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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Aug 19, 2013
    6
    Ok. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait forOk. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait for price drop or some humble bundle, then get it really cheap and enjoy this experience for the price that corresponds the amount of gameplay. Expand
  2. Aug 21, 2013
    0
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have to do is pick up papers.

    See I thought the secret passages, the light popping ONCE was a change of pace, but what for? The story is mainly about your sister who ran away for a loved one. Did it matter that she was a lesbian? No. It was another cheesy love story. Don't buy this. Just watch/read twilight.
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  3. Aug 18, 2013
    7
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories,Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  4. Aug 20, 2013
    2
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not allBland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  5. Oct 23, 2013
    9
    I enjoyed the game from the first second, it really sucked me in and I played from beginning to end in one evening because I simply couldn't stop. I wouldn't call the game and adventure but I also can't think of another genre (without inventing one) that describes it better. This game isn't for you if you want to solve riddles or if you don't like to read because there are no riddles andI enjoyed the game from the first second, it really sucked me in and I played from beginning to end in one evening because I simply couldn't stop. I wouldn't call the game and adventure but I also can't think of another genre (without inventing one) that describes it better. This game isn't for you if you want to solve riddles or if you don't like to read because there are no riddles and there is a lot to read. (If you don't read the letters, notes, etc. that you'll find in the house, than you leave the game no choice than to be disappointing and boring for you.)

    You are "playing" a story that unfolds as you go and that's it... a story. For me the game lives from it's atmosphere and is ONLY driven by the players curiosity to find out what's going on. Are the parents murdered or simply gone shopping? Is your little sister kidnapped or at a friend's house? If you are not curious about what happened because you simply don't care... stop playing, this game is not for you then.

    Till the end of the game I didn't knew what the conclusion might be but when it finally came it left me very unsatisfied. I turned off the computer, went to bed and thought: "This is the end? Really?" For me it sucked... well, at first. Thinking about it I have to say... I was stupid. Because what I expected would probably have happened in every other game. The ending of the game just fits and it's good it ended the way it did.
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  6. Jan 13, 2015
    8
    I'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways andI'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways and definitely left me disturbed but overwhelmed with joy and relief.

    I'm impressed with you, Fullbright Studios. Quite a game you have here.

    The gameplay may not be for everyone, as it is mainly just an interesting medium of telling a story - but I bought into it and definitely enjoyed and immersed myself. It did kind of drag out though as I got to the second portion of the house with the kitchen and greenhouse... I feel like they could've packed a lot of that information in the basement or even in the first half of the house. But the way everything is revealed in a sequential order even though it's not linear is fantastic.

