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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Aug 11, 2014
    6
    I disagree. 9 or 10 is too much. Gone home is just a good game nothing more. It feels real, but I think it still lacks many things to be that perfect.
  2. Aug 25, 2013
    6
    Gone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, andGone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, and maybe some more significant interaction here and there, the game has potential to be pretty fantastic. Expand
  3. Nov 23, 2013
    9
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a first-person perspective while manipulating your environment *must* have danger or shooting or at least some put-tab-A-in-slot-B puzzles, then Gone Home is not for you. If you require that your short stories be presented in linearly ordered paragraphs of printed text on paper, then Gone Home is not for you.

    If, on the other hand, you think it might be kind of cool to experience a short story presented as a first-person adventure game, then Gone Home is for you. (I'll call it a game now, because we have no other word for exactly what it is.) You'll do some reading and some listening, and put together what happened over the past year. It took me 3-4 hours to finish the game. (I can only imagine that the people who got through it in an hour were just blowing through it as fast as they could, trying to "beat" the game. Hell, they were probably hoping for a boss fight.)

    I don't regret spending money on this at all.
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  4. Dec 27, 2013
    8
    A remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, GoneA remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, Gone Home is able to drop you into a strange environment and unravel the story out of it like a tangled ball of yarn.

    It's certainly not a game for everyone. It's very quiet, and the narrative is very discreet. But beyond the people enthusing about it being a 90s time-capsule, or whining that it's not "scary," you have a stark, gorgeous, and solemn game that offers a touching, conflicted coming-of-age story that is worth appreciating for its subtlety and honesty in a way that few other games are able to capture.
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  5. Sep 17, 2013
    9
    I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.

    Many people argue this is not a game, or say something like "just read a novel or watch a
    I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.

    Many people argue this is not a game, or say something like "just read a novel or watch a movie", I disagree, the experience of finding out the story behind each object is very different from a novels or films, because as a game it makes you feel like you are really there, in that big house trying to find out what happened (which is a bit of creepy at times, another good point of this game.) as a video game developer can convey many things that other medium can't express, like the little touch to the 90's style in the game, it resonates with a lot of people, but it doesn't feel the same if you see in a movie, it's a totally different experience.

    This game alone proves that video game CAN and IS an art form, it can tell a good narrative story, but also offers the feeling of involvement as a video game, it's the perfect combination in my opinion.
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  6. Sep 29, 2013
    7
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased.
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  7. Sep 28, 2013
    8
    It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the priceIt's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though. Expand
  8. Aug 20, 2014
    6
    Unconventional is the word; its not a game but rather a display of an interactive short story. There are no game mechanics, no puzzles, nothing, just progression through unlocking sections of the house, and a beautiful story, with great music and voice acting. But it would not be fair to give it a higher score, yes its artistic, but I was expecting some kind of involvement through play,Unconventional is the word; its not a game but rather a display of an interactive short story. There are no game mechanics, no puzzles, nothing, just progression through unlocking sections of the house, and a beautiful story, with great music and voice acting. But it would not be fair to give it a higher score, yes its artistic, but I was expecting some kind of involvement through play, puzzles would have been nice.

    I wish this level of writing could be achieved by real games, but in the meantime, you've got "Gone Home".
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  9. Jan 29, 2014
    8
    This review contains spoilers, click expand to view. What an amazing game! This game has me at 50/50. On one hand, I was relieved that it wasn't a typical scare-in-your-face kind of game with cheap scare tactics or ghosts or anything. The game keeps you guessing whether it's a horror or not, but as you play more and more you get the feeling it doesn't take itself seriously and isn't forcing you to fear anything, it's simply what it is. An empty house with many nooks and crannies to explore at your own pace. There is no amount of time you have to do anything, the game even gives you an option to start with all lights on, or all doors unlocked so you can just wander around and explore at your own leisure. However I would highly recommend your first playthrough with the default settings to feel the game as the designers intended. I was a little disappointed that the end came so quickly without any aftermath/alternate scenes/endings. I was hoping for at least a stats sheet at the end showing amount of time played, room most visited, combinations not yet found etc but understandable seeing as it is an indie game :) Really refreshing game however if you just in the mood to spend a couple of hours discovering the unknown at your own pace without the stress of other horrors like Amnesia etc. Expand
  10. Nov 12, 2013
    9
    Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels,Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels, you're scared, curious, and thus starting the game experience itself.

