• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
8.0

Generally favorable reviews- based on 3192 Ratings

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  1. Jul 13, 2014
    8
    Not the groundbreaking, revolutionary game we were promised, but great nonetheless. This game combines the best features from other games, and adds its own flavour, making it even better. It's not as good as its claiming to be, but one of the best choices right now anyway. It does at times tend to feel like a singleplayer RPG though, so find a group to play with and you should be fine.
  2. Oct 8, 2013
    8
    From this game, you can tell GW2 is trying to evolve the standard MMO genre to be somewhat more engaging. So I'll try to cover the things it tries to add, that are a bit different from other games. Before I start, let me say that on a base level, GW2 does it well: balance, graphics, sounds, story, character creation, replay-ability.

    Pros: - Somewhat customizable story line based on
    From this game, you can tell GW2 is trying to evolve the standard MMO genre to be somewhat more engaging. So I'll try to cover the things it tries to add, that are a bit different from other games. Before I start, let me say that on a base level, GW2 does it well: balance, graphics, sounds, story, character creation, replay-ability.

    Pros:
    - Somewhat customizable story line based on answers to different questions during character creation (leads to replayability among same classes/races)
    - Random large events that happen which everyone is free to join in (if you're passing by that area)
    - EXP for exploring, logging, mining, gathering and pretty much everything you do asides from walking
    - No subscription based billing, Buy to play (B2P) system no penalizing players that don't pay like F2P model often does
    - Continuously added content
    - Grouping for team quests is quite good and significantly improved
    - Dying and getting downed, doesn't necessarily mean you're down and out if you can kill an enemy and get back up
    - items do not give you so much of an advantage in playing, more rewarded for good play style and personal skill
    - ability to dodge attacks (sort of doesn't really always work)

    Cons:
    - It would have been nice if you got to choose the first 5 skills related to each weapon/secondary weapon instead of being only able to choose the latter 5 skills (this was actually what made gameplay a bit too repetitive for me) yes you can swap weapons sets and this gets you more variety, but thinking high level, if I'm using a bow shouldn't I have more than 5 ways of shooting it...and be able to choose how to shoot it?
    - crafting was a bit tedious and difficult to figure out without an actual tutorial (I might have missed the tutorial somewhere in the game) downplayed by the fact that items didn't make or break your character really
    - the game tries to vary the quest a bit so that it's not just Kill X number of Y monster, but in the end was still quite repetitive (i.e. Kill X number of Y monster OR pick up X item and bring to Y location). If the individual quests were more like events, it would be much more fun as you'd have a sense of urgency to kill Y monster instead of counting each one and hoping you reach the amount required to end the quest
    - I'd probably would have like advanced classes to be included in the game as well (for variety), but I guess that's personal preference

    Still a great game, with room for improvement. World is engaging, story keeps you entertained and is still a great MMO to explore.
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  3. Aug 28, 2012
    8
    A very fine crafted sequel of GW1. It surely is a game that can live up to the hype. The game play is amazing and dynamic. Some people complain about having only 10 skills is not enough but that's because they haven't played the game at all. Actively swapping weapons for different skill sets was hard to get used to at first but now it works like chime. PvP and WvWvW are both exciting andA very fine crafted sequel of GW1. It surely is a game that can live up to the hype. The game play is amazing and dynamic. Some people complain about having only 10 skills is not enough but that's because they haven't played the game at all. Actively swapping weapons for different skill sets was hard to get used to at first but now it works like chime. PvP and WvWvW are both exciting and worth trying out for better experience. However ArenaNet made the same mistake Blizzard did - not being able to manage the opening day horde. Also the trading post (GW2 version of AH of D3) is not working yet. The graphics also look a little bit outdated - even with the highest settings. There are several more minor bugs, glitches to be fixed. Expand
  4. Aug 30, 2012
    8
    This is an -initial- review, as the game just came out and my guess is as I become more familiar with it, the score will go up. But from a die-hard Guild Wars fan who has been sitting on the edge of his chair waiting YEARS (and then years on top of years) for this sequel - some of the air has been let out of my balloon. I'll just say what every other poster has said, because it's true inThis is an -initial- review, as the game just came out and my guess is as I become more familiar with it, the score will go up. But from a die-hard Guild Wars fan who has been sitting on the edge of his chair waiting YEARS (and then years on top of years) for this sequel - some of the air has been let out of my balloon. I'll just say what every other poster has said, because it's true in my case, too - I'm a die-hard MMORPG and RPG fan in general - have played every single major MMORPG release (and many minor ones) over the years since 1997 when I was addicted, truly addicted, to the original EverQuest. I'm much more a single-player RPG'er and will build an entirely new computer just for new releases like The Elder Scrolls: Skyrim (which lived up to the hype and was worth the PC construction). But EverQuest hooked me, DAoC hooked me, WoW hooked me, Conan hooked me, and, most recently, Star Wars hooked me. But none of those experience even barely hold a candle to the good times I had in the surprise hit of (2005 was it? 2004?) - Guild Wars. GW was so completely different. Absolutely re-wrote the book for MMORPGs and was underappreciated in this regard by both critics and players alike. Not just because it didn't cost a monthly fee, but because the game was more a hybrid between a collectible game like Magic: The Gathering, and a standard grinder like WoW. It was the collectible skill system that was the most innovative feature, and the endless hours of PvP trying out different combinations of found skills that kept me coming back.

