- Publisher: Activision
- Release Date: Nov 8, 2005
- Also On: PlayStation 2, Xbox 360
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- Critic score
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- By date
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The scope of the environments are vast, but empty in this free-roam open ended adventure. The game manages to capture the essence of loneliness that was an unwelcome but constant companion to many a traveler in those days.
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Average at best. The great voice acting and the solid graphics are just not enough to keep the game afloat. Somewhat shoddy controls and the lack of depth just drag this title down too much.
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It's too bad that Gun is so short because I could have easily devoted more time to playing such a refreshing title.
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Not only giving us a relatively fresh and underutilized theme, but also by mixing up gameplay and including a stats and inventory system that give you freedom (well, some freedom) on how to build your character.
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An ambitious, brutal, slice of Americana with a great look, great story, and some great experiences to be had but, frustratingly, it doesn't all add up to overall greatness.
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At least if you do take in everything the game has to offer on the first sitting, you’ll easily feel like you’ve had a fulfilling experience, but unlike a GTA game, it’s pretty unlikely that you’ll come back for more once you’ve finished.
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It is better played on the consoles so I advise that to be your first option.
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Edge MagazineWhy roam freely (when the game lets you, which is by no means always) when all that’s out there to find is an empty trek between jarring episodes of production-line gaming? [Christmas 2005, p.105]
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A fantastic-looking, smooth-playing, slickly-developed, adult-themed Wild, Wild West action game, which succeeds in most every area it enters.
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Considering that there is no multiplayer mode to speak of, the fact that you can upgrade your hero (buy better equipment and beef up the stats with side missions) and that the main story is satisfyingly lengthy, makes Gun a pretty good purchase for PC owners.
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The most important question to ask of any game is, was it fun? And GUN answers with a resounding yes.
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Blocky characters, stiff movement, clipping issues and a generally dated look that makes this game look like it was developed in the 1800's, detracts from what could have been a very influential game.
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A no-holds-barred, straight up western that certainly deserves a good look. The major flaw is how quick it is to finish and how easy it is to complete 100% of the tasks the game has to offer.
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Graphically Gun is as pretty as a peach. The motions of both man and beast are well captured and even close up, they look beautifully textured, very tangible.
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Play MagazineThe big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
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The bottom line is that Gun could have, and probably should have, been great. It's got some very good ideas, a good storyline, and excellent voice acting and characterizations. The gameplay and level design is miserable.
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PC GamerAn exceptional Old West action game that everyone should play. [Feb 2006, p.34]
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Computer Games MagazineGun isn't an entirely unpleasant game, just a mediocre one. [Feb 2006, p.56]
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One of the strongest aspects of the game is the outstanding story.
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Computer Gaming WorldControls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]
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The experience just doesn't last long enough to be savored. Gun's main story missions are exciting, but the main plot is over so quickly that the whole thing just ends up feeling rushed, and the various side missions aren't compelling enough to hold your interest after the end credits roll.
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You've got a rich and compelling narrative, a twitch-happy gun mechanic, and a big landscape in which to explore. On the other hand, the controls are loose and a little sloppy, the targeting perimeter around each character is way too big and forgiving, so it's easy to be a bad shooter, and the vast landscape doesn't have much in it.
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The core gameplay is very refined and every aspect of the presentation is top-notch. If the game was a bit longer, there really wouldn’t be anything to complain about.
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What it does lack is a good multiplayer element. That makes the game seem "done" once you beat it. It isn't a short game to beat, but after you're done there's no online play to make you go back to it.
Awards & Rankings
User score distribution:
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Positive: 131 out of 193
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Mixed: 50 out of 193
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Negative: 12 out of 193
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JeremyC.Mar 18, 2007
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DennisH.Sep 14, 2006
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BobD.Aug 24, 2006