    It flows greatly despite it's 2 hour gameplay, and although it's not very wide or abroad, or uniquely fun to play, it is made so artistically that really stands out a potential that many companies fail to see in games, it is wonderfully made in it's own way and should be recognized as a step forward for game creators to look up to,not by making a story a must have in every game, but to show how well you can tell a story or involve a player.
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  11. Jan 28, 2014
    8
    There are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell aThere are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell a story.
    Never thought I would play this game, as I thought it was a horror game. But the praise started coming and I said to myself "This must be a very good horror game, in fact, one of the best of this generation" and I had to play it as I am totally hooked when reviewers said "The Story is absolutely amazing".
    So I went into Gone Home, half-scared, half-having-high-expectations. The result was surprising. This is not a horror game, in fact, it is barely a video game. You arrive at your house and find it alone, with your family missing. You start collecting cards, audio logs and diaries to get to know what happened.
    You probably expect everything to be video game clichés: Someone died probably, and everything gone to hell, and you will find a body, blah blah blah. But Gone Home's story isn't a Video Game Story. It's a human story, something completely normal, familiar and devastating. The Love for a family or for our lover. Once you discover the secret behind the disappearance of your family, you will not be astonishingly shocked Bioshock-style, but begin to think how what happened was what had to happened. Don't want to get into spoilers, but let's say there is barely a "twist" here. It's just a family story, from beginning to end.
    The 2 hour campaign finishes, and the game is immediately a decoration. A book. You can read it again, although it will never be as good as the first time. Gone Home is meant to be played once, stress-free and with little knowledge as possible. It is one of the most interesting games of this generation.
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  12. Oct 20, 2013
    8
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste it. remember your home alone theres no one there but you... or is there??? dun dun duhh!

    You have to explore and find things to get more of the story, the setting reminded me of being a kid snes cartridges ect..

    Give it a shot its different.
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  13. Oct 28, 2013
    7
    This review contains spoilers, click expand to view. Wow

    Its been a good two months since I first played this game the day it was released, and let me just tell you I was surprised the community was so divisive over it. I decided to wait for the hype to wear off before I wrote anything.
    I paid 18 dollars for this game. I did not get my money worth. Do not get me wrong, the actual game (if you still want to call it that) is incredible. Engaging story, well-rounded characters, and a sense of discovery that rarely comes in games anymore. However, this whole "adventure" took me only 90 minutes. That's it. 18 bucks for 90 minutes. I don't care what I am playing, that is an absurd asking price. My advice to potential consumers? Wait for the price to drop. Or even better, wait for a steam sale. I just saw it go for 5 bucks last weekend and that my friend is a steal.
    I think everyone should try out this fresh take on storytelling from the people behind Bioshock 2: Minerva's Den. Just wait for the right price.
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  14. Jan 30, 2014
    7
    You either love it or hate it . For me , the game contains a beautiful story ... the price is unreasonable though ... just buy it on sale , like i did . Its about 45 minutes long , and you explore a house uncovering the life of your smaller sister ... Just this...and its sooo beautiful... .
  15. Dec 3, 2013
    10
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I dropped the groceries on the counter and went to see if it was done.

    After everything booted OK, I planned on finishing up bringing things in, but after the first couple of seconds I was drawn in. Three intense hours later, I looked over and my girlfriend was crying, who I had no idea had been watching the entire time, the front door was still open and my ice cream on the counter was all melty.

    This game is one of the most powerful experiences I have ever had, not in a video game, but in any medium.