    So I'll begin by saying that the move by Guild Wars 2 away from the collectible skill set system of the original game to a hybrid of very typical WoW grinding, Warhammer Online/RIFT area event quest generation, and so forth - was the first thing that let air out of my balloon. This line sums it up for me - GW2 is not the innovative MMORPG that GW was. It's not that it's a -different- game, like GW was, it's that it is a combination of many very -typical- games. Happily, the combination does work on many levels, and it is generally fun, albeit quite confusing at first. And VERY confusing if you're a diehard Guild Wars fan who expected this to be a sequel of some sort. Aside from the lore, there's not a lot of similarity between the first GW and this one. As with so many games nowadays in which critics praise the graphics as the "BEST IN ANY MMORPG TO DATE" - the graphics are actually just nice. They're not ground-shakingly good or making use of anything new in the genre, necessarily, but there are some nice vistas and good looking character models and animations. Still, I find myself saying that with almost every release nowadays. Finding one's way around massive cities is one of the more aggravating experiences in a new MMORPG, and GW2 is no exception, compounding this problem with multi-level cities in which you must hop into portals to get to some upper levels (took me quite a while to figure that one out). Slightly goofy camera controls add to this frustration a bit. But overall, the world is fun to explore and the new ability to JUMP in a GW game is nice. (Although again, this doesn't really feel like a sequel to me at all, but an entirely new game, more a spiritual successor to Aion or RIFT than to the original Guild Wars). There is indeed a TON to do in this game and you will never, ever be bored. Collect stuff and craft, dye armors, hop into a big local event that just sprung up, PvP in a smaller setting or PvP in a World-vs-World setting, follow the main quest, or just explore (you are rewarded for just exploring, which is awesome) ... there's never a dull moment. I guess so far for me this is the big selling point. But at this writing, I just can't get past the fact that I am still heartbroken that this isn't a sequel to the Guild Wars system of collecting, mixing and matching "skill cards". Oh well, over time, this may make me a whole new fan in a whole new way. For now though, I give this game a solid 8, because it stands strongly on its own. Can it pull me out of Skyrim (as I originally thought would be a no-brainer)? That's a tough question. When I get home from work and log into my computer my finger first hovers over the Skyrim icon and then hesitantly heads over to GW2. So, yeah, so far it's working. But only barely. This isn't the innovative ALL NEW game I thought it might be - we've seen all these elements in other games before (unlike in the original GW) - but they've been put together in a new way, and I think it might just stand a chance of being the trendy game to play for a few months before everyone either sinks back into their WoW comatose or goes back to the game they're truly in love with. Then again, maybe this will become the go-to game. Too early to tell.

    I'll update in a few months.
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  5. Sep 11, 2012
    8
    This is a near perfect MMO. Incredibly well polished and rich in content. All systems, combat, crafting etc. are all well thought through and beats every competitor out there. The PvP, WvWvW etc. is awesome. Excellent sound (Soule score!) and graphics top it all off. So, why an 8/10? Guild Wars 2 lacks something the original game had in spades, an exciting storyline. The first Guild WarsThis is a near perfect MMO. Incredibly well polished and rich in content. All systems, combat, crafting etc. are all well thought through and beats every competitor out there. The PvP, WvWvW etc. is awesome. Excellent sound (Soule score!) and graphics top it all off. So, why an 8/10? Guild Wars 2 lacks something the original game had in spades, an exciting storyline. The first Guild Wars pulled me into the world of Tyria and refused to let go. I'll never forget fleeing across the Shiverpeaks with the survivors of Ascalon exploring the world as we went. Guild Wars 2 has none of the excitement that went with the original game storywise. The first 20 levels are about hunting random bandits and centaurs! No sense of urgency, excitement or scale at all, despite the stunning environments and vistas. The game would have benefited greatly from a much stronger story hook from the start. Expand
  6. Aug 29, 2012
    8
    A solid and innovative piece of work, in a genre where it's rare and pleasing to see a game that is either of those two things, let alone both.

