- Publisher: Orc Chop Games
- Release Date: Mar 12, 2024
- Critic score
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- By date
- Unscored
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Mar 13, 2024Goblin Stone has a repetitive but addictive gameplay loop with enough variants to make us want to keep you going. The twist in the narrative helps to keep the interest, despite a somewhat tedious progress system that does not fit with the narrative.
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Mar 12, 2024The game is, on some level, Darkest Dungeon with lower stakes and featuring a group of weird little dudes instead of psychological torture. But they’re fun weird little dudes and you get invested in playing with them. If the basic gameplay loop sounds like fun, yeah, you’ll have to force past some occasional graphical weirdness and some interfaces that aren’t ideal, but there is a legitimately fun and compelling game on the other side. So while it doesn’t really nail the landing for full points, it doesn’t stumble on the dismount, either.
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Mar 12, 2024Change sides: In this RPG with base building and turn-based battles, you play cute goblins - but game design flaws spoil the good mood.
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Mar 12, 2024Our goblins are adorable, and we're eager to know the full scope of their sympathetically narrated adventure, but the gameplay loop skates right over the game's content, and we end up getting bored with fight after fight for minimal progression.
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Apr 15, 2024I’ve got a list of other gripes in place of the effusive praise I wanted to give here. You fight vanishingly few heroes for a good while after the introduction. I signed up for hero slaying, but this is all zombies, wolves, and spiders. I can slay these bastards anywhere. The game threatens a good idea in letting you collect healing items on quests that you can then sell if you don’t use. A potentially nice risk/reward that falls flat because, as I said, gold just isn’t that useful compared to how common it is. The main issue is that pacing, though. I’m left in a weird position where it’s too slow to really want to play much more than a pickup game here and there, but a single run just isn’t very satisfying, or tense, or tactically interesting either. So if I don’t want to play for a short while, and I don’t want to play for a long time, I suppose I don’t actually want to play at all? Shit. Sorry, gobs. Extinction it is, I guess.