    But come on, only ONE Twin Peaks reference in the game? It takes place in the 90's... you scattered 50,000 X-Files tapes throughout the living room... but only one Twin Peaks piece? Ughhhh.
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  7. Aug 23, 2013
    7
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got startled even for the most littlest of things. And most of the stuff you find around in this game are useless and is just to kill time. But for the price, this game ain't worth it. A game that just lasts for half an hour or more, shouldn't be priced this high. I'm going with a 7/10 for Going Home.
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  8. Nov 27, 2013
    5
    I am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world andI am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world and essentially without any of the mystery or intrigue. I just didn't find the story to be that remarkable and the ending of the game just left me asking "So...?" The game seems like it's trying to imply that you will eventually find something really interesting or shocking or something but it just doesn't happen. But again, it is difficult to criticize it when it seems to clearly have achieved what it set out to do. But really, it's not that remarkable at all. I'd say save your money. Expand
  9. Jan 22, 2014
    5
    An OK but not great story with an OK but not great game mechanic. Those two things combine for a game that is rather bland. It gets some points for dealing with subject matter that isn't usually covered in video games but that's not enough to make it a good game.
  10. Jan 21, 2015
    9
    This review contains spoilers, click expand to view. Gone Home, is a first person interactive story game set in year 1995, developed and published by The Fullbright Company. The player’s goal is to navigate Kaitlin Greenbriar, a 21 year old, through a mansion to finding clues. The game starts on June 7, 1995, when Kaitlin returns home to her family’s mansion in Arbor Hill, Oregon. When she arrives, she spots a note on the door from her sister, Samantha, telling her not to go looking for answers as to where she is. As she scouts out her new home, she realizes that no one is home. Where are her parents? What happened to Sam?
    The player takes control of Kaitlin, who can view objects in the game by picking them up and examining them. There is no direction given to you at all in the game, it’s an open world for you to discover, with much of the interactivity resting upon the player looking at objects and examining them on his or her own. The player does have a map, which they can access anytime in the game to see where they have been and where they are, some objects open new areas of the map for you, such as keys and old notes. The first puzzle in the game is to open the front door of the house. You are put in a small-enclosed space, which seems to be the front patio, the doors to the mansion are locked, and without direction, you must find the keys. Once the doors are open, you are submerged into the life of the Greenbriar family. For a game released in 2013, the design and graphics of the mansion and artifacts are at average. The developers who worked on Gone Home, also worked on a DLC pack for Bioshock II, and both show very similar art design and feel to each other.
    As you go deeper into the Greenbriar residence, you come across telephone messages, notes, and diary entries that give clues for you to unveil the dark corners of this family. You unravel the story of Kaitlin’s teenage sister coming of age, and the complicated details of your parent’s marriage. Kaitlin finds out through investigation that her sister is a lesbian, and has a girlfriend named Lonnie. As you uncover more of the map, queued narratives, voiced by Sarah Grayson (the voice of Samantha), start to play, unveiling the story of Sam and Lonnie, which eventually leads to the end of the game. The sound in this game is the most important factor. When you first enter the game it’s raining, you have no idea what is going on, you don’t know if this is suppose to be a horror game, or a murder mystery, you’re just put there. At first you feel a sense of fear, a fear of not knowing what’s to happen, and when you’re just casually strolling through the mansion, there will be a crack of thunder, put there to scary the bejesus out of you. The sound sets the mood; it creates mystery, causes you brain to come up with theories as to what is happening.
    Gone Home proves that a game focused on story and exploration, starring a non-traditional cast of characters can be quite enjoying. Even though I very much enjoyed this game, this may not be the game for the average gamer, but for someone like myself, who enjoys the combination of a good book and a video game, Gone Home is the perfect game. I would highly recommend this game, and give it a 9/10.
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  11. Aug 26, 2013
    4
    I went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of anI went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of an interactive story, which I'd be okay with if it wasn't so simple. The length is another thing I find an issue. Upon completing the game for the first time, I went back and beat it again in literally 30 seconds, which is a problem. Games should never allow me to beat them in less than a minute if they're supposedly based on an emotional narrative. Overall, I enjoyed Gone Home. Those who watch it being played get the exact same effect as those who play it themselves, and I would not recommend it unless you're some civil rights person who's all about sexual equality. Expand
  12. Sep 22, 2013
    9
    I have to laugh about how people complain about how the game plays. It isn't really much of a game in that sense, it's basically just walking from point A to point B and clicking on something. No, what makes this game truly great is the storytelling. The way they explain the story, and play with the players expectations is brilliant. While it isn't perfect by any means, i personally thinkI have to laugh about how people complain about how the game plays. It isn't really much of a game in that sense, it's basically just walking from point A to point B and clicking on something. No, what makes this game truly great is the storytelling. The way they explain the story, and play with the players expectations is brilliant. While it isn't perfect by any means, i personally think that it is much better than people seem to think it is, just if thought of in a different manner. If The Last of Us was presented in a similar way, would people be freaking out in the same way? I doubt it. Expand
  13. JRC
    Mar 2, 2014
    5
    This review contains spoilers, click expand to view. Oh splendid, I pay 20 dollars to play an one hour gameplay time, with the easiest puzzles ever and with a terrible story. Ok, it's an indie game, I give lots of support for indie developers, but really, 20 dollars. The gameplay, it's boring and have nothing out of the ordinary, it's just you all the time collecting papers that reveal the story, and worst, there is no obstacle, nothing that prevent you from achieving to the end of the game. And the ending is just stupid, you play it all just to know that your sister is a lesbian, wow. Expand
  14. Dec 15, 2013
    10
    Gone Home is a game about careful exploration and discovery. The main character is Katie Greenbriar, who’s recently returned from a year abroad. She arrives to a new house filled with artifacts about her sister and parents who have disappeared and are not at the house. Katie’s goal is to determine where her family is and what happened in the last year.

    The narrative of the game is
    Gone Home is a game about careful exploration and discovery. The main character is Katie Greenbriar, who’s recently returned from a year abroad. She arrives to a new house filled with artifacts about her sister and parents who have disappeared and are not at the house. Katie’s goal is to determine where her family is and what happened in the last year.

