Metascore
83

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 37
  2. Negative: 0 out of 37
  1. Oct 19, 2016
    If you’ve got experience with Hearts of Iron III, I guess all I can say is that as much as I bitched about the interface up top, you’ll find this a lot easier to get around, especially when it comes to production.
User Score
7.7

Generally favorable reviews- based on 968 Ratings

User score distribution:
  1. Jun 7, 2016
    2
    The good:

    - Better graphics then other paradox games, The bad: - Performance (it's unplayable past 1943-44 thanks to the engine only
    The good:

    - Better graphics then other paradox games,

    The bad:

    - Performance (it's unplayable past 1943-44 thanks to the engine only using 1 CPU core)
    - No partisan activity, no revolts
    - Diplomacy dumbed down for 4 year olds
    - Peace-conferences after the war are plain broken (pick Luxemburg, dont do anything in the war, get half of Germany after it in the peace conference)
    - Soundtrack is very mediocre
    - AI can't handle the scope of the game, braindead retarded AI
    - Interface overcomplicated with too many important buttons hidden
    - trade??? wtf is this?
    - Price, this is not worth 40€, wait for a 90% sale and 2 years of patchfixing the game before getting it
    Full Review »
  2. Jun 7, 2016
    10
    This is my fisrt Paradox game. I tried to play their previous ones such as Darkest Hour and HOI III, but they were really hard to get intoThis is my fisrt Paradox game. I tried to play their previous ones such as Darkest Hour and HOI III, but they were really hard to get into (i'm mostly a RTS player) and i gave up really fast because i simply had no fun playing them.
    While Still overwhelming at times, this game is far more easier than their previous games, thanks to a really good interface and less microing.
    Veterans should not be afraid, since it's possible to micro if they want to.
    I would say this game combines the depth of the previous Paradox games, but with a welcome Interface and mechanics overhaul.
    If i should summarize, i would say it's easy to learn, hard to master.
    Everyone should try it, and they will like it !
    Full Review »
  3. Jun 7, 2016
    4
    Everything that made HOI3 the truly great game it is was abandoned in HOI4. Why?? It looks better, sure, but that's about it. For HOI-veteransEverything that made HOI3 the truly great game it is was abandoned in HOI4. Why?? It looks better, sure, but that's about it. For HOI-veterans it's just too simplified, for the average newcomer it's still too demanding and unstructured. The simple truth is: You can't turn a game like HoI into a game that suits the needs of the average casual player. HOI 3 was demanding, true, but it was rewarding as well, once you found your way through the complexity. HOI4 however offers no such degree of complexity. Building your army, for instance, is nothing but assigning divisions to a commander. That's it. You command them by drawing lines on a map, a so called battle plan. Once you activate your plan, you have to wait till it's completed (or failed). Before that you cant do anything to react to changing situations. The game plays as boring as this review reads.

    Air combat, which was ok in HOI3, is now degraded to assigning randomly put together squadrons (size doesn't matter) to a region (like for instance "Northern France", thats how big these regions are!) and wait for your enemies to be shot down. Nice idea, actually, but you don't get any feedback at all without clicking through three screens. And you can't demand air support for a specific part of the front where battle is at a critical point. Your bombers just fly over said region and bombard all enemy units in combat at the same rate.

    IN HOI4 you just don't get the level of immersion and presence which HOI3 offered. Everything feels detached and not really important. Your armies march according to pre-drawn lines, while your commanders make nonsensical decisions which you cannot undo before it's too late. Tech trees are apallingly linear and boring. The only good bit is the "national achievement" thing where you can unlock some bonuses for your country. But even they become boring after having it played twice.

    HOI4 should have been a milestone. Unfortunately, it's just a very expensive version of a free-to-play browser game.
    Full Review »