• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
8.0

Generally favorable reviews- based on 3192 Ratings

User score distribution:
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  1. Jan 21, 2013
    7
    I find it hard to review GW2 since the only other mmo's i've played are aq worlds(aka the worst mmo there is) and runescape which has graphic worse than an n64. That being said, i coudnt find a ton of enjoyment in guild wars 2. The classes were interesting and alot of the game is simply beautiful, but rip it down to its core its still an MMo. I found the system of just telling youI find it hard to review GW2 since the only other mmo's i've played are aq worlds(aka the worst mmo there is) and runescape which has graphic worse than an n64. That being said, i coudnt find a ton of enjoyment in guild wars 2. The classes were interesting and alot of the game is simply beautiful, but rip it down to its core its still an MMo. I found the system of just telling you everything u need to do at the beggining of the area nice, but still i've never like fetch quests as doing the same thing 200000 times has never interested me. I cant recomend the PVP though. Dear god i played it for 10 mins where we wated and decided to breach a walll. we finaly do and what happens? ANOTHER WALL. Ugh it got so boring i just decided to stay on the PVE and work with that. After a week i was about to log on and i ask myself am i have fun? the answer was no. No, this is not fun and there are better games to play, even if there off line. In conclusion if u like mmo's you will enjoy this, but if not it most likly wont be the big converter or "wow killer" people thought it could be Expand
  2. Feb 17, 2013
    7
    Overall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to toOverall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to to activate the tasks and what not. Some people really hate the new weapon skill system, but I'm fine with it. I understand that balancing all those skills in GW1 must of been a nightmare but one part of me still misses all those build possibilities... ESPECIALLY with Mesmers. I feel the game kind of favors soloing a bit too much, but its not entirely a bad thing either.

    My main concern is with NCSoft however. I feel like its been rushed out by them, and apparently they have been involved in nearly eradicating all Asian related things (Tengus not included... kinda). Rumors about how they wanted Anet to remove the Canthan District and a possibility of never having a return trip to Cantha is... odd. I really hope NCSoft does not block Anet from doing this as a possible expansion set, and that Anet can start pumping more life into this game. It's not bad really, but it feels... Well, incomplete. My hope is that this goes the way of the old GW and that an expansion will breathe more life into it.
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  3. Mar 31, 2013
    7
    Guild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is theGuild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is the support for random cooperation between players. No issues over loot rights, kill rights, or even crafting material nodes. Everyone gets credit.

    These items alone forced me to give GW2 a 7. The rest of the MMO problems remain. Repetitive content, tiresome combat, loot grinds, and forced grouping at the end game. I recommend GW2. Enjoy the trip to the level cap but logout once you get there
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  4. Aug 7, 2013
    7
    I really wanted to play this game, i found some new friends and i really tried to play this game, but i found a lack of spells, i just wanted lots of useless spells with cool animations, all so the quests, or the yellow hearts was repetitive
  5. Sep 27, 2013
    7
    I have played Guild Wars 2 since the day after it was released. I played the original as well. Pros are fast leveling, craftable items (weapons, armor, food) interesting dungeons, lots of metaevents, lots of dynamic events particularly with regard to the "living world".

    For me, Guild Wars 2 falls short due to the silliness of gated crafting materials (i.e. even if you have the materials
    I have played Guild Wars 2 since the day after it was released. I played the original as well. Pros are fast leveling, craftable items (weapons, armor, food) interesting dungeons, lots of metaevents, lots of dynamic events particularly with regard to the "living world".

    For me, Guild Wars 2 falls short due to the silliness of gated crafting materials (i.e. even if you have the materials and the skill you can only craft/harvest one of these every 24 hours), gear treadmill seems to be the way that the game is keeping people playing, the daily "to do list" of things that are worthless and eat up your time to get a reward that you can only get through doing our little daily and monthly "to do lists" (i.e. kill x number of champions, harvest 30 items, kill 5 veterans, participate in 2 group events, and 25 underwater kills for a daily chore list example). By the time you get all of your daily crafting, rotate through the metaevents to get your bonus chest for each, and then finish your daily chores its already been 3 hours that you could have been in a dungeon, doing guild missions, or just about anything else. I had to quit the time sink to live in RL with my SO and RL Friends.

