few with such success.
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May 3, 2011Visually, Hector has a hand drawn look that is an attractive contrast to the foul language. The juxtaposition works. The dialog is entirely captioned within the frame, rather than beneath it, giving the game a storybook feel that sets it apart from the rest of Telltale's library.
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CD-ActionJul 1, 2011If in your dictionary the 'point'n'click' entry lies close to 'good old times', We Negotiate With Terrorists is the game for you. If not, you can – as Hector would say – go #$%^&^ yourself. Twice! [June 2011, p.78]
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May 10, 2011The writing is really good in general (despite one tasteless bit of dialogue where Hector calls some gangsters "homos" instead of "homies"), and the puzzles are fun, but don't expect anything out of the ordinary gameplay wise.
Awards & Rankings
User score distribution:
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Positive: 17 out of 33
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Mixed: 8 out of 33
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Negative: 8 out of 33
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May 17, 2011
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Dec 28, 2011
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Sep 4, 2011