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This game time is artificially prolonged by ridiculous amounts of difficulty. The clunky and unresponsive control scheme is bad enough, but you start so weak that you're forced to do a lot of mindless leveling up before you can do anything interesting.
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One of the biggest design differences between Gothic II and practically all other RPGs is that it doesn't ramp up in difficulty as you go. Encounters are tough in the beginning, often overwhelming, and don't get easier as your skills improve.
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Gothic II's biggest problem: it's simply slow going.
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Play MagazineWith character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]
Awards & Rankings
User score distribution:
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Positive: 1,178 out of 1295
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Mixed: 44 out of 1295
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Negative: 73 out of 1295
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Dec 28, 2011
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Jan 9, 2012
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May 18, 2011