    TLDR: GW2 is a modified to do list.
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  6. Nov 9, 2013
    7
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely MASSIVE, it's just that, there isn't that much to do in it, pretty much every quest is the same generic "kill 5 rats and feed my cows!", the skill challenges are the same thing, fight this one guy, get a skill point and you're done. Another problem which I find huge is how utterly annoying the wildlife is. Say you want just relax and take in the scenery, while peacefully walking through the mountains, no can do sir. There are literally tens of mobs on your screen at ANY given moment and EVERYWHERE, even some towns are infested with mobs. The worst thing is that these mobs are extremely aggressive and attack on sight, which makes getting anywhere a real pain. I'm trying to walk to a quest objective, not fight a thousand wolves for two hours for god's sake!

    One last thing that I'd like to criticize is the lore of the game, I'm just not feeling it, it's pretty shallow and with all the barbie dolls and Halloween pumpkins frankly quite unbelievable. And the last thing I almost forgot to mention, daily events. What's the point of these? Kill thirty bunnies? Twenty-five underwater creatures? Collect twenty pieces of wood? Why would I wanna do that? Why force people to grind? Well whatever, it's not a mandatory thing to do, just completely pointless in my opinion.

    Other than that the game is fairly solid and can provide countless hours of fun if you have friends to play with, for solo action I would recommend a classic single-player RPG backed by a strong story and quality lore. I'm not going to review the PvP element, it's solid, don't really care about it, look elsewhere for that.
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  7. Dec 5, 2013
    7
    This is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from theThis is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from the game on these aspects. Don't get me wrong, the lore for the world and the various weapon and armor skins were amazing, but the voice acting counterbalanced the interesting lore, and the lack of interesting items left the item hunt feeling a bit lackluster. Those problems being taken into consideration, and I still give it a 7/10. Expand
  8. Dec 31, 2014
    7
    Probably the best MMO available and fits a wide range of audience. Anyone can pick it up and be successful at the casual level yet there is enough intricacy that the hardcore crowd can do their customary min/maxing. They nice thing about this MMO is it receives a lot of love from its developer. World events are frequent and the stories are always moving along to keep people interested inProbably the best MMO available and fits a wide range of audience. Anyone can pick it up and be successful at the casual level yet there is enough intricacy that the hardcore crowd can do their customary min/maxing. They nice thing about this MMO is it receives a lot of love from its developer. World events are frequent and the stories are always moving along to keep people interested in raids and bosses. The bad news is that the game is easy... then again, all MMO's have devolve to this problem since WoW became successful and I cannot fault the developers for wanting to make enough money to keep their jobs. There are some nice features in this game that others lack, most notably, exploration is rewarded and it really is fun to run into random puzzles in the world and try to figure them out. Some of those jumping puzzles are very memorable and well placed. In fact, if you are not alert or reading a guide, you can miss them altogether which is really cool when you find them on your own. The game has your standard crafting professions as well as class trees that are fairly well balanced allowing for many viable builds. PvP is ok and world PvP is somewhat fun but I was never a PvP guy so I didnt play as much of it. I personally enjoy exploring new areas and getting the best gear within reason (kind of like trophies for me). The nice thing about Guild Wars 2 is that everyone has means to get some of the best weapons in the game. You can do it the old fashion way of raiding or your can earn it in other ways such as PvP or crafting or just through in game wealth. I like the mini-instances in the game but the one thing that I dont like is itemization. Loot in the game just feels useless and most items only have value because they are torn down via crafting. I suppose there is no way around this in an MMO (or even 1 player games) and it has been a gripe of mine since my early gaming days. Anyway, its a great MMO. No subscription fees to worry about and most anything can be bought with in game currency and time. You can buy some cosmetic upgrades or more storage slots but honestly, there is no reason to do so. I would recommend playing the game normally and saving up for the upgrades since there is nothing else worth spending in-game money on anyway. Expand
  9. Nov 15, 2014
    7
    I have a little over 1000 hours into GW2 and I really enjoy it.
    The only real complaint I have is with the devs.
    The game just isn't growing the way it really should. They've added 2, maybe 3, new PvE areas and a new World vs World vs World area since release. They've added a lot of cosmetic items and items to craft, but I wouldn't call that something that all players could enjoy.
    I have a little over 1000 hours into GW2 and I really enjoy it.
    The only real complaint I have is with the devs.
    The game just isn't growing the way it really should.
    They've added 2, maybe 3, new PvE areas and a new World vs World vs World area since release.
    They've added a lot of cosmetic items and items to craft, but I wouldn't call that something that all players could enjoy.
    Wheres the new dungeons, the new classes, the new PvP maps??
    The combat for PvP is great, its mostly based on your timing so its fairly rewarding and doesn't stale too easily...Except you play the same handful of maps.
    PvE combat isn't too good, the first few hundred hours are exciting, but then the flare goes away and it becomes a bit boring. You run dungeons for gold, but there is little to no challenge anymore. Open world content is equally easy. There are ways to challenge yourself, like soloing a dungeon , but its not really supported. No achievements from it, no loot bonus, much slower than a full group which is easy to find.

