- Publisher: Ubisoft
- Release Date: Feb 4, 2015
- Also On: PlayStation 4
- Critic score
- Publication
- By date
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Feb 27, 2015Unlike a lot of other Ubisoft games Grow Home never overwhelms you with needless side-quests that go nowhere or watered down game mechanics. It's just you, a giant beanstalk, some floating islands and a little robot that can scamper up basically anything. It's a simple and fun little experience that definitely deserves to be played.
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Feb 20, 2015Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.
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Feb 9, 2015Grow a plant, try to climb it, and enjoy the view... Grow Home is all about the pleasure of discovery. Take your time and enjoy the road, up to the top, where M.O.M. awaits you.
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Feb 9, 2015More an experiment than a fully accomplished videogame, it can still entertain with its ethereal gameplay. The only drawback is the entry price, way to high for what the title has to offer.
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Feb 11, 2015Grow Home's got a huge potential, but at the same time it's limited and lacks polish.
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Feb 9, 2015Grow Home is a better experiment than a game.
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Apr 11, 2015Grow Home isn't the masterpiece you'll hang on the wall, it's the vase of tulips on the coffee table - appreciated at the time, but forgotten once they wither. [Issue#159, p.90]
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Mar 9, 2015Its appearance is intriguing, I’ll give it that, but appearance doesn’t make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.
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Feb 19, 2015The use of procedural animation and rag doll physics for a protagonist may pay off some day down the road once the idea has been refined. In this game, however, it usually just gets in the way of what is otherwise a charming and colorful platformer.
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Feb 18, 2015Grow Home gets high points for creativity and providing a relaxing, almost meditative, experience. Except, the game is designed around a mechanic that's often more tedious than fun, and uses a robot that's prone to random spasms and collapses. Still, it's a nice distraction from action games.
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Feb 18, 2015There’s a lot to love about Grow Home, and if controlling Bud was one of them then this would have been a truly fantastic adventure instead of the flawed platformer.
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Feb 13, 2015Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
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Feb 10, 2015Ultimately, Grow Home ends up feeling like a product you really want to love, but is unable to produce the content required to hook your attention.
Awards & Rankings
User score distribution:
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Positive: 104 out of 159
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Mixed: 34 out of 159
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Negative: 21 out of 159
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Feb 5, 2015
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Jul 14, 2015
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Jul 21, 2015