    I admire the fact that there is a real focus on encouraging players to enjoy the game together, rather than via a carrot & stick approach of forced grouping. Game mechanics appear to have been designed by a genuine design effort, it's hard to
    A solid and innovative piece of work, in a genre where it's rare and pleasing to see a game that is either of those two things, let alone both.

    I admire the fact that there is a real focus on encouraging players to enjoy the game together, rather than via a carrot & stick approach of forced grouping. Game mechanics appear to have been designed by a genuine design effort, it's hard to point a finger at any mechanics which simply ape what has been seem frequently before. Art direction is excellent. Gameplay is free-flowing and has a definite ability to make you lose track of time.

    My main negative is the poor writing and voice-acting on the personal stories. It's easily the weakest aspect of the game, and really unnecessary in an MMORPG - save the single-player stories for single-player games. Additionally, while I don't want to be one of the raging ranters that give a game 0/10 due to server problems, there HAVE been plenty of them. We still don't have a functioning trading post five days after launch, and guilds have been plagued with errors inviting players and with players trying to use guild functionality.
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  7. Sep 5, 2012
    8
    Not the revolutionary genre changing game many of GW2's more zealous fans tried to tout pre-release, but a very solid, very good MMO with plenty to do and best of all no subscription fee.
  8. Oct 2, 2012
    8
    Good game, good graphics, but nothing too amazing. After about 15 levels of leveling it starts to feel very much like WaR. Very boring after level 15 or so.. I'm still playing to try to keep a feel for the game and hopefully something will peak my interest.