    Given the cost, I would encourage everyone to atleast try GW2. The cheaper heroic version is good enough. the extra $20 for the deluxe edition has very little impact on your gameplay.
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  10. Dec 9, 2014
    7
    Good graphics, but scenic places have little purposes.
    Good game play, since you get to control the attacks.
    Bosses and interactions with players are good. Most quests are boring, despite their idea of a dynamic world where your contribution affects the game. Storyline is horrible, and the main quests is extremely boring. Many pets, but most are disinteresting. Big, beautiful world,
    Good graphics, but scenic places have little purposes.
    Good game play, since you get to control the attacks.
    Bosses and interactions with players are good.
    Most quests are boring, despite their idea of a dynamic world where your contribution affects the game.
    Storyline is horrible, and the main quests is extremely boring.
    Many pets, but most are disinteresting.
    Big, beautiful world, but you'll spend too much time wasted exploring.
    Extremely difficult to navigate, travel. I've never seen anything like this, not even in the first Warcraft.
    Difficult to get creative in crafting.
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  11. Dec 9, 2014
    7
    I'm a 2+ year veteran of this game and have been playing since launch. I have 3000+ hours logged on all my characters combined. This is hands down the best MMO out there. The graphics are fantastic. The character models and animations are amazing. The combat is the best combat out of any MMO that I've ever played, and I've never had as much fun leveling a character in other games as I haveI'm a 2+ year veteran of this game and have been playing since launch. I have 3000+ hours logged on all my characters combined. This is hands down the best MMO out there. The graphics are fantastic. The character models and animations are amazing. The combat is the best combat out of any MMO that I've ever played, and I've never had as much fun leveling a character in other games as I have in this one

    On the other hand, the game hasn't changed much since launch. The developers are SLOW at releasing patches. In the PvE department, Arenanet is experimenting with their Living Story which is about 30-60 minutes of new content released every 2 weeks followed by an endless grind for cosmetic gear. There is no end game. The hardest dungeon in the game is called Fractals, and it's incredibly easy even on the hardest difficulty. To reach to the hardest difficulty you need to run this dungeon 50 times, each time advancing in a difficulty tier. Furthermore, during the later levels you receive an irremovable debuff that will just kill you until you have the right gear. To obtain the right gear you complete Fractals over and over and over again for an item that will drop once per run per day in addition to crafting armors and weapons with dozens of materials that, again, you can only create once per day. It's a long and tedious grind that becomes stale very quickly.

