- Publisher: NCSOFT
- Release Date: Aug 28, 2012
User Score
Generally favorable reviews- based on 3192 Ratings
User score distribution:
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Positive: 2,380 out of 3192
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Mixed: 386 out of 3192
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Negative: 426 out of 3192
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- Most helpful
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Oct 31, 2012
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Oct 29, 2012
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Oct 29, 2012
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Oct 29, 2012
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Oct 28, 2012
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Oct 28, 2012
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Oct 27, 2012
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Oct 26, 2012
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Oct 20, 2012I failed to see what all the hype was about. This game is by no means special.
HOWEVER: having said that, it is a very good Online RPG. Many characters to play, tons of items, skills, spells, etc. But for me - what's important in an online RPG is to play with someone i know. Otherwise - it's just no fun - even less fun if there was a single player campaign. -
Oct 20, 2012
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Oct 19, 2012
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Oct 17, 2012I normally hate MMOs and their formulas but a friend suggested GW2 and I can't stop playing it. Truly a game changer in the MMO market. A very smart take on the questing systems of old that keep you busy and never feels like a chore or a grind to play.Not only that but it looks incredible too. Fantastic game.
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Oct 16, 2012
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Oct 15, 2012A revolution in MMORPG design. Guild Wars 2 presents an amazing amount of positive disruptive changes to the status quo that it corrects so many of the problems the MMO industry has with existing game templates. Artfully designed and wisely thought game mechanics make this game a must-have for MMORPG fans the world over.
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Oct 15, 2012
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Oct 15, 2012
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Oct 14, 2012
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Oct 14, 2012
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Oct 14, 2012
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Oct 13, 2012Loot drops like Diablo
RvR better than DAoC
PvP better than WoW
Public Quests better than WAR
Crafting and Gathering that means something
Personal Story like SWToR
Exploration better than any MMO
Bosses are awesome
NO MONTHLY FEE
Dungeons are OK, not great
Some map completion bugs STILL
ArenaNet over-nerfs stuff habitually
WORTH EVERY PENNY! -
Oct 12, 2012
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Oct 11, 2012Because of the pricetag, Guild Wars was a title which I returned to many times. It was a cycle of death and rebirth which ended in misery each time it played out. This was due to the fact that Guild Wars was a mouse heavy, Asian MMO, and had the UI of a generation 1 RPG. It was unwieldy, grindy, and made you work to experience the story. This is, of course, the exact opposite of Arena Net
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Oct 10, 2012
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Oct 9, 2012Great artwork, clean combat, and a VERY nice PvP system. However, the game simply couldn't hold my attention for more than a month. Definitely worth trying out though.
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Oct 9, 2012Repetitive is something u should have expected. I'd play so many games, all looks repetitive, if u blame u need to push the same button in a game, please rethink noobs. I'd play COD and most of the time i clicked Left Mouse button for hours dude, opss kids. I'd played Starcraft 2, RE series, all using Left Mouse button mostly so stop blame repetitive on button. LoL
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Oct 7, 2012
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Oct 7, 2012
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Oct 7, 2012
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Oct 6, 2012
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Oct 5, 2012
Awards & Rankings
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PC Master (Greece)Feb 6, 2013GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
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Jan 2, 2013Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
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Nov 28, 2012After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.