- Publisher: Empire Interactive
- Release Date: Aug 26, 2003
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- Critic score
- Publication
- By date
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Game InformerStaggeringly addictive at the outset, but starts to get repetitive a few hours in. A really excellent start and worth the money, but it leaves me salivating for a sequel. [Nov 2003, p.174]
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For all its ambition and the obvious effort put into creating a fun and somewhat original title, Ghost Master doesn't have a lot of life in it past the initial novelty of scaring the crap out of people.
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The major sense of Ghost Master is not one of powerlessness, but one of controlled possibility. Although you cant throw together any old team and expect to beat every level, the number of ghosts, powers and potential solutions to most problems make it unlikely that any two players will experience Ghost Master in quite the same way.
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Despite its strong personality and impressive presentation, Ghost Master isn't so formidible with the lights turned on.
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Computer Games MagazineWhile it's incredibly playable and entertaining for 10 hours or so, it's also limiting and linear. [Nov 2003, p.99]
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Computer Gaming WorldClever, stylish, and fun to watch, but it's a little too hard to control. [Nov 2003, p.144]
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The puzzle elements are more like extremely simple exercises that you have to complete, rather than challenging problems that need solving, and the same is sadly true for the strategy.
Awards & Rankings
User score distribution:
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Positive: 75 out of 106
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Mixed: 21 out of 106
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Negative: 10 out of 106
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Nov 2, 2010
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Jan 6, 2017
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Mar 25, 2011