    Some people say this isn't a game, but who gives a it's 1994.
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  16. Dec 17, 2013
    10
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in the middle of the night and then I was just so creeped out by the atmosphere and the strange noises that the house was making I just decided to leave it for the next day when the sun was up. That’s how perfectly this game grasps that feeling about being scared of your own house at night when your own imagination begins to playing tricks on you. I would even say it rivals most horror games out there, despite not being one. Subtlety is something many videogames lack today and the gentle attention to detail in this game refreshing. Every objects has it's purpose. Whether it's a large plot point, or a small nail polish bottle with a witty label, they all come together to make this large, almost mansion like building, into a home.

    About how Sam reminded me of myself, so much so that at the end of the game I was crying. Crying because I was happy that Sam got to do what I was so afraid of doing, and because she was so lucky to even find someone she could be with, and that someone actually made a videogame about my demographic, and not your typical straight white male protagonist with little to no personality. Yes I am a queer woman who grew up in the 90’s, who’s a big X-files fan (Finally Gillian Anderson!), grew up with Lisa Frank products, and day dreamed about being a pirate. And yes there are other games with female protagonists, but not a single one of them I could relate to like this. They’re all incredible woman with amazing powers, but how many of them are just… normal? This is a story about two normal girls doing normal freaking things that isn’t a Barbie adventure game, and it’s revolutionary for that alone and that is beautiful, but also a horrible reflection of what is seriously lacking in this industry, and that made me cry.

    After playing games for as long as I can remember I finally found one that I truly relate to.

    But you don’t have to be a girl or a lesbian to enjoy this (as some close minded people would like to proclaim). This is a game that exposes a family. We’re finding their porn stashes, dirty diary entries, letters of hopeful marital affairs, discovering the wonder and consumption of first love and exposing a dark family secret. This is an awesome point and click adventure and anyone who calls this game a clickateverythingfestwalkinglesbiansimulator has never had the pleasure of truly enjoying the genre. If they can’t enjoy this game I don’t think they could ever have the patience for classics like The Longest Journey and the Monkey Island series. This is a game that creates an amazing living environment. This is a game that creates dynamic unique characters. This a game where the narrative didn’t settle for the mediocre. This is a game that tackled real discriminatory issues. This is a game that dared to be different, and it deserves every bit of praise it’s getting.

    And we need more games like this. More games that represent other cultures, races, genders, and people so everyone can have this wonder feeling of inclusion and immersion that’s just… awesome.

    I WANT TO BELIEVE that we can get more games like this.
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  17. Nov 11, 2013
    8
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then meeting her true love. Kinda meh sounding on paper. But what really brings Gone Home to life is the way the story is told. As you wander your home, you find different things that cue a short audio clip where Sam tells you about her endeavors in a new town and a new school. The way she talks to you as her sister makes the game very intimate. Not to mention some stellar voice acting. Unfortunately the ending was a bit of a let down and was very predictable.
    As for the gameplay, the only complaints I have were the unbelievably slow walking speed got very tedious very quickly and the fact that there were a lot of drawers in the house with nothing important in them. I felt like I was promised a game jam packed with stuff to play with, while the only interactable objects seemed to be cassette tapes and papers to read (unless you count throwing dishes across the room).
    The graphics were not great but not unbearable. About what I expected from an indie game.
    All in all. Gone Home was pretty good. Maybe worth the $20 price tag, but i would probably wait for a sale.
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  18. Sep 13, 2013
    7
    The people saying Gone Home is not a game failed to describe what "is" a "game". When Cinema began it has no sound and color, and then it has no computer generated content and so one. Now Cinema is a whole different thing than it was in the beginning of the 20th century. Video game is a new medium and no one know what will be a game tomorow. I need to applause to this studio to bringing usThe people saying Gone Home is not a game failed to describe what "is" a "game". When Cinema began it has no sound and color, and then it has no computer generated content and so one. Now Cinema is a whole different thing than it was in the beginning of the 20th century. Video game is a new medium and no one know what will be a game tomorow. I need to applause to this studio to bringing us a non-violent experience. I myself dont like the LGBT agenda being put everywhere but still i liked the story, it remind me of my teen years. Expand
  19. Aug 28, 2013
    10
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience,
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience, which is damn expensive, I could see a 2 hour long summer blockbuster in IMAX for that. I think the price is kind of justified based on the sheer amount of detail in this game (I mean you can read the ingredients on the back of a carton of milk for heavens sake), but it's still pricey.

