User Score
7.2

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 29 out of 50
  2. Negative: 8 out of 50

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  1. Aug 31, 2021
    5
    My biggest problem is that it's not clear what all cards do. For someone new to this kind of game I was utterly lost and just lost any motivation to keep playing when a lot of things aren't explained.
  2. Jun 10, 2021
    5
    I'm not a deck building fan, however Slay the Spire was somewhat fun and this game feels like a confusing mediocrity.
  3. Jul 3, 2021
    7
    A good deck builder needs good variety. This is where Griftlands falls short, core gameplay is simply unsatisfying long term and gets stale too quickly. Slay the Spire or Monster Train are much more engaging in this element. The main thing Griftlands does get right is the story elements. The heists are and jobs are rather engaging and there is some variety that makes you want to do atA good deck builder needs good variety. This is where Griftlands falls short, core gameplay is simply unsatisfying long term and gets stale too quickly. Slay the Spire or Monster Train are much more engaging in this element. The main thing Griftlands does get right is the story elements. The heists are and jobs are rather engaging and there is some variety that makes you want to do at least one more run. But once I had the perfect genocide and pacifist runs, I lost all interest in rerunning the game. Expand

Awards & Rankings

Metascore
84

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. CD-Action
    Sep 1, 2021
    80
    Griftlands’ middling, insubstantial story and dull dialogues draw attention away from the game’s undeniable strengths: excellent negotiation mechanics and a pretty good combat system. [09/2021, p.42]
  2. Edge Magazine
    Jul 16, 2021
    80
    Absorbing. [Issue#361, p.112]
  3. 85
    I really like how the deck-building mechanics reflect the dispositions of the different characters. You can see this in both combat and negotiation; Sal is pretty strong all around, which makes them a good choice for your first couple of runs. Rook flips a coin every now and then during negotiation that can produce a powerful boost. Smith builds up a stockpile of empty bottles while in combat which they sometimes hurl at their opponents. The result is a wonderful sense of ludonarrative consonance.