User Score
5.8

Mixed or average reviews- based on 44 Ratings

User score distribution:
  1. Positive: 25 out of 44
  2. Negative: 18 out of 44

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  1. Nov 15, 2014
    1
    I really like the concept behind Ghostship Aftermath but the execution is so poor that it's impossible to play in any meaningful way.

    Keys can't be rebound, returning to the menu exits the current stage. Key controls gets stuck or can't be used. The view gets stuck at bizarre angles. Crouch doesn't work. This has been an issue from version 1.0 all the way to 1.5. Seriously.
    I really like the concept behind Ghostship Aftermath but the execution is so poor that it's impossible to play in any meaningful way.

    Keys can't be rebound, returning to the menu exits the current stage. Key controls gets stuck or can't be used. The view gets stuck at bizarre angles.

    Crouch doesn't work. This has been an issue from version 1.0 all the way to 1.5. Seriously. Crouching causes the player to slowly rise into the ceiling.

    The player gets stuck on everything. Boxes marked fragile, the edges of floor plates, narrow corridors, stuff on the ceiling. It's incredibly frustrating and only sometimes possible to unstick oneself.

    AI and aliens. The less said about this the better. The aliens are a bunch of poorly animated, marginally textured, mismatched models found who-know-where. And then they're controlled by AI that sticks them on everything I that the player gets stuck on. Except when they magically phase through things.

    Shooting them is damn near impossible as the gun reticule auto-levels when near level but not when looking up or down. Lots of aliens are low to the ground and the player can't aim that low. Most annoyingly the aliens don't seem to collide with the player and can run through you, hit you from behind before you can slowly turn and around and then they repeat it.

    Some aliens move faster than you but due to the random nature of the game can only be killed by unreachable guns; which makes for irritating unavoidable deaths.

    Ghostship Aftermath has huge potential but is so terribly produced that selling it as a finished product is a borderline scam.
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  2. Jul 18, 2014
    2
    I was really hoping for an immersive survival horror that took place in space. I love space sci fi and sci fi horror so this really looked great to me. On paper, Ghostship Aftermath isn't an original product, but that's not saying it doesn't have potential for greatness. Unfortunately, the game is so unpolished it's more of a hassle to keep playing than it is to stop and play somethingI was really hoping for an immersive survival horror that took place in space. I love space sci fi and sci fi horror so this really looked great to me. On paper, Ghostship Aftermath isn't an original product, but that's not saying it doesn't have potential for greatness. Unfortunately, the game is so unpolished it's more of a hassle to keep playing than it is to stop and play something else. Ghostship Aftermath has one thing going for it, atmosphere. Unfortunately though, everything else about it hurts the atmosphere. The controls are absolutely dreadful. I didn't play with a controller but I can tell you that using a mouse to look around or "aim" feels like aiming with a D-pad for Nintendo 64. It was obviously made for Oculus in mind, and not the average mouse and keyboard gamer. Not very smart when the Oculus hasn't even been released yet, and the upcoming bad reviews aren't going to persuade people into buying the game when Oculus is released. Moving around is boring, yes, there's no gravity for the time that I played (2 hours) but moving around isn't fluid, it doesn't feel natural and it gets very boring, very quickly. Then there are the A.I. glitches. My constant interaction with an enemy A.I. was comedic, in a very bad way. No matter how many times I shot the thing, it wouldn't die and it was bouncing around the room, absolutely no quality control when it comes to the A.I. When you add terrible voice acting to the mix you have a very terrible game. It has potential, and I think with 4-5 people working around the clock for another 20 months it could actually be a good game.

    Since it's a PC game, I should also tell you that it severely lacks graphical options and key-binding options; or at least I didn't see the option to bind keys. Graphical options include either 1080p or 720p resolution, Anti-Aliasing Off, 2x and 4x and motion blur. With motion blur turned on you can't see your gun or your HUD at all while turning, it doesn't blur, it just fragments what's on screen, very ugly and when turned off you still get that effect only in a smaller dose.

