- Publisher: Activision
- Release Date: Nov 8, 2005
- Also On: PlayStation 2, Xbox 360
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The experience just doesn't last long enough to be savored. Gun's main story missions are exciting, but the main plot is over so quickly that the whole thing just ends up feeling rushed, and the various side missions aren't compelling enough to hold your interest after the end credits roll.
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It is better played on the consoles so I advise that to be your first option.
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The bottom line is that Gun could have, and probably should have, been great. It's got some very good ideas, a good storyline, and excellent voice acting and characterizations. The gameplay and level design is miserable.
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Not only giving us a relatively fresh and underutilized theme, but also by mixing up gameplay and including a stats and inventory system that give you freedom (well, some freedom) on how to build your character.
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Computer Gaming WorldControls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]
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Average at best. The great voice acting and the solid graphics are just not enough to keep the game afloat. Somewhat shoddy controls and the lack of depth just drag this title down too much.
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Blocky characters, stiff movement, clipping issues and a generally dated look that makes this game look like it was developed in the 1800's, detracts from what could have been a very influential game.
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Edge MagazineWhy roam freely (when the game lets you, which is by no means always) when all that’s out there to find is an empty trek between jarring episodes of production-line gaming? [Christmas 2005, p.105]
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Computer Games MagazineGun isn't an entirely unpleasant game, just a mediocre one. [Feb 2006, p.56]
Awards & Rankings
User score distribution:
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Positive: 131 out of 193
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Mixed: 50 out of 193
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Negative: 12 out of 193
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JeremyC.Mar 18, 2007
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DennisH.Sep 14, 2006
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BobD.Aug 24, 2006