    Experience: I've been playing MMOs ever since Meridian 59.
  9. Nov 10, 2012
    8
    I personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. NotI personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. Not worth that price. Maybe for $40. Expand
  10. Sep 13, 2012
    8
    GW2 did what the last 7 years (and 100+) of mmos haven't really successfully, and thats innovate over WoW. The question is does it matter? The game is much better than other mmos gameplay-wise, and has "some skill", it's terrain complexity is a 10 of 10 also. The questing isn't rat race driven ect. I gave GW2 an 8 and that is rated on a curve, the amount of sheer creative input in thisGW2 did what the last 7 years (and 100+) of mmos haven't really successfully, and thats innovate over WoW. The question is does it matter? The game is much better than other mmos gameplay-wise, and has "some skill", it's terrain complexity is a 10 of 10 also. The questing isn't rat race driven ect. I gave GW2 an 8 and that is rated on a curve, the amount of sheer creative input in this game is impressive. GW2 is also the best MMOPVP I have played except maybe Champions online Zombie apocolypse, it's tailored largely like Lotro. But still, is this what weve been waiting for? It still has most of the immersion breaking mmo qualities, it gives you ability to "do your own thing" but the carrot on the stick has simply been switched from quest completion to "map completion". Is that better? A little, but I think only because it's newer. Also the dynamic events and pulling the social "level" walls enhances the game greatly. but again does that make mmos worth your time? I think it is finally with GW2 that we can see MMOs are deeply and fundamentally flawed, and it isn't just the trinity, it isn't just a lack of story of combat immersion. It's a lack of everything else, environments that are intelligent, personal social roleplay, all this replaced with cartoony mass media appetite filler, ect. online games need to be brougt back to the drawing board .. back down to why nerds actually played social games in groups 30+ years ago (and no they weren't addiction based every-night-entertain-me games). Because even 13 years after EQ began the first farm questing, we have still been seeking some actually engaging "imagination play". And it is simply not possible under mmo business as usual gameplay function. We need to start understanding what makes a game a game roleplay ~ roleplay~ and simple online interactive media .. just media and not a game~ After having said all that I can still say I "enjoy" the game and wish Arenanet even more success.. they did themselves proud ~ for a mmo. (and PS innovated many more things beyond whic a single post can hold) Expand
  11. Jan 18, 2013
    8
    While ArenaNet has definitely succeeded in making Guild Wars 2 different to anything else out there, it has taken away some of the endearing qualities of the original Guild Wars such as a greater variety of skills and placing a greater focus on storyline missions. For newcomers, the game will keep you entertained for awhile but long-term enjoyment boils down to PvP, WvW and popular dungeons.
  12. Sep 21, 2012
    8
    After some time with Guild Wars 2, I can safely say that we're not looking at anything new here. Although, there -is- an absence of annoying quest-givers, questing is still essentially a hub-to-hub grindfest of tedious errands made occasionally interesting with zerg-dependent events and world raid bosses. PvP has about the same level of depth, lots of zerging involved with WvWvW with aAfter some time with Guild Wars 2, I can safely say that we're not looking at anything new here. Although, there -is- an absence of annoying quest-givers, questing is still essentially a hub-to-hub grindfest of tedious errands made occasionally interesting with zerg-dependent events and world raid bosses. PvP has about the same level of depth, lots of zerging involved with WvWvW with a handful of amusing tournament-based ordeals involving fewer players. I won't lie that I keep hoping for something revolutionary and GW2 doesn't necessarily exceed (or even meet) those lofty expectations. HOWEVER, for all its shortcomings, Guild Wars 2 does set the bar a little higher in a few ways, the foremost being is that it is executed very well. Shaky start notwithstanding, great depth is incorporated into the interface mechanics. In fact, I would argue that GW2 has taken from mainstream MMO's that which we love and trimmed the fat in an effort to minimize tedium. The result is quick and easy auctioneering, fun and rewarding crafting, and great variety in terms of sorting and customization. It is very clean, easy to manage, and altogether fulfilling. Sadly, while all the streamlining may appeal to the majority, the handful of dungeons and short list of pvp options will not be adequate fodder for the hardcore audience. Flaws aside, the sheer vastness and relative splendor of Guild Wars 2 is well worth $60, and that's really all you have to pay to keep playing; the game is easily playable without having to spend a dime on the micro-transactions, which are essentially non-vital extravagances you can purchase with in-game money given a little time and effort. All things considered, this is a good start, and the fact that Arena.net has promised more and more free features as time goes by makes the one-time payment for GW2 all the more worthwhile. 8/10. Expand
  13. Aug 29, 2012
    8
    I've played Ultima Online, World of Warcraft, Star Trek online, Dungeons and Dragons online, Rift, Guild Wars 1 and this is by far the best MMO I've ever played. I would recommend it to everyone!
  14. Nov 5, 2012
    8
    Good game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.netGood game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.net should think about that, otherwise they will start loosing players. Expand
  15. Jan 15, 2013
    8
    GW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and theGW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and the community is so-so. But for a one time purchase fee, you will get far more content than any single player rpg out there, so you can't really complain. It seems real tactical teamwork, and cohesive communities (FFXI and EQ for example) are a thing of the past in the MMO world, which begs the question, why are we playing these games online. Sometimes i think games like this (GW2, WoW, SWTOR etc) could be easily be single player games with instanced co-op, like Demon's/Dark Souls. Like i said, at least this one is free. I give it an 8/10 Expand
  16. Sep 8, 2012
    8
    If I want to describe GW2 with one sentence, I would say: "an MMO that gets most of what it intends to do right." There are three separate worlds of the game, sPvP, WvW and PvE. sPvP features flat progression: there's build differences, but there is no vertical gear difference (you can choose different gear but it's always about trade-offs). This is imo the most important feature of GWIf I want to describe GW2 with one sentence, I would say: "an MMO that gets most of what it intends to do right." There are three separate worlds of the game, sPvP, WvW and PvE. sPvP features flat progression: there's build differences, but there is no vertical gear difference (you can choose different gear but it's always about trade-offs). This is imo the most important feature of GW style PvP. Newcomers shouldn't have an unfair disadvantage of having worse gear than old players. Also good players shouldn't need an artificial faceroll advantage over lesser players. sPvP should be skill based instead of gear based. Classes can build into different roles and adds more variety to PvP. WvW may seem like a zergfest, but mindless zerg will seldomly win you games. Supply control, being responsive to opponent movements and strategies are all important. Three faction is also a good thing to bring back from DAoC. While two factions can't artificially ally, when your server claims more land, there is indeed a higher chance of being attacked from both sides. The only problem I have with WvW is that some servers have heavy Asian/Russian/Oceanic population and they have different time schedule, and their rating often under/over estimate their strength. Hopefully Anet can release an Asian server to alleviate this problem. I also wish there would be more focus on open field battle rather than base offense/defense. The PvE world is, unfortunately, not that awesome, and quite a few issues needs to be fixed. Exploration reminds me of Skyrim and is a pretty good part of the PvE world; The reward system is quite nice, coin/karma segregation design is elegant: it discourages annoyances such as gold farmers (they'll have to farm a lot harder than usual), but is not so frustrating to normal players. However, a few problems: dynamic events could be a little more friendly towards solo players; right now some events take too long for solos or 2-3 players and may become an issue once the heat from release is over and newbie zones become less populated. The PvE world, especially the personal storyline, is also quite buggy unfortunately. Some dungeons are also too hard, especially Ascalonian Catacombs; it seems to have an unreasonable difficulty. Trade post was not so good for the first week. Though I heard it's a conspiracy theory to discourage gold farmers, and in that case it's not good but understandable. Overall the PvE world isn't on a smooth release. I also happen to not like the dungeon reward system that rewards you more for going to a same dungeon over and over again than going to all dungeons. Overall it is a good MMO and a pretty smooth launch, and since it doesn't have a subscription fee, I can play at any time I want and don't feel "I have to play tonight, or it's not worth my subscription". Cash shop items are also not unfair towards free players. Problems of the PvE world needs to be patched, and hope Anet adds some more varieties to PvP. Other than that, the game is pretty damn good and I have been playing it almost non-stop. Expand
  17. Jan 28, 2018
    8
    I give a 8 to Guild Wars 2, not because this game is great, but because it's the best MMORPG in the world right now. In the years i tried a lot of MMORPG, and Guild Wars 2 is the only one that give me that feeling of "this is so fun to play!", not just that "OMG i need to grind 120345 more times to buy that sword, ARRRRRRR"
  18. Sep 19, 2012
    8
    In the longer portion of this review I'll try to address some of the common complaints I see leveled against the game, but, in short, my opinion thus far is that It is an enjoyable improvement over every other MMO I've ever played, though it has some weak points and takes some getting used to. The most common complaint I see is that the graphics aren't that great. I haven't played TheIn the longer portion of this review I'll try to address some of the common complaints I see leveled against the game, but, in short, my opinion thus far is that It is an enjoyable improvement over every other MMO I've ever played, though it has some weak points and takes some getting used to. The most common complaint I see is that the graphics aren't that great. I haven't played The Secret World or Tera so I can't make a real comparison, but I can say the graphics don't look bad and I'm even impressed every once in a while when I turn around or look up to see a view like a landscape painting and realize I just travelled over that. Besides that, I've been playing games since the SNES and Genesis and I have to say, I haven't seen any major graphical improvements in the past 5 or 6 years, so saying it looks like a game from 2006 really doesn't strike me as a big insult. Guild Wars: EotN came out about then though, and GW2 does look significantly better than that. Secondly, there is the zerg-rush style combat people have complained of. To be absolutely honest, yeah, combat in big groups does feel pretty disorganized and I haven't been in a party since I started the damn game. Despite never joining a party though, I have to say that I've fought alongside other players multiple times every single time I logged on to GW2, unlike the solo grindathons I encountered in other MMOs, and if most of that group combat was a glorified zerg-fest, I don't really see too much wrong with that. It's a side-efect of making each player able to fight independently because you are never able to count on having a group in any MMO without AI partners. In other MMO's I've played, I can't remember being in a party most of the time anyway. In Phantasy Star Universe, I believe I partied up with someone else exactly once in the 6 or 7 months I played. This is the first MMO I've played that really felt like a multi-player experience through and through, and if we had to turn it into a glorified zerg-fest to do it, it doesn't take away too much from the enjoyment. As to the content of the events, it is basically the same as quests in other MMOs. Renown Heart quests are generally a little more complex but most of the dynamic events either involve killing bosses, escorting NPCs, or defending locations. All I can say is that, while you're basically doing the same sot of things you might have done in other MMOs, at least dynamic events generally bring players together so you won't be working alone. If you're in a big group and you don't know how to fight in a group, your role can feel insignificant. You fight differently in a group, shifting between support capabilities and ranged attacks and if you try the same tactics as when you fight alone you'll be ineffective. I haven't played WvW yet so I can't say anything to defend it. My own criticism of GW2 would be that it does a horrendous job of explaining itself. It is very easy to start thinking of it in terms of other MMOs and get frustrated. It's not a revolution, but neither is it quite cookie-cutter enough that you can't just pick it up and play like any other MMO. The professions work differently, the events work differently, even the way you acquire items works differently. Not a ninety-degree turn, but still, enough to through you off, even if you come to the table expecting something different. Also, I think I liked GW1's solo-oriented play-style better, but that's only after having played it for like six or seven years before putting it down. I also have several other minor complaints like the insane respawn rate and that the settlements on the map generally are not labelled, the early human storyline was so boring I just decided to forget about it for a while and enjoy leveling my character and exploring foreign lands. Events tend to cycle in rapid succession meaning that the effects of your actions last about 20 seconds, but that's mostly due to the massive number of players constantly triggering new events. It would be unfair to them to make your achievements last twenty minutes and force them to wait around that long to play the event themselves. This will probable change over time as concurrency rates go down. There are also several bugs, but that's what it means to be an MMO at launch. I give it a 9/10 because so far I haven't found any glaring issues I can identify and I've really started enjoying the game now that I realized there's a lot more depth to the professions than I'd previously thought. There are, however, several improvements I see they could make in the future updates, and if they don't address these issues my opinion will likely drop to a 7or 8. Expand
  19. Sep 12, 2014
    8
    Awesome MMO with Gorgeous art work worth every cent, the only thing that bother's me about the game is lack of pvp content and laggy World vs World. The content they add is always just dungeons which is a bore for me i'm a PvP fan all the way. They mix up the way you quest which is nice instead of pick up here return here its just go to area kill and completed.The fighting mechanics areAwesome MMO with Gorgeous art work worth every cent, the only thing that bother's me about the game is lack of pvp content and laggy World vs World. The content they add is always just dungeons which is a bore for me i'm a PvP fan all the way. They mix up the way you quest which is nice instead of pick up here return here its just go to area kill and completed.The fighting mechanics are the best of any MMO I have played and I have played a lot unlike wow you don't fall asleep doing low lvl dungeons. The cash shop is also pretty sweet you can buy everything with in game gold so you dont half to waste a penny if you love the game and play enough.