    The world bosses, while impressive looking, are stationary structures (yes they are actually classified as structures and not creatures) that occasionally fling attacks at you. For the majority of the world bosses, players gather at its feet and attack its toes until it dies and don't even get me started on the game's primary antagonist. Everything is just disappointing.

    World vs World vs World (or WvW) is a mode that pits 3 different servers together for control of various structures in 5 different and huge maps. At first it was amazing. The giant battles that were waged at launch were simply spectacular, if not rough on my PC. However there are glaring balance issues in this mode from the different types of food you can eat which grant you obscene buffs that would just break the game. Furthermore as a competitive PvP player, I did not find much competition. There were instances where I would face off against 10+ people by myself and would end up victorious. Of course I can't completely fault Arenanet for the prowess, or lack thereof, of the players of its game. But quite frankly the game mode doesn't promote skill progression as much as it does reliance on gear and food.

    PvP is the game mode which I enjoy and play the most. One of GW2 PvP's biggest strengths is the even playing field. There is no gear or level advantage. When you enter the PvP area you are immediately boosted to max level and have all your abilities unlocked. You are also given the same equipment as everyone else. Then it's all a matter of entering an arena and brawling. However like I said earlier, Arenanet is incredibly slow at releasing patches. This is very problematic when it comes to balance. For example, at a certain point in time Arenanet overbuffed the Warrior class and did not tone it down for over a year. Warriors dominated the entire PvP scene and simply put it was not fun to play (I do not play a Warrior). Balance patches come every 6 months and often aren't great though the current metagame is quite good.

    There is only one game mode and quite frankly it's extremely stale 2+ years in. The devs have promised new things and, once again, are extremely slow at delivering. New content is being worked on they said over a year ago. A big problem with this single game mode is that Arenanet has balanced the classes in accordance to this game mode. That means if and when new game modes are released, there will be glaring balance issues. For example the current and only game mode is conquest which focuses on capturing and holding points. The Thief, which is an assassin type class, have a build that's focused on stealth. It's nearly unkillable and deals a lot of damage but isn't commonly used because while in stealth you cannot capture or prevent the capture of a point. If something like deathmatch is introduced, these once useless builds will now be dominating and further toss balance into disarray. And we do not want this because of the speed in which Arenanet releases patches.

    The PvP population is extremely tiny relative to other competitive games. There are a few community organized tournaments every week/month and the same teams win every time simply because there is no competition. Part of that I attribute to the toxicity of the community. While nothing compared to other communities like DotA or LoL, players in this game just can't seem to get along much less form a team with one another.

