User Score
8.0

Generally favorable reviews- based on 75 Ratings

User score distribution:
  1. Positive: 55 out of 75
  2. Negative: 6 out of 75

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  1. Aug 14, 2021
    3
    This game is difficult in all the wrong ways. Every little encounter even with basic enemies feels like a technical challenge. The all-important parry move is incredibly fussy, and you'll die constantly trying to learn the timing. Bosses are a mystery you have to die repeatedly to "learn". You can lose 80% of your health just be dropping down a blind ledge too close to a commonThis game is difficult in all the wrong ways. Every little encounter even with basic enemies feels like a technical challenge. The all-important parry move is incredibly fussy, and you'll die constantly trying to learn the timing. Bosses are a mystery you have to die repeatedly to "learn". You can lose 80% of your health just be dropping down a blind ledge too close to a common baddie. I loved the art design, but all the mechanics seem to be a clinic on how NOT to make a game fun. Metroidvanias shouldn't feel like this. Expand
  2. May 18, 2023
    4
    The game has great ideas and a half-baked implementation of it. I lost count of how many times I died in the game because one time I would land and take some damage and on the other I would die instantly.
    The "map" idea is also infuriating, some times I spent about 1 hour or more without finding the damn checkpoint, or 2 hours without finding the thing that reveals the map, it was a
    The game has great ideas and a half-baked implementation of it. I lost count of how many times I died in the game because one time I would land and take some damage and on the other I would die instantly.
    The "map" idea is also infuriating, some times I spent about 1 hour or more without finding the damn checkpoint, or 2 hours without finding the thing that reveals the map, it was a miserable experience at that.

    Is not like the game does not have good things, the combat is ok, there are markers to use on its map and there are some progressions that are also ok.

    It is "ok" at best, all because of the unnecessary frustration given by the map problems, the almost hidden checkpoints and the inconsistent gameplay experience. One time the ability slow motion works, and in others it just doesn't... I gave up.
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  3. Jul 17, 2023
    0
    Frustratingly annoying game mechanics that limits player movement during battles. Boss fights are nearly impossible and you will need to die about 30 times before you can even begin to figure out how to defeat them. The developers weren't smart enough to include a difficulty setting in the game. The default setting is Very Hard to Nightmare. I hope you don't like your mouse, keyboard, orFrustratingly annoying game mechanics that limits player movement during battles. Boss fights are nearly impossible and you will need to die about 30 times before you can even begin to figure out how to defeat them. The developers weren't smart enough to include a difficulty setting in the game. The default setting is Very Hard to Nightmare. I hope you don't like your mouse, keyboard, or monitor because you are going to have to replace them after you throw them across the room in frustration. The story doesn't make sense and the character development is lacking. I actually have no idea what the point is of this game except to frustrate the player. No wonder why there are so many trainers for this game, just search for "Grime Trainer" and see what I mean. Expand
Metascore
81

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 27
  2. Negative: 0 out of 27
  1. Oct 1, 2021
    70
    There’s no arguing that GRIME is one of the most breathtakingly beautiful Metroidvanias ever created, and it’s obvious that a lot of love was put into it. Unfortunately, the attempt to create some kind of compromise between Dark Souls and Castlevania: Aria of Sorrow created a product that, while still undoubtedly fun, felt a little too lukewarm at times to truly be considered “great.” I think that if certain things got revamped, GRIME could be a totally killer Metroidvania. But, until then, it’ll just be “good.”
  2. Sep 20, 2021
    80
    GRIME brings nothing new to the Metroidvania tag, but it doesn’t have to. Challenging enough combat, with some RPG-like loadout elements make for engaging gameplay. That it’s gross and its bosses skin-crawling also work in its favour. If you enjoy your challenging platformers, you’ll enjoy this.
  3. Sep 19, 2021
    92
    GRIME is an excellent soulslike metroidvania. Starting from a solid and consistent base layer that takes heavy inspiration from Dark Souls and Hollow Knight, it brings to the table its own ideas and concepts in order to offer an experience with its own rich personality. Inspired bosses, especially in the second half, and an excellent gameplay complete the package. Highly recommended.