    The narrative of the game is through the eyes of Katie trying to figure out what happened to her sister after reading the note on the front door from her sister. Although, despite its initial setup, Gone Home actually tells several different stories. As you search through the dark and gloomy house, you uncover details not only about Sam's situation, but also about what has been going on with Katie's parents, and the home’s previous occupants, too. You'll get insight into the state of their marriage, obstacles in their careers and their interests solely from looking around. The many artifacts in the game allow the gamer to miss or ignore some details, which draws each gamer to their own conclusions. Therefore it is important to examine and read every object you can in the house.

    The graphics of the game are ok. The house is well rendered and lit in a way for you to feel the house is eerie and creepy. Although I wish there was more details with some objects I did not find graphics to be an issue. The music in the game is fantastic. The sounds of thunder, the creaky floorboards and doors keep you on the edge of your seat. As well the cassette tapes featuring bands such as Heavens to Betsy and Bratmobile give the real sense of the game's '90s Riot Grrrl setting. Lastly, the controls are simple, and it is easy to navigate with either mouse or trackpad and keyboard. The Fullbright Company made sure that the controls do not get in the way of the game and the unfolding of the story.

    Playing Gone Home was a new experience that I really enjoyed. Gone Home felt as if I was “playing” a novel. I would recommend this game to someone who would like to try a different type of game, and who enjoys adventures and stories.
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  15. Jun 8, 2014
    9
    First of all, this game is ONLY for who wants something more than a good story. So, if you want anything else, you won't like it, but if you are the right person for this game, you'll love it. At the beginning it could be a little slow, but when you start discovering what happened, you won't leave the pc. This game is poetic and moving, but not everyone (as you can see from the user score)First of all, this game is ONLY for who wants something more than a good story. So, if you want anything else, you won't like it, but if you are the right person for this game, you'll love it. At the beginning it could be a little slow, but when you start discovering what happened, you won't leave the pc. This game is poetic and moving, but not everyone (as you can see from the user score) can understand that. I read things like "at first i was excepting a murder and jumpscares but than it was boooooring". Well, than why did you buy it? The only reason why i don't give it 10 is the price, too much for a game like this, but if you find it in sale, just buy it. Expand
  16. Aug 20, 2013
    9
    Apparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you exploreApparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you explore your large, empty house filled with secret passages and alcoves, you slowly start to piece together what's happening, culminating in a touching and well-developed conclusion. Even though we don't get to see the game's central characters, I really felt for them and hoped that they can find happiness in their uncertain future.

    Many people have expressed disdain for what this game has accomplished, but these people are probably one of the reasons the late, great Roger Ebert believed that games could never be an art form. Surely a loud and vitriolic chorus like this, who apparently have no tolerance of a game that unfold a drama in front of you instead of laying out a string of achievements to make you feel validated, makes it look like the gaming public want to decry the artistic evolution of their medium. Don't show them "Bientôt l'Été", whatever you do. These are people that would have thought "Birth of a Nation" shouldn't have been made, and they should keep making more Keystone Cops films. These are people that would have preferred to watch "The Brady Bunch Hour" instead of "All in the Family". These are people that wonder why Jackson Pollock paintings are so expensive.

    It may be strange to talk about the cultural reaction to a game instead of the game itself, but the truth is you ought to simply experience the game (though I don't blame you if you find $20 excessive) for its earnestness, immersive story and daring new approach to the adventure game, and video games don't exist in a vacuum. It's important to commentate on the culture that surrounds it, and in this instance, it's a culture that has acted with hostility against something it doesn't understand, citing reasons such as "bribing the press", "hipster conceit" and other flimsy arguments to make it sound like they're right and everyone else is wrong.

    Well, as someone who's enjoyed games like Dear Esther, Heavy Rain, El Shaddai and Flower, I know I'm not alone. Some of us are pleased to see video game culture starting to grow up, and it's up to us all to show that it'll take more than nagging skeptics to keep gaming as a disposable-entertainment medium. Gone Home is a modest game that unfolds into a beautiful story, and it mustn't be marginalized because it didn't give you a score, put walls in your way, or attempt to hurt you. This is one of the rare games that rethinks what a game can do, and it shouldn't be struck down and called a freak for that.
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  17. Aug 18, 2013
    8
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house.
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house. It has some kind of creepy feeling because of the storm passing over, but the music is very releaving and not creepy at all. The sounds in this game are very well done.
    The gameplay however is very short. In about 45 minutes one can discover most things about the family and the character. Which is a shame, because the developers and writers could have done so much more with the story. The interactiveness of the objects in the game are well implemented and very smooth. Many objects can be picked up and examined up close. And these objects have good detail as well. Which is another good point of this game.
    The developer really has taken much attention to detail in the game. Everything is related to the story and it really looks like the family just moved in. Also the graphics of the game are nice and the developer has used very soft colours in the textures and so on.