    I've run out of room so I'll just say that despite my disappointment for the potential of the game and the ineptitude of the devs, I still think it's the best MMO out there. Buy it now
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  12. Dec 19, 2016
    7
    I used to play it lot. I used to. But they wreck everything up. Like the dungeon. They nerfed dungeons. The best part of the game. That is why i wont ever come back to this game.
  13. Mar 3, 2020
    7
    While this MMO has some decent mechanics, the overall gameplay and mission experience isn't something I want to return to. Combat is stale.
  14. Nov 2, 2020
    7
    Guild Wars 2 is still a great Game without any Question, but with a few "but.."Moments!
    You have Acces to:
    - Open World which is gigantic and after years you can still find secret Eastereggs, but....(few Maps are lagging very hard and most of them you need to pay for like Path of Fire Expansion Maps or Living Storry 4 Maps, all other Maps are fine so far) - Fractals which are the
    Guild Wars 2 is still a great Game without any Question, but with a few "but.."Moments!
    You have Acces to:
    - Open World which is gigantic and after years you can still find secret Eastereggs, but....(few Maps are lagging very hard and most of them you need to pay for like Path of Fire Expansion Maps or Living Storry 4 Maps, all other Maps are fine so far)
    - Fractals which are the deleveloped Options to Dungeons
    - Dungeons which are nice for the first time but ArenaNet never upgrade it in the whole time...so the Final Loot is...and you can more or less easy Solo the Dungeon with a Hearth of Thrones / Path of Fire Expansion Build
    - Raids which are not too hard in all, but you still need alot of "know how"
    - World vs. World where you can fight against other Servers in a big Map to Control Sectors
    - PvP, like..hey: PvP :)
    ____________________
    Templates for Gear and Skills
    - Before ArenaNet take over there was a Free way to save Builds+Gear by a Programm called ArcDPS, now ArenaNet have there own System and its....
    You start with 2 Gearslot, 3 Skillslots, but each Class has a Condition Build, Phsysical Damage, Heal, Tank, Support Builds and for Raids you need different Gear and Skills as in Fractals or for Open World, also World vs World is different...so if you want to play it little bit more as a Weekendend Hobby you need to spend ~7€ for EACH Slot on EACH Character to a max of 5 Slots. Otherwise you need to spend alot of time to switch the Gear all the time one by one. This was a great idea, but more or less its behind a paywall to get a good comfort for your Character.
    - Also a point that is good and bad at once: The Gear, if you are Level 80 you cant get better Gear after the Ancient Gear which is pretty easy to craft after 2-3 Month Playtime. So its very nice if you want to take a break, come back later and you dont need to upgrade the whole Gear again, but that also means that you need your own goals for the Game to set, without it can get boring very fast!
    So keep this in Mind.
    ____________________
    Positive:
    + Many different Characters to play
    + Huge Map, many ways to do something like Meta-Maps, Fractals etc
    + Good solid Story
    + Content for a Year if you want to explore the Maps, Story's, see any Content and find all the little Secrets in the World etc
    + No pay to win, just many COMFORT Items like Unlimited Harvest Tools etc

