- Publisher: Aspyr
- Release Date: Nov 14, 2006
- Also On: PlayStation 5, Xbox Series X
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In a game where the illusion of a dynamic, realistic world is so crucial to the experience, technical bugs and awkward design decisions do a marvelous job at hamstringing Gothic III's gameplay.
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If the developers give us some heavy handed code-bandages, I predict that one day this will be at the very least an enjoyable RPG, if not the epic and sprawling adventure it was supposed to be.
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Gothic 3 is not a budget title, for $40 I expect a pleasant gameplay experience not frustration. That’s like paying a guy $40 to punch you in the face repeatedly.
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games(TM)It’s a real shame that a game with such promise has to be scored so low because of inefficiencies within the industry, especially if the version that’s on retailers’ shelves is now far tighter than the copy in our possession. [Dec 2006, p.125]
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The basic design of the game is quite sound and if Piranha Bytes could clean the game up, it might end up becoming a classic. As it stands now, my nightmarish trip through the world of Gothic 3 made me want to send my disc on a one-way trip into an incinerator.
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So the world looks great, the people look awful, the factions aren’t paying any attention, the wolves are murderous, the combat atrocious, and the music fantastic. It’s as if a team of good programmers, and a team of evil programmers worked on different parts of the game and then their efforts were combined at the last minute and jammed in a box.
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Rating this game has never been easier. Stay the hell away from Gothic III. The amount of glitches in this game instantly ruins whatever experience it aimed to achieve. There are not enough patches in PC gaming history to sort this one out.
Awards & Rankings
User score distribution:
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Positive: 552 out of 898
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Mixed: 234 out of 898
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Negative: 112 out of 898
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Jun 19, 2012
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Jun 11, 2012
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Sep 8, 2014