User Score
7.2

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 20 out of 33
  2. Negative: 6 out of 33

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 13, 2017
    10
    Heat Signature is about controlling space mercenaries whose job it is to break into procedurally generated enemy spaceships and get themselves into terrible situations which require a clever way out.

    As a space mercenary, you have very little backstory or information available, just a random name and a personal mission, which involves breaking into a spaceship. You receive these
    Heat Signature is about controlling space mercenaries whose job it is to break into procedurally generated enemy spaceships and get themselves into terrible situations which require a clever way out.

    As a space mercenary, you have very little backstory or information available, just a random name and a personal mission, which involves breaking into a spaceship. You receive these missions from the only character who won't end up dead, because they're the tutorial character. These personal missions of breaking into spaceships require you to first, take on lots of other missions which involve breaking into spaceships.

    So, you grab a character and off you go, in your tiny pod of a spaceship which has no guns, just the ability to be so small that the enemy doesn't notice when you've docked onto them. The flying through space is controlled with the mouse, and is really fun to get good at, you'll start by crashing into the side of the enemy and hoping to dock, only to ping off the side, but the more you play, the quicker and easier you'll find it to dock. Of course, if you fly too close to the windows they're going to shoot you, and you will go spiralling through space to your death, or survival, depending on how you are with quick time events in which you can pause, so often you just need to make it back to base to repair your pod. Once you haven't been blown up by the enemy and have successfully docked, the space raiding begins.

    Before walking through the airlock just for the enemy to hit you with a wrench and throw you back out again, you can look over the whole ship, no fog of war, you can see where everyone and everything is, but that doesn't mean you won't be spotted by a patrolling enemy the second you step through the airlock because you weren't paying attention. Once you've snuck on it's time to head for the objective, either kill or collect, whether it's an item, a person, or the ship itself. Of course, you'll want weapons, and by taking out enemies and going through boxes you can gather yourself a hefty arsenal. There isn't just guns and wrenches, there is a manner of interesting and useful gadgets, such as swappers which swap you with an enemy, so they shoot themselves, and subverts which hijack enemy technology so it works for you. These shields and cloaking and so many more are there to help you out of the sticky situations, you may accidentally throw the enemy with the key to progress out of a window, but by using a swapper you can swap with someone on the other side of the door. You could use a visitor to teleport into a room of six people, take two out with a shotgun, shoot another with your other gun, throw your short sword at one whilst you dive at another with your longsword, and be teleported back to your original position before the last one shoots you.

    Pausing is the most powerful weapon you have, it allows you to perform these awesome stunts which are always the most rewarding part of any mission. Once you've completed the mission it's probably time to leave, you could run back to your pod, fly the enemy ship and blow others up with it on the way back or smash through a window and remote control your pod to pick you up before you run out of air. If shot or knocked out, the enemies will throw you out of the airlock, which means you have to frantically fly your pod to pick you up whilst the counter ticks down to your inevitable death, which may be today, maybe tomorrow.

    Once your back at a base, you can buy new items, train, do defector missions which you unlock with each space station you take controller of by levelling up through missions, or retire your character and select a new one. Although your character has little story, you still feel bad when they're retired or die, mainly because you lose all the gadgets they’ve collected over their past missions, and the progress on the personal mission, it can be devastating when you finally kick the bucket on the mission which would have unlocked their personal mission. But characters are replaceable, and the different difficulties of mission allow you to start gearing up before having to face the harder missions again. Through the game you unlock more ways of doing missions, like bloodless or no witnesses, these missions will still pay you if you don’t complete them within the perimeters, just they’ll pay you less. This means you don’t feel totally defeated when you wonder on a ship in a bloodless mission and forgot to bring anything non-lethal.

    This game encourages risking near impossible feats, encourages creative ways of completing your mission and is fun to play for a few minutes to a few hours, with great re playability. Although the missions are all a variation of the same thing, there is uniqueness in the procedural generation and defector missions, one of which starts you in space, making you use a gun to propel yourself through space.
    Expand
  2. Mar 22, 2018
    9
    A fusion of Hotline Miami & Superhot & some a bit of Hitman seasoning.
    If the trailer that show player character dash slash into a room full of bodyguard, then pickup that 1st dead bodyguard gun to shoot another guard, then throw grenade to airlock, then teleport out and shoot that grenade didn't sell you the game, then maybe it's not for you.
  3. Sep 25, 2017
    9
    It's a great pickup and play type game for an hour or two but I wouldn't want to try and go through an entire campaign in one extended sitting. Doing one or two characters' journey is just about a perfect play session.

    The difficulty is managed very cleverly through mission selection. Once you're familiar with the mechanics, you can start pushing hard missions right out the gate.
    It's a great pickup and play type game for an hour or two but I wouldn't want to try and go through an entire campaign in one extended sitting. Doing one or two characters' journey is just about a perfect play session.

    The difficulty is managed very cleverly through mission selection. Once you're familiar with the mechanics, you can start pushing hard missions right out the gate.

    The loot is the most interesting aspect. Lots of item variation. This is best expressed when you're under a tight time limit and you need to stretch your abilities to their maximum. Chain teleporting, grabbing keys, bouncing out and killing the captain while leaving rooms full of guards befuddled feels amazing. Concussion hammer + slipstream = a good time.

    I could see this being an FTL-like situation where I keep coming back to it for years to come. The basic gameplay feels that good.
    Expand
  4. Nov 15, 2017
    8
    Amazing rogue-like gameplay which generates a big amount of funny and epic moments. A great number of ways to complete every single level. Despite of fact that game becomes very repetitive after a while, it still one of the best indie games of 2017.

Awards & Rankings

Metascore
79

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Oct 21, 2017
    80
    This is one of the best "space bounty hunter simulators" we've played in a while. A very interesting title we recommend particularly if you like 2D.
  2. Sep 27, 2017
    85
    Heat Signature’s strength lies in its ability to make you think fast when you have all the time in the world.
  3. Sep 25, 2017
    70
    What you're left with is a game that many players will get around 10-15 hours out of before being shut out behind a vicious skill wall. Until that point, every player will run into some amazing moments that beg to be shared with friends. Heat Signature is a machine for watercooler talk. And if you're up to the challenge, there's a mountain waiting to be surpassed here. I just wish there were a few tweaks that would allow Heat Signature's fun to continue on for everyone, not just the highest skilled folks among us.