    Negative
    - Map-Lags for Paid Content, but instead of fix this issues they are more interested to bring new Content (what means they dont care realy about !!!in my Opinion!!!)
    - You need to set up your own goals to still have fun after round about a half year when you finished the Story, get your Gear etc
    - Dungeons are realy fine and nice, but are no challenge after reach Level 80
    - Few Maps are realy hard to explore until you get a Mount!
    ____________________
    All in All: Its a great game that is defently worth it to explore, but with a bad taste after around a half year! If you dont want to upgrade your gear each few Month and able to set your own goals in a Game and more a "Story, Explore, Find out" Dude instead of a "I need always something to do by the Game, Dailys, Items Grind, hard Challenges" its a DEFENTLY YES in my Opinion!
    ____________________
    Personal Hint: If you want to explore the Game without big frustation Moments play until Level 20-30 and if you still like it, look for a Guild which can support you with great Informations "how to..." and how to explore the big World!
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  15. Aug 29, 2012
    6
    maybe my expectations were just too high. It isn't a bad game, nice graphics and smooth gameplay, but everything in the game is just a rehash of every other MMO, nothing innovative, nothing to really get you excited that this is something new and different, also nothing really to get you hooked early on.
  16. Oct 3, 2012
    6
    Pre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There isPre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There is no true difficulty in the game since you will almost never really die and fighting PVE bosses is as simple as learning their one threatening move that is hidden in around 4-5 weak but flashy hits and then using your invulnerability dodge to get through it. A.Net had such potential with the open world bosses and they really could have made some interesting open raids such as they did with the earlier bosses, but the late game ones really don't even come close to that quality. Most will say the focus on GW has always been PVP, which is true so let's go to that. Currently PVP is entirely imbalanced which is alright I suppose due to it being new, but even then the PVP is for the most part slow and repetitive with very little reaction based combat for most of the classes and is in many ways worse than GW1 and honestly right now not even WvWvW is fun enough to make up for the core gameplay mistakes. Overall it's fun enough that I got my moneys worth and will still make alts for the fun low level content, but most players will want to look elsewhere for a good MMO. Both PVE and PVP players have much better options to choose from. Expand
  17. Feb 20, 2013
    6
    Guild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long fewGuild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long few months so i soak up what this game is all about from the gameplay and 'is it fun?' perspective. But, after the things I have encountered... though high quality, the game seems to be unfinished. I will explain. CONs First thing that annoyed me unlike other MMOs, is there are certain things that must come as standard in every MMO. By these I mean, trading with other players, mounts and a well designed and easy to use Auction House. This game lacks all of those. No trading option still puzzles me, but the auction house feels unpolished since it was first created, the text is choppy and the filters are terrible, ontop of that, the way the auction house is set up makes is EASY for other players and gold farmers/seller to exploit and drive up the currency market. Mounts, I understand Arenanets solution to no mount is to create instant teleport points. Yea, that is convenient, but personally I like buying/earning mounts in a game. I also love galloping through the environments. But, (I may be speculating) That taking the mounts out of the game frees up time and money creating the animations, skins, programming ect, making this a cooperate decision and not a game one. Next is the combat system and skill system. No trainers, no weapon learning, no nothing. Around level 30 you will unlock all you skill slots and spell you will use for the rest of the game exspereince. You will only have 5 weapon spells (5 more for underwater) and 6 buffs/cooldowns. That is it. i personally could not bare with using the same 5 or so spells over and over till lvl 80. The combat is just not fun. The weapon skills and spells are so limited. I feel brain dead though right now. This maybe the worst review I have written, but I feel I touched on the things that greatly disappointed me about this game. So to sum things up. PROS: No monthly fee, Excellent Character creator, Amazing world and environments, refreshing questing and story concept, good graphics and animations, and finally fun exploration and puzzle mechanics. CONS: NO mounts, NO player to player trading, Poor (But tolerable) Auction House and currency system, Limited spells and abilities, no tank/dps/healer concept (Which makes boss fights nothing but freelancing spell spamming chaos with no team work.), and a boring and repetitive combat system. Expand
  18. Dec 3, 2012
    6
    Guild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I seeGuild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I see no increase of FPS. The gameplay: I love how you actually need some skill to be good in this game, it's not just about the gear, but about your skill of playing. This falls apart though, because the PVP system is not very good I'd say. SPVP is a nice addition for those WHO wants completely fairplay, but where does that leave the progression? You can't get stronger, faster or better by this. In WvWvW all your progression Means nothing, because 1 man can't make any difference. The Dungeons: Not rewarding at all, I hate how it's all bout those emblems and not about what bosses actually could be dropping. I loved in WOW how I always was so excited when we were in raids. Oh yeah, raids those doesn't exist in GW2. There is also a lack of dungeons. It's all just the same, there really isn't such big difference about them. I'm giving this a 6 because of the great idea and there is no monthly subscription. It lacks of content though. As said before, reach lvl 80 and feel the pain of nothing to do. Expand
  19. Dec 2, 2012
    6
    I played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-monthsI played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-months into launch, the game is incredibly buggy, the market sell/purchase system makes productive enterprise almost impossible (you're taxed 20% just to sell an item), and the controls are disappointingly clunky. On top of that, game-play gets incredibly repetitive and boring. Also, GW2 is a grind-heavy game. I appreciate the extension of the level-cap, however you spend the first 60 levels looking stupid aesthetically, with rewards in the form of items and gold only really coming from intense dungeon runs. There are ups and downs to the game, but in my opinion, and only comparing it to GW1, this game has taken a lot of the fun and a lot of the magic right out of the series. GW2 might compare more favorably to other contemporary MMO's, but I feel that Arena Net took a big step backwards in some critical areas with disappointingly executed new-content that generally detracts from the single most important question of any game: is it fun? Expand
  20. Jan 11, 2013
    6
    I cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet II cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet I should not have to spend 100 hours or so to bloody well get there, it's ridiculous! Around 30 or so hours is more than enough time to dedicate to one character and a player should be rewarded more appropriately for their time invested.

