- Publisher: Take-Two Interactive , cdv Software
- Release Date: Dec 5, 2005
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One of those "if only" games: if only the RPG elements had been fully developed; if only the game world were larger; if only the combat were smoother and not slow as molasses; if only the A.I. were stronger; if only the bugs and general sloppiness had been worked out.
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Eventually, the mire of frustrations, constant reloading, harsh difficulty level, bugs and generally poor design wears you down. Rabid strategists will appreciate the game's saving grace, the combat system, and may find themselves more tolerant. Good luck to them. They'll need it.
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All the pedigree and ideas are here to make Hammer & Sickle a veritable feast of turn-based feast action. Unfortunately they’re all lost in a flawed and poorly executed example of cashing in on past glory.
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The KGB wasn't as hard on political dissidents as Hammer & Sickle is on those who play it.
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The combat engine, once you experiment around enough to figure it out, isn’t that bad; what is bad is that you’re typically alone and grossly outnumbered.
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Computer Gaming WorldA total rush job, from start to all-too-sudden finish. [Feb 2006, p.73]
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Another potentially cool game completely obliterated by terrible execution.
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Except for true masochists who believe that hair-pulling frustration equals enjoyable realism, Hammer & Sickle offers nothing worth paying for -- except maybe time to catch up on your reading while waiting for your turn to load.
User score distribution:
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Positive: 12 out of 17
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Mixed: 3 out of 17
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Negative: 2 out of 17
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JuliusCaesarFeb 1, 2006Pretty good but hard game. It's silent storm v. 2.
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ChesterD.Jan 14, 2006