- Publisher: Double Fine Productions , Adult Swim
- Release Date: Jul 26, 2016
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Edge MagazineSep 26, 2016The world is a pulpy delight: captivating, unique, and a genuine pleasure to spend time in. [Oct 2016, p.116]
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Game World Navigator MagazineSep 21, 2016HeadLander is unfortunately uneven: at first, you’re thrust into a parody of the seventies, where robotized populace dances disco and enjoys weird art. But once you get used to the atmosphere, game forces protagonist to investigate some elevator shafts for an hour. Then game picks up the ball and becomes more dynamic and interesting, only to drop it again soon after – and that process repeats itself until the very end. [Issue#212, p.61]
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Jul 27, 2016Headlander's retrofuturist aesthetic is creative enough to make up for the fact its underlying mechanics are anything but.
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Oct 3, 2016A great concept that doesn't realize its potential. [Issue#179, p.84]
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LEVEL (Czech Republic)Sep 14, 2016Funny platformer with an original idea, that is, however, spoiled with rapidly rising repetitiveness. [Issue#266]
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Aug 11, 2016Combination of originality and exquisite visual style saves the monotonous, too long and sometimes frustrating gameplay only partly. Although Headlander entertains, it will not nail you down. You will forget this game before it appears on Steam sale.
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Jul 25, 2016It has some nice Metroidvania moments, although it sputters towards the end to only rely on its color-coded components to keep me out of certain areas, which felt like a cheap way to finish the game.
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CD-ActionOct 14, 2016Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jul 29, 2016Headlander’s hugely charming, basically, and though it doesn’t run too far with the humour of its concept, it absolutely makes the gimmick work from a play point of view. It’s got more steam in its engine than other recent, similarly high-concept Double Fine endeavours too, working hard to stay vibrant throughout.
User score distribution:
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Positive: 27 out of 41
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Mixed: 10 out of 41
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Negative: 4 out of 41
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Jul 27, 2016
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Jul 29, 2016
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Aug 31, 2016