    So, save your money, put that money aside for a game like Routine, which is (supposedly) releasing sometime in 2014 or wait for the release of Alien: Isolation. After a few hours of Ghostship Aftermath I can honestly tell you that I won't be going back unless very serious changes are made. I was really hoping this game would be different but it's really no different from the other Steam Greenlight games that are putting a stranglehold on Steam. Games like this should not be sold to customers.
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  3. Jul 19, 2014
    0
    Oculus rift won't save this game. Stay away. Graphics (unreal engine) reminds me of first Unreal game. First encounter of enemies gave me a laugh. This game looks like a joke. I've seen alphas better than this crap. I wanted this game because i love horror... but this one is pure garbage.
  4. Jul 22, 2014
    2
    This review contains spoilers, click expand to view. There are some good aspects to the game, the branching story, the creepy ship and dark areas add a lot to the look and feel of the game. It has the potential to become a very good game, however it is crippled by poor design choices and horrible implementation.

    Firstly the audio, sound effects by themselves are good, you knock something it makes noise etc. However the voice commands you receive over the link are so annoyingly pitched that they quickly become utterly annoying.

    Secondly the game play, Aiming is a chore as is navigating around due to the clipping and collision detection which means you'll have to jump(usually with your head going through the ceiling) or shamble around a box on the floor as you're incapable of walking over it.
    Battery power & Oxygen, the game is set in the future yet your light battery lasts only an hour, the Duracell bunny is rolling in its grave. Once you power up the ship/ find it powered up you still need to refill your oxygen at certain places even though you could just open your suit and breathe.

    All in all a game that could be awesome, yet falls flat due to technical issues and poor choices. There is hope that he can at least address those issues if he stops and considers them. I do not however hold much hope of that due to his rants over the groupee keys & how him and his team handle customer relations, as they really are insulting to those with negative opinions, even when warrented. Especially a comment about wanting to laugh at peoples reviews when they've only played it a short time, you really don't need to play it for 10+hours to see the numerous issues.
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  5. Jul 20, 2014
    0
    An awkward combination of awfully slow progression even to the beginning of the game when you can start do anything, to arguably the worst on-screen HUD I've ever seen makes this a pretty dire effort..
    The view is definitely askew, where the 'imagined' head of the player appears to be on a curvature rather than on an axis making this one heck of a weird game to be looking through a screen
    An awkward combination of awfully slow progression even to the beginning of the game when you can start do anything, to arguably the worst on-screen HUD I've ever seen makes this a pretty dire effort..
    The view is definitely askew, where the 'imagined' head of the player appears to be on a curvature rather than on an axis making this one heck of a weird game to be looking through a screen at. You don't see things as you would if you were looking around in real life, you can see things clearly seem to take a sort of fish-eye perspective, which is both annoying and off-putting.
    Given the size of the game, I honestly expected much better graphics than presented - being more akin to a sort of early attempt at a Doom offshoot than anything of particularly memorable note.

    Jolly bad form I say.
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  6. Jul 20, 2014
    0
    This game has a lot to be desired when i came across it looked at screen shots it looked interesting with a angle but alas it was terrible voice acting which i can bear if the games ok but alas now that as it turned out was probably one of the better things about this awful game but hey no disrespect to the people who made it after all they've not got a multi million pound developmentThis game has a lot to be desired when i came across it looked at screen shots it looked interesting with a angle but alas it was terrible voice acting which i can bear if the games ok but alas now that as it turned out was probably one of the better things about this awful game but hey no disrespect to the people who made it after all they've not got a multi million pound development budget and a creative team so in that light it could be better it just lacks any enjoyment atmosphere horror scenery or creativity in a word DULL Expand
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Critic score distribution:
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  1. Aug 27, 2014
    57
    A weird, twisted take on a horror game that combines excellent gameplay ideas with truly horrendous mistakes. It’s brilliant and disgusting at the same time, but, alas, the latter prevails.