Metascore
69

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 0 out of 13
  1. Sep 24, 2014
    80
    Not the deepest strategy game around, but fast-paced, engaging and ultimately very fun to play.
  2. Aug 29, 2014
    80
    I really like Halfway. As a turn based strategy game with a great atmosphere that offers a steep but engaging challenge, it’s a good game. It’s still a bit limited, but I want to play it. Again. Right now. And that’s surely a good sign.
  3. Sep 5, 2014
    75
    It’s not a ground-breaking title, and those last few levels almost had me rage-quitting, but the traits allow for some fun strategies and if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).
  4. Jul 25, 2014
    75
    Halfway is a simple but good turn-based strategy game, taking place a few hundred years into the future on a huge spaceship. The story with some similarities to Stanley Kubrick's 2001: A Space Odyssey makes the game really interesting and the turn-based combat-system is quite challenging. The biggest flaw of the game is that there is no possibility to save the game during a mission.
  5. Aug 7, 2014
    73
    Fortunately, the accessibility of Halfway provides an easy introduction.
  6. Sep 16, 2014
    70
    Halfway is not a complex game, but it is intense turn-based action from the depths of space. It is not original, nor sophisticated in terms of its combat system, but the atmosphere of the destroyed ship Goliath will surely appeal to you.
  7. Aug 28, 2014
    70
    A good game to play between your XCOM or Xenonauts sessions, with interesting characters, a great setting and a simple but efficient gameplay. RPG mechanisms don't prevail on tactical choices, as the game make you face a growing threat. A pretty good job from Robotality. Not perfect, but worth the price.
  8. Aug 5, 2014
    70
    Halfway's environments, writing, and musical score convey a sense of quiet perseverance, but the gameplay doesn't communicate that feeling as clearly as it should.
  9. Sep 3, 2014
    69
    Solid turn based tactical ops with well-executed pixel visuals.
  10. Jul 29, 2014
    68
    A relatively tough but mechanically lean sci-fi strategy game.
  11. Nov 27, 2014
    60
    It's an attractive game, then, and easy to pick up, but also a tad too static and shallow in its tactics. You're not making the biggest mistake of your life if you give this a chance. But at the same time, you could just as well finally try and finish XCOM in 'Ironman' mode.
  12. CD-Action
    Oct 22, 2014
    60
    It’s not an indie blockbuster, but it can arouse some enthusiasm if you enjoy tactical games. [10/2014, p.65]
  13. Sep 5, 2014
    60
    What is good here is really good, but what is bad detracts enough that the entire package is a bit of a disappointment. A great piece of science fiction may ask a lot of hard questions and make the audience think. Halfway is not a great piece of science fiction, but it is a good strategy game for those willing to put some effort into it.
User Score
6.2

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 7 out of 20
  2. Negative: 4 out of 20
  1. Aug 10, 2014
    7
    First:The game is repetetive, yes.The visuals are ok, but not great.Sound is ok.I like the backroundmusic, but there is just 1 track.TheFirst:The game is repetetive, yes.The visuals are ok, but not great.Sound is ok.I like the backroundmusic, but there is just 1 track.The gameplay is simpel.Youve got 2 skills(3 with health).You can pimp these skills with stimpacks, i think 5 stimpacks per character(after the 5. a message pops up that warns you about using more stims).Every character caries 1 weapon and 1 armor.You characters have up to 2 feats.For example one is very got with the assault rifle, others got a special shot or can heal more thanks to a bonus.Its not much diversity, but its enough.The story is interesting enough if you talk to everyone in you basecamp.Ive enjoyed the game, but the 12,99€ right know?Thats too expensive for that amount of gameplay.Wait for a discount. Full Review »
  2. Jul 24, 2014
    3
    This game is a disappointment. The idea is nice, the setting is nice, but it is just sooo repetitive. Select another mission, kill all thatThis game is a disappointment. The idea is nice, the setting is nice, but it is just sooo repetitive. Select another mission, kill all that moves, scavenge the map, move to next mission. That would be ok if there was a story to tell. Sadly & despite commercials, the story almost doesn't exist. The music is all the time the same & simply boring. Another problem is AI - enemies are simply dumb. The only tactic they know is: get in shooting range & shoot till death. That's pretty bad for a game, where 99% content is shooting enemies. Did I mention there is no possibility to set difficulty level?

    tl;dr: non existent story, repetitiveness, extremely dumb AI (in a tactic game!!). Not even worth your time.
    Full Review »
  3. May 27, 2020
    5
    I was thinking for a long time before posting this review.
    The game seems fine: the story, the weapons, the pace. However, there is one
    I was thinking for a long time before posting this review.
    The game seems fine: the story, the weapons, the pace. However, there is one significant disadvantage that kills all the interest in the game - balance and battles.
    Your guys after all buffs and stimpacks may have 80-90% hit chance without double aiming, but... they will miss. And they will miss again and again. The opponents, on the contrary, will hit you even from the much farther positions, when YOUR buffed character has 40-50% hit chance max.
    After multiple painful battles I realized it's not the bug, it's done intentionally: for lengthening the game or just to force players to suffer, replay over and over again. It's something of Mafia racing mission kind - stupid, idiotic, without making any sense. To re-balance this outrageous monstrosity is simple: check the buffs of the characters and improve the accuracy settings, if their parameters are high enough. At least it will make sense and you have some obligatory teammates that will debuff the whole team.

    This game is not like Darkest Dungeon, when you may suck fast or really rule, when you have the strategy. Here is no strategy, the battles are the same, there is no way to exterminate high armor guys quick until you get better weapons (and still you may hit... 3-4 damage...).

    So, guys, consider really carefully, do you want to go through this suffer or not. There is no Howard P. Lovecraft atmosphere to worship. There is no System Shock atmosphere either (even though they tried).
    Full Review »