    Worth $50
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  20. May 21, 2013
    8
    Though i did not play Guild Wars 1, i was excited about Guild Wars 2 when i saw it, there are ups and downs in this game but you can overcome it if you are willing to go the length, you can't just expect everything to be falling out from the sky, and for those who got banned for exploiting in the game i am sorry for your loss, good luck to those still playing!
  21. Aug 28, 2012
    8
    The game is good, world vs world is a lot of fun, structured pvp is also just as fun, questing is not as tedious as in most mmo's and has dynamic events which are fun to take part in, some of which can end up being tonnes of people taking part in. It is not without its flawes, overflow servers which you get put in when your server is full can become a pain as it makes it hard to groupThe game is good, world vs world is a lot of fun, structured pvp is also just as fun, questing is not as tedious as in most mmo's and has dynamic events which are fun to take part in, some of which can end up being tonnes of people taking part in. It is not without its flawes, overflow servers which you get put in when your server is full can become a pain as it makes it hard to group with friends. There is however a couple ways to join the same overflow server as your friends, like right clicking their portrait and clicking join them.. This sometimes does not work at this time in which case what u can do is exit the area and enter again until you join the same overflow, this method does NOT taking very long. The "auction house" has been down for 4 days now which is a big pain considering the small bank sizes.
    Although i mentioned the structured pvp is fun, it is rather limited at this time with only 1 type of match (base control) with 2 maps. More variety in this area would be a great improvement. Customization is also sub par as from what ive seen so far all gear obtained while leveling is very similar, basically my character has barely changed aspect since i began, at least i can change the colour on the items when i get bored of the look.

