User Score
7.8

Generally favorable reviews- based on 357 Ratings

User score distribution:
  1. Negative: 52 out of 357

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  1. PatrickJ
    Feb 1, 2010
    10
    Based on Gameplay alone, I would give this game a 9. HiRez has focused on delivering a genuinely fun, thoughtful, and addictive game. Most MMOs out there rely on boring gameplay with obsessive reward cycles to make the game worthwhile. -- I can honestly say that with Global Agenda, the reverse is true. The game is fun on its own merits. Though somewhat shy in content, what is here is Based on Gameplay alone, I would give this game a 9. HiRez has focused on delivering a genuinely fun, thoughtful, and addictive game. Most MMOs out there rely on boring gameplay with obsessive reward cycles to make the game worthwhile. -- I can honestly say that with Global Agenda, the reverse is true. The game is fun on its own merits. Though somewhat shy in content, what is here is polished to a mirror shine. The graphics are stylish without being overbearing, and the animation is top quality. The reason why I am willing to give this game a ten, however, is because of the commitment I've seen on the part of HiRez. They are not a publishing company, they are not run by businessmen. They are an independent studio that loves their game, and has had an excellent dialog with their playerbase throughout all phases of beta. HiRez has already promised many additions to the gameplay- and I do not see those as empty promises. Expand
  2. DextroN
    Feb 1, 2010
    7
    This game is absolutely amazing, but there is reason for giving it a 7. As much as I did enjoy the team based pve and pvp, as well as the mmo aspects of the game, it seems the game is lacking a certain amount of content. There's limited missions for pve, character customization is level based *for armor & dyes* and the pvp is lacking a good server system. When I play online games, This game is absolutely amazing, but there is reason for giving it a 7. As much as I did enjoy the team based pve and pvp, as well as the mmo aspects of the game, it seems the game is lacking a certain amount of content. There's limited missions for pve, character customization is level based *for armor & dyes* and the pvp is lacking a good server system. When I play online games, it's nice to be able to see what servers are available to join, what the average ping is and the ability to choose what pvp mission I want to do. Even though global agenda used to seperate their pvp, it was based by level, so it sucked then, and it still sucks now with not being able to choose what mission you would like to play. TL;DR The gameplay is amazing, but there is lack of content and the pvp is lacking. Expand
  3. ChrisB
    Feb 1, 2010
    9
    This is the best time I have had playing a multiplayer shooter since Tribes. I like the newer UT games (2003,2004 and III) and this has that solid combat feel since it's using the same engine. The PvE levels are a good co-op time, short and sweet. And I kept playing for 'just a couple more levels' in order to level. It will take some time to explore all the classes and see This is the best time I have had playing a multiplayer shooter since Tribes. I like the newer UT games (2003,2004 and III) and this has that solid combat feel since it's using the same engine. The PvE levels are a good co-op time, short and sweet. And I kept playing for 'just a couple more levels' in order to level. It will take some time to explore all the classes and see how long it takes to get th higher levels. I haven't subscribed to the territory control yet, but when my skills and level get up there it's something to look forward to. I've been waiting for a persistent world FPS for a looong time... people keep promising it and failing to deliver. With Global Agenda it looks like it has finally arrived!! Expand
  4. PaulF
    Feb 1, 2010
    8
    Not exactly what I was expecting when I read "MMOFPS" - the MMO part is basically a 3D Lobby UI - but an engaging and oddly addictive shooter all the same. The developers' motto is, apparantly, "a minute to learn, a lifetime to master", and they've gone a long way to achieving this in Global Agenda; if you enjoyed Tribes, TF2 or Planetside, I think you're likely to enjoy this.
  5. EetuS
    Feb 1, 2010
    6
    The game is decent.However, this game is not an MMO, just a FPS with an online 3d lobby. Sadly it is not convincing enough as a FPS to challenge the top dogs. More polish, more content, and maybe this game has a shot.
  6. IliaG
    Feb 1, 2010
    4
    I was pretty excited at first, but it looks like yet another disappointment. As a MMOFPS it seem to have both fps and rpg elements below average. Character customization is rudimentary. Combat fails to be exciting. Various mission objectives are too much alike. Maps are very plain. GUI is very raw and unfinished. I have not tried PvE aspect, so can't comment on that. Oh and of course I was pretty excited at first, but it looks like yet another disappointment. As a MMOFPS it seem to have both fps and rpg elements below average. Character customization is rudimentary. Combat fails to be exciting. Various mission objectives are too much alike. Maps are very plain. GUI is very raw and unfinished. I have not tried PvE aspect, so can't comment on that. Oh and of course HiRez is following the latest trend of releasing a game without basic features like friend list, voice comms test, private matches, character upgrades, channel and guild management, but with "innovative" subscription model. On that note: having tried AvA in beta I am totally underwhelmed and can't really see why would anyone pay 15$/months for it. Overall it is not terrible, but kinda pale and unexciting all around. I guess I expected a sci-fi version of GuildWars, and instead got MW2 without adrenaline filled combat. Expand
  7. NicholasP.
    Feb 1, 2010
    7