    As for being in a guild - it's a sense of belonging to something, yet it aside from that, the game does indeed feel like a single player game with other people jumping in and out of it at times. As an older gamer (37) I play for perhaps different reasons than others. One of my main reason for playing while I'm distanced from more interesting things to do (my girlfriend for one), is the social aspect of a multiplayer game. And for me this game has very little meaningful interaction. People jump in, kill, jump out of your area. For all it was promised to be, guild wars is STILL and end level game. That for me makes it rather disappointing as I'll most likely never get there.

    Another BIG mistake they did was make the level's to high - to big of a spread. 40 levels would have been more than sufficient and make it take longer to achieve them. That way more people could have played together, with there being more characters of a similar level. Instead you have a situation where you are pretty well ALWAYS playing without your fellow guild members and by yourself to level. Hence little reason to be a part of a guild until you reach end game... my opinion. :-)

    It was fresh in many ways and combat is fun. Looks pretty and great with no monthly subscription, yet it's far from enough to get me to give in any more of my time until MAJOR changes take place... which they shall not.
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  21. Oct 7, 2012
    6
    This game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC andThis game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC and Warhammer Online had a better PvP system. If you enjoy a VERY casual game then this is your pick. I was hoping for a REVOLUTION in MMO gaming, but sadly this is more of a "been there done that" experience. Expand
  22. Sep 2, 2015
    6
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the excellent job they did in creating a fast paced, all encompassing game for younger and casual players. Would not recommend it as a serious game however for veterans of mmorpgs, or those seeking a mature game.
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  23. Sep 12, 2012
    6
    After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing.After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing. Structured PvP part of the game is disconnected from the rest, and really feels and plays like a separate game with the same engine - it sports its separate level treadmill, items and crafting. The only redeeming quality this game brings to the table is - no subscription. Expand
  24. Apr 7, 2013
    6
    While the visuals are beautiful and the world is big the forcibly attempt of trying to revolutionize the RPG genre is not fun. Taking away the holy trinity is a good idea but brings other problems. The most important issue however is the enforced auto-scaling of your level depending on the area you are. The game takes away any sense of power in the bigger style and the dungeons feel illWhile the visuals are beautiful and the world is big the forcibly attempt of trying to revolutionize the RPG genre is not fun. Taking away the holy trinity is a good idea but brings other problems. The most important issue however is the enforced auto-scaling of your level depending on the area you are. The game takes away any sense of power in the bigger style and the dungeons feel ill balanced until you are maximum level. before that they are a stressful annoying chore. Expand
  25. Nov 13, 2012
    6
    I used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but stillI used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but still most of the dungeons were bad). Didn't Arenanet say that there wasn't much grind in this game? The end game is actually all about grind. It's too damn repetitive and boring. Also GW2 has problem with bots. The personal story is loads of crap too, your choices doesn't really affect to the story AT ALL. All and all, it's a good game, since there isn't subscription fee. I wouldn't really recommend to buy it if you're planning to rush to max lvl. Expand
  26. Oct 26, 2012
    6
    Mmmm game are beautiful, but need to refix and expand more.. i cant play more than 2hours, it come boring anywhere,,, pve: it have a very nice place, but have to do always the same think, annoying a lot... and havent the desert place!!!! ... pvp are Very annoying, well its good to play but... 30 minuts its my best before CLOSE computer... WvW it mu prefer but... need more interaction,Mmmm game are beautiful, but need to refix and expand more.. i cant play more than 2hours, it come boring anywhere,,, pve: it have a very nice place, but have to do always the same think, annoying a lot... and havent the desert place!!!! ... pvp are Very annoying, well its good to play but... 30 minuts its my best before CLOSE computer... WvW it mu prefer but... need more interaction, more think, mount... need more object usable, more place, some WvW dungeon.. ecc... Game need to expand more and more and insert more and more feature for come to a best game ever, now.. it just a Beautifull Work in progress Expand
  27. Feb 23, 2013