    Getting to some of the points of interest, vista points can be a challenge, and some of the jump puzzles are also a good challenge, nice way to pass some time when u get tired of the pvp or the pve and need a break.

    Ive read some of the negative reviews, and most seem to be angry because they either didnt know how things worked or are not aware of the fact that ALL newly released games have bugs..
    Others simply expected to gain an advantage over other players in pvp by spending more hours and getting better gear like usually happens in other MMO's. They dont seem to enjoy a level playing field.

    All in all a very good MMORPG which has no monthly subscription, equal playing field for everyone in pvp and dynamic questing. The game does have its flaws, however the official release date is today, meaning there is plenty of room for it to improve in the future.
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  22. Aug 28, 2012
    8
    Beautiful game. Shows off a great art style. Quests are fun and not a grind. The only problem that I have is that the skills are quite unresponsive so it drags down the pvp a bit. But overall a very fun game. I would recommend it to anyone that was thinking about joining some kind of mmo.
  23. Aug 28, 2012
    8
    I didn't give this game a perfect ten because it's in no way perfect. What is? I've seen lots of little bugs, lots of stuff that is dynamic, but not really that different from other MMOs. The "Go here, kill 10_ to progress" is still present, but it's done in an engaging way. The events around the world you can pick up on and take part in on the fly are extremely fun. There is someI didn't give this game a perfect ten because it's in no way perfect. What is? I've seen lots of little bugs, lots of stuff that is dynamic, but not really that different from other MMOs. The "Go here, kill 10_ to progress" is still present, but it's done in an engaging way. The events around the world you can pick up on and take part in on the fly are extremely fun. There is some "zerging" that happens in the more populated areas. (I just learned that term.) Honestly, more often than not your glad to have the help. The jumping puzzles are fun too. I will also be spending the next few days crafting. I'm...oddly attached to the gathering/crafting process. The 8 is a high mark from me for an MMO. I played World of Warcraft for 34 levels, (over maybe 3 months) on one character before I got bored altogether. I'm no expert on MMOs. I actually bought the game because a friend told me it would be a bit different. He was right. It's a bit different than what I'm used to. I really like it a lot. It's free to play so you really have nothing to lose. I highly recommend this game to anyone. Expand
  24. Apr 14, 2013
    8
    A few weeks into Guild Wars 2's launch, I wrote a review and gave the game 9 stars for it's leveling experience. A few months later and I haven't touched the game in weeks. Once you hit max level, complete the entire world, run every instance, jump every puzzle, score big trading deals and attempt to make a legendary, you will have no urge to play the game. Zero. Yet, I have put 400 hoursA few weeks into Guild Wars 2's launch, I wrote a review and gave the game 9 stars for it's leveling experience. A few months later and I haven't touched the game in weeks. Once you hit max level, complete the entire world, run every instance, jump every puzzle, score big trading deals and attempt to make a legendary, you will have no urge to play the game. Zero. Yet, I have put 400 hours into the game and loved every second of it. Enjoy the time you have with it, it doesn't last forever. Expand
  25. Aug 28, 2012
    8
    As excited as I was, disappointment soon set in. No tanks, no aggro, that is disappointing. But the most disappointing aspect of the game is the broken trading post whit is basically missing since pre-purchase. That is what MMO is all about. Overall, the game is not bad, but it is certainly missing a few things to make the game more exciting. Is it PvP factions, is it the characterAs excited as I was, disappointment soon set in. No tanks, no aggro, that is disappointing. But the most disappointing aspect of the game is the broken trading post whit is basically missing since pre-purchase. That is what MMO is all about. Overall, the game is not bad, but it is certainly missing a few things to make the game more exciting. Is it PvP factions, is it the character simplicity, is it missing true MMO soul? I don't know, as I progress, I hope to find something making the game more entertaining. Expand
  26. Aug 28, 2012
    8
    As I've been toying around with the pre-purchased head start, I've been enjoying myself in the universe of Guild Wars 2. Let me be fair by saying that I'm not a big MMO player (Tried several, and tend to get bored easily), and that I did play the original Guild Wars for a bit...