    Gone Home is not for gamers who want action, but want to discover, explore and want to listen/read a story. And for those players Gone Home is a really good experience. The developer has done a great job on making this story driven game. Is it worth the money? Yes, but only on discount.
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  18. Aug 25, 2013
    9
    A fresh take on interactive story telling. I didn't know what to expect, but I played the entire game in one sitting and couldn't stop. It was very touching, but also very heartbreaking.

    Ignore the low scores based of "length and price", these are not reflections on the quality and the game doesn't deserve such hate. Its funny to me that folks can love TellTale's The Walking Dead
    A fresh take on interactive story telling. I didn't know what to expect, but I played the entire game in one sitting and couldn't stop. It was very touching, but also very heartbreaking.

    Ignore the low scores based of "length and price", these are not reflections on the quality and the game doesn't deserve such hate. Its funny to me that folks can love TellTale's The Walking Dead "Walking around and talking to people game" and gave it GOTY praise, but they can't give this one kudos for being effective on tugging at player's emotions and how it delivers effective storytelling?

    It was unique and fresh and I enjoyed the entire experience.
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  19. Aug 19, 2013
    5
    After years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted byAfter years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted by this game. I instantly bought it right then so I wouldn't get spoiled by any of the story(I wanted to go in blind as most games are always spoiled by some idiots on the internet even when trying to read an innocent review).

    I jumped right into the game and got sucked in. The thunder the ominous house the emptiness all gave a feeling something bad was going to happen. The game designers even try to allude that something creepy is going on by adding thunder clashes right when you read something "important." as well as the characters you're looking into keep describing the house as a psycho house with a past that everyone is afraid of. This is all complete b.s. its a clean and jerk operation where I can see the designers wanted to give the feeling of creepiness with the subject matter not actually being creepy, or new, or thought provoking, or anything other than a creepy fantasy that someone had. They even went as far as to find a girl who can make it seem real. I feel like someone had a bad time at home and needed to get it out, therapy costs money so why not get it out and get paid for it?

    I kept wanting to like this "game" I really did. But once I finished it within the same few hours upon buying it i was horrified. The game finally got me at the end with the real scary part where you realize you spent $20 on a game that lasted less than most movies and has the story of an mtv 2 sitcom. NO REPLAYABILITY. NONE. ZIP ZERO. If you think once you know the end it makes the story different you're wrong and completely misinformed. You already know whats happening about 20 minutes into the game and it just drags the silliness out for a while to tease you with something supernatural or otherwise worth spending money on.

    Overal 5/10

    Graphics 6 I struggled to even give it a six. the lighting is horrible for a game thats supposed to be hell bent on being atmospheric. The only thing it did was allow me to light a room that i couldn't see a damn thing before. I kept hoping the shadows would play tricks on me but in the end it was my own minds eye adding to the suspense. the only good thing about the graphics is the attention to detail on some of the 90s items to give them an authentic feel.

    presentation 8/10 the way the story comes together is actually kinda nice. Which is why I kept wanting to like this game. It has a way of immersing you and dragging you in, really making you feel like kate trying to figure out what has happened to her family while she was away. I just feel like it was too easy to find everything. There were no real hurdles to jump in the noggin department when it came to puzzles. oh wait, there were no puzzles at all. just stroll down to the only areas you can access, and point and peck what you need to, move on.

    Sound 8/10 this is by far the best part of the game. The noises of the house and thunder plus the voice acting is great. I kept wondering why reviewers referred to it as the voice acting and not sam. because shes the only one who talks. its not acting its one character, they probably spent 90% of the budget and time finding the perfect character to voice it.

    controls 2/10 worthless, trite, and baseless. you walk around and pick stuff up, you dont really affect the world. the physics are whatever. I threw a plastic cup at a pillow and it bounced to the ceiling. the controls serve no purpose other than to drag you through the story.

    replayability 0/10 theres really no reason you should have this installed 2 hours after you buy it.