    This game is a must play if you want a fantastic and engrossing story and interesting world to explore. But I'd wait till it's on sale due to the high price to length ratio.
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  20. Dec 25, 2013
    8
    I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game,I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game, allowing the player to put the story together. Which brings us to a heartbreaking conclusion, in a game that tells a better story in just two hours than most games in 20. Expand
  21. Jun 9, 2019
    7
    too many bad reviews for an okay game. i wonder if it is related to the story being about a lesbian teen couple instead of hetero-broken-hearted-man's-self-pity
  22. Jan 5, 2014
    10
    Gone home is a game with simple mechanics, but an incredibly deep and engaging story. Gone Home does a masterful job of detailing it's characters. Through notes and well placed objects, each character's personality and story absolutely come to life through the course of the game. The house is almost a supporting character in itself whose rooms are very delicately crafted and add veryGone home is a game with simple mechanics, but an incredibly deep and engaging story. Gone Home does a masterful job of detailing it's characters. Through notes and well placed objects, each character's personality and story absolutely come to life through the course of the game. The house is almost a supporting character in itself whose rooms are very delicately crafted and add very observable details to the main characters of our story, and might even hold some secrets of it's own. A strong mysterious mood is crafted through the storm outside and the very warm soundtrack underneath. The lone voice actor is magnificent and delivers a very believable performance.

    Don't let the spooky atmosphere or light game mechanics deter you though, what lies deep within Gone Home are many story threads weaved into a beautifully delivered drama, you just have to do some digging and observing.
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  23. Aug 29, 2013
    8
    This review contains spoilers, click expand to view. Gone Home is a game which will divide opinion on if it is actually a game, however there is no denying that it is an excellent experience which should be embraced.

    Do I consider it a game? Yes, I do. It just not a game we're used to, it has a huge emphasis on atmosphere and story and emotions.

    The game is set in the 90's, Ands as the player you're lead around a beautiful yet creepy large American house looking for clues to where your family are after returning to a new home from traveling around Europe for 2 years, during your journey around your new house you pick audio logs from your sister who "guides" to various places.

    You get a real sense of what the family is like and feelings towards your sister truly develop as she tells you about her life as you've been away.

    I really enjoyed my 3 hours and have recommend this game to my friends, even ones who don
    't play games have enjoyed it.