    The quick n dirty: B. World feels alive. Fresh take on standard MMO quests. Fun classes. Excellent PvP.
    As I've been toying around with the pre-purchased head start, I've been enjoying myself in the universe of Guild Wars 2. Let me be fair by saying that I'm not a big MMO player (Tried several, and tend to get bored easily), and that I did play the original Guild Wars for a bit...

    The quick n dirty: B. World feels alive. Fresh take on standard MMO quests. Fun classes. Excellent PvP. No monthly subscription - lots of content.

    I think the game is pretty. It doesn't quite have the WoW cartoon style, but still sticks itself in a fantasy look. Easily scale-able to fit different machine configurations. Sure, if you've got a solid gaming PC - you'll not have any problem and you've probably seen tons better in different games before. But I feel that they work and fit the environment / atmosphere ArenaNet wants.

    You do get 5 character slots (additional cost real world money). There are 5 different races and 8 classes. The races each have a fair amount of customization (some prebuild heads, hair, sliders to then adjust) to tweak your looks. Character classes, so far, all have a fairly unique design behind them. They feel fresh when you decide to branch out and try something else.

    The environment is littered with random things to do. Dynamic Events replace the exclamation points. Sometimes they take a little while, as you could be one of three people doing a group collection quest. Other times, a whole raid worth of people will be there to utterly destroy whatever is happening. Random "boss style" encounters, defend X position, and other events appear as well just while you're out exploring. I prefer this to randomly running to a town, loading up on quests and setting out. Just feels like I'm out in the world and things are happening around me.

    PvP and their W v W v W are pretty solid. Interesting. Dynamic. Definite team oriented combat slug fests. PvP you're boosted to max level, given appropiate leveled gear, and access to skills / talents for your level. Creates a fairly even playing field for you to go toe to toe against others in. Realm Fighting I haven't dove into much yet - but ganking is going to happen. Once again, Boosted to max level, but not with the gear (I think..) and skills I'm unsure of. With a team / guild, however, it'll be lots of fun.

    I have yet to really get involved in crafting. Its more complex than other MMOs I've seen. Something that you could really loose yourself in for awhile. And it gives experience.... so those super crafty people may just harvest and build for their levels.

    Lastly, price point. This is what sells it for me. The game costs as much as most new boxed games (and same price when MMOs first come out too). There isn't any monthly cost afterword. Sure, there are some item shop things (costumes, particular looks, extra character slots, boost potions), but I can go at my pace and leisure. I'm not a big fan of paying per month. And there is quite a bit of content.
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  27. Sep 25, 2012
    8
    I have strong mixed feelings about this game. TL;DR, this game isn't as good of a story-driven single player game as The Witcher, and it's not as good of a MMO as WoW. Whether taking great elements from both of these games made something better than either is up to you. If you're worried about spending money on this game, I'd say definitely buy it... fantastic entertainment per dollar.I have strong mixed feelings about this game. TL;DR, this game isn't as good of a story-driven single player game as The Witcher, and it's not as good of a MMO as WoW. Whether taking great elements from both of these games made something better than either is up to you. If you're worried about spending money on this game, I'd say definitely buy it... fantastic entertainment per dollar. If you're worried about spending time on this game, I'd say perhaps skip this one... doesn't have *great* story progression like Witcher and Bioware's games and doesn't build toward any coherent complex endgame like other MMOs.