    6
    The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough).The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough). There's no reason to really care about that. Wander around the map hoping for events to pop up until you have gained enough experience to progress to the next map. Sure, there are VISTAS! Which serve no purpose, as they did in Assassin's Creed. Geez, there's a whole world around this point! Nope, no reason to care. There are a lot of fun things too, like the whole cattle launcher affair, but they're fun once only. Otherwise it's a grind and then some more grind. And tedious exploration for the sake of map completion achievements. As for the Multiplayer and Role-Playing parts... This is pretty much an anti-social MMORPG. You can resurrect others and you can work for a common goal if you are at the same event, but you don't even remotely care about others' classes or builds or whatever. This is especially bad in dungeons. You literally have no reason to bother with tactics just mash everything you have and maybe some combos will happen maybe, or maybe not, or whatever and you know, being a tank is not a good thing it's actually not a thing at all and rogues make the best tanks due to jumping around and I'm not even motivated to find flaws in this because it's BORING AND STUPID. Also you have 30-40 skills to unlock, out of which a whopping 5 (yes, FIVE) are available for use at any time and you pretty much don't even need anything beyond the five you actually like because if you want situational skill A you can't just use it anytime unless you unequip the always useful skill B beforehand. The personal story is good, somewhat personal and influenced by your character creation choices, but... After you're done with the first arc of it you are forcefully sent on an amazingly stupid and overwhelmingly boring and hugely pointless task of getting to know more of one of the lesser races of the world. WHY? WHY ON EARTH WOULD THE DESIGNERS THINK YOU WOULD EVER WANT TO DO THAT?! Oh, and as for the 8.0 user score can't help but notice the amazing amount of 10 points reviews published on 28/8/12 (the day after launch, no less). Expand
  28. Sep 30, 2012
    6
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore.
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore. It's just another of those games run to this spot and do this, run to the next spot and do it over again. Then after hit 80 should I expect to do grinds for gear or what is there for me to do other then go and gather all the map locations and point of interests that I haven't found yet? Just another leveling game that slows down to a crawl once you hit 80 with no hope other then doing PvP if you're a person that likes that sort of thing.
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  29. Oct 15, 2015
    6
    Okay decent mmorpg but nothing in the game that keep me interested for long. The weapon and spell mechanic combination were a very nice touch. Great graphics but beyond those two things nothing else felt interesting.
  30. Nov 7, 2014
    6
    Stealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever youStealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever you do.
    Can someone who uses stealth be killed, defeated? Sure. You need to learn what to do and what not, but that’s true always.
    Can any class and build defeat any class and build? Certainly will be more difficult to do it on some or next to impossible on other (even if network latency, lag, player skill and so on is ignored).
    Then what’s wrong with stealth? “Learn and adapt, and stop crying” – true… just do that, but some will end with a bitter taste after these fights, and no fun at all. That’s the problem – games meant to be fun. For some, it is, no matter what, they like it. Let those who don’t like to tell you why we lose players…
    I despise stealth and I feel shame, guilt and I know I almost cheated, whenever on my thief I decide to use stealth, to get away from a fight that vent badly, or just recover and try again. Since that can be done endlessly, most of the time, unless you are not skilled enough. I know that rarely, if ever, my opponent enjoyed that fight. It all comes down to your personality: if you can be proud and taunt after such fights, then stealth is for you. That’s you, have fun. Play with those who feel like this.
    The others will post things like the OP, will play other games, or like me, will prefer to play on other class, and ignore thieves – I fight back if attacked, but don’t care to chase them and don’t care to kill them – they are just like other negatives in this game, such as lag when occurs – you have to endure these and find something else to do. Can stealth be changed, so it’s use or playing against won’t “kill” the fun in some of us? Can everything be improved? Can we listen to each other and try to find solutions together? I hope so. Very much.
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Metascore
90

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. PC Master (Greece)
    Feb 6, 2013
    90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.