    Well worth the money.
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  24. Oct 25, 2013
    6
    Again I have to say in a game review that people by default try to rate a game as if it was made by the big game companies that produce big series. However, The Fullbright Company is a team that tries to bring their fresh view onto gaming from a virtually unknown reputation.
    The comments about it being a slightly repetitive, short game with little action are definitely true and if you
    Again I have to say in a game review that people by default try to rate a game as if it was made by the big game companies that produce big series. However, The Fullbright Company is a team that tries to bring their fresh view onto gaming from a virtually unknown reputation.
    The comments about it being a slightly repetitive, short game with little action are definitely true and if you really need to have this in a game you better can skip this one.
    However, I personally found the narrative to be of such a quality that I kept on looking for new rooms and items, all the way until the end.
    Granted... it is not the best game by far and to say that it is good is already a heavy statement, but for the 10 euros I paid for it, it was well well worth the spending and I'll be keeping a sharp eye onto this fledgling company!
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  25. Aug 26, 2013
    10
    At the center of this game is a beautiful coming of age story, a story about young love. The emotional resonance this game left me was astonishingly profound. By the end, I was in tears. There are many other side stories in this game, but the main story is what left the largest emotional impact. Its games like The Last of Us and Gone Home that really show how the video game medium isAt the center of this game is a beautiful coming of age story, a story about young love. The emotional resonance this game left me was astonishingly profound. By the end, I was in tears. There are many other side stories in this game, but the main story is what left the largest emotional impact. Its games like The Last of Us and Gone Home that really show how the video game medium is maturing. They prove that you don't have to rely on exhausted game mechanics like 'point and shoot' to produce a satisfactory game experience. Instead, tell a compelling story. In a way, stories can be more impact in video games do to the interactivity of the medium. You as the player feel a part of the story. In Gone Home, I felt as if I was piecing the story together myself. Things I uncovered in the beginning finally made sense at the end, and that made the ending all the more moving. If you are looking for a first person shooter this is not your game. If, however, you want something with more substance, I could not recommend this game highly enough. Expand
  26. Aug 27, 2013
    10
    There are 4 things that make a game, the graphics, the story, the gameplay and how they all come together. In the case of Gone Home, the graphics are modern, the gameplay is fitting for the story they are trying to tell and the story is exemplary. For those who are tired of the same cheesy played out story line that most games spit out from time to time and are looking for something a bitThere are 4 things that make a game, the graphics, the story, the gameplay and how they all come together. In the case of Gone Home, the graphics are modern, the gameplay is fitting for the story they are trying to tell and the story is exemplary. For those who are tired of the same cheesy played out story line that most games spit out from time to time and are looking for something a bit more heart warming and fresh that doesn't involve killing zombies, ghouls or human npcs, this is the game for you.

    As one user said who rated this low a combatless detective mystery solving the mysterious disappearance of your family. But what it essentially boils down to is an hour and a half or two of reading notes."

    The irony of this statement is, how many detectives do you know go around killing, gunning and running? Most in fact do.... read notes and clues... And this game offers that, better than any mystery/detective game I've played (that wasn't point and click) and via First Person.
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  27. Aug 28, 2013
    5
    This review contains spoilers, click expand to view. i give this game a 5 cause i just played a whole game about lesbians and didn't see one tit or growler in the whole game, lame. there is a letter in the basement where she is taking about some steamy sex and when you read it you get cut off saying i don't want to read that, you game i wanted to read it!! lol story is good though keeps you locked in but is too short 20 bucks is a little steep for this. Expand
  28. Aug 28, 2013
    6
    This game is very difficult to rate. I was enthralled with the details in the house and of the story; the problem is that there are just no puzzles or anything to solve. Every answer is plane and simple. This game started off with a creepy feeling, and if they would have gone the horror/adventure/puzzle route, this would have been an amazing game.

    Instead they just told a touching
    This game is very difficult to rate. I was enthralled with the details in the house and of the story; the problem is that there are just no puzzles or anything to solve. Every answer is plane and simple. This game started off with a creepy feeling, and if they would have gone the horror/adventure/puzzle route, this would have been an amazing game.

    Instead they just told a touching story, that I still found interesting nonetheless.

    If I knew going into this game what it was, I'd give it a 10. Based on what I thought it was going to be, it's a 1 however. I enjoyed the story, and I was constantly waiting for some kind of twist that just never came. I'll settle on a 6 for effort.
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  29. Aug 30, 2013
    10
    This is a fantastic game, I bought it so that developers, and even more specifically this developer, make more games like it. It is entirely up to you how much you get out of it. If you rush through and just get to the end you are missing the point. You need to scour every room, read every document. Everything feels so authentic towards life in the 90s, from the magazines to the videoThis is a fantastic game, I bought it so that developers, and even more specifically this developer, make more games like it. It is entirely up to you how much you get out of it. If you rush through and just get to the end you are missing the point. You need to scour every room, read every document. Everything feels so authentic towards life in the 90s, from the magazines to the video game references to the magic eye posters. It all adds up to an amazing experience that is paced beautifully and is the perfect length. Expand
  30. Dec 29, 2013
    9
    While not for everybody, Gone Home is a perfect example of how exploratory storytelling can work so well. No you're not shooting things, nothing is blowing up, there's also no other characters to interact with, but Gone Home does a great job of telling you the story, regardless.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.