    Good things include: 1. A bunch of changes combine to make it so that you spend much less time staring at things that are not the main game (such as item inventory and quest text windows). 2. The game is the perfect mix of high fantasy and realism in enemies and scenery (for me). 3. The story and world is internally consistent and engrossing. 4. Music wasn't annoying if that's your thing (yes, I think this is unusual). 5. Dynamic events exists in many games like this, but GWII uses them extensively and to great effect.

    Bad things include: 1. Dynamic events are very buggy and poorly tuned (for now)... 30% will be nonfunctional, 20% will be over by the time you find them, and the remaining ones are either impossible to solo or just a mind-numbingly easy group spam (tested it, and yes, most times you can switch to rdps, hit auto-attack, afk, and get a gold rating)... still more fun than traditional questing for now though. 2. There are cripplingly-few powers available at a given time. I appreciate their bold move in making so many powers linked to weapons (and all of the good things this does for balance), but right now my warrior has five powers that are just a consequence of using the best weapon for me, four powers that are passive buffs that are greatly incentivized, and only one power that I chose because I LIKE it (I'd swap out passive buffs for other powers I enjoy if there were any). 3. With the removal of the holy trinity, the only group synergy is spammed aoe buffs/debuffs... combo fields are cute (but silly) and not really engaging since you're using all of your powers on cooldown anyway, and chances are your combo field will just override someone else's... even in a small group. 4. for all of their effort to make a compelling underwater combat, they've failed to fix the fact that humans are bad at seeing things on a z-axis... their failure to recognize this as the MAIN problem for underwater combat has lead them to put much too much of it into their game.

    For all of my criticisms, I'm giving this game a high rating. I've been entertained enough to keep going for awhile now, and the passion and vision of the developers for the game is clearly evident. I'd like to see more power options (both slots and possibilities for those slots) and less bugs, and then I'd really fall in love with the game.
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  28. Aug 28, 2012
    8
    This has to be the most fun I have had since my first experience with WOW when that was released. Maybe because just about every game that followed WOW for the last decade have basically duplicated those elements with minor variations. GW2 just feels fresh. I don't feel as if I've played this game before. There really are some idiotic comments in these threads, especially about Graphics.This has to be the most fun I have had since my first experience with WOW when that was released. Maybe because just about every game that followed WOW for the last decade have basically duplicated those elements with minor variations. GW2 just feels fresh. I don't feel as if I've played this game before. There really are some idiotic comments in these threads, especially about Graphics. Most of the first impressions from professional outlets state that the graphics are superb. For me, the awe I had in Divinity Reach and some of these Vistas was above what I was expecting. Also, the game has soul. It feels MUCH more alive then other games such as SWTOR, AION, Rift, etc. The NPCs seem to be doing more and the world in general just feels as if it has a lot going on. Also, the sound effects of the environment are well above average. The only negative I had was some lag with World versus World and Im not a fan of the Overflow system when grouping with friends, but I realize this is launch and these things will be ironed out. Anyone who thinks that there won't be issues at the release of an MMO are smokin something or this is there first MMO. Expand
  29. Aug 28, 2012
    8
    This game is without a doubt the best MMORPG to date if it comes to leveling. Guild Wars 2 definitely raised the bar on this point with their excellent dynamic events and presenting 'quests' in a way that doesn't make it feel tedious. The graphics are great, the character customization is superb and the atmosphere is also phenomenal. It did basically everything right that SW:TOR did wrong.This game is without a doubt the best MMORPG to date if it comes to leveling. Guild Wars 2 definitely raised the bar on this point with their excellent dynamic events and presenting 'quests' in a way that doesn't make it feel tedious. The graphics are great, the character customization is superb and the atmosphere is also phenomenal. It did basically everything right that SW:TOR did wrong. However, for the lack of a PVE end-game (yes I know its a PVP based game but still) and the technical difficulties it experienced at launch I have to subtract 2 points. Therefor in my opinion GW2 is a solid 8 which is great for a new game in a market saturated with garbage. Expand
  30. Aug 17, 2023
    8
    This game is everything I thought it would be. It has no subscription which is just outright amazing for the quality of the game! Easy 8/10! Great MMO!
Metascore
90

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. PC Master (Greece)
    Feb 6, 2013
    90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.