    I've been playing this game since closed beta, and back then I would have given it a 5. However, it's grown into a much better game. Nonetheless, it's still dull and mediocre. Sure you may think being a MMO and a TPS is an advantage, but in reality it is much too hard to combine such successful genres. Global Agenda shows this, it is quickly boring and I doubt it will be I've been playing this game since closed beta, and back then I would have given it a 5. However, it's grown into a much better game. Nonetheless, it's still dull and mediocre. Sure you may think being a MMO and a TPS is an advantage, but in reality it is much too hard to combine such successful genres. Global Agenda shows this, it is quickly boring and I doubt it will be much of a success. Hopefully updates will be available in the future to add things like extra cities, new weapons and a higher level cap. Expand
  8. ThomasN.
    Feb 1, 2010
    10
    For $50 you get incredible and engaging online multiplayer gameplay, and for a monthly fee you get an awesome strategy game where your ground forces are your teammates. Global Agenda has realized the online gaming experience I and my friends have sought after for years, and has proven to us all that any shooter is best played with jetpacks.
  9. MaxD
    Feb 1, 2010
    7
    This game be PlanetSide 2, however atm AvA is still in its infancy and requires lots more updates before comes close to the kind global domination you could get with PlanetSide. Hexes in AvA are not linked, bidding is totally random and the AvA portion is not open to casual players, or players without an agency. This is opposite to PlanetSide where by random players would also make up a This game be PlanetSide 2, however atm AvA is still in its infancy and requires lots more updates before comes close to the kind global domination you could get with PlanetSide. Hexes in AvA are not linked, bidding is totally random and the AvA portion is not open to casual players, or players without an agency. This is opposite to PlanetSide where by random players would also make up a fight in a zone with conflict. Tbh this game could be so much better in terms of AvA, until it is made better, i won't be subscribing. Expand
  10. IanB.
    Feb 1, 2010
    9
    TF2, Tribes, and BF splashed together with excellent community functionality, in a persistent, player driven world. The gameplay alone is enough to buy GA, although the MMO atmosphere gives the matches worth beyond "Oh, I won." 4 classes, Assault, Robotics, Recon, and Medic. Each class has 2 or more skill trees. Medic, for example, can be combat oriented - lol battle medic - although TF2, Tribes, and BF splashed together with excellent community functionality, in a persistent, player driven world. The gameplay alone is enough to buy GA, although the MMO atmosphere gives the matches worth beyond "Oh, I won." 4 classes, Assault, Robotics, Recon, and Medic. Each class has 2 or more skill trees. Medic, for example, can be combat oriented - lol battle medic - although surprisingly they're not at all useless. A great arsenal of poisons and different grenades make sure he is never defenseless. The standard heal gun works like that of TF2, although it can be swapped out for one that group heals (but obviously less at a time). Heal grenades are great for a big cluster team boost. Assault, I haven't played much of yet. Works alot in the way a heavy does in TF2, but is not limited to a minigun. Alot of explosives with this class as well. Robotics I spent most of my time on. You can throw down bots for quick helpers when taking a point, or build a turret for defense. One of the more useful specs is his shields, which only your team can shoot through, for excellent cover. Recon, I did not spend much time on either, although it can be described as a "ninja" class. Very fast, and can cloak for a period of time. The two main specs are sniper and melee. Both are equally useful and effective. Alliance vs Alliance mechanics are great for large scale wars. Territories start out as Commonwealth (the NPC faction) controlled, and can be attacked by other alliances only during a certain time of day. Territories reset at their own times, and you have to retake them from the commonwealth if you've dominated them unchallenged for a month or so. Defenses among other things are customizable for strategic defensive advantages. Coop is -very- fun. It's like those instances in WoW, except you rely on your skill, instead of a level 80 escort. Various bosses and mini bosses, mobs that take thinking to beat, give the coop feature more substance beyond grinding for economic benefits. Agency (guild) headquarters, I haven't seen yet, although one can assume the obvious advantage of having your own place to hang out. Dome cities and social areas are all but functional for their purpose, though they can get slightly laggy with a lot of people. Luckily, these are instanced to keep the population down. That's about as much as I can say, this being an early review and all. I was in closed beta, although I didn't end up playing much more than one or two testing periods (buggy). Hope someone out there finds this useful since there are hardly any other reviews out there for GA on the net just yet. WORTH THE 50$. Expand
Metascore
70

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 0 out of 16
  1. Jun 1, 2011
    65
    Global Agenda is a good game, with some good ideas that may have been pushed harder by the development team to make it more than a simple hybrid. You will probably enjoy in the beginning and for some time, but the lack of original elements may lead you away from it quite soon.
  2. Jan 3, 2011
    78
    In the world of Global Agenda it's your turn to help the agency to fight the regime of terror: unit with the thousands of other agents and defeat the enemy in various multiplayer battles. And as long as you keep playing the game in multiplayer-mode, it's quite entertaining – but nothing more.
  3. PC Zone UK
    65
    Uninspired levels. [Aug 2010, p.88]