    Con factor 10/10 The designers did a really great job of putting you to the task of creating the atmosphere. They make it so you're left to your own devices at first, and then ruin it by pulling the wool back to reveal the public service announcement of a story. I officialy hate Gone Home(to my so called life)
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  20. Aug 19, 2013
    7
    Gone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in theGone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in the progression of the game. Despite the fact all the family members have allot going on. Wouldn't have cost much and added much needed overall play time, If ALL the family members had a voiced part in the story.

    Another thing I though could have been better is the atmosphere. While its pretty decent as is, it could have been way better. Lighting is already a big part of the feel, why not use the lighting and shadows to cause a few jumpy moments?

    The house has no mirrors, even in places that should like bathrooms. (A mirror in a bathroom is even mentioned in the story but its not there.)

    Its a good enough game just wait for it to go on sale.
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  21. May 24, 2014
    10
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path. The story itself was sweet and enjoyable and I
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path.

    The story itself was sweet and enjoyable and I found myself internally cheering for 'Sam' often while uncovering the story.

    The only real critique I can give this game, outside of it just not being in the taste of most mainstream gamers, is the price of twenty dollars USD. However you want to look at it, that is a steep price for a game that should last you one and a half to two hours in playtime.

    With that being said, if you really like story driven games and like to break away from the norm with your gaming It may just be worth a purchase,or in my case, play a friend's copy through Steam's Family sharing.
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  22. Oct 25, 2013
    10
    OK...To review a game like Gone Home is like reviewing strange modern art. Where your principles of good and bad don't really apply. More specifically your principles of "enjoyment."
    IS GONE HOME FUN? NO. Is it enjoyable? YES.
    Gone Home I finished with a friend and we both cried man tears. I was amazed that a game that was everything I hated and yet impacted me so much. It was short,
    OK...To review a game like Gone Home is like reviewing strange modern art. Where your principles of good and bad don't really apply. More specifically your principles of "enjoyment."
    IS GONE HOME FUN? NO. Is it enjoyable? YES.
    Gone Home I finished with a friend and we both cried man tears. I was amazed that a game that was everything I hated and yet impacted me so much. It was short, but concentrated. It was easy, but I didn't care. It told a story we all heard. But still kept you guessing till the very end. It has no replay value, but playing it once will touch you deeper than some movies and even a few books.
    Video games were created to be just that, GAMES! However there is this debate going around about video games potential to become 'art.' And that is why there is this split between the critics and the user reviews. Critics are evaluating Gone Home as a piece of art. While, the games are trying to find the game in Gone Home, and that's the problem. Gone Home isn't a game, it is work of art.
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  23. Dec 16, 2013
    9
    Gone Home is a 1st person video game created by The Fullbright Company that is based around a young woman coming home to an empty house. She has to go through the house, looking at different artifacts to solve the mystery of her missing family.
    I was impressed with how such a simple game kept me on my toes until the very end. I constantly found myself looking at irrelevant objects,
    Gone Home is a 1st person video game created by The Fullbright Company that is based around a young woman coming home to an empty house. She has to go through the house, looking at different artifacts to solve the mystery of her missing family.
    I was impressed with how such a simple game kept me on my toes until the very end. I constantly found myself looking at irrelevant objects, believing it had something to do with the plot line. Being able to pick up everything possible, added a reality factor to the game, making the player feel like he/she is deciding what and what not to do. It felt like you were in the game. Yes, I know its an over used line to try and state a point, but it’s true. This game is very open. There weren’t a lot of hints so the player has to use their brains to get to the end of the game.
    What added onto the story is that it is an effortless game to play. The controls are easy, the sounds around the house are pragmatic and most of all, the graphics are good enough to examine specific artifacts. Each of these elements plays a huge role in this game. Without simple controls, players will get frustrated and demotivate themselves to play. With this day in age, everything has the best graphics and sound, so in order for Gone Home to compete with Call of Duty or The Last of Us, they had to “get to their level.” Each room is completely different and custom to specific characters. For example, the teenager’s room looks like a teenagers room.
    As the game progresses, the protagonist, Katie, begins to learn more and more about her younger sister, Sam. Through Sam’s journal entries, she is able to narrate her story. We are entered into Sam’s world through the eyes of the older sibling’s. Sam’s journal entries are what Katie follows to find out where Sam and her parents are.
    In conclusion, I would give The Fulbright Company’s Gone Home a 9 out of 10. The game was perfect in every way. It was one of the most realistic games I've ever played. The one part I disagreed about was the way it ended. I don't want to spoil it, but I felt that it could've ended with an explosion instead of a lit candle.
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  24. Dec 22, 2013
    9
    Gone Home is an excellent game that proves that games don't need to just be about killing. The game has actual depth, emotion, and a unique narrative method. I can understand why many would be upset with this game. the game is roughly two hours long, so the full price is a bit much. Thankfully, Steam is known for its sales. It is best to wait until it is marked down. Otherwise, it isGone Home is an excellent game that proves that games don't need to just be about killing. The game has actual depth, emotion, and a unique narrative method. I can understand why many would be upset with this game. the game is roughly two hours long, so the full price is a bit much. Thankfully, Steam is known for its sales. It is best to wait until it is marked down. Otherwise, it is a very simple and engrossing game that I found myself completely absorbed in. Once I started it, I could not get up. I had to finish it. I had to find out what happened. I had to experience it. Many take this game as an actual game. Gone Home is more of an experience than a game. It is an experience in atmosphere, character development, and (most importantly) emotion. This is a game of patience that requires attention. If you feel that video games truly are a form of art, Gone Home should be near the top of your list. Expand
  25. Mar 24, 2014
    9
    I came into Gone Home with no real expectations, i had read a few things about how its not a game and it just crap. I remembered playing through Dear Esther, another "non game" as people like to call it, and hated it. Yes it was pretty but so boring.

    Gone Home is a totally different kind of "non game", it has a great story, amazing atmosphere and tricks you into thinking its a horror
    I came into Gone Home with no real expectations, i had read a few things about how its not a game and it just crap. I remembered playing through Dear Esther, another "non game" as people like to call it, and hated it. Yes it was pretty but so boring.

    Gone Home is a totally different kind of "non game", it has a great story, amazing atmosphere and tricks you into thinking its a horror game with the big mansion and the constant thunder. I think you have to come into Gone Home with a open mind, or else you will be disappointing. Do it a late night, headphones on with sound cranked up, in the dark and i think you will have a amazing time.

    The Fullbright Company has crafted a truly amazing game, amazingly detailed, engaging story and a setting that you want to explore even though its a normal house. The work they have put into just the items and clues are masterful. I am not going to talk any about the story because i think you should discover that on your own.

    My reason for not giving it a perfect 10 is the price is even though it is a great game in my eyes, i think the original $20 is a bit steep. Realistically you have a 70-90 min experience which is $3.5 - $4.5 pr min.
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  26. Aug 23, 2013
    6
    As someone who honestly enjoys a good playable story, this hits relatively high. The gameplay is smooth, the sound is smooth, everything regarding the game is smooth. Unfortunately, the game is quite short and on top of that, the story is a bit lacking at points.
  27. Feb 10, 2014
    9
    There are a lot of negative reviews suggesting Gone Home would do better in another medium, but it's definitely where it belongs. It's a fairly straight-forward interactive short story and while it has its limitations, it is the sort of game that needs to exist. It's easy to say the story is predictable but most are in the medium. It's a game for people who think games can be more thanThere are a lot of negative reviews suggesting Gone Home would do better in another medium, but it's definitely where it belongs. It's a fairly straight-forward interactive short story and while it has its limitations, it is the sort of game that needs to exist. It's easy to say the story is predictable but most are in the medium. It's a game for people who think games can be more than they are artistically.

    I'd recommend it for anyone with a soul.
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  28. Dec 31, 2014
    8
    I loved this game for the story, which was very interesting. It's actually what made me keep going through the game.

    But be aware that this is a game where you have to think a lot and that is slow. Don't play it if you prefer games that have a lot of action because you may find it boring. Otherwise, it is very well done and the story is very intriguing !
  29. Dec 28, 2013
    6
    Gone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined butGone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined but not much filled in (especially you yourself, as Katie).
    The exploring way of finding missing pieces of information has been done well and the voice acting is great. The house is big, there's a lot to see if you can stand the unnecessary messy state it's in. I liked rummaging through all that nostalgic 80's90's accessories and listening to the appropriately cringeworthy chickrock cassettes. And the main music is very nice as well come to think of it. There are many details in terms of design and stuff to be find, even though most of it is not of much practical use.

    All the pros and cons outweighing I would not recommend this game, unless you can get it very cheap. You might get disappointed if you're expecting as much as there has been said about it.
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  30. Dec 22, 2014
    1
    ..in short...
    This is NOT A GAME..it's an interactive story.
    And mostly streamlined, there's no player choice, action or reaction and there's not any effect from the surroundings, you'll just be